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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


14,551 to 14,558 of 14,558 << first < prev | 282 | 283 | 284 | 285 | 286 | 287 | 288 | 289 | 290 | 291 | 292 | next > last >>

Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 2, Initiative 25, Location Q24

Status:
AC 35 (f34/t20) (+3 ward included, +1 net from magic vestment included, +2 BoF included)
Atol HP: 114/114 +4 temp
Angel HP: 53/53 +15 temp
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 2/16h), Ant Haul (2/15h), Heroes' Feast (2/12h), Magic Vestment (2/13h), Mind Blank, Wind Walk (2/15h), Delay Poison (1/180m), Blessing of Fervor (2/15r)
Channel Energy (DC21): 10/10
Healing Touch: None
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (1/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Light, Mending, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Sound Burst
3) Magical Vestment; Daylight, Delay Poison (communal), Delay Poison (communal), Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Blessings of Fervor, Restoration, Staff Charge
5) Spell Resistance; Atonement, Air Walk (communal), Breath of Life, Cleanse, Summon Monster V
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Control Weather, Summon Monster VII
8) Mind Blank; Holy Aura

Atol grips his cudgel and cheers his team onto victory against the snake. As he does so, he leans forward and gives the strength of St. Cuthbert to Glimmil!*

*Strength Surge(sp): +7 to any strength related task for the next round (attack, damage, CMB/D, etc.)

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.

Ongoing Spell Effects
Gain 15 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Wind Walk for 15 hours.
Delay Poison for 4 hours on Glimmil, Cog, and Finneas.
Blessing of Fervor


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 27

Fort: 1d20 + 20 ⇒ (7) + 20 = 27

Toffitt is slightly singed, and feels lighter as the holy bloat of heroes' feast leaves his system. "Perhaps they're not around, because we've already enacted justice upon most of them. One can hope."

He enacts some more justice upon the crystal snake.

Dueling Sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (5) + 12 + 8 + 1 + 1 + 2 + 2 - 4 = 27
2 Str damage +: 1d8 + 8 + 1 + 12 + 8d6 ⇒ (6) + 8 + 1 + 12 + (2, 2, 6, 2, 6, 2, 4, 2) = 53

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (1) + 7 + 8 + 1 + 1 + 2 + 2 - 4 = 18
2 Str damage +: 1d8 + 8 + 1 + 12 + 8d6 ⇒ (8) + 8 + 1 + 12 + (3, 6, 2, 3, 5, 5, 1, 5) = 59

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (18) + 2 + 8 + 1 + 1 + 2 + 2 - 4 = 30
2 Str damage +: 1d8 + 8 + 1 + 12 + 8d6 ⇒ (6) + 8 + 1 + 12 + (6, 3, 2, 2, 3, 1, 6, 1) = 51

Fervor: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (7) + 12 + 8 + 1 + 1 + 2 + 2 - 4 = 29
2 Str damage +: 1d8 + 8 + 1 + 12 + 8d6 ⇒ (5) + 8 + 1 + 12 + (1, 5, 4, 6, 5, 5, 1, 1) = 54

Confirm Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 - 4 ⇒ (8) + 2 + 8 + 1 + 1 + 2 + 2 - 4 = 20
2 Str damage +: 1d8 + 8 + 1 + 12 + 8d6 ⇒ (5) + 8 + 1 + 12 + (1, 4, 6, 5, 5, 2, 3, 1) = 53

Status:

Active effects/conditions ablative barrier (50), ant haul, barkskin, delayed consumption (death ward), heroism, mutagen, see invisibility, overland flight, echolocation

Init +12 Perception +30 Sense Motive +29
AC 41 / 42 crowd control (20 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +2 fervor

CMB +14 CMD 34 (+12 BAB, +8 Dex, +2 Str, +2 Ring)
HP 157 / 159
Fort +20 Reflex +22 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Dueling blade
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 14 hour duration)
Elixirs
1 Ant haul ACTIVE 30 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- See invisibility
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Greater invisibility
- Greater Invisibility
- Death Ward
- Freedom of movement
5 Delayed consumption (death ward) ACTIVE
- Dust form
- Overland flight ACTIVE

Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 75hp used
Boots of speed 4 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 43 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Swish, clank, clunk, swish.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
Swish, clank, clunk, swish.

LOL.

Round 2, Init 23

Dyrant 5' flaps to R26 and continues to cheer on Finn, adding the power of St. Cuthbert to the Smokin' Eye of Grumpitude.

Still have Fortune for 4 more rounds.


M Steinneblin (Rock Gnome) Paladin 15/Cavalier 1

Glimmil Fort DC19: 1d20 + 26 ⇒ (7) + 26 = 33
Cog Fort DC19: 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26

Glimmil and Cog each take 9.

