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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


13,551 to 13,586 of 13,586 << first < prev | 262 | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | 271 | 272 | next > last >>

Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Atol huffs to keep up as he grabs the hem of his robe and runs trusting in his allies to avoid traps at this speed.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant follows.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Glimmil trots ahead astride Cog.

"Yes! Onto the next do-badder!"

He looks back and gestures to Finneas to hurry up, but not before he sets one of his platinum bands on the half-orc's finger.

"This, uh. Isn't a proposal, but perhaps it will allow Garl to protect you in whatever may come next!"

Glimmil gives the ring a worried look, knowing if it gets too scratched up that Skie might notice.


And we're off again. Balancing family, work, school, and the dojo, but I have easy access to computers again, so I should be able to keep things moving.

The party peeks beyond the "curtain" wall in the minotaur's room to find another curtain and then another room. A couple secret doors are found and the party decides to return to their original path. (Just to keep things moving. Feel free to change that.)

Beyond the heavy curtain is an irregular room. Odd, uncomfortable pieces of furniture lie about the chamber, including several long, narrow beds. Bizarre statuary and paintings adorn the walls and several low pedestals, and a thick, black, tarry substance covers most of the room's surfaces. By now, the party easily recognizes the tar as belonging to demodands.

Moving through the tar counts as dense rubble: The ground is covered with debris of all sizes. It costs 2 squares of movement to enter a square with dense rubble. Dense rubble adds 5 to the DC of Acrobatics checks, and it adds 2 to the DC of Stealth checks.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt grimaces at signs of the sticky demodands as he floats through the room. He scans for the unseen in the hypersonic eddies of the chamber.

Perception: 1d20 + 28 ⇒ (14) + 28 = 42


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Atol mucks about trying to keep his sandals on as he moves toward the middle of the room to keep close to everyone - or as close as he can anyway.

He looks around too, but tries not to touch anything so he doesn't get all covered in tar.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

I wonder how quickly this room would catch fire?


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant licks his lips, seeming to be his first movement in a while. He starts, flinches, as if his own movement scares him.

Where was I? Oh right...cudgeling evil.

Dyrant begs Aralynn for the gift of flight, not wanting to ever be near the ground, and waits for others to enter.

Do you think they know we are here?


In the corners, Toffitt sees the demodands ready to leap out.

Going to wait for Glimmil and Finneas to check in before I start the combat.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Busy weekend!

Glimmil, astride Cog, will trot into the room ahead of the others and look about for the source of the tar (he won't see it I imagine).

"Is from more of those nasty tar-daemons?"

Glimmil narrows his eyes, and seeing no creatures present, begins to sadden a bit at the lack of opportunity for heroic do-derring.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Weekends remain difficult for me, but I am here.

Finneas follows behind the others, avoiding the tar as best he can.

"Probably Glim, the damned are no doubt all over this place."


From each of the corner emerges the lithe, toothy creatures with jet-black skin that looks like living tar. Ooze drips from the claws that cap their long arms and add to the considerable mounds already littering the floor and impeding movement.

Initiative
Atol : 1d20 + 4 ⇒ (18) + 4 = 22
Dyrant : 1d20 + 10 ⇒ (13) + 10 = 23
Finneas : 1d20 + 7 ⇒ (19) + 7 = 26
Finneas Bonus roll: 1d20 + 7 ⇒ (7) + 7 = 14
Glimmil : 1d20 + 1 ⇒ (14) + 1 = 15
Cog
Toffitt: 1d20 + 12 ⇒ (9) + 12 = 21
D: 1d20 + 9 ⇒ (11) + 9 = 20

Round 1
Finneas = 26
Dyrant = 23
Atol = 22
Toffitt: = 21
Demodands = 20 20 sure seemed decent until I started putting them in order
Glimmil = 15
Cog

Round 1 Map

Moving through the tar counts as dense rubble: The ground is covered with debris of all sizes. It costs 2 squares of movement to enter a square with dense rubble. Dense rubble adds 5 to the DC of Acrobatics checks, and it adds 2 to the DC of Stealth checks.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Round 1, Init 21

Smiling thinly, Toffitt clicks his heals together and hovers in the air, firing his bow at the closest demodand.(D4

Fly to hover: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17

Holy Composite Longbow: 1d20 + 11 + 8 + 1 + 2 + 1 ⇒ (13) + 11 + 8 + 1 + 2 + 1 = 36
11 bab +8 dex +1 magic +2 heroism +1 haste
1 Str damage +: 1d8 + 2 + 1 + 2d6 + 7d6 ⇒ (8) + 2 + 1 + (3, 4) + (5, 2, 3, 4, 5, 6, 5) = 48
+2 str +1 magic +holy +sneak

