The Dog-men Cometh - Dungeon World / Funnel World (Inactive)

Game Master kdtompos

"Watch out for the dog-men / If you hear their baying / You best begin your praying / Run! Here come the dog-men!" - Children's Nursery Rhyme

Basic Moves | Village Map



The Dog-Men Cometh...
The door splinters and bulges under the assault from without, but does not yet break. The barking and snarling is so loud you would think all the wolves in the world were at the door. You look around the room: only a handful of your neighbors and kinfolk have found refuge here, terror in their eyes. Howls and screams from outside say all there is to say: the dog-men run rampant without; blood runs in the road. You and those here with you may be the only ones left. And that door is about to give.

What is Dungeon World?:
Find an overview of the basic rules here, if interested.

Dungeon World is likely how you imagined Roleplaying Games would be when you first heard of them. It's an incredibly straight-forward set of rules that allows characters to attempt pretty much anything they can think of, with a cinematic style of play and rules that propel action forward.

In Dungeon World the focus is on the fiction or story, and the rules are there to spur on further action. Should your character do something that triggers a roll (sword-fighting an orc, leaping from a burning building, seducing a princess, etc.) then there's a roll to determine how successful that action is--which always results in more things happening, pushing the action forward.

And the mechanic of every roll is basically the same:

Quote:

Roll 2d6, and add a multiplier ranging from -2 to +3 depending on a stat.

  • If the result is 10 or greater, you succeed greatly without any complications.
  • If the result is 7-9, you succeed with some complications. Either you get most of what you want, but not all, or possibly more than you bargained for.
  • If the result is 6 or less, you may or may not still succeed, but stuff gets really dicey!

That's it! That's every roll. 2d6+Stat. Each different move may have slightly more defined results than the basic outline above, but it follows that same concept.

Finally, it's a collaborative setting where you get to not only have a hand in defining the world your character occupies, but you also have incredible agency in how the story will play out.

If you've been hearing about Dungeon World and are looking for a way to try it out, this is it. If you've played it before, then you know what I'm talking about, and I'd love your participation as well!


You will not be required to purchase the rulebook for this setting, as relevant aspects will be explained. But I do hope through experiencing the setting, you will want to purchase it eventually to fully dive into all that it offers!

What is a Funnel?:
Unlike normal Dungeon World, this advertisement is for a Funnel, using the rules of Dungeon World but adapted by Jason Lutes for 0-level Adventures (a.k.a. a Funnel)

A Funnel is an adventure in which the player-characters start as a motley crew of ordinary villagers who find themselves in extraordinary circumstances; common folk thrown into a crucible of death and terror, who struggle merely to come out the other end in one piece. Many, and sometimes all of these poor souls die horrible deaths over the course of a Funnel adventure, but those lucky enough to survive are transformed by the extremity of their experience.

While most fantasy RPGs start the PCs off as heroes, a Funnel adventure concretely demonstrates how common folk become heroes. It is their origin story.


--------------------------

What am I looking for?

This is a great chance for those looking to get their feet wet with the Dungeon World system who have never tried it before. Likewise, it's a fun way for those who are accustomed with it to try their hand at playing much more 'ordinary' characters!

The excerpt above is the introduction to the adventure, setting up where you all will eventually begin. This will be a one-shot adventure. So don't worry about a long commitment if the system doesn't end up grabbing you (which it will). If I decide to continue anything, it will likely be through setting up another one-shot.

If you're interested, here's what I'll need from you:

You will create 4 Random Villagers, who will be your characters to guide and play through the funnel. Should they all die, and they might, there will likely be ways to introduce more so that you may continue to play.

To do so...

  • Roll 3d6, 7 times for each stat: STR, DEX, CON, INT, WIS, CHA, and Luck. The rolls will be assigned in the order they are rolled.
  • Roll 1d100 - which I will compare to a chart to determing you Villager's occupation (which will include race, and starting gear)
  • Determine Gender (You may designate this if you wish, or roll for it through any means you wish... I recommend rolling a die of any size and designating odd=male, even=female)
  • Roll 1d100 - which will determine a physical trait
  • Roll 1d100 - which will determine a personality trait

Yes, you will need to do this 4 times, each for a different character. (If there is more interest in this than I anticipate, I may ignore the last rolls to cut down to less characters per player)

Example:
Character 1:
STR: 3d6 ⇒ (2, 6, 5) = 13
DEX: 3d6 ⇒ (6, 4, 4) = 14
CON: 3d6 ⇒ (4, 2, 6) = 12
INT: 3d6 ⇒ (6, 5, 5) = 16
WIS: 3d6 ⇒ (4, 2, 4) = 10
CHA: 3d6 ⇒ (3, 3, 6) = 12
Luck: 3d6 ⇒ (6, 2, 1) = 9
Occupation and Race: 1d100 ⇒ 79
Gender: Odd male, Even female: 1d10 ⇒ 2
Physical: 1d100 ⇒ 59
Personality: 1d100 ⇒ 71
Wow, those are actually some incredible stats... And would have resulted in a Female, Human Scribe; who starts play with the clothes on her back, 2d4 pieces of parchment, and a quill& bottle of ink. She is one-handed and outspoken.

