Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
If I lumped the bad guys all together I guarantee that at least 1 person would die in the first round with just average rolls.

Well that's... comforting. :p

DM Variel wrote:
As a strike force I will allow the 6 of you to be considered an army for 1 round should you wish to be the surprising force. You would have an AC of 14 with 8hp and a+2 OM. Very risky but possible for 1 round. My damage would be a percentage of your own. Thus if you took 4 damage in the following melee phase each of your would be at 50% hp.

Are we sure we wanna roll with this, folks? While it does sound fun, the possibility of being down half our hp's in 1 round doesn't sound nearly as so.

But, if y'all wanna roll with it it's cool with me. Just thought I'd throw it out there to double check with everyone.


Still going to assail today or holding off till tomorrow? Once I get a definitive answer from 2 people I will run with it.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Back home after a great week, trying to catch up. I'm not completely sure of the ramifications of the strikeforce idea, but I will roll with the group's decision. It sounds like I might want to stack up on healing for that tactic, however.

I need to re-allocate my spells; we are on a new day, right?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

sorry overwhelmed with stuff right now, will post soon

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'm down to assault today. Unless of course we can get some sort of battlefield advantage or flanking route by taking a day to prepare

I'm out of town this weekend, so more limited posting than normal...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:
I'm down to assault today.

Might as well.


This far it looks like both the strike force and the Claw are targeting the dretches in the first round. Zeria. Is looking at the rules to see tactics and strategy and whom to target.


strategy: aggressive (+2 OM, -2 DV, +3 damage) 30 stores and 16 goods tactics:: spell breaker (?OM; +4DV) defensive tactics boon paladin lvl 5 army hp:15/16; DV:16; OM:+8 (ranged); morale: +5

Spellbreaker Tactic, Aggressive Strategy, and have Garith's Defensive Tactics boon up. Targeting the dretches

OM: +12
DV: 16+spell breaker
Morale: sky high
Leader Irabeth currently


Don't worry Zeriax I will post the attack for the Freeman for you with the modifiers. Going to go with a more defensive approach to ensure survivability while the Knights go on the offensive.

Will get that attack up tonight along with the retaliation attacks from the dretches, tieflings and cultists.

If Garith will post a melee attack (no ranged attack due to walls and defenses) and someone else wants to post an attack as the strike force at a +5 modifier that would be great. Thanks

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Checking the modifiers, Base mod is +8 +2 for aggressive, +2 for MP for the battle, and +2 for the tactical approach from anieva, for a +14?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I am going in for surgery tomorrow. It is a one-day out-patient procedure but I probably won't post much if at all tomorrow, at least until nighttime... depends on how I feel... bot me as necessary if required. Thanks.


Good luck and take care Maelchar!

Garith I did not add the mp as I did not know if y meant for OM or DV. If it is for OM then I believe it is only for 1 round but only costs 1 MP.


At work so will update once I get home.

Garith your attack on the Chimera missed and yes I forgot the boon so the hitpoints are 2 higher.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Bastion is cool. But what is Bastion?

The big fight in the cave where we couldn't see, was that last night or is this the same night?


The same day. Bastion replaces smite evil.

Instead of hte paladin buffing himself to attacks and damage and bypassing DR he halves the damage to everyone within 10ft of himself. He still gets the bonus to AC though similar to smite evil.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's cool.

Another question: Do I apply my class DR to the piercing damage from the spell? I know I don't apply it to the energy damage part of it but I'm unsure about the piercing side of it.


yes to the piercing damage but not the cold damage.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:
Retributive Reach let's me act as though I had an extra 5' of reach, so even after a 5', moving away still would provoke. Dunno if he can take it at this point tho

I believe anyone/anything can take a 5' step within a threatened area at any time and it won't provoke. At least that's what I think. I could easily be wrong though. I'm nowhere near being a rules guru.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, that Bastion ability? is freaking bad to the freaking bone, dude!!!

Man that's an awesome ability.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Nasira: You don't get any kind of bonuses to that channel energy, do you? I only ask because for some reason it seems I recall you casting a healing spell or channel energy in the past and remember you correcting yourself later on. Like mentioning you forget to add some type of bonus or something.