Iterative 1: 1d20 + 6 + 8 + 1 + 2 + 1 ⇒ (3) + 6 + 8 + 1 + 2 + 1 = 21
1 Str damage +: 1d8 + 2 + 1 + 2d6 + 7d6 ⇒ (4) + 2 + 1 + (6, 1) + (5, 4, 3, 4, 2, 3, 5) = 40

Iterative 2: 1d20 + 1 + 8 + 1 + 2 + 1 ⇒ (12) + 1 + 8 + 1 + 2 + 1 = 25
1 Str damage +: 1d8 + 2 + 1 + 2d6 + 7d6 ⇒ (1) + 2 + 1 + (6, 3) + (3, 5, 2, 5, 6, 6, 5) = 45

Haste: 1d20 + 11 + 8 + 1 + 2 + 1 ⇒ (19) + 11 + 8 + 1 + 2 + 1 = 42
1 Str damage +: 1d8 + 2 + 1 + 2d6 + 7d6 ⇒ (4) + 2 + 1 + (6, 1) + (2, 4, 6, 5, 5, 3, 4) = 43

Status:

Active effects/conditions ablative barrier, barkskin, death ward, delayed consumption (freedom of movement), echolocaton, heroism, mutagen, perceive cues, resist fire 30, see invisibility, shield, overland flight

Init +12 Perception +28 Sense Motive +27
AC 42 / 43 crowd control (20 touch; 26 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +4 shield

CMB +13 CMD 33 (+11 BAB, +8 Dex, +2 Str, +2 Ring)
HP 151 / 151
Fort +19 Reflex +21 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Dueling blade
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 14 hour duration)
Elixirs
1 Ant haul ACTIVE 26 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- Touch of the sea
2 Ablative barrier 13 hours ACTIVE
- Ablative barrier 13 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- See invisibility ACTIVE
3 Heroism ACTIVE
- Heroism
- Resist energy, communal ACTIVE
- Fly
- open
4 Echolocation ACTIVE
- Greater invisibility
- Greater Invisibility
- Death Ward ACTIVE
- Freedom of movement
5 Delayed consumption (freedom of movement)
- Overland flight ACTIVE

Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 70hp used
Boots of speed 2 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Bead, lvl 2 ready
Preserving flask Shield
Wand of fireball 22 charges
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 1, Initiative 22, Location U28

Status:
AC 32 (f31/t18) (+3 ward until hit already included)
Atol HP: 107/107
Angel HP: 53/53 +8 temp
Weapon Equipped = Cudgel
Conditions = Hero's Feast (3 of 12h), Ant Haul (2 of 13h), Warded (+3 saves until failed), Resist Fire 30
Channel Energy Left: 9/9
Healing Touch: Atol, Toffitt, Finneas, Glimmil
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (3/10)
Pearl of Power Left: first (2/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite, Blessings of Fervor, Sending
5) Righteous Might, Air Walk (communal), Breath of Life, Flame Strike, Summon Monster V
6) Heroes' Feast, Blade Barrier
7) Grasping Hand, Holy Word, Summon Monster VII

”Finneas! Wait a moment!”

Presuming Finneas delays - or at least doesn’t go rushing in - Atol casts Bull's Strength on the great warrior to give him an additional edge.

Remember, anyone who had breakfast with Atol has 8 temporary hit points (likely spent already), +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Round 1 Init 26

Status:

HP = 127/141
AC/T/FF = 26/13/25
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +15 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Barkskin (+5)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Ward, Barkskin, Bull's Strength

Seeing they are surrounded and assuming Toffit and Glimmil will charge off, Finneas begins enlarging himself to protect Dyrant and Atol.

Begin casting Enlarge.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Round 1, Init 23, Part 1

Dyrant gives a sneer to the assembled demogoonery, searching his mind for a weakness for them.

1d20 + 27 + 2 ⇒ (17) + 27 + 2 = 46 Know (Planes)

Questions:
1. How to kill? 2. Special attacks? 3. Special defenses? 4. Anything really dangerous?


Finneas begins to enlarge himself while Dyrant blathers on about the tarry demodands.

Atol casts bull's strength on Finneas.

Toffitt puts three arrows into one of the demodands while Dyrant finishes doing whatever it is he's doing.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Round 1, Init 23, Part 2

Dyrant blathers about the tarry ones.

