Skull & Shackles - AP (prelude): The Pirates Gather

Game Master Lost Gamer


Lantern Lodge

Ok group 2 which is -

Pixel Cube - Elan Smokestick - halfling Alchemist
Shanosuke - Akisame Koetsuji - human monk
Arknight - Valeros - half-elf soulknife
Balodek - Rhesus Ghawn - fetchling rogue(swashbuckler)
+ NPC - Szardur - half-orc barbarian/cleric of Kurgess

Let us chat about the group, builds, etc. And get the finishing touches on your characters so we start a little side game.

Dark Archive

male half-orc Barbarian 1

NPC post. This guy will be big on javelin throwing and growling.


Both Martian Level 20 invader

First, Thank you for this opportunity. I have lost so many games and have not had a chance to really enjoy the thrills of being a player. Since this opportunity is rare, I do want to make some changes to my character. Slight alteration to better fit the Tetori build for monk rather than Flowing monk. Thing is. I have wanted to do a Tetori since UC came out and I may not get another chance.

Changes include, altered personality. Being a tad more aggressive. Rather than waiting on foes, he will move in and engage them more readily. Otherwise most of his personality will remain the same.

He is less of a scholar and more of an adventurer and wandering do gooder who loves a good challenge.

Rest of his story is still the same.

If that wont be a problem then I will make the changes and build my Alias.

Lantern Lodge

Please go right ahead. We will be making changes and getting characters ready this week. So it might change a couple times before we have it set and start to play.

And you are welcome - I plan to take this through to the end, RL willing.

__________________________________________

Also to everyone about the prelude game. I goggled Skull & Shackles a while back and got the idea for this from another site. There they were planning on playing either...

The Throaty Mermaid or Shipyard Rats

Both are PFS modules and before I purchase one I would like to know if anyone has played them (which would help to know if they are good games) or has wanted to play them.


Both Martian Level 20 invader

Thanks. Both modules sound seaworthy, though I have not played either. I like how the mermaid one sounds but since I haven't played it, I know may vote doesn't carry much weight.


Definitely looking forward to the game. :)

I'm seeing Valerion as the kind of a person just beginning to open back up to people. Up until now, he's either had his loved ones killed, or those he trusted sell him into servitude.

In combat, he's a quick, efficient hit and run person able to take unique angles to get to his target. I'm at a tossup between Up the Walls and Speed of Thought (Although Up the Walls is in the lead of the two. :) ).

Oh, and both modules sound interesting. :) I haven't done any PFS so no problems there.

Shadow Lodge

Good morning. I'll have a profile created tonight and posted with.

I've never played either of those scenarios.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Profiles updated. Thinking more about my character progression, how would you feel if I swapped out the Swashbuckler archetype for the Pirate archetype. Given his mission I think it fits better with what he's on Golarion to do, as well as not adding redundancies when/if I take the Sea Reaver Barbarian.

Lantern Lodge

Looking over your character and I couldn't find this stuff -

Character Gene:

- Ability Scores: point buy using 20pts.
- Races: Any race from CORE + aasimar, tiefling, tengu, fetchling, and undine(will be known as mermen)
- Classes: Any from available sources.
- Skills and Feats: Any available from sources.
- Traits: Chose one trait from sources available and one from the player's guide. (PG is not out yet so sorry only one trait to start)
- Hero Points: Yes. I will try these rules for this.
- Equipment: Maximum starting gold for class.
- Hit Points: Standard (Max at 1st lvl and will use house rule after that.)

Sources

- Pathfinder CORE
- Pathfinder Chronicles - Campaign Setting (I have the older book.)
- Advance Player's Guide
- Ultimate Magic
- Ultimate Combat
- Adventure's Armory
- Pahfinder SRD third party material only by GM approval

Now maybe I will know what I am looking at.


Both Martian Level 20 invader

My head hurts from all the back and forth thinking. I'm going to use Flowing Monk for this one. I will have him finished when I get home from work tomorrow evening. I'm just tired right now.


