CaptainMarvelous's Untitled Campaign

Game Master CaptainMarvelous


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I actually figured out what I'm going to do. With everything we have we don't have a rogue, or a combat caster, and I think that nothing else really fits both of those as well as an Arcane Trickster (I'm a little biased.) Going to roll one of those up.


Alright, I'll get my Ratfolk Gulch Gunner alias into commission soon.


I could go Bounty Hunter for some sneaky? If I did could I exchange some martial ranged Weapon proficiencies for some firearms?


You mentioned any Core or Base classes, would you be willing to allow Ninja? I think a Ninja/Sorcerer with the Nanite bloodline would make a pretty interesting Arcane Trickster, otherwise I'm rollin' up a Rogue/Wizard.


Prob shouldnt... but here goes

My idea: drow juju oracle


@Aruetii For whatever it's worth, my character can disarm traps as if she were a rogue with trapmaking. Not sure if that affects your choices, but the info seemed relevant. XD


This is my Ratfolk alias, just waiting on some input with the Bounty Hunter, using a Gulch Gunner/ Bounty Hunter would be perfect if that's cool?

Sczarni

Just got up and there's a lot of interest! Yay.

I am more than willing to switch to Rogue, especially if able to use the Unchained version (minor changes to class include Dex to damage with a handful of weapons, weapon finesse at 1st lvl, and some to-hit buffs sneak attack)

If unchained is off the table, still willing to go rogue.

Either way, will switch to halfling, all the backstory and personality stay the same.


Here's the alias for Ms Jackdaw. I'm still messing around with her inventory, but it's almost where I want it.


If you still have room for another, I would be interested. Just doesn't seem right that a world with abundant guns only has a single gunslinger :)

I am thinking a fighter that specializes in firearms who would support the barbarian, possibly a dazzling display/debuff type build. Could have a nice synergy when one of the bards picks up Improved Dirge of Doom.

Let me know what you think, and I can crunch the numbers for a build.


Aruetii wrote:
You mentioned any Core or Base classes, would you be willing to allow Ninja? I think a Ninja/Sorcerer with the Nanite bloodline would make a pretty interesting Arcane Trickster, otherwise I'm rollin' up a Rogue/Wizard.

Okay, you're jumping around too much. Every time you change your character you have to get a new concept approved, so pick something and stick with it.

I'm going to need your final decision, with a concept attached, and relatively soon if you want me to hold your slot.

Edit: For the record ninja is fine, but you need to make a decision.

Quote:
I could go Bounty Hunter for some sneaky? If I did could I exchange some martial ranged Weapon proficiencies for some firearms?

Multiclass to your heart's content in keeping with the character creation outline in the first post.

I have no idea what you're asking here about guns but keep in mind firearms are simple weapons with Guns Are Everywhere.

Quote:
I am more than willing to switch to Rogue, especially if able to use the Unchained version

Nope, chained version.

Seth86 and bes753: no room at the inn, but you're 1 and 2 on the waiting list if someone drops out.


Isabelle "Ellie" Jackdaw wrote:
Here's the alias for Ms Jackdaw. I'm still messing around with her inventory, but it's almost where I want it.

Even if you don't plan to engage in actual combat as part of the group, you should carry a weapon for self defense. What if you get separated?


Well I did give myself a revolver and I plan to use it. I figured buying a melee weapon can be something that happens in-game if I decide. My character would have no reason to have a melee weapon, honestly. Maybe a dagger, so I can add that.


Isabelle "Ellie" Jackdaw wrote:
Well I did give myself a revolver and I plan to use it. I figured buying a melee weapon can be something that happens in-game if I decide. My character would have no reason to have a melee weapon, honestly. Maybe a dagger, so I can add that.

Oh I must have missed the revolver.


CaptainMarvelous wrote:


Seth86 and bes753: no room at the inn, but you're 1 and 2 on the waiting list if someone drops out.

Excellent! I'll keep checking back on the dot to see if I end up with a spot. Good luck to everyone if not.

I may go ahead and mock up the character just in case. Should be a fun build.