"Don't let your weapon get stuck on them...they are very sticky. Not unlike Atol's delicious honey buns."

Ah...it feels good to be back. :)

Dyrant glares at D4, then rises from the gift of Aralynn, going to ceiling height in square W27.

"You shall know your own pain, much like Finneas' mirror," Dryant growls at D4.

Retribution: (8 Rounds vs. DC25 Will) = 1/2 melee damage back at bad guy.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Demodands are acting ahead of Glimmil, no?


On protests today with no more computer access.


The tarry demodand succumbs to Dyrant's glare but it doesn't cause him any damage as he fails to hit the elusive Toffitt.
will save: 1d20 + 12 ⇒ (9) + 12 = 21

Three of the demodands casts chaos hammers before moving in. The fourth demodand moves 5' closer to Toffitt before lunging for a round of attacks.

chaos hammer:

You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of damage per caster level, maximum 10d6, to lawful outsiders) and slows them for 1d6 rounds (see the slow spell). A successful Will save reduces the damage by half and negates the slow effect.

The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.

Chaos Hammer 1 - DC 17 for half and no slow
lawful creature: 6d8 ⇒ (4, 8, 6, 6, 5, 1) = 30 and slow
Half damage against creatures who are neither lawful nor chaotic, and they are not slowed.
Chaos Hammer 2 - DC 17 for half and no slow
lawful creature: 6d8 ⇒ (7, 2, 5, 5, 4, 5) = 28 and slow
Chaos Hammer 3 - DC 17 for half and no slow
lawful creature: 6d8 ⇒ (4, 6, 5, 2, 5, 1) = 23 and slow

Lunges at Toffitt
mwk short sword +26/+21/+16/+11 (1d6+9/19–20), mwk short sword +26/+21/+16 (1d6+4/19–20),
1d20 + 26 ⇒ (1) + 26 = 27
damage: 1d6 + 9 ⇒ (3) + 9 = 12
-
1d20 + 21 ⇒ (8) + 21 = 29
damage: 1d6 + 9 ⇒ (3) + 9 = 12
-
1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d6 + 9 ⇒ (3) + 9 = 12
-
1d20 + 26 ⇒ (14) + 26 = 40
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 21 ⇒ (16) + 21 = 37
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d6 + 9 ⇒ (3) + 9 = 12

Round 1
Demodands = 20
Glimmil = 15
Cog
Round 2
Finneas = 26
Dyrant = 23
Atol = 22
Toffitt: = 21

Round 1/2 Map

Moving through the tar counts as dense rubble: The ground is covered with debris of all sizes. It costs 2 squares of movement to enter a square with dense rubble. Dense rubble adds 5 to the DC of Acrobatics checks, and it adds 2 to the DC of Stealth checks.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 2, Initiative 22, Location U28->V27

Status:
AC 32 (f31/t18) (+3 ward until hit already included)
Atol HP: 100/107
Angel HP: 53/53 +8 temp
Weapon Equipped = Cudgel
Conditions = Hero's Feast (3 of 12h), Ant Haul (2 of 13h), Warded (+3 saves until failed), Resist Fire 30
Channel Energy Left: 8/9
Healing Touch: Atol, Toffitt, Finneas, Glimmil
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (3/10)
Pearl of Power Left: first (2/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite, Blessings of Fervor, Sending
5) Righteous Might, Air Walk (communal), Breath of Life, Flame Strike, Summon Monster V
6) Heroes' Feast, Blade Barrier
7) Grasping Hand, Holy Word, Summon Monster VII

Fort 1: 1d20 + 16 + 3 ⇒ (7) + 16 + 3 = 26 for 15
Fort 2: 1d20 + 16 + 3 ⇒ (8) + 16 + 3 = 27 for 14
Fort 3: 1d20 + 16 + 3 ⇒ (18) + 16 + 3 = 37 for 11

Atol drops back 5’ (move not step due to terrain) to give Finneas room to grow and to reach Dyrant flying high above. He then channels to heal the party, carving out the demodand
Channel Energy healing: 9d6 ⇒ (1, 2, 5, 4, 5, 3, 6, 3, 4) = 33

Remember, anyone who had breakfast with Atol has 8 temporary hit points (likely spent already), +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

30/28/23
Glimmil Fort 1: 1d20 + 25 ⇒ (20) + 25 = 45
Cog Fort 1: 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16

Glimmil takes 15. Cog takes 30.