Once you have rolled these, I will let you know what you rolled out, and you can give them wonderful names.

----------------------

About Me (If you're curious):
I have GMed a couple of Dungeon World games on this site previously, which I really enjoyed. But I overextended myself a bit, and the pace at which forum games crawl combined with the long commitment of ongoing games burned me out a bit when combined with the ups and downs of real life. So I informed those games that I needed to step back for a bit.

I still love this system though and would like to run 1 game, with a definitive end (hence the one-shot). So you don't have to worry about me burning out and leaving you stranded.

I should be able to reply consistently, multiple times a day on weekdays, but will likely be silent on weekends. What I expect of players is the ability to post something (even if it's tiny) about once a day through the week--which shouldn't be too much to ask, and keeps things moving. If you are unable to, the story will likely still advance around you.

Questions? Shoot away! Once people start getting characters together, we will spend a little bit of time answering some questions about the setting and collaboratively filling in the blanks in this story... then we'll get to the chaos!


So this is basically DCC for Dungeon World?

PS, will you allow anything outside of the main book?


I am so in. The idea of playing out the origin story sounds really interesting.

Now for some villagers while I read up on DW and Funnels

Villager 1:

str: 3d6 ⇒ (4, 5, 4) = 13
con: 3d6 ⇒ (4, 4, 5) = 13
dex: 3d6 ⇒ (1, 6, 4) = 11
int: 3d6 ⇒ (3, 5, 4) = 12
wis: 3d6 ⇒ (1, 3, 1) = 5
cha: 3d6 ⇒ (1, 5, 5) = 11
lck: 3d6 ⇒ (4, 1, 6) = 11

occupation: 1d100 ⇒ 79
Gender, odd male: 1d2 ⇒ 2

Villager 2:

str: 3d6 ⇒ (4, 3, 3) = 10
con: 3d6 ⇒ (6, 4, 6) = 16
dex: 3d6 ⇒ (3, 6, 6) = 15
int: 3d6 ⇒ (6, 4, 5) = 15
wis: 3d6 ⇒ (6, 5, 6) = 17
cha: 3d6 ⇒ (5, 2, 4) = 11
lck: 3d6 ⇒ (1, 1, 3) = 5

occupation: 1d100 ⇒ 90
Gender, odd male: 1d2 ⇒ 1

Villager 3:

str: 3d6 ⇒ (4, 4, 2) = 10
con: 3d6 ⇒ (3, 1, 1) = 5
dex: 3d6 ⇒ (4, 2, 5) = 11
int: 3d6 ⇒ (4, 5, 6) = 15
wis: 3d6 ⇒ (2, 4, 4) = 10
cha: 3d6 ⇒ (3, 5, 5) = 13
lck: 3d6 ⇒ (4, 4, 2) = 10

occupation: 1d100 ⇒ 31
Gender, odd male: 1d2 ⇒ 1

Villager 4:

str: 3d6 ⇒ (2, 5, 2) = 9
con: 3d6 ⇒ (2, 4, 2) = 8
dex: 3d6 ⇒ (3, 4, 5) = 12
int: 3d6 ⇒ (4, 1, 1) = 6
wis: 3d6 ⇒ (4, 3, 3) = 10
cha: 3d6 ⇒ (6, 4, 4) = 14
lck: 3d6 ⇒ (5, 3, 2) = 10

occupation: 1d100 ⇒ 38
Gender, odd male: 1d2 ⇒ 1


Nohwear wrote:
So this is basically DCC for Dungeon World?

Exactly. To quote the author of this adaptation:

Quote:
These rules are an attempt to combine elements of my two favorite fantasy RPG systems--the Dungeon Crawl Classics Role-Playing Game and Dungeon World-- by taking the "0-level Funnel" experience of DCC RPG and adapting it to the Dungeon World ruleset.

And to answer your second question, should your character level within the one-shot: yes, I have yet to see a single 3rd party playbook for Dungeon World that I dislike so much as to disallow. But keep in mind that no one will begin with a class--you will instead level into it should the opportunity arise.


BOBI 1
STR: 3d6 ⇒ (6, 3, 6) = 15
DEX: 3d6 ⇒ (4, 2, 1) = 7
CON: 3d6 ⇒ (5, 4, 6) = 15
INT: 3d6 ⇒ (4, 2, 5) = 11
WIS: 3d6 ⇒ (2, 2, 4) = 8
CHA: 3d6 ⇒ (2, 1, 4) = 7
LUCK: 3d6 ⇒ (6, 6, 4) = 16
occupation: 1d100 ⇒ 39
gender,odd male: 1d10 ⇒ 4

BOB 2
STR: 3d6 ⇒ (6, 4, 3) = 13
DEX: 3d6 ⇒ (5, 3, 6) = 14
CON: 3d6 ⇒ (4, 6, 3) = 13
INT: 3d6 ⇒ (5, 5, 2) = 12
WIS: 3d6 ⇒ (2, 6, 1) = 9
CHA: 3d6 ⇒ (1, 2, 1) = 4
LUCK: 3d6 ⇒ (5, 3, 3) = 11
occupation: 1d100 ⇒ 82
gender,odd male: 1d10 ⇒ 7

