
Jeb Hardthorne |
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As his final arrow plunges into the remaining acolyte's head, Jeb sees the light of life flicker out. As the man who was once a maddened evil cultist falls in a heap, Jeb stows his bow and draws his longsword, turning toward the body of the enemy leader. Lifting his blade high, he looks to the crumpled corpse and brings his weapon down across its neck.
Kicking the disembodied head away, Jeb simply says in a soft tone, "Couldn't take any chances. Who knows what other unnatural powers that man had. Well, I bet Ares or Andrek would, but they can't help us yet and I wasn't going to wait."
Jeb wipes his blade clean on his cloak and sheathes it. Dropping down to his knees, he looks over the brothers to determine the extent of their injuries. "I'm no healer, but I can tell they are in a bad way. I think we should stay here at this campsite tonight. Let them recover and watch over them. Tarv, find Priss and get her near the fire. We'll dress our friends' wounds and then figure out what to do. Lucia, help me with them. It'll take both of us to move either one. Just remember to lift with your legs."
Standing, Jeb starts to reach under Andrek's arms...
With the others' help, he'll move their unconscious friends' back to the campsite. More to follow after everyone's next response.

Lucia Moonshadow |
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With the last enemy slain and the heat of battle fading, Lucia's head rushes to the question that have been brewing in her mind.
Who were these acolytes, and what made them so hostile?
How will we recuperate out in the wilderness after such an intense battle?
Will we be able to defeat more of these men in the future, or was this a stroke of luck?
Her head clears as she hears a voice call for her assistance, she runs to Jeb and assists him in moving the unlucky members of the party. What have I gotten these men into, and sweet little Pris, is this really worth the money? She thinks to herself with a worried look on her face as she tends to the broken members of her ragtag group of adventurers.

Tarvelin |

Tarvelin puts Priscilla near the fire. He's going to do what he can to tend the wounds, which isn't much. Lucia, Jeb, get some rest, I'll watch over these guys, he says. Of course, it would be the healers to get nearly murdered. Not the coward who ran from a hard fight, he thinks to himself. Heal check: 1d20 + 2 ⇒ (6) + 2 = 8

Jeb Hardthorne |

Jeb removes the brothers' armour and washes their wounds. Ripping his cloak for bandages, he does his best to dress their wounds.
Heal, Ares: 1d20 + 2 ⇒ (3) + 2 = 5
Heal, Andrek: 1d20 + 2 ⇒ (12) + 2 = 14
He then gets then near the fire and covers them and Priscilla with the wolf pelts he and Andrek collected two days earlier.
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Jeb Hardthorne |

After that, Jeb goes and cuts the other cultists' heads off and smashes them with a large rock. He gathers their belongings and buries the bodies a distance from the campsite. Carrying the heads back to camp, he burns them.
"What we do with these things? I found..."
cue DM Grimmy...
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DM Grimmy |
The priest and acolytes are eerily sparsely equipped, Jeb. Not a coin, not a waterskin, not a loaf of bread or hard-tack. One of the three acolytes has a flask of oil, and flint and steel, but beyond that there are no possessions on their persons.
The suits of armor are emblazoned with abyssal symbols and cruel embellishments, but the armor belonging to the lesser priest is of masterwork quality.
Most noteworthy is the obviously magical but unholy mace which had brought down the two brothers.