Halfling Alchemist 1

Posting here so I can keep track.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

This is Shanosuke and I finally, FINALLY, finished building my character. In the end I went Tetori. I don't get to play often and I would love to do both but I can't so I picked the one I've always wanted. Now let the fun times begin!

Lantern Lodge

I got behind on character checks as the first four took way longer than I expected. I will have yours done by FRI.

Until then I still need Arknight's character. And I wish for everyone to add the following...

Status Blocks:

Please make a status block on the top part of your character sheet. This will be for keep track of all variable conditions and stats:

Example:

HP: 00/00
AC: 00 (list all additional effects and spells)
Fort: +0, Reflex +0, Will +0
ACP:

Conditions: like stat lose due to disease or ability drain or if you are sickened or frightened
Spells in Effect: mage armor, shield of faith, magic weapon, etc.

Items in Hand: Sword(R), Shield(L) or none

Spells and Abilities:
Listed or for spontaneous use (_),(_), to represent open slots and (X),(X), to represent used slots
Channel energy: 0/0 (?d6)
World traveler: 0/0

Consumables:
arrows 00/00
wand (00/00)
potion cure light
etc.

This will be the part of your sheet always changing as we play and the bottom half will be probably only changed during level ups. If I missed anything that should be listed let me know.

We will be playing Shipyard Rats so if you wish to add to your background here is the following.

- The game will take place in Cassimor around the Imperial Shipyards of Taldan.
- There has been a noticeable increase in missing persons the past two months. You all have heard rumors but nobody was rally doing anything about it.
- Until a nobles son was abducted and his father will pay anything to get him back.
- Your character is in between jobs or has a few days to himself before going back to whatever job they have, so they take an interest in making a couple extra coins or helping a distraught father.

When it is over you all will be allowed to edit your characters as you see fit while you level up (to 2nd). So if you want a different spell or to trade out a skill you will be able to do so then. Right before starting the AP.

Game starts officially SUN night. But I will make a little post to give you some RP time if you wish before that.


Halfling Alchemist 1

Don't think I will be able to take part in the side game, but consider me when the actual AP starts.

Lantern Lodge

Character Check (for those playing)

Rhesus Ghawn
- Looks like you spent your favored class bonus on HP, please note that somewhere.
- Under melee you need not list every dagger as they are all the same. When you get a masterwork or magical one then you will need a different listing.
- Please list a TWF line. Example: TWF(s.sword/dagger) +0/+0 (1d6+2/1d4+2,19-20x2); just list the combos you might use
- Need Range attack line for daggers; Range Dagger +3 (1d4+2,19-20x2), 10'
- Under feats can list Armor Prof.(light) and Martial Weapon Prof.(scimitar)
- Please list TBD(campaign) under traits.
- Add Know(planes) +4 to skills - You can make untrained checks up to DC 10
- The two extra times you list Hero Points (Under SQ and Special abilities) please remove the (1) - just have the top area to keep track of how many you have; using the other areas is great just to easy to forget to update all those spots
- list Martial Training under SQ and special abilities
- After gear list Carry Capacity: 52/175 (light)
- list Money: 21gp, 9sp
- Was wondering if you wanted to add a scarf(reinforced) to your equipment (cost 10gp, weight 1lb) - Used to make short climbs(length 8') or to bind someone - not to mention helping with hiding your otherwordly heritage in town.
- Add to background: Rhesus's latest trip out of Port Peril ended when they reach the Taldan port city Cassomir. It was the last trip for both him, the ship, and it's captain. Having warrants for his arrest throughout Taldor, the captain was arrested the ship confiscated and the crew thrown out onto the docks. Due to his unique heritage he is finding it rough to hire on as a crewman headed back Now Rhesus seeks to find a way to win passage back to The Shackles