BOBI 3
STR: 3d6 ⇒ (5, 1, 2) = 8
DEX: 3d6 ⇒ (6, 4, 1) = 11
CON: 3d6 ⇒ (4, 3, 3) = 10
INT: 3d6 ⇒ (2, 2, 6) = 10
WIS: 3d6 ⇒ (3, 1, 3) = 7
CHA: 3d6 ⇒ (2, 6, 6) = 14
LUCK: 3d6 ⇒ (4, 3, 4) = 11
occupation: 1d100 ⇒ 49
gender,odd male: 1d10 ⇒ 6

BOB 4
STR: 3d6 ⇒ (5, 6, 4) = 15
DEX: 3d6 ⇒ (5, 6, 2) = 13
CON: 3d6 ⇒ (6, 6, 3) = 15
INT: 3d6 ⇒ (4, 4, 1) = 9
WIS: 3d6 ⇒ (6, 6, 6) = 18
CHA: 3d6 ⇒ (6, 2, 1) = 9
LUCK: 3d6 ⇒ (1, 2, 3) = 6
occupation: 1d100 ⇒ 84
gender,odd male: 1d10 ⇒ 1


Poor Wandering One wrote:

I am so in. The idea of playing out the origin story sounds really interesting.

Now for some villagers while I read up on DW and Funnels

  • Female, Human Scribe
  • Male, Human Trapper
  • Male, Dwarven Smith
  • Male, Human Executioner

I will outline their equipment when not on my phone :P

As for the rest, Roll 1d100 twice for each character. One will determine a physical trait, the other a personality trait. I should have included this above. Oops

You may also name them, or tell me if you want that randomized too.


Personally it amuses me to give them very basic generic name, then have the survivors name themselves.


GM Mogthrasir wrote:

...

  • Female, Human Scribe
  • Male, Human Trapper
  • Male, Dwarven Smith
  • Male, Human Executioner

I will outline their equipment when not on my phone :P

As for the rest, Roll 1d100 twice for each character. One will determine a physical trait, the other a personality trait. I should have included this above. Oops

You may also name them, or tell me if you want that randomized too.

Please randomize the names.

trait rolls:

  • Female, Human Scribe Trait 1: 1d100 ⇒ 50. Trait 1: 1d100 ⇒ 21
  • Male, Human TrapperTrait 1: 1d100 ⇒ 33. Trait 1: 1d100 ⇒ 95
  • Male, Dwarven SmithTrait 1: 1d100 ⇒ 26. Trait 1: 1d100 ⇒ 79
  • Male, Human ExecutionerTrait 1: 1d100 ⇒ 60. Trait 1: 1d100 ⇒ 39


Nohwear wrote:
BOBI 1...
  • Female, Human Falconer
  • Male, Human Shepherd
  • Female, Human Goatherd
  • Male, Human Swineherd

Feel free to reroll one of those "-herd" occupations if you don't want all of them to have livestock... Oh my.


Rerolling shepherd 1d100 ⇒ 6


Nohwear wrote:
Rerolling shepherd 1d100

Instead: Male, Human Basketmaker


Poor Wandering One:

  • Female, Human Scribe - Wild hair, Crude
  • Male, Human Trapper - Hawk-nosed, Superstitious
  • Male, Dwarven Smith - Freckled, Quiet
  • Male, Human Executioner - Pale skin, Forthright


Female, Human Falconer Physical Trait: 1d100 ⇒ 69 Mental Triat: 1d100 ⇒ 81
Male, Human Basketmaker Physical Trait: 1d100 ⇒ 38 Mental Triat: 1d100 ⇒ 12
Female, Human Goatherd Physical Trait: 1d100 ⇒ 44 Mental Triat: 1d100 ⇒ 89
Male, Human Swineherd Physical Trait: 1d100 ⇒ 90 Mental Triat: 1d100 ⇒ 25


Nohwear:
Female, Human Falconer - Rosy Cheeks, Religious
Male, Human Basketmaker - Lambchop Sideburns, Competitive
Female, Human Goatherd - Lazy Eye, Shrewd
Male, Human Swineherd - Tall, Deceitful


Just collecting the data.

  • Etheswitha:
    Female, Human Scribe - Wild hair, Crude. STR:13+1/CON:13+1/DEX:11+0/INT:12+0/WIS:5-2/CHA:11+0/LCK:11+0 HP:3 DAM d4 Gear(load 5):7 Pieces of Parchment (0 wt), Quill & Bottle of Ink (0 wt)

  • Caflice:
    Male, Human Trapper - Hawk-nosed, Superstitious. STR:10+0/CON:16+2/DEX:15+1/INT:15+1/WIS:17+2/CHA:11+0/LCK:5-2 HP:4 DAM d4 Gear(load 4):-Knife (hand, 0 wt), 1 Snare Trap (1 wt)