Jeb Hardthorne |
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Before any of the others wake up:
As they are finishing getting the others set near the fire and dressing wounds, Jeb looks to the others. "We need to look for a campsite nearby but also more defensible. We took this one in a pinch because we were all tired. I'm worried there may be more of these men close to our position. We can't move far because of our companions' condition. I would say we press on to the shrine, but really that's too far and we don't know what waits for us there. Tarvelin, I'll look after these three with Lucia, but we need you to do some quick scouting of the area to find a better campsite. Nothing farther than the others can travel to within an hour once they wake up."
As Priscilla is stirring:
Sitting near the fire but further away than the more seriously injured of their party, Jeb is doing some preliminary whittling for some replacement arrows. As Priscilla starts to sit, without looking up he starts to speak.
"Don't move too much. None of us are too good with dressing wounds and you're hurt pretty bad. Ares is still unconscious, so our medic is unavailable. Our would-be ambushers are all dead. They didn't have much on them which worries me more than I'd like to admit. Means they must be based reasonably nearby. And with you all as bad as you are, I don't think we can move camp. Not far, at least. Stay under the pelts. Rest until everyone is awake and we can decide what to do then."
Knowing that one of his new friends is awake and out of the worst trouble sets is mind a little easier. He sets down his busy work and gets his bow in hand, moving to a sentry position to watch out for more trouble.

Andrek Valorn |

Andrek wakes up and feels awful. Feeling dizzy and ready pass out again, he manages a spell before falling unconscious again.
cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9
Will take me to -4. A little better and easier to wake up next time
Next Hour Wake Up DC 10: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Andrek awakens an hour later feeling a little better, he casts once again. This time some color comes to his cheeks and he remains upright.
cure light wounds: 1d8 + 2 ⇒ (8) + 2 = 10 That puts me at +6
If Ares doesn't make it awake yet. He immediate sees his brother in pain and moves to help him
cure light wounds on Ares: 1d8 + 2 ⇒ (6) + 2 = 8
And that is that for my spells

Lucia Moonshadow |

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
Lucia attempts to analyze the Mace but is far too worked up from the battle to do so. "I'm not quite sure what magic this item holds at the moment, we should keep it stored securely until I get the chance to better look at it.

Jeb Hardthorne |

If my math is right, Andrek will have healed Ares around noon.
While the others are recovering, Jeb remembers the potion that Barahil gave him back in Bard's Gate. Quaffing the potion, he can feel it's magic begin to work quickly.
Potion of Lesser Restoration: 1d4 ⇒ 3 Sweet! My strength is back to full and I'm not fatigued if I had been.
He walks back toward the center of camp, he moves over near Lucia. Warriors and the like were used to seeing the hardship and aftermath of battle. Most others weren't, and he wonders if that was the extent of her worries.
"I haven't asked; how are you doing?"

Lucia Moonshadow |

"I'm fine, just worried about the others. I'm hoping we can find out who those men were." Lucia says, looking at the resting party.

Jeb Hardthorne |

"Don't worry yourself too much. Their breathing is better and their wounds seem to be clotting. It's a good sign. What we need is a safer place to rest. I'll bet those men had friends that will come looking for them. It's up to the three of us to keep watch. Get some rest yourself. You're no good to us tired."
Jeb heads back to keeping watch, used to the stillness one employed whilst hunting.

Jeb Hardthorne |

Calling back over his shoulder, Jeb lets out, "Do what you want, pipsqueak. Just don't blame me if your wounds open up and you start bleeding out again."
He smirks and returns his attention to watching the woods.

Ares Valorn |

Light pierces the darkness as Ares awakes from near death, his vision clears and a smile comes over his face as he see's his brother is alive. With a strained voice, "I'm guessing we won? Hehe, Good battle and I'm happy your still with us." He looks around seeing his comrades are all alive and his smile grows even more. He then says a blessing to Muir to grant healing to his brave friends. Ares finishes the prayer tell in the group, "I'm proud of all you."
Heal channels:3d6 ⇒ (1, 2, 4) = 7
Everybody is healed 7 and I still have two cure light wounds.

Ares Valorn |

The humble Aasimar bows his head to Lucia, "Your welcome, but it should be me thanking all of you for keeping my brother and I safe. For that I am in all of your debts." He then stands up looking over his team trying to see who needs his last few blessings.
Is everybody's hp tables updated?

Andrek Valorn |

Andrek is relieved when his brother's eye re-open. Still a little shaky he plops down next to him, "Yeah, I guess this is what victory feels like, but I always imagined it with less pain."
After some more attention from his brother's channeling positive energy, Andrek began to feel more like himself again, "Truely I am in your debt as well. I know I would not be alive now if not for everyone else here."
Ares, I don't think Priscilla's is acurate, but otherwise maybe one heal to her and one to yourself?