Sorry, it's AT BEST a vague recollection. :p

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Ret-Reach gives me 10 ft reach for AoO's, so you have to 5' step away twice in order to avoid am AoO since you're still in my range at 10 ft away


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

my last post got eaten I guess... what is our mythic level now? 2 or 3? I forget... and my character sheet seems to indicate we were only 1 and are going to 2, but my memory says 2 going to 3... so please help me by clearing this up for me, thanks.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Mythic 2

Lv 8
+1 Bab, fort, will
+1 to Divine bond and bastion AC
+1d6 LoH
1 use of LoH
1 additional Lv2 spell

+1 dex

Aura of Resolve (looking at oath against Fiends)

Variel:

Anchoring aura let's a Paladin use dimensional anchor on a target using a smite. Can I use DA with spending a Bastion, as it replaced smite.

If Holy Vessel let's you augment yourarmor and shield, if you don't select a mount. Would I be able to ding my weapon, or at least my armor

Mythic
Amazing Init
+2 str ability score
+2 MP
Path ability: Ever-ready

Mythic Lunge Question:

Your reaching strikes aid your defenses against those you hit.
Prerequisite: Lunge.
Benefit: Whenever you use Lunge and hit a creature with the melee attack, you no longer take a –2 penalty to AC against that creature. You can expend one use of mythic power when you use Lunge to negate the –2 penalty to AC whether you hit or miss, and gain a +2 bonus on attacks of opportunity you make while Lunge is in effect.
Does that mean I get the added reach, or just a bonus on AoOs that I'd normally get to make?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Thanks.. I guess my memory was faulty, but my sheet was right... lol


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Oracle Lv 8:

+1 Bab, will
+6 hp
1 additional Lv0 spell
gain 2 lvl 4 spells, one of which must be CCW
+1 cha

Mythic tier 2:

Amazing Init
+2 str ability score
+2 MP
Path ability: Mythic Sustenance
+5 hp


Reading up on the options you are taking will get an answer later tonight.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]
Javell DeLeon wrote:

@Nasira: You don't get any kind of bonuses to that channel energy, do you? I only ask because for some reason it seems I recall you casting a healing spell or channel energy in the past and remember you correcting yourself later on. Like mentioning you forget to add some type of bonus or something.

Sorry, it's AT BEST a vague recollection. :p

Keep me honest, don't apologize. I have a +3 bonus to channeling to deal damage, but nothing of the sort for channeling to heal.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

So.... Any chance I could take Legendary Item? :D


Throw me your idea Zeriax and we will discuss it. What are you thinking: weapon, armor, other?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I have a couple of seed ideas focused on a weapon, but nothing nailed out yet.

Of course Catti Brie just found the most powerful of bows just like that :)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I'm considering Eldritch Breach for a path ability but I'm not sure of it, or what my next mythic spell should be.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I'm a fan of mythic haste.

Also, all my ranks to soldier, may swap my FCB to a skill, and attribute goes to wis, not Dex.
Seriously considering Armored Might for +MT/2 bonus to AC


Garith yes to your questions on oath against fiends. Mythic lunge does not increase your reach just gives you a bonus to hit on your AOO's.

Mythic sustenance is nice Maelchar.

Eldritch breach is nice Pakak.combine that with mythic dispel magic to me is just plain awesome.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I have Eldritch Breach already - and I think it's a great choice for Pakak. I'm considering Relentless Healing. I don't want to step on Maelchar's toes, but it seems like a reasonable ability to double up on.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Sir Garith Mordrand wrote:
Ret-Reach gives me 10 ft reach for AoO's, so you have to 5' step away twice in order to avoid am AoO since you're still in my range at 10 ft away

Oh man that's just cool. My gosh Garith is one handy freaking dude. Just so dang cool.

Nasira Yusra Abujamal wrote:
Keep me honest, don't apologize. I have a +3 bonus to channeling to deal damage, but nothing of the sort for channeling to heal.