  • Thodor :
    Male, Dwarven Smith - Freckled, Quiet. STR:10+0/CON:5-2/DEX:11+0/INT:15+1/WIS:10+0/CHA:13+1/LCK:10+0 HP:1 DAM d4 Gear(load 4) -Hammer (close, 1 wt), Burlap Sack (0 wt), 2 Iron Ingots

  • Beadurinc:
    Male, Human Executioner - Pale skin, Forthright. STR:9+0/CON:8-1/DEX:12+0/INT:6-1/WIS:10+0/CHA:14+1/LCK:10+0 HP:2 DAM d4 Gear(load 4)-Executioner's Axe (close, 2-handed, messy, +1 damage, 2 wt), Black Hood (worn, 0 wt)

Ah randomness. The executioner's highest stat is Chrisma and our dwarven smith is weak and sickly. And we have the least successful trapper in recorded history. Snare trap + LCK5 means empty pot.

{edit: up to date w/HP load and dam. Question on rounding CON13/4=3.25 this rounds to 3 not 4 correct?}


GM Rolls:

1d100 ⇒ 66
1d100 ⇒ 36
1d10 ⇒ 9
1d100 ⇒ 29
2d4 ⇒ (4, 3) = 7
1d4 ⇒ 3
1d4 ⇒ 2
1d4 ⇒ 3
1d4 ⇒ 1

Poor Wandering One:

  • Etheswitha - Female, Human Scribe - Wild hair, Crude -7 Pieces of Parchment (0 wt), Quill & Bottle of Ink (0 wt)
  • Caflice - Male, Human Trapper - Hawk-nosed, Superstitious -Knife (hand, 0 wt), 1 Snare Trap (1 wt)
  • Thodor - Male, Dwarven Smith - Freckled, Quiet -Hammer (close, 1 wt), Burlap Sack (0 wt), 2 Iron Ingots
  • Beadurinc - Male, Human Executioner - Pale skin, Forthright -Executioner's Axe (close, 2-handed, messy, +1 damage, 2 wt), Black Hood (worn, 0 wt)

Nohwear:

  • Bobi 1 - Female, Human Falconer - Rosy Cheeks, Religious - Knife (hand, 0 wt), leather gauntlet (0 wt), falcon
  • Bob 1 - Male, Human Basketmaker - Lambchop Sideburns, Competitive - Knife (hand, 0 wt), sturdy basket (1 wt)
  • Bobi 2 - Female, Human Goatherd - Lazy Eye, Shrewd - Crook (reach, awkward, 1 wt), 3 Goats
  • Bob 2 - Male, Human Swineherd - Tall, Deceitful - Crook (reach, awkward, 1 wt), 1 Swine


Feel free to tweak those names if you wish, or keep them as is.

Here's some other info you may find helpful in completing the characters:

Stats:
Stat bonuses are slightly different than you're used to if you're accustomed to DnD or Pathfinder. Modifier's work like this:
  • Ability Score 3 ........... -3 Modifier
  • Ability Score 4-5......... -2 Modifier
  • Ability Score 6-8......... -1 Modifier
  • Ability Score 9-12........ 0 Modifier
  • Ability Score 13-15..... +1 Modifier
  • Ability Score 16-17..... +2 Modifier
  • Ability Score 18.......... +3 Modifier

Hit Points:
Your hitpoints are going to be low... embrace that. HP = Constitution Score divided by 4, Rounded up.
So, for instance, a Villager with Constitution of 13 would have 4 HP

Load:
Your "Load" equals how much you can reasonably carry, without being encumbered. Load = STR Modifier + 4.
So, for instance, a Villager with a STR mod of +1 would have 5 Load.

Base Damage:
Every Villager's base damage is d4, regardless of stats or weapon. In Dungeon World, the class defines your base damage (not weapons or stats). So you all sit in the same spot.


It would be great to find at least one more interested player, but if we don't find one by Friday then I'll likely have you two randomize a couple more villagers and we'll get cracking!

-----------------

Also, in case you are interest, DM Frogfoot is advertising a rather intriguing Dungeon World game here, which actually uses the classes. It's likely to have less death than this one, and feel much more powerful. He's a fantastic DM and wonderful with this system.

So if you appreciate the system, please check that game out!


Hi, Saw your ad in the Dungeon World Tavern and am very interested in playing. Here are my villagers:

Joe - STR = 6, DEX = 10, CON = 7, INT = 8, WIS = 13, CHA = 11, LUCK = 10
Occupation = 76
Gender = Male
Physical Trait = 38
Personal Trait = 89

Fred - STR = 12, DEX = 10, CON = 9, INT = 7, WIS = 11, CHA = 14, LUCK = 11
Occupation = 49
Gender = Male
Physical Trait = 62
Personal Trait = 42

Jane - STR = 8, DEX = 12, CON = 15, INT = 16, WIS = 8, CHA = 8, LUCK = 13
Occupation = 90
Gender = Female
Physical Trait = 97
Personal Trait = 50

Felicia - STR = 15, DEX = 10, CON = 14, INT = 11, WIS = 9, CHA = 6, LUCK = 10
Occupation = 89
Gender = Female
Physical Trait = 77
Personal Trait = 60


Right on, and welcome! That's our third, which means I'm happy to keep moving forward then. If any others want to jump in in the near future, we'll deal with that then.