Korijitsu-Sama
- Alignment in one area says LG in another says LN
- Have one to many traits to start. Should have one trait plus spot for campaign trait to come later. List as TBD(campaign) please.
- Feats:
-- (M) Improved Unarmed Strike
-- (M) Improved Grapple
-- (M) Stunning Fist
-- (H) Combat Expertise
-- (1) Stunning Pin - You get this feat for free at 2nd Level, errata listed here Tetori
- Wahaika can be used at range please list as: Range Wahaika +1 (1d6+3,20x2), 10'
- Sorry to say but you overspent on equipment - Starting Gold = 60gp; Spent = 132.7gp (Subtract MW Backpack, Manacles, and 3 vials of ink and then add regular Backpack and you will have 3sp leftover)
- Please add both Money spot and Carrying Capacity after gear.
- Background is good to go when Kori learns of the noble's son being abducted he will offer to help.

Lantern Lodge

Still need to see the soul knife and work on the barbar/cleric BUT still a go for SUN night as we can RP the characters a bit.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

Okay the stuff you wanted is up and yes a missing boy would really tug at Korijitsu's sense of duty and urgency. I hope I can keep up with your method of doing things. It is a little tricky but I will see if I can adapt. I'm pretty desperate for games after all.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I sincerely hope I am not the only one playing now. Haven't seen anything from the others in a while.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

I'm at my bachelor party but I've read the requested changes and will make them on Sunday or Monday.

Lantern Lodge

NP - we will get a group together. This little game is what only two weeks old. Sure they just need to readjust yet.

Lantern Lodge

Game thread is up and we are a go... :)


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

I will be getting married on Saturday, and as such my posting rate will drop slightly until Sunday evening. Feel free to DMPC me along if necessary.


Human Rogue (Unchained, Eldritch Scoundrel)

Congrats Rhesus! I got married just over 5 months ago, so know how it goes. :) Enjoy! :)

Lantern Lodge

Will advance the thread TUE night (EST) if everyone is ok with making for the Inn.

And I hope all went well at your wedding. Congrats.

Lantern Lodge

Bump for PC's actions.

Lantern Lodge

Guess I should asks for a Roll Call to see who all is still here.

Please post up and let me know if you still have time for this or not. I am thinking of re-recruiting starting MON if I don't hear back from those players who haven't posted in over a week.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

I'm around.


Both Martian Level 20 invader

I am sorry I haven't been posting much. I have been having trouble with time and my character. I was having serious problems with being indecisive and getting into this character. Also, I got into more campaigns than I had anticipated. With the holiday coming up and my schedule getting loaded I need to withdraw. I am sorry for wasting your time.

Lantern Lodge

No problem Shanosuke I know what it is like ( I am at my limit at the moment) Good luck in all your games and have fun.


Male Human Martial Artist-Monk/1

Hi, I was told that there may be an opening in this game and was wondering if I could join. I'd like to make a human Martial Artist monk if I could.

Lantern Lodge

GM - Captain Mayhem wrote:

Looking over your character and I couldn't find this stuff -

Character Gene:

- Ability Scores: point buy using 20pts.
- Races: Any race from CORE + aasimar, tiefling, tengu, fetchling, and undine(will be known as mermen)
- Classes: Any from available sources.
- Skills and Feats: Any available from sources.
- Traits: Chose one trait from sources available and one from the player's guide. (PG is not out yet so sorry only one trait to start)
- Hero Points: Yes. I will try these rules for this.
- Equipment: Maximum starting gold for class.
- Hit Points: Standard (Max at 1st lvl and will use house rule after that.)

Sources

- Pathfinder CORE
- Pathfinder Chronicles - Campaign Setting (I have the older book.)
- Advance Player's Guide
- Ultimate Magic
- Ultimate Combat
- Adventure's Armory
- Pahfinder SRD third party material only by GM approval

Now maybe I will know what I am looking at.

You sure can hughcares, and welcome.

Above is the character gene info let me know when you are ready and I will post your character into the game. Possibly as a prisoner who has just freed himself of his bonds as the group enters the inn.