Glimmil Fort 2: 1d20 + 25 ⇒ (15) + 25 = 40
Cog Fort 2: 1d20 + 12 ⇒ (6) + 12 = 18

Glimmil takes 14. Cog takes 14.

Glimmil Fort 3: 1d20 + 25 ⇒ (2) + 25 = 27
Cog Fort 3: 1d20 + 12 ⇒ (12) + 12 = 24

Glimmil takes 11. Cog takes 11.

Totals: Glimmil=40, Cog=55 and Slowed. Then +33 from Atol puts them down Glimmil=7, Cog=22

Glimmil, witnessing the unholy damage caused to both himself and Cog, wastes no time selecting a demodand for the righteous fury of Garl Glittergold.

5ft to S30 to set up a flank with Toffitt. Please add +2 to attack D2 on top of all the below attacks (which don't include the +2):

Cog Bite #1 (power): 1d20 + 16 + 1 - 3 - 1 ⇒ (4) + 16 + 1 - 3 - 1 = 17 for 1d6 + 1 + 7 + 9 ⇒ (1) + 1 + 7 + 9 = 18 with trip 1d20 + 14 + 1 - 1 ⇒ (3) + 14 + 1 - 1 = 17

Claw Whomper #1 (smite, power): 1d20 + 21 + 1 + 5 - 0 ⇒ (5) + 21 + 1 + 5 - 0 = 32 for 1d6 + 5 + 8 + 13 ⇒ (2) + 5 + 8 + 13 = 28
Holy: 2d6 ⇒ (5, 4) = 9

Claw Whomper #2 (smite, power): 1d20 + 21 + 1 + 5 - 5 - 4 ⇒ (6) + 21 + 1 + 5 - 5 - 4 = 24 for 1d6 + 5 + 8 + 13 ⇒ (1) + 5 + 8 + 13 = 27
Holy: 2d6 ⇒ (4, 5) = 9

Claw Whomper #3 (smite, power): 1d20 + 21 + 1 + 5 - 10 - 4 ⇒ (6) + 21 + 1 + 5 - 10 - 4 = 19 for 1d6 + 5 + 8 + 13 ⇒ (3) + 5 + 8 + 13 = 29
Holy: 2d6 ⇒ (5, 2) = 7

And add +13 more damage from the first smiting hit, if any.

Status:

Glimmil Status:
HP: 158/165 -7
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness [ ] Shield Other
3) [ ] Magic Circle Vs Evil [X] Sky Steed
4) [ ] Chains of Light [ ] Resounding Blow

Abilities:
Smite Left: 4/5
Lay Hands Left: 9/12 (7d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 86/108 -22
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Round 2 Init 26

Status:

HP = 127/141
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +15 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Barkskin (+5)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Ward, Barkskin, Bull's Strength, Enlarge

Finneas assaults the closest demodand.

Greatsword @D2: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 3d6 + 23 ⇒ (2, 3, 3) + 23 = 31
Evil: 2d6 ⇒ (6, 2) = 8
Ref DC 23: 1d20 + 10 ⇒ (5) + 10 = 15

And his sword sticks to the tarry creature.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Round 2, Init 23

Dyrant 5' flaps to V28, casting his eyes at D1 & D2, hexing and vexing.

(11 rounds/1round on Will save DC 25) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all their attacks.

Dyrant harrumphs after his glare puts the daemons in their places.

D4 = 1/2 melee damage back at it, no SR reduction. D1 & D2 = -4 attacks.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Oops, forgot about the tarry-ness.

Reflex DC23 #1: 1d20 + 16 ⇒ (7) + 16 = 23
Reflex DC23 #2: 1d20 + 16 ⇒ (14) + 16 = 30
Reflex DC23 #3: 1d20 + 16 ⇒ (17) + 16 = 33


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Round 2, Init 21 >V30

Fort: 1d20 + 19 ⇒ (18) + 19 = 37
Fort: 1d20 + 19 ⇒ (10) + 19 = 29
Fort: 1d20 + 19 ⇒ (10) + 19 = 29 -19 hp total

Toffitt smiles thinly at the demodands encircling him and nods at Atol with thanks. "Perhaps you just need a bit more practice. Here, let me show you."

He clicks his boots, puts his bow in his offhand, flashes his blade into hand, and strikes (D2 first, then a 5' to D4 if D2 falls).