GM Rolls:

2d4 ⇒ (2, 2) = 4
1d4 ⇒ 1
1d4 ⇒ 1
2d4 ⇒ (1, 2) = 3

Here's your characters (which you probably already know, as I believe you have Funnel World already):

  • Joe - Male, Human Rat Catcher - Lambchop Sideburns, Shrewd - Club (close, 2 wt), Burlap Sack (0 wt), 4 Dead Rats (1 wt)
  • Fred - Male, Human Goatherd - Persistent Cough, Generous - Crook (reach, awkward, 1 wt), 1 Goat
  • Jane - Female, Human Trapper - Well-groomed, Humble - Knife (hand, 0 wt), Rat Traps (0 wt)
  • Felicia - Female, Human Tinker - Short Hair, Modest - Tinker's Tools (0 wt)

----------------

Now, with players set up, I'll allow a very small amount of tweaking to those that might be lamenting rolls. You may do one of the following:

  • Swap one character's full set of attributes with another's or...
  • Reroll one character's full set of attributes (you must keep the new rolls) or...
  • Reroll on character's occupation (after this roll, you may decide whether you want to keep the old occupation or adopt the new one)

-----------------

Also, later today I'll open up the discussion and game threads (tabs that will appear at the top of this thread), so that we can answer some questions and build some quick bonds under the discussion tab rather than spamming the recruitment forum :)


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Hello again GM Mogthrasir. Sorry for not getting back to you on your message you sent me some time back about jumping in on one of your DW games.

I have to say that this intrigues me. If you don't mind, I'm going to throw down some dice to see what my fortune holds.

Rolls...:
Villager 1

Str: 3d6 ⇒ (3, 6, 4) = 13
Dex: 3d6 ⇒ (6, 3, 4) = 13
Con: 3d6 ⇒ (4, 2, 1) = 7
Int: 3d6 ⇒ (1, 6, 6) = 13
Wis: 3d6 ⇒ (4, 2, 4) = 10
Cha: 3d6 ⇒ (2, 6, 2) = 10
Luck: 3d6 ⇒ (1, 2, 3) = 6

Occupation and Race: 1d100 ⇒ 50
Gender: Even is Female | Odd is Male: 1d100 ⇒ 74
Physical Trait: 1d100 ⇒ 17
Personality Trait: 1d100 ⇒ 94

Villager 2

Str: 3d6 ⇒ (1, 4, 6) = 11
Dex: 3d6 ⇒ (1, 2, 5) = 8
Con: 3d6 ⇒ (4, 5, 2) = 11
Int: 3d6 ⇒ (1, 2, 5) = 8
Wis: 3d6 ⇒ (2, 3, 6) = 11
Cha: 3d6 ⇒ (2, 3, 6) = 11
Luck: 3d6 ⇒ (2, 4, 5) = 11

Occupation and Race: 1d100 ⇒ 32
Gender: Even is Female | Odd is Male: 1d100 ⇒ 87
Physical Trait: 1d100 ⇒ 100
Personality Trait: 1d100 ⇒ 22

Villager 3

Str: 3d6 ⇒ (6, 3, 1) = 10
Dex: 3d6 ⇒ (4, 6, 1) = 11
Con: 3d6 ⇒ (3, 1, 5) = 9
Int: 3d6 ⇒ (5, 5, 5) = 15
Wis: 3d6 ⇒ (2, 6, 1) = 9
Cha: 3d6 ⇒ (2, 4, 3) = 9
Luck: 3d6 ⇒ (1, 5, 2) = 8

Occupation and Race: 1d100 ⇒ 87
Gender: Even is Female | Odd is Male: 1d100 ⇒ 100
Physical Trait: 1d100 ⇒ 13
Personality Trait: 1d100 ⇒ 85

Villager 4

Str: 3d6 ⇒ (1, 3, 6) = 10
Dex: 3d6 ⇒ (3, 5, 5) = 13
Con: 3d6 ⇒ (2, 2, 6) = 10
Int: 3d6 ⇒ (6, 2, 4) = 12
Wis: 3d6 ⇒ (3, 5, 6) = 14
Cha: 3d6 ⇒ (3, 6, 5) = 14
Luck: 3d6 ⇒ (5, 2, 3) = 10

Occupation and Race: 1d100 ⇒ 81
Gender: Even is Female | Odd is Male: 1d100 ⇒ 85
Physical Trait: 1d100 ⇒ 83
Personality Trait: 1d100 ⇒ 61

I feel like they'll be an interesting bunch with those rolls.


Taking the reroll for Beadurinc

Beadurinc:

3d6 ⇒ (5, 3, 5) = 13
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (1, 5, 5) = 11

3d6 ⇒ (5, 2, 1) = 8

3d6 ⇒ (1, 3, 6) = 10
3d6 ⇒ (2, 3, 6) = 11
3d6 ⇒ (4, 1, 3) = 8

Str10 Dex10 Con10 int7 wis9 cha7
Man this guy cannot get a break.