Glimmil, with newfound strength surging through him, finds greater accuracy and greater impact as he thrusts his lance past Finneas at the crystal snake.

"Thanks Atol!"

Attack Rolls:

** with strength surge +7 and soft cover -4 **

Lance (power, feast): 1d20 + 22 + 1 - 0 + 1 - 4 + 7 ⇒ (15) + 22 + 1 - 0 + 1 - 4 + 7 = 42 for 1d6 + 7 + 10 + 7 ⇒ (1) + 7 + 10 + 7 = 25

Lance (power, feast) #2: 1d20 + 22 - 5 + 1 - 0 + 1 - 5 - 4 + 7 ⇒ (14) + 22 - 5 + 1 - 0 + 1 - 5 - 4 + 7 = 31 for 1d6 + 7 + 10 + 7 ⇒ (2) + 7 + 10 + 7 = 26

Lance (power, feast) #3: 1d20 + 22 - 10 + 1 - 0 + 1 - 5 - 4 + 7 ⇒ (19) + 22 - 10 + 1 - 0 + 1 - 5 - 4 + 7 = 31 for 1d6 + 7 + 10 + 7 ⇒ (6) + 7 + 10 + 7 = 30

Lance (power, feast) #4: 1d20 + 22 - 15 + 1 - 0 + 1 - 5 - 4 + 7 ⇒ (17) + 22 - 15 + 1 - 0 + 1 - 5 - 4 + 7 = 24 for 1d6 + 7 + 10 + 7 ⇒ (6) + 7 + 10 + 7 = 30

Lance (power, feast) BOF: 1d20 + 22 + 1 - 5 - 0 + 1 - 4 + 7 ⇒ (14) + 22 + 1 - 5 - 0 + 1 - 4 + 7 = 36 for 1d6 + 7 + 10 + 7 ⇒ (4) + 7 + 10 + 7 = 28

Status:

Glimmil Status:
HP: 166/175
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [ ] Sky Steed [ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 5/5
Lay Hands Left: 13/13 (7d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 3/3D

Cog Status:
HP 108/117
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2

Status:

HP = 153/166
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Scarab = 12
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield, Fly +7
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 3/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin, Wind Walk, Delay Poison, Heroe's Feast, SR 20, Fortune

"If you say so."

Finneas puts forth his own efforts at snake slaying.

Sword: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d6 + 20 ⇒ (1, 2) + 20 = 23

Sword: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 20 ⇒ (3, 6) + 20 = 29

Sword: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 20 ⇒ (2, 1) + 20 = 23


Toffitt has a hard time damaging the snake this round, but Finneas manages a hit. Glimmil gets in a couple hits, each one more damaging than his single hit last round.

As the snake heals some more, it vibrates again rattling the bones of Finneas, Glimmil and Toffitt.
sonic damage: 6d6 ⇒ (5, 1, 5, 3, 5, 6) = 25DC 19 FORT save for half
I believe Finneas owes a save from last round, too.

The snake glows brightly once more and sears more of Toffitt's flesh.
1d2 ⇒ 2
touch attack: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 5d8 ⇒ (7, 3, 5, 4, 2) = 21

Round 3
Toffitt = 27
Atol = 25
Dyrant = 23+
Finneas = 23
Glimmil = 17
Cog
snake = 16 (67+28+25+23-45-5=93)

Map


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 3, Initiative 25, Location Q24

Status:
AC 35 (f34/t20) (+3 ward included, +1 net from magic vestment included, +2 BoF included)
Atol HP: 114/114 +4 temp
Angel HP: 53/53 +15 temp
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 2/16h), Ant Haul (2/15h), Heroes' Feast (2/12h), Magic Vestment (2/13h), Mind Blank, Wind Walk (2/15h), Delay Poison (1/180m), Blessing of Fervor (3/15r)
Channel Energy (DC21): 10/10
Healing Touch: None
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (1/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Light, Mending, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Sound Burst
3) Magical Vestment; Daylight, Delay Poison (communal), Delay Poison (communal), Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Blessings of Fervor, Restoration, Staff Charge
5) Spell Resistance; Atonement, Air Walk (communal), Breath of Life, Cleanse, Summon Monster V
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Control Weather, Summon Monster VII
8) Mind Blank; Holy Aura

Getting a little concerned about the health of his friends, Atol considers channeling energy, but instead continues to buff Glimmil with the strength of the gods.*

”Finish it Glimmil, you have the power to do so!”

*Strength Surge(sp): +7 to any strength related task for the next round (attack, damage, CMB/D, etc.)
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.

Ongoing Spell Effects
Gain 15 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Wind Walk for 15 hours.
Delay Poison for 4 hours on Glimmil, Cog, and Finneas.
Blessing of Fervor

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