Valley of the Shrines (Inactive)

Game Master Grimmy

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Round 4 Go!


[ooc]Lucia I'll put you down for a delay because you didn't really do anything in round 3.[/b]


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 3 - Skeletons Action

Andrek knows something is wrong with the shrine and the entrance, but cannot allow a foe to escape him. As the skeletons withdraw, Andrek follows across the threshold and catches the creatures off guard. Following Step causes them to provoke with their withdrawl

AoO #1 Bastard Sword (2-Handed) with Power Attack: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
Damage: 1d10 + 9 + 2 ⇒ (7) + 9 + 2 = 18

AoO #2 Bastard Sword (2-Handed) with Power Attack: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Damage: 1d10 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Not sure how many were left standing at the door, but I included two AoO here.


Yup, it was two. I gotta start using those dotted line things you invented.


Andrek steps into the shrine after the withdrawing horrors, and his sword flashes out twice in quick succession even as a glyph explodes, engulfing him in flames.

The heavy doors shield Lucia and Priscilla.

Fire Damage: 2d8 ⇒ (2, 5) = 7

Reflex Saves:
Andrek: 1d20 + 2 ⇒ (8) + 2 = 10
Ares: 1d20 + 3 ⇒ (11) + 3 = 14
Jeb: 1d20 + 5 ⇒ (18) + 5 = 23 (half-damage)

Skeleton: 1d20 + 1 ⇒ (17) + 1 = 18 (half damage)
Skeleton: 1d20 + 1 ⇒ (6) + 1 = 7


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Round 4

As Andrek crosses the threshhold of the shrine and a blast of fire erupts from the rune hidden on the wall, Jeb notices just in time to duck. Most of the flames near him are stopped by Ares' personage being in the way.

Jeb regains his footing and advances a step forward, wary of entering the shrine himself lest there be another fiery eruption. Filled with righteous wrath he proclaims, "You abominations will die again here! You disrupt the cycle of life and death that my Lady of the Hunt holds so dear. I WILL end you!" He draws and releases two shots with extreme confidence.

5-foot step behind Andrek. Deadly Aim, Rapid Shot, Favored Enemy +2

Blunt Arrow (Yellow Skel): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Blunt Arrow (Blue Skel): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Did the combination of my hit and the fire kill one?


Almost. You can checkout the little table left of the map to see how much damage they've taken. Red "X" when they're dead.

Jeb's arrow will finish the one you whacked.

Jeb's first arrow brings down the skeleton that was weakened by Andrek's sword thrust and the blast of the explosion, but when the dust clears the one struck by his second arrow is still standing.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 4

Andrek heals himself before approaching any closer, the scorch marks get wiped away.

cure light wounds: 1d8 + 3 ⇒ (4) + 3 = 7

HP 23/29


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Sorry power outages


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Seeing the coming frogs coming from behind Lucia moves into the temple on space above where she is now. Then she launches a splash of acid at the skeleton closest to her(during both rounds).

Acid Splash: 1d20 + 4 ⇒ (12) + 4 = 161d3 ⇒ 3
Acid Splash: 1d20 + 4 ⇒ (18) + 4 = 221d3 ⇒ 2


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Priscilla looks at the frog and than at the skeletons. She looks to the brothers and speaks."I believe the shrine is trapped...Magically trapped I need time, so don't you know try to enter it"

She says as she pulls out her tools and looks at the symbol trying to figure it out.

Intelligence check
1d20 + 2 ⇒ (7) + 2 = 9


Priscilla notices that the glyph on the wall outside is faded, it must have been responsible for warding the doorway. Now that Andrek passed through the doorway and triggered the explosion, this glyph is deactivated.

If there are other glyphs inside, hidden among the graffiti, Priscilla can try to spot them, and try to deactivate them by scratching them out with her tools, but only someone who can read magic can guess what purpose they have. Priscilla has seen one that sets off an alarm, on the obelisks at the base of the path, and now one that causes an explosion. There might be other kinds too.

read magic and spellcraft to ID glyphs. disable-device to disarm.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

My bad didn't see the explosion thing, anyways my round of posting.

Round 4

Hearing the fire and feeling its burning tendrils of heat Pris stays put and puts back her tools. She scurries inside through others legs and then looks about to see if their are any traps.

Perception for traps: 1d20 + 12 ⇒ (12) + 12 = 24


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round 3

Ares move in front of the group while drawing another Holy water and launches it at a Skeleton.

Holy Water at blue skeleton:1d20 + 3 ⇒ (14) + 3 = 17
Damage:2d6 ⇒ (3, 2) = 5


Priscilla spots three glyphs scattered in the graffiti, one on the statue and two on the walls.

I'll mark them on the battle map.


We're in Round 4 Ares.

Ares Valorn hurls a holy water, and a screech is heard from the skeleton in the back as the vial shatters and the blessed water dissolves the accursed magic animating it.

It crumples to the ground, a pile of bones.


Round 4 - Skeletons

The two remaining skeletons spread out and move in, one approaching Lucia and the other Ares Valorn.