I presume that my career reroll was a freebie.


Nohwear wrote:
I presume that my career reroll was a freebie.

Indeed, you may still make another choice. The first freebee was partially for you, and partially for me (so as to potentially avoid 2d4 animals with you all wherever you start... but then Omen43 got goats as well!)


Poor Wandering One wrote:

Taking the reroll for Beadurinc

** spoiler omitted **

Str10 Dex10 Con10 int7 wis9 cha7
Man this guy cannot get a break.

I see:

STR 13 DEX 12 CON 11 INT 8 WIS 10 CHA 11 LUC 8

Which are pretty nice, considering. You'll appreciate being able to hack and slash with a +1 bonus. I'm not sure why the rolls are different than what you saw, but I'd go with what's there now.


And welcome Joshua! Here's your villagers:

GM Rolls:

1d4 ⇒ 1
2d4 ⇒ (4, 4) = 8
1d4 ⇒ 2

  • Villager 1 - Female, Human Goatherd - Cleft Chin, Stubborn - Crook (reach, awkward, 1 wt), 1 Goat
  • Villager 2 - Male, Dwarf Mason - Wild Hair, Curious - Hammer (close, 1 wt), Chisel (hand, awkward, 1 wt)
  • Villager 3 - Female, Human Tanner - Broad Hips, Sarcastic - Knife (hand, 0 wt), 8 Animal Hides
  • Villager 4 - Male, Human Shepherd - Small Nose, Moralistic - Crook (reach, awkward, 1 wt), 2 Sheep


If it's not too late, I have a group of bored adventure seekers who would like to join.

"Jari" male - STR 10, DEX 8, CON 14, INT 5, WIS 12, CHA 8, LUCK 9
Occupation 82
Physical trait 67
Personality trait 23

"Yadue" male - STR 6, DEX 11, CON 16, INT 15, WIS 16, CHA 13, LUCK 17
Occupation 42
Phys trait 48
Pers trait 21

"Aviel" female - STR 13, DEX 10, CON 7, INT 7, WIS 14, CHA 10, LUCK 14
Occupation 71
Phys 52
Pers 74

"Aurelia" female - STR 13, DEX 11, CON 8, INT 8, WIS 11, CHA 6, LUCK 11
Occupation 86
Phys 31
Pers 92


GM Mogthrasir wrote:
Poor Wandering One wrote:

Taking the reroll for Beadurinc

** spoiler omitted **

Str10 Dex10 Con10 int7 wis9 cha7
Man this guy cannot get a break.

I see:

STR 13 DEX 12 CON 11 INT 8 WIS 10 CHA 11 LUC 8

Which are pretty nice, considering. You'll appreciate being able to hack and slash with a +1 bonus. I'm not sure why the rolls are different than what you saw, but I'd go with what's there now.

Facepalm, I was rolling 3d6 drop the low. Your numbers are correct, mind you my way did make an excellent GW Traveler character.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Reroll attributes for Sarcastic Tanner...

Str: 3d6 ⇒ (6, 1, 1) = 8
Dex: 3d6 ⇒ (1, 3, 5) = 9
Con: 3d6 ⇒ (4, 3, 4) = 11
Int: 3d6 ⇒ (4, 2, 5) = 11
Wis: 3d6 ⇒ (5, 2, 5) = 12
Cha: 3d6 ⇒ (3, 6, 4) = 13
Luck: 3d6 ⇒ (1, 1, 6) = 8

Wow... >.>


Fattums wrote:

If it's not too late, I have a group of bored adventure seekers who would like to join.

Not too late, I welcome the crew!

This does mean though that I will need to limit each player to 3 characters, so as to keep the survivors from starting off as too great of a mob. While everyone rolled 4 villagers, please discard any 1 you wish, keeping the 3 that interest you the most.

GM Rolls:

1d4 ⇒ 2
1d4 ⇒ 1

Fattums:

  • Jari - Male, Human Shepherd - Pot-bellied, Cynical - Crook (reach, awkward, 1 wt), 2 Sheep
  • Yadue - Male, Human Fisherman - Long Fingers, Crude - Knife (hand, 0 wt), Fishing Net (reach, thrown)
  • Aviel - Female, Human Oxherd - Matted Hair, Pedantic - Whip (reach, 1 wt), Ox
  • Aurelia - Female, Human Swineherd - Greasy Looking, Stoic - Crook (reach, awkward, 1 wt), 1 Swine


...And the Discussion and Game Threads are up! Let's move table talk to the discussion thread now, where I've already got some basic questions regarding the village.

Also, feel free to make a nonsense post in the Gameplay thread so it gets logged into your current campaigns.

For those unfamiliar with these boards:
* Tabs are located at the top of this thread. Campaign Info will contain essential information. Gameplay is where the game will actually take place. Discussion is for OOC conversation and planning. Recruitment is the current tab, and will only be used if we need to find more players.
* Once you've made a post in the Gameplay thread (called dotting, because often people just post a period (.) or dot), you'll find it listed in your personal campaigns (found by clicking your name at the very top of this page, then the "Campaigns" tab)


I would like to reroll Fred's occupation
occupation: 1d100 ⇒ 51


Omen43 wrote:

I would like to reroll Fred's occupation

[dice=occupation]1d100

51: Gravedigger - Shovel (close, awkward, 2 wt)


**UPDATE**

Looking for a couple more if anyone's interested. We're currently setting up the last of the village and answering some questions, then ready to play.