Damage! That was it. I knew it was something. Had to try. :)

Sir Garith Mordrand wrote:
I'm a fan of mythic haste.

Haste rocks. I can't even imagine what Mythic Haste might do. Probably something even more rockin'.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Leveling up, spoilered for space:

+6 hp including CON bonus
+1 Wis for ability score bonus
+1/2 channel damage to undead/evil outsiders (FCB)
+1 BAB (with second attack on full attack, increase to CMD/CMB)
+2 3rd-level spell
+1 4th-level spell
+3 skill points (Heal, Spellcraft, Knowledge (Planes))

I realized that I failed to include her bonus hp from 1st mythic tier, so I'm adding those hp this level.

+2 Cha for mythic ability score bonus
+4 hp
+2 MP
+tier to Initiative checks
New Path Ability: Faith's Reach - convert touch divine spells to 30' range
New Mythic Spell: Seriously considering Holy Smite - thoughts?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

+1 to Str.
+1 Perception, Survival, Acrobatics, Intimidate
+18 hp's(7 level, 4 Con, 1 fav class, 1 toughness, 5 Mythic)
Path ability: Impossible speed
+2 Str(Mythic)
+1 to Fort

Edit: Rage power: Beast Totem


Faith's Reach is nasty. Wow that helps Nasira's survivability by not needing to be up front to heal.

Morgrym is going to have a speed of 50ft per round? That is nasty considering his damage output as well.

This is a well rounded group. You will do well but now it is going to get a bit interesting as you will run into more mythic creatures as well. Get ready for some big combats and a long grueling slog.

If you all think you are upgraded and ready I will move on to the next day.

Zeriax if you want to take a different path ability now we can work on the details of a legendary item so it could be ready for next tier?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

60' with his Barbarian speed bonus. :)

I've got him done in herolabs. I just need to get his profile updated. Working on that.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I debated between Faith's Reach (for the reason you give) and Relentless Healing, which has come in handy twice already - I think that might be a good ability for us to have doubled up. Maybe next tier, I guess - I'm also going with Holy Smite as a mythic spell. Something tells me it's context-appropriate.

Also working on the translation from Hero Lab to alias.


Forgot about the barbarian speed. Your right 60ft possibly 80 ft with a mythic point used.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
DM Variel wrote:
Forgot about the barbarian speed. Your right 60ft possibly 80 ft with a mythic point used.

Yeah that's pretty freaking awesome. :)

And ready to roll.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Ready. Feeling pretty stupid after realizing I'm carrying the scale that grants cold resistance 30...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh no! Man I hate it when I do that. Have an ability that's super helpful and totally forget about it. Man that happens to me all the time.

Honestly though, the higher level a character gets, the more difficult it is to remember what the heck you can do. There's just so many options. Especially when it comes to Mythic pc's.


You have no idea how hard it is when I am lookinga t the stat blocks to see what is going on with all of you and the monsters. Just now I realized that Zeriax would not have been able to shoot the second round as enlarge is a 1 round duration spell so it would have taken the standard action to finish it. That would have given me another 35 hp to stay and fight with. Possibly would have taken someone or two down if my breath attack was only a 1 round delay again.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

I always thought 1 round casting time meant you were casting till the beginning of your next turn, meaning its easy to interrupt

Yup

srd wrote:
A spell that takes one round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell.

So the spell is done before your next turn starts, but you have to concentrate, and can't move. Otherwise I think you have to use two standard actions

(Standard to start a full round action, and standard to complete it, if you don't use the full round action, or are slowed etc and only have one action)


True garith but he moved first up next to morgrym before casting. Thus he did not have the full round to cast.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

I know you mentioned it, so I figured everything was aboveboard when he took his next turn.


Nope just completely forgot when the time came.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

People, I will be away on work from the 11th to the 18th June. I should have access to the internet, but my schedule is so packed, I'm not sure I will be able to post at all - feel free to bot me if needed.

Intend to level Zeriax up before I go though.

And yeah Variel, I'll leave the Legendary Item as the next pick, and take something different now.

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