Each of them swings it's ancient sword with mindless abandon.

vs Lucia
Longsword+Desecrate: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

vs Ares
Longsword+Desecrate: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Round 4 - Frogs

The three frogs hop across the field. One of them smiles revealing lines of razor sharp teeth, and bites Jeb on the ass. The other one looks at Priscilla hungrily, smacking it's lips.

Bite+Flanking: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Round 5 Go!


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"Jeb fall back if you can".

Andrek moves past Priscella to open up space for Jeb to move and attacks the frog in front of Jeb. Due to my Team Work feat, the movement will not provoke from any of the enemies

Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Damage: 1d10 + 9 + 2 ⇒ (1) + 9 + 2 = 12


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Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Round 5 <=Hey Look

Lucia stabs at the adjacent Skeleton with her dagger, hoping to end it's "life".

Flanking Dagger: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 2d6 ⇒ (2) + (4, 2) = 8


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Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

And I forgot my header. Doh! Round 5 for me


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Grimmy, I don't see any roll to hit from the skeleton's on us?

Round 5

Ares launches another fist into the skeleton.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


lol woops

Skeley Attack Rolls (from Round 4)

Lucia: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 hit

Ares: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 miss


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

He rolled already, a pair of 2s!


No I think he's right, I rolled damage dice instead of attack dice 0_o


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I don't see an issue with that!


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Sorry Lucia.


lol


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Round 5

"Dammit! Why didn't you bastards stay dead?" Jeb asks the Skeleton.

He drops his bow and draws his sword. Turning to face the skeleton, he takes a swing.

Favored Enemy +2
Longsword: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Jebbah's sword shatters the bones.


Ready for that squirly half-pint Priscilla Springheel (^_-)


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Sorry its been a busy week, will post after I get off work as I have no real way to look up the map and interact, just on a phone


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 5

Priscilla not wishing to get eaten rushes up to attack the remaining skeleton and see if she can defeat the traps.

Cestus+flanking: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage: 1d3 ⇒ 3


clink

Miss!


Round 5 - Skeleton

The last standing skeleton swings it's sword at Ares in that clumsy looking but dangerous wide arch these creatures use in place of real swordplay.

1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Round 5 - Frogs:

The frogs close in, one biting at Jeb and two snatching at Andrek with those toothy maws.

vs Jeb:
Attack: 1d20 + 3 ⇒ (13) + 3 = 16

vs Andrek:
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
1d6 + 2 ⇒ (5) + 2 = 7

Attack: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 6

Andrek attacks a different frog (Blue), hoping Jeb can finish off the wounded one His sword connects once again, "Jeb, finish off one of the hurt ones."

Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Damage: 1d10 + 9 + 2 ⇒ (4) + 9 + 2 = 15

HP 16/29


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Round 6

Hearing Andrek's advice, Jeb raises his sword to slash at the frog that Andrek had previously injured. "You got it, Andrek."

2-handed attack while fighting defensively (-4 to hit, +2AC)
Longsword: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

After attacking he returns his sword to his previous stance, staying in a high guard.

Current AC: 18


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 6

Priscilla spins and then punches again trying to break the skeleton.

cestus: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
damage: 1d3 ⇒ 1


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Round 6

Lucia steps behind Jeb and throws a glob of acid at the frog in front of him.

Acid Splash: 1d20 + 4 ⇒ (2) + 4 = 61d3 ⇒ 3


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round Six

Ares takes a quick step and strikes at the skeleton.

Cetus strike:1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 5ft step to flank.
Damage:1d4 + 3 ⇒ (4) + 3 = 7
Crict Confirm: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Bonus Damage:1d4 + 3 ⇒ (3) + 3 = 6


BOOOOMMM!!!

Ares and the skeleton are engulfed in a torrent of flames as the paladin sets off the magical glyph.

Fire Damage: 2d8 ⇒ (4, 4) = 8
DC 15 Reflex for half.
Reflex Ares: 1d20 + 3 ⇒ (6) + 3 = 9
Ref Skel: 1d20 + 1 ⇒ (3) + 1 = 4


Round 6 - Skeleton

Wreathed in flames and blood the last skeleton lobs a loping swing of it's sword at Ares with unnatural strength.

Longsword+Desecrate: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Round 6 - Frogs
As the two frogs gnash at Andrek, Jeb see's their massive counterpart break it's silent vigil from the pond, leaping onto the bank and galloping toward the shrine, droplets of slime and muck spraying back off of it's horny spine as it charges.

vs Andrek:
Bite: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Round 7 Go!


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 7

"Brother if you could finish playing around with the skeletons, I could use your help over here!"

Andrek attacks another non-wounded frog (Green), leaving a weakened one for Jeb. On the off chance it is dead, I will 5' step there

Bastard Sword (2-Handed) with Power Attack+Divine Power+Judgement: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
Damage: 1d10 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Status HP 9/29


Actually you left him frog soup.

Andrek lops the head off of a frog before it can snap it's jaws on Jeb.

The massive spiny demon frog behind it with the burning eyes looms tall. In one bite it swallows the freshly decapitated frog whole.

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