You don't need to be familiar with Dungeon World, as I'm happy to help you learn :)


I'm down. Actually I've been wanting to play Funnel World, and also a PbP, so this is perfect.

Villager Alpha:

Str: 3d6 ⇒ (1, 2, 4) = 7
con: 3d6 ⇒ (1, 4, 2) = 7
dex: 3d6 ⇒ (5, 2, 6) = 13
int: 3d6 ⇒ (6, 1, 1) = 8
wis: 3d6 ⇒ (5, 4, 6) = 15
cha: 3d6 ⇒ (6, 1, 6) = 13
lck: 3d6 ⇒ (3, 4, 1) = 8
occupation: 1d100 ⇒ 64
physical: 1d100 ⇒ 37
personality: 1d100 ⇒ 20
gender, odd female: 1d100 ⇒ 8

Villager Beta:

str: 3d6 ⇒ (6, 3, 5) = 14
con: 3d6 ⇒ (1, 1, 6) = 8
dex: 3d6 ⇒ (4, 1, 6) = 11
int: 3d6 ⇒ (5, 1, 3) = 9
wis: 3d6 ⇒ (1, 1, 4) = 6
cha: 3d6 ⇒ (4, 1, 1) = 6
lck: 3d6 ⇒ (4, 1, 2) = 7
occupation: 1d100 ⇒ 76
physical: 1d100 ⇒ 66
personality: 1d100 ⇒ 10
gender, odd female: 1d100 ⇒ 11

Villager Gamma:

str: 3d6 ⇒ (1, 5, 4) = 10
con: 3d6 ⇒ (1, 3, 6) = 10
dex: 3d6 ⇒ (5, 6, 1) = 12
int: 3d6 ⇒ (5, 3, 1) = 9
wis: 3d6 ⇒ (5, 2, 6) = 13
cha: 3d6 ⇒ (6, 1, 2) = 9
lck: 3d6 ⇒ (6, 4, 3) = 13
occupation: 1d100 ⇒ 18
physical: 1d100 ⇒ 15
personality: 1d100 ⇒ 64
gender, odd female: 1d100 ⇒ 7

Villager Omega:

str: 3d6 ⇒ (2, 4, 2) = 8
con: 3d6 ⇒ (3, 5, 3) = 11
dex: 3d6 ⇒ (6, 4, 6) = 16
int: 3d6 ⇒ (1, 1, 1) = 3
wis: 3d6 ⇒ (1, 4, 3) = 8
cha: 3d6 ⇒ (3, 3, 6) = 12
lck: 3d6 ⇒ (3, 4, 5) = 12
occupation: 1d100 ⇒ 94
physical: 1d100 ⇒ 82
personality: 1d100 ⇒ 39
gender, odd female: 1d100 ⇒ 65


Rerolling stats for Omega

reroll:

str: 3d6 ⇒ (4, 1, 6) = 11
con: 3d6 ⇒ (2, 1, 4) = 7
dex: 3d6 ⇒ (2, 2, 2) = 6
int: 3d6 ⇒ (5, 1, 1) = 7
wis: 3d6 ⇒ (1, 3, 4) = 8
cha: 3d6 ⇒ (5, 4, 4) = 13
lck: 3d6 ⇒ (6, 6, 6) = 18

I'll discard Alpha...

and name Beta as Key, Gamma as Adeline, and Omega as Ceridwen


GM Rolls:
2d4 ⇒ (3, 1) = 4
1d4 ⇒ 4

Welcome wom! Here's your rolls...

  • Alpha - Male, Human Lantern Maker - Husky Voice, Crazy - Hammer (close, 1 wt), Lantern (0 wt), Flask of Oil (0 wt), Flint & Steel (0 wt)
  • Key - Female, Human Rat Catcher - Pop-eyed, Cheerful - Club (close, 2 wt), Burlap Sack (0 wt), 4 Dead Rats (1 wt)
  • Adeline - Female, Human Chapman - Buck Teeth, Naive - Staff (close, 2-handed, 1 wt), Rucksack (0 wt), Jewelry (worth 25 coins, 0 wt)
  • Ceridwen - Female, Human Watchman - Small Hands, Forthright - Spear (reach, thrown, near, 1 wt), helmet (worn, 0 wt), lantern (0 wt), flask of oil (0 wt), flint & steel (0 wt), horn (0 wt)


I'll add these characters to the information tab. You can jump over to the discussion tab (at the top of the page) and help in answering some of the questions. Also, please jump in on creating the map. Add in some things you find interesting or think are missing from this town!


Last call, as we're just about ready to start.