Dueling sword: 1d20 + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 ⇒ (17) + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 = 39
11 bab +8 dex +1 focus +1 feat + heroism +1 haste +1 crowd -3 power
1d8 + 8 + 1 + 6 ⇒ (1) + 8 + 1 + 6 = 16 +1 Str &: 7d6 ⇒ (6, 3, 4, 1, 1, 5, 6) = 26

Iterative 1: 1d20 + 6 + 8 + 1 + 1 + 2 + 1 + 1 - 3 ⇒ (9) + 6 + 8 + 1 + 1 + 2 + 1 + 1 - 3 = 26
1d8 + 8 + 1 + 6 ⇒ (6) + 8 + 1 + 6 = 21 +1 Str &: 7d6 ⇒ (6, 6, 6, 5, 1, 4, 1) = 29

Iterative 2: 1d20 + 1 + 8 + 1 + 1 + 2 + 1 + 1 - 3 ⇒ (14) + 1 + 8 + 1 + 1 + 2 + 1 + 1 - 3 = 26
1d8 + 8 + 1 + 6 ⇒ (3) + 8 + 1 + 6 = 18 +1 Str &: 7d6 ⇒ (6, 4, 1, 4, 4, 2, 3) = 24

Haste: 1d20 + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 ⇒ (17) + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 = 39
1d8 + 8 + 1 + 6 ⇒ (7) + 8 + 1 + 6 = 22 +1 Str &: 7d6 ⇒ (6, 5, 4, 3, 6, 2, 5) = 31

Confirm primary: 1d20 + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 ⇒ (7) + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 = 29
1d8 + 8 + 1 + 6 ⇒ (4) + 8 + 1 + 6 = 19

Confirm haste: 1d20 + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 ⇒ (7) + 11 + 8 + 1 + 1 + 2 + 1 + 1 - 3 = 29
1d8 + 8 + 1 + 6 ⇒ (6) + 8 + 1 + 6 = 21

Status:

Active effects/conditions ablative barrier, barkskin, death ward, delayed consumption (freedom of movement), echolocaton, heroism, mutagen, perceive cues, resist fire 30, see invisibility, shield

Init +12 Perception +28 Sense Motive +27
AC 42 / 43 crowd control (20 touch; 26 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +4 shield

CMB +13 CMD 33 (+11 BAB, +8 Dex, +2 Str, +2 Ring)
HP 151 / 151
Fort +19 Reflex +21 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Dueling blade
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 14 hour duration)
Elixirs
1 Ant haul ACTIVE 26 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- Touch of the sea
2 Ablative barrier 13 hours ACTIVE
- Ablative barrier 13 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- See invisibility ACTIVE
3 Heroism ACTIVE
- Heroism
- Resist energy, communal ACTIVE
- Fly
- open
4 Echolocation ACTIVE
- Greater invisibility
- Greater Invisibility
- Death Ward ACTIVE
- Freedom of movement
5 Delayed consumption (freedom of movement)
- Overland flight ACTIVE

Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 70hp used
Boots of speed 3 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Bead, lvl 2 ready
Preserving flask Shield
Wand of fireball 22 charges
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


Cog carries Glimmil into the flank with Toffitt, but fails to bite the demodand--which he is probably thankful for.

Glimmil only manages one hit, but does manage to hold onto Claw-Whomper.

Things don't go as well for Finneas who gets one hit in, but leaves his sword stuck to the demodand. His luck changes a few moments later though when Toffitt frees his sword for him.

Dyrant hexes two of the demodands, but one of them will never know its affects.
will save D1: 1d20 + 12 ⇒ (17) + 12 = 29
will save D2: 1d20 + 12 ⇒ (1) + 12 = 13

Atol steps back and heals the party from the chaos hammers.

The demodand that gave Glimmil and Finneas so much trouble is quickly taken down by Toffitt who then moves onto another (crit, but no sneak without the flank.)

The demodands move into flanks and start on Glimmil and then Toffitt. They manage several hits against Glimmil, but the demodand suffering from retribution fails to hit Toffitt.

rolls:

mwk short sword +26/+21/+16/+11 (1d6+9/19–20), mwk short sword +26/+21/+16 (1d6+4/19–20),

D1 at Glimmil
1d20 + 26 + 2 - 4 ⇒ (3) + 26 + 2 - 4 = 27
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 21 + 2 - 4 ⇒ (6) + 21 + 2 - 4 = 25
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 16 + 2 - 4 ⇒ (1) + 16 + 2 - 4 = 15
damage: 1d6 + 9 ⇒ (1) + 9 = 10
-
1d20 + 11 + 2 - 4 ⇒ (8) + 11 + 2 - 4 = 17
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 26 + 2 - 4 ⇒ (12) + 26 + 2 - 4 = 36 HIT
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 21 + 2 - 4 ⇒ (13) + 21 + 2 - 4 = 32 HIT
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 16 + 2 - 4 ⇒ (9) + 16 + 2 - 4 = 23
damage: 1d6 + 9 ⇒ (5) + 9 = 14