DM Grimmy |
By ten o'clock Tarvelin has ventured a mile west into the foothills without finding shelter, but he remembers Jeb's suggestion that he only search within an hours hike of the camp.
Taking an indirect path back towards the camp to cover more area still searching for shelter, Tarvelin comes to a fresh babbling stream that leads to a small pond about 25’ in diameter within a clearing.

Ares Valorn |

Ares says another short prayer and healing energy goes over the Halfling. After that he heals himself since no one needed any further.
Cure light wounds on Priss:1d8 + 2 ⇒ (6) + 2 = 8
Cure light wounds on myself:1d8 + 2 ⇒ (7) + 2 = 9
Can change it from Priss to someone else if needed.
The cleric then takes a long chug of his waterskin and then the power of his lady fills the waterskin back up. [b]"Ah, much better. Does anyone need me to refill there waterskins?" [b] Ares asks the group.

Tarvelin |

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Tarvelin heads back to his party. I found a nice wooded area with a cool stream by the riverside. It seems like a nice place to relax for the day.

Jeb Hardthorne |

Jeb smothers the campfire with dirt and attempts to cover the signs of a camp having been here.
Survival: 1d20 + 7 ⇒ (9) + 7 = 16
Picking up his pack he starts moving in the direction Tarvelin returned from. "Indeed. Let's be off," Jeb says, keeping his bow ready in his left hand.

Lucia Moonshadow |

"Indeed, let's get there quickly." Lucia says, shivering in the rain.

DM Grimmy |
Time: 1:30 PM
Location: 20' pond in a 40' clearing
1 Mile West of the Ancient Path
Weather: Light Rain
As Tarvelin unfurls his bedroll, he notices a lithe young girl bathing nude at the edge of the pond, with a white shawl draped over her head and shoulders. Her ears are slightly pointed, and her emerald green eyes sparkle like gemstones.
She is splashing playfully, seeming to enjoy the rain.

DM Grimmy |
The otherworldly girl giggles.
"My friends were hungry too. The weather has been so dry. I'll bring you food, then we can play."
She plants her hands palms down on the bank and straightens her arms at shoulders length apart, arches her back and faces the sky, smiling as rain-drops pelt her face. Then she vaults out of the water and dances away from the pond, the white shawl tracing circles in the rain.
Jeb: 1d20 + 3 ⇒ (19) + 3 = 22
Ares: 1d20 + 6 ⇒ (16) + 6 = 22
Andrek: 1d20 + 5 ⇒ (15) + 5 = 20
Ares, Andrek and Jeb are lost in quiet contemplation. All cares and concerns melt away like so many wax candles. She lights in each of them the flame of tender memory and imagination. To their ears her playful laugh is full of mirth and innocence, but Tarvelin and Lucia sense an unearthly capriciousness that fills them with ominous foreboding.
She stops short, mid-pirouette, noticing them staring. Suddenly modest she reflexively pulls the white shawl close to cover her body and dashes away into the trees.

Andrek Valorn |

"Brother don't look, I'm sure this will break some code of yours" Andrek jokes. Then seeing it may not be something to joke about, Andrek tries to figure out what it is, but cannot focus well enough with his wounds to come up with anything.
Knowledge Check: 1d20 + 5 ⇒ (2) + 5 = 7 This is for Nature or planes, +1 more if knowledge religion applies
Andrek will detect evil when he can, alerting everyone if it is. Then he will follow up with detect chaos if it is not evil, again alerting everyone if it is.

Lucia Moonshadow |

Knowledge Arcane?: 1d20 + 9 ⇒ (3) + 9 = 12
Lucia moves to Tarvelin with a worried look on her face. "Who was that girl, and why do the others seem so awestruck by her?" she whispers, "We best be on our toes."