Sure, why not:

Villager 1
STR: 3d6 ⇒ (6,4,4) = 14
DEX: 3d6 ⇒ (1,6,6) = 13
CON: 3d6 ⇒ (3,4,6) = 13
INT: 3d6 ⇒ (3,4,4) = 11
WIS: 3d6 ⇒ (3,3,6) = 12
CHA: 3d6 ⇒ (1,1,6) = 8
LUCK: 3d6 ⇒ (1,2,5) = 8
Occupation = 31
Gender = Female
Physical Trait = 72
Personal Trait = 15

Villager 2
STR: 3d6 ⇒ (2,3,4) = 9
DEX: 3d6 ⇒ (3,6,5) = 14
CON: 3d6 ⇒ (6,5,6) = 17
INT: 3d6 ⇒ (3,5,6) = 14
WIS: 3d6 ⇒ (6,5,6) = 17
CHA: 3d6 ⇒ (6,5,2) = 13
LUCK: 3d6 ⇒ (2,1,3) = 6
Occupation = 13
Gender = Female
Physical Trait = 69
Personal Trait = 36

Villager 3
STR: 3d6 ⇒ (2,3,4) = 9
DEX: 3d6 ⇒ (2,2,4) = 8
CON: 3d6 ⇒ (5,6,2) = 13
INT: 3d6 ⇒ (1,3,3) = 7
WIS: 3d6 ⇒ (2,5,4) = 11
CHA: 3d6 ⇒ (4,6,1) = 11
LUCK: 3d6 ⇒ (5,4,3) = 12
Occupation = 1
Gender = Female
Physical Trait = 97
Personal Trait = 12

Villager 4
STR: 3d6 ⇒ (6,1,5) = 12
DEX: 3d6 ⇒ (4,3,3) = 10
CON: 3d6 ⇒ (2,2,2) = 6
INT: 3d6 ⇒ (6,4,3) = 13
WIS: 3d6 ⇒ (1,6,5) = 12
CHA: 3d6 ⇒ (4,2,2) = 8
LUCK: 3d6 ⇒ (1,3,2) = 6
Occupation = 90
Gender = Male
Physical Trait = 37
Personal Trait = 72


GM Rolls:
1d4 ⇒ 1
1d4 ⇒ 4

Welcome flyingmoof! Here's your results:

  • Villager 1 - Str 14(+1) DEX 13(+1) CON 13(+1) INT 11(0) WIS 12(0) CHA 8(-1) LUC 8(-1) \ HP: 4
    Female, Dwarf Smith - Scar(s), Conscientious - Hammer (close, 1 wt), burlap sack (0 wt), 1 iron ingot (1 wt) | Load: 2/5

  • Villager 2 - Str 9(0) DEX 14(+1) CON 17(+2) INT 14(+1) WIS 17(+2) CHA 13(+1) LUC 6(-1) \ HP: 5
    Female, Human Butcher - Rosy Cheeks, Fiery - Cleaver (hand, messy, 1 wt), side of salted beef (4 rations, 2 wt) | Load: 3/4

  • Villager 3 - Str 9(0) DEX 8(-1) CON 13(+1) INT 7(-1) WIS 11(0) CHA 11(0) LUC 12(0) \ HP: 4
    Female, Human Alewife - Well Groomed, Competitive - Rolling pin (close, awkward, 1 wt), cask of ale (2 rations, 2 wt) | Load: 3/4

  • Villager 4 - Str 12(0) DEX 10(0) CON 6(-1) INT 13(+1) WIS 12(0) CHA 8(-1) LUC 6(-1) \ HP: 2
    Male, Human Trapper - Scar(s), Conscientious - Knife (hand, 0 wt), 1 bear trap (2 wt) | Load: 2/4

-----------------

So you get to name them!

Then you have the option of one of the following:

  • Reroll one character's full attribute line, but you must keep the new results even if worse -or-
  • Reroll one character's occupation. If the new occupation is less interesting, you may still revert back to the old one -or-
  • Switch one character's full attribute block with anothers (say if your scribe was far more strong then your executioner... you could swap the full attribute block between them)

Finally, head over to the Discussion forum (Tab at the top of this page) and you can add some stuff to the map. Looks like the most crucial thing would be to define the butcher's shop, in addition to any modifications you think would help!


These are pretty awesome actually. I'll probably keep 'em as-is.

As for names:

Villager 1- Durga

Villager 2- Lizbeth

Villager 3- Raina

Villager 4- Gavin- maybe I'll drop this one if we're still doing that? Or reroll his occupation just to see what else I get. 28!


Yeah, and Lizbeth's stats are unreal for a peasant!

I think I'll still let you guys start with 4 each. 16 is a big mob, but Dungeon World doesn't really struggle with things being overpowered.

New Occupation Option for Gavin: Human Ditch Digger - Shovel (close, awkward, 2 wt)


Hmmm I'll stick with Human Trapper.

Lizbeth has seen things in those animal entrails. Things that have prepared her for what's to come. She's ready.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Sorry for not posting again sooner GM Mogthrasir. It was a long week and I allowed myself to be complacent. How are things going?


No worries, I know how that's pretty common in forum games. We've got a full group back, but stick around if you want and I'll send you a message if we need more replacements. Thanks for checking back in though, that's cool!

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