Lion Falcon Monk

Bakechochin's page

10 posts. Alias of hughcares.


Full Name

Shūsui Kōtoku

Race

Human

Classes/Levels

Martial Artist-Monk/1

Gender

Male

Size

Medium 5'10'

Age

19

Alignment

Chaotic Good

Deity

N/A

Languages

Common, Tian

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 14
Charisma 7

About Bakechochin

Bakechochin
Age: 19
Height: 5'9"
Weight: 185 pounds
Race: Human
Ethnicity: Tian
Hair: Shaved, though normally black if grown.
Eyes: Black

Description: Bakechochin has a medium frame, but is much stronger then he appears. His once white robes are now blackened from soot and dried blood. He has taken a vow of vengeance and will not get new ones until he it has thirst for blood is satiated. The large white beads normally worn around the neck of his order now wrap around his forearms. Many of the beads are cracked and chipped from those he has exacted his anger upon.

Personality: Bakechochin was a very open person, even for his order. He played with the local children of his village and enjoyed being a part of his community. But the loss of his order has taken its toll. He still has a kind heart, but is very wary to show it. He has a disdain for law, feeling that it only serves to protect those with power.

Shūsui Kōtoku is the last of his monastic order, The Foxes of Winter Snow. This order got its name from the lantern that was impossible to douse or put out. The exterior is made of a rare metal that is the as pale as the winter snow and just as cold to the touch. In it is housed a flame that resembles a foxes tail.

In the dark of the night, Shūsui Kōtoku's order was slaughtered at the behest of local feudal lord, Takajima. Shūsui's sensei, Monkawa, refused to conform with Takajima's request of telling the village of Yumi to hand over the each girl before their first night of marriage. Takajima firmly believed that it was his right to 'bless' each new household. In response to Monkawa's refusal, Takajima decided to make Monkawa's modest monastery an example to the villagers of Yumi. Shūsui and his fellow brothers bravely put up a fight to the end, but they eventually succumbed to the sheer number of Takajima's men. Tetsu last vision of his sensei was his valiant stand as he become overwhelmed by Takajima's men.

Shūsui awakens to crimson sand and his teachers empty eyes. The ravens caw reminded him of Takajim'as laughter as they feasted of what was left of his family. Blood soaked his tattered robes as he gathered up his order and set about the grim task of burying his dead. In the dark of the night, the lantern was the only thing that illuminated the now empty monastery.

Shūsui came to a realization as he buried his brothers. He began to realize that his teacher was wrong. The dogma and law that Monkawa held so dear only protect those who are in power, and not the greater good. Shūsui sat down and made a fire as the nights chill ran down his back. As the fire warmed his face and burned in his heart he began to breakdown the walls of his pacifist teachings. Shūsui felt that the only way to honor his teacher, whom he looked at as a father, was in the blood of Takajima. He felt that he must get stronger before he meets Takajima, so that he will have the power to defeat him. From then on, Shūsui became known as Bakechochin, or The Haunted Lantern, in honor of his doomed order. He longs for the day to finally confront Takajima.

Statblock:
Bakechochin CR 1/2
Male Human (Tian-Ma) Monk (Martial Artist) 1
CG Medium Humanoid (Human)
Init +1; Senses Perception +7
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DEFENSE
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AC 13, touch 12, flat-footed 13 (+1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +4
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OFFENSE
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Spd 30 ft.
Unarmed Strike +5 (1d6+4/20/x2)
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STATISTICS
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Str 18, Dex 13, Con 14, Int 10, Wis 14, Cha 7
Base Atk +0; CMB +4; CMD 16
Melee: +4 Fist (1d6+4) Normal
+3 Fist (1D6+6) Power Attack
Ranged: n/a
Special Attacks:Flurry of Blows +3/+3 (1d6+4)-normal
Flurry of Blows +2/+2 (1d6+6)-power attack
Feats Improved Unarmed Strike, Scorpion Style, Monk Weapon Proficiencies, Stunning Fist (1/day) (DC 13), Power Attack
Traits Antatomist +1 trait bonus on all rolls made to confirm critical hits.
Skills Acrobatics +5, Perception +6, Sense Motive +6, Stealth +5, Escape Artist +5(Racial Bonus), Knowledge(History) +6(Favored)
Languages Common, Tien
SQ AC Bonus +2, Stunning Fist (Stun) (Ex), Unarmed Strike (1d6+4)
Combat Gear FIST!; Other Gear Backpack (empty), Bedroll, Ink (1 oz. vial, black) (3), Inkpen, Paper (sheet) (10), belt (empty), Rations, trail (per day) (5), Shaving kit, Soap, Bar (50 uses), Waterskin
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SPECIAL ABILITIES
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Scorpion Attack:
Power Attack: -1 to attack to get +2 on dmg.
Flurry of Blows: -1/-1