Will have pc stats & more fleshed put backstory up in a bit.

TL;DR social skill monkey halfling rogue, friend and comrade to all, but with the soul of a burglar & pickpocket


Yeah, apologies for jumping around. Was trying to find something that wasn't taken aside from straight up Blaster. But with Hamster swapping to rogue I believe I know what I'm going, but I'd like some more information if I have time.

Could I get some more information on the dragon cartels that you mentioned in the opening post?

And what about the influence of the outer planes?


Karnot is mostly finished - has about 140gp left to throw around- may hold onto some for walking around money & bribes.

Backstory to be completed when I am back home.


I cannot think of things to spend gold on to save my life... Then again, I don't have the best strength score, so going light may be the best option... Other than that, my sheet is pretty much done. Well, both sheets. Torn between a character fitting Mystery and one better suited for healing...

Oh, you said there was a god of information in this setting? They have an official name?


Xaraley wrote:
Oh, you said there was a god of information in this setting? They have an official name?

The Omniscient Eye, whose realm is the Infinite Celestial Library whose volumes contain the knowledge of all that is. His cult believes that if they build a powerful enough difference engine they'll be able to tap into this infinite knowledge, and they've come close enough to become the perennial enemy of powerful people with big secrets. Their mantra is "information wants to be free" and they're not above stealing it.

Quote:
Could I get some more information on the dragon cartels that you mentioned in the opening post?

Well, basically, one of the major themes of the setting is that all of the major global powers are based on concentrations of wealth. The dwarven empire is merely the puppet of the seven great dwarven banks, the human city-states are run by merchant houses, and into this mess come the dragon cartels. These are various alliances of dragons, mostly evil, who invest their hoards in order to most effectively grow them. Think a cross between a giant evil corporation and a mafia outfit, run by magically evil dragons all in the pursuit of making money for no other reason than so they can pile it up and sit on it.

Quote:
And what about the influence of the outer planes?

There's all the usual planes and outsiders and all that jazz, but they only visit the material plane when brought over by magic of some kind or other. There's no crack in reality or anything with big communities of half-planar characters. If you wanted to play like a tiefling or an aasimar you'd be very unusual.

The gods all have their own realms and hang out there curating their prayer collections and being imponderable.


I was asking for Bloodlines to see how appropriate they'd be.

I like the setting, hrm, how about this?

Background:
Zoren grew up with a hefty amount of Arcane in his veins, a blending of two sorcerous families who sought to increase both of their powers and gain a higher position within the port city. growing up he had every pressure to exceed both of his parents in the ways of the Arcane, and a decent job in Hyskos might do just that.

Crossblooded Sorcerer with a focus on magical damage and debuffing through the damage.


Okay, I think I'm done with my sheet and alias and all that goodness unless anyone has any suggestions.


Aruetii wrote:

I was asking for Bloodlines to see how appropriate they'd be.

I like the setting, hrm, how about this?

** spoiler omitted **

Crossblooded Sorcerer with a focus on magical damage and debuffing through the damage.

Okay, so what's his deal? He's the result of some kind of sorcerer breeding cult, so his family probably has other plans for him than being a member of the high fantasy A Team. How did he end up associated with all the rest of these reprobates?


Have to get away from the controlling influences somehow if all of thats being forced upon you, and if you twist it just the right way, signing up with these reprobates is an exercise in growing his power to live up to what they want. (And if he happens to drop off the face of the planet while adventuring, well, he's free.)


Aruetii wrote:
Have to get away from the controlling influences somehow if all of thats being forced upon you, and if you twist it just the right way, signing up with these reprobates is an exercise in growing his power to live up to what they want. (And if he happens to drop off the face of the planet while adventuring, well, he's free.)

It seems more likely to me that he'd have to run away entirely to escape the influence of people who were willing to dedicate their lives to a breeding project in order to create him. Maybe he has to go by a street name and keep one eye open for bounty hunters looking to bring him back to his family.


Alrighty, I'm all set unless anyone has any suggestions. I'll be lurking otherwise.


