The Flaxseed Lodge Core Campaign (Inactive)

Game Master Mike Tuholski

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Campaign scenario outline


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Grand Lodge

Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • That's only a 5 hour drive for me, but alas, I won't be there. I do have some PFS friends there though.

    Congrats and Bon voyage!

    Dark Archive

    Oh, too bad! Another time ;) Merci!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Hey guys, starting from about 2100 EST tonight until Saturday noon, I'm in 1 post per day territory. I'll try to make that post in the afternoon so others have enough time. By Saturday night I'll be back to normal.

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    Awesomesauce, GM Zinou, congratulations!

    Dark Archive

    Hi there, guys. Sorry for my slight disappearance this week-end. I was AFK longer than expected.

    I noticed the HP in almost all of your headers don't match my maths. Since this is a final fight with a tense situation, I'll make my maths here to better understand why it doesn't match. Please tell me what I made wrong :)

    Maths:

    Falco has 32 HP. He took 43 damage from the fireball and then was healed for 10 HP plus 10 more this round. I missed the count and thought he was at 1 Hp while he should have been at -1. Since it was my mistake, I'd say he indeed had 1 HP. That's 11 HP total at the end of round 3.

    Dorvhan has 51 HP. He took 43 damage from the fireball and then was healed for 10 HP plus 10 more this round. That's 28 HP total at the end of round 3.

    Syrak's HP matches my maths. With the channel and his LoH, he should be at 44 HP total at the end of round 3.

    Droghedor has 44 HP. He took 21 HP from the fireball and then 38 from a critical vampiric rapier. Healed twice 10 HP, that's 5 HP total at the end of round 3.

    Did I miss something? Please let me know! :)

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • I miscalculated the initial fireball. No worries.

    -Posted with Wayfinder

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    my maths matches your maths.

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    Drog's current hp (4) are reflected by the first number in his header. I think I took 22 from the fireball, not 21, that's why.

    Dark Archive

    I always thought Pathfinder system rounded down everything. Guess I was wrong :)
    Let's resume, then!

    Dark Archive

    Syrak's last attack wrote:

    Syrak goes for another strike with finesse before stepping in closer.

    smack: 1d20 + 13 ⇒ (11) + 13 = 24
    damage: 2d8 + 13 ⇒ (6, 2) + 13 = 21

    @Syrak: I was wondering... how does Syrak has a +13 on damage without power attack? I figured [5(*1.5)=7(str)+1(weapon enhancement)+3(smite)]=11 damage. Where do the two more come from? Was it a typo?

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    enlarge person for +2 str

    Dark Archive

    oh right! thanks! :)

    Dark Archive

    Hey! I'll be afk until Sunday. See you there!

    Dark Archive

    Since this is a tense fight and Falco hasn't left any botting instruction, I'll wait a bit more before botting him.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Sorry for the delay guys!

    Unfortunately I think after this scenario I will have to say goodbye to this campaign. I held on as long as I could but I simply don't have the time to keep up any more and I certainly don't have time to pull my weight GMing for this group, which doesn't feel fair. I'll try to keep up more for this final fight so we can finish this scenario and then I will need to shelve Falco for a while. It's been great playing with you guys and I wish you the best of luck in continuing the campaign!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • I COMPLETELY understand. I had to cut WAY back. You'll always have a spot in any of my games sir!

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |
    Dorvhan Thunderstriker wrote:
    I COMPLETELY understand. I had to cut WAY back. You'll always have a spot in any of my games sir!

    +1.


    I may be dropping as well after this. I'm trying to get my pbps all the way down to 0 so I can take a month off to refresh.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    I fully understand as well, EF. I considered dropping this campaign as well for some time now. I decided to continue since the group was holding but I think that I don't enjoy anymore playing Pandoor.
    Let's end this scenario and we'll discuss what to do afterwards.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Don't get me wrong, I'd jump in a game with any of you at any time. But it sounds like a break works.

    Dark Archive

    We're at the end of the scenario.

    I'll release the chronicles tomorrow.

    It's sad to end this way, but as Chris wrote, I'd also jump in a game with any of you at any time :)

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Merci beaucoup, gratias vobis ago, thank you!

    Dark Archive

    Before I report the game, will the squad pay for Droghedor's raise dead and restorations?

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Aye!

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    Yeah, he'll come back one way or another. He's not done lamenting yet. :-)

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Aye.

    Dark Archive

    Ok,since I'm out of town this week-end, I'll post the Chronicles and report the game on Sunday. :)

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Yep, Falco will contribute his fair share for sure.

    Thanks for running this one! Exciting (and deadly) scenario to end on, at least.

    I'm not playing much these days but I hope to see you all around!

    Dark Archive

    Here are your chronicles :)

    And the game is reported.

    Thanks a lot to you all for all these months of gaming together! I really enjoyed myself!

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Got it! Thanks!

    Once I know everyone has their chronicle I'll shut the campaign down.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Got it!


    good.

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    Received.

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    Okay, guys, trying to resolve this so everyone knows what to chip in. I think I can do the half prestige/half GP cost for the raise dead. Question is, can other PCs use their prestige for the restorations or are they only allowed to pay toward the GP cost?

    It used to be expressly spelled out in the Guide that it was GP or nothing from other PCs, but I can't seem to find it now.


    We can pay for restorations. we just can't split the cost of an item.

    So Syrak has enough prestiege to pay for one of the restorations and will happily do so if it helps.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan will pay for the other.

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    So then can we split the cost of the 8 PP for the half raise?


    Last I checked pp costs can't be split. Somebody has to pay the entirety of the 8 pp for the raise dead.

    Grand Lodge

    Male Dwarf Rgr1/Wiz(diviner)5/EKn2 | hp 68/68 | Init +6 (Forewarned) | AC 21, T 12, FF 21 | CMB +8, CMD 20 | F 8*, R +7*, W +8* | Prcptn +11 (darkvision), SM +1 |

    Okay, my PC so I'll eat the 8 prestige and 2450 gp.

    If you guys are willing to pay 4 pp each for the restorations, Drog is back and gloomier than ever. :-)


    Yup, marked off 4pp for a restoration.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Same here.

    Okay EF, as much as it pains me, I think we're good to go.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Ok, really good to play with you all and hope to see you around!

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