Male Human Martial Artist-Monk/1

This is hughcares. i am making my toon atm, but was wondering if we add our racial bonus after our 20 pnt for attributes? Sorry for the noob question, but I am new to this.

Lantern Lodge

1 person marked this as a favorite.

Everone has to start somewhere. And of course there are no dumb questions. :)

The answer is yes, after you spend your 20pts you then add in your racial modifier(s).

Glad you chose a monk will be easier to have you as an escaping prisoner. i.e. no need for weapons


Male Human Martial Artist-Monk/1
GM - Captain Mayhem wrote:

Everone has to start somewhere. And of course there are no dumb questions. :)

The answer is yes, after you spend your 20pts you then add in your racial modifier(s).

Glad you chose a monk will be easier to have you as an escaping prisoner. i.e. no need for weapons

Lol, thanks for you patience, it is much appreciated :D. Well, I made my character. I just need to add his racial modifiers up and he is good to go. Please let me know if/how I can do any of this better. Glad to be a part of this!


Human Rogue (Unchained, Eldritch Scoundrel)

I'm around....

Last I saw, we were still standing outside the old inn, looking at how to best get in...

Grand Lodge

Male Half-Elf Vigilante-Priest 1

I'm interested, but what would the party like? I'm most interested in playing a divine character, but is there a party theme? Suggestions or requests? I'm still looking through the posts. Anything anyone specifically doesn't want played (like a Paladin, or Evil, etc. . .)?

Grand Lodge

Male Half-Elf Vigilante-Priest 1

Also, will we be starting over or stepping in where Group 1(?) left off? Any expectations for the game I should know about?

Is

THIS:
Character Gene:

- Ability Scores: point buy using 20pts.
- Races: Any race from CORE + aasimar, tiefling, tengu, fetchling, and undine(will be known as mermen)
- Classes: Any from available sources.
- Skills and Feats: Any available from sources.
- Traits: Chose one trait from sources available and one from the player's guide. (PG is not out yet so sorry only one trait to start)
- Hero Points: Yes. I will try these rules for this.
- Equipment: Maximum starting gold for class.
- Hit Points: Standard (Max at 1st lvl and will use house rule after that.)

Sources

- Pathfinder CORE
- Pathfinder Chronicles - Campaign Setting (I have the older book.)
- Advance Player's Guide
- Ultimate Magic
- Ultimate Combat
- Adventure's Armory
- Pahfinder SRD third party material only by GM approval

the full Character gen rules?

Can I make a deityless Cleric (with a full religion and faith, not just picking two Domains and stuff)? Looking at Aasimar.

Also, I have not played either of those adventures.

Lantern Lodge

Ok after much debate I am moving this forward. Will finish my character checking soon. But until then Beckett your normal posting account is also your alias??

You might wish to make a different one (under the My Account area) so as to keep them apart. You can use all the same stats and such. And Yes to having a cleric that doesn't follow a particular deity.

Will see everyone in the gameplay thread for a little combat.

Shadow Lodge

No, this is my posting account, and "The Bleeding Rose" is the character. I was offering "The Bleeding Rose" as a character, but wasn't sure if people would prefere me to make another one instead. I wasn't sure what others where playing, or what the party needed, so I was leaving it open.

Lantern Lodge

Rhesus is up for an action.

Will update the round tomorrow night.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Sorry for the delay, didn't realize I was up. So the sneaking failed, a door got kicked in, and now we're in combat. Do we roll our initiatives initially, or will you be doing that?

Lantern Lodge

Normally you would roll your Imitative but to get this started I had the enemy go in a surprise round and then for round 1 it is players first then bad guys.


Male Human Martial Artist-Monk/1

Ooops, sorry. I was just happy to get a chance to play.

Lantern Lodge

Update tommorow evening will give Rhesus a chance to take an action, before DM-PCing him.

Also is Valerion about?

Lantern Lodge

Updating the round tomorrow night - Beckett is up.

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