Full Name |
Kiernan D'Agostin |
Race |
Human |
Classes/Levels |
Rogue (Unchained, Eldritch Scoundrel) |
About Kiernan D'Agostin
Kiernan D'Agostin
Male human (Varisian) unchained rogue (Eldritch Scoundrel) 4 (Pathfinder Player Companion: Arcane Anthology 23, Pathfinder Unchained 20)
NG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +8 (+10 vs. surprise and to detect invisible or incorporeal creatures)
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 27 (4d8+4)
Fort +2, Ref +8, Will +2
Defensive Abilities evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 elven curve blade +8 (1d10+7/18-20)
Ranged mwk composite shortbow +8 (1d6+1/×3)
Special Attacks sneak attack (unchained) +2d6
Rogue (Unchained, Eldritch Scoundrel) Spells Prepared (CL 4th; concentration +7)
2nd—cat's grace, mirror image
1st—celestial healing, color spray (DC 13), magic missile, summon monster I
0 (at will)—disrupt undead, prestidigitation, ray of frost, touch of fatigue (DC 12)
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 12, Cha 10
Base Atk +3; CMB +4; CMD 18
Feats Accomplished Sneak Attacker, Power Attack, Weapon Finesse
Traits arcane temper, spirit sense, trap finder
Skills Acrobatics +11, Appraise +0, Bluff +6, Climb +7, Craft (stonemasonry) +7, Diplomacy -2, Disable Device +13, Disguise -2, Escape Artist +10, Fly +2, Heal -1, Intimidate -2, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +8, Perception +8 (+10 vs. surprise and to detect invisible or incorporeal creatures), Ride +2, Sense Motive +5, Sleight of Hand +10, Spellcraft +6, Stealth +9, Survival -1, Swim +5, Use Magic Device +7
Languages Azlanti, Common, Draconic, Elven, Orc, Thassilonian, Varisian
SQ alarm sense, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hero points, meticulous, rogue talent (uncanny dodge), rogue talents, spells, trapfinding +2
Combat Gear cold iron arrows (20), potion of invisibility, potion of jump (2), potion of shield of faith +2 (2), silver arrows (20), wand of cure light wounds, wand of mage armor (50 charges); Other Gear +1 elven curve blade, mwk composite shortbow (+1 Str), bag of holding, minor, eldritch scoundrel starting spellbook, 127 gp
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Special Abilities
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Alarm Sense (Su) Gain trap spotter effect if in 10 ft of magical trap.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Meticulous -2 on all untrained skill checks
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rogue Talents For Rogue Talents which require Ki, can use spell slots.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spells Can cast wizard spells with the number of slots of a magus.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Aaron Stanton has not participated in any online campaigns.