Yeah, I like that idea, give him a different name and keep one eye open.


My sheet crashed as I saved it because it timed out, I'll have it written back up quickly with stats, but I don't know if I'll be able to get the gear and stuff back in there before I have to sleep for a doc appointment tomorrow.


Is what I've got so far, but I have to sleep for tomorrow.


All set with this alias.


I think I'm all set.

Keeping some coin to hand for ready pur chasing once gametime begins.


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I think we have everyone except @The Pale King.

Do we have an ETA on your character?

Shadow Lodge

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Any openings left? I've got an idea for a paladin or anti-paladin.


Oh, Cap'n, can I get some more details about the gods?


He's not quite finished. Equipment needs to be bought, traits and a rage power chosen and a backstory and appearance written, but the stats are mostly there. I was going to use the avatar Karnot is using for his halfling as I find it is the only elf one I like, but this will do!

He is very squishy and kind of weak for a Barbarian, but I really wanted to do the Elf Barbarian Messenger thing so it is what it is. Hopefully he doesn't die right away!


All done I think!


Looks like we're getting there. You have an ETA on your gear and last picks?

Stormagedon Dark Lord of All wrote:
Any openings left? I've got an idea for a paladin or anti-paladin.

Sorry, we're full, but I can pop you on slot three on the waiting list if people drop out.

Quote:
Oh, Cap'n, can I get some more details about the gods?

The dwarven and elven pantheons are sort of linked in that they're two sides of the same coin. The dwarves have a set pantheon of gods with clear portfolios, and the elves worship the infinite, nameless gods of chaos whose nature is in constant flux.

Chief among the dwarf gods is the god of thunder, who died and came back to life as a sort of divine machine, and is now the god of electricity, machinery, and cold lifeless efficiency. He became the chief god of the dwarven pantheon and, since the dwarf empire is the biggest political organization in the world, worship has spilled outward to other races (although most non-dwarves worship the thunder god as a sort of monotheism without the rest of the dwarf pantheon).

Humans, ratfolk and catfolk have a bunch of new gods of their own, the most important of which is the Omniscient Eye which makes problems for people in power. The new gods tend towards more modern concepts to embody.

The Tengu don't have any gods, and while not atheists per se they feel that it's best to avoid the notice of anything that powerful.

Then there's a bunch of local cultist, animistic systems, deified monarchs, demons in disguise and tribal patrons.


Aruetii wrote:
Okay, I have one question before I choose between what kind of combat caster I want to be. I don't suppose that the Draconic claw bloodline power can be used for longer, or even indefinitely?

Nope. I can save you a lot of time and tell you it's RAW for character creation unless noted otherwise.


Yeah, that was from when I was still jumping around trying to find something, don't worry about it. Have Elemental Ray on my sheet for Zoren anyway.


Dotting for future interest.

Golems? Clockwork Automaton? Steampunk Weirdness? Robots? Transformers?

Sapian/Talking Animals? Shapeshifting Creatures?

Inteligent Magic Items?

Airships? Trains? Cars?

etc...


Well poop, why do I always find stuff like this when its too late?


Can I get an ETA (expected time of arrive a.k.a. time frame) for when the characters we're still waiting on will be done? I was hoping to get the game up and running tonight. It should just be bits and pieces that are still left so if everyone could give that last push when they read this we can get going.

Anyone who is just waiting on gear, buy all your important "iconic" bits of equipment and you can leave some of the small change floating for a bit. I just want to get us going before we lose momentum.


Ready and willing!

Weapons, armor, tools, rope and some coin.

What else does an intrepid burglar/pickpocket need?


I'm good to go.


I think I'm done setting everything up, so good to go. (It's Xaraley :p )


Prepared. Though I apprentice forgot to copy over what I submitted in the thread to my alias. Bonetheless, everything is complete.


Gameplay ready.


Would you be alright with lurkers watching the game? I'm disappointed that I missed this. Darn vacation! I'm also interested in getting on the waiting list.


Yeah, it sounds fascinating. Put me on the list & lurkers too please :)


Still ready :)

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