D3 at Glimmil
1d20 + 26 + 2 ⇒ (16) + 26 + 2 = 44 HIT
damage: 1d6 + 9 ⇒ (3) + 9 = 12
-
1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37 HIT
damage: 1d6 + 9 ⇒ (1) + 9 = 10
-
1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32 HIT
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 26 + 2 ⇒ (14) + 26 + 2 = 42 HIT
damage: 1d6 + 9 ⇒ (2) + 9 = 11
-
1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31
damage: 1d6 + 9 ⇒ (2) + 9 = 11
-
1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
damage: 1d6 + 9 ⇒ (4) + 9 = 13

D4 at Toffitt
1d20 + 26 + 2 ⇒ (13) + 26 + 2 = 41
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
damage: 1d6 + 9 ⇒ (1) + 9 = 10
-
1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
damage: 1d6 + 9 ⇒ (5) + 9 = 14
-
1d20 + 26 + 2 ⇒ (11) + 26 + 2 = 39
damage: 1d6 + 9 ⇒ (5) + 9 = 14
-
1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42 miss due to crowd control
damage: 1d6 + 9 ⇒ (5) + 9 = 14
-
1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
damage: 1d6 + 9 ⇒ (4) + 9 = 13

Round 2
Demodands = 20
D1 (-4 on attacks this round)
D2 (-4 on attacks for 11 rounds, -1 STR)(28,9,13,31,8,16,26,19,21,29=200)dead
D3
D4 (retribution)(22,21)
Glimmil = 15
Cog
Round 3
Finneas = 26
Dyrant = 23
Atol = 22
Toffitt: = 21

Thanks to Finneas for remember the sticky bodies. We'll call it good karma and he can have his sword back as the demodand dies this round.

Round 2-3 Map


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Reflex save 1 (sorry): 1d20 + 21 ⇒ (11) + 21 = 32
Reflex save 2: 1d20 + 21 ⇒ (5) + 21 = 26
Reflex save 3: 1d20 + 21 ⇒ (19) + 21 = 40
Reflex save 4: 1d20 + 21 ⇒ (12) + 21 = 33


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Round 3

Status:

HP = 127/141
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +15 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Barkskin (+5)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Ward, Barkskin, Bull's Strength, Enlarge

"Ugh, I hate sticky foes."

Greatsword @D1: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 3d6 + 23 ⇒ (1, 2, 4) + 23 = 30
Evil: 2d6 ⇒ (4, 1) = 5
Ref DC 23: 1d20 + 10 ⇒ (13) + 10 = 23

Greatsword @D1: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 3d6 + 23 ⇒ (2, 1, 1) + 23 = 27
Evil: 2d6 ⇒ (1, 5) = 6
Ref DC 23: 1d20 + 10 ⇒ (10) + 10 = 20

Greatsword @D1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 3d6 + 23 ⇒ (6, 6, 3) + 23 = 38
Evil: 2d6 ⇒ (1, 1) = 2
Ref DC 23: 1d20 + 10 ⇒ (5) + 10 = 15


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 3, Initiative 22, Location V27

Status:
AC 32 (f31/t18) (+3 ward until hit already included)
Atol HP: 107/107
Angel HP: 53/53 +8 temp
Weapon Equipped = Cudgel
Conditions = Hero's Feast (3 of 12h), Ant Haul (2 of 13h), Warded (+3 saves until failed), Resist Fire 30
Channel Energy Left: 7/9
Healing Touch: Atol, Toffitt, Finneas, Glimmil
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (3/10)
Pearl of Power Left: first (2/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite, Blessings of Fervor, Sending
5) Righteous Might, Air Walk (communal), Breath of Life, Flame Strike, Summon Monster V
6) Heroes' Feast, Blade Barrier
7) Grasping Hand, Holy Word, Summon Monster VII

Atol, concerned about Glimmil’s health but unable to reach him, channels again, healing everyone but the Demodands.
Channel Energy healing: 9d6 ⇒ (1, 1, 3, 3, 1, 1, 2, 3, 3) = 18

Remember, anyone who had breakfast with Atol has 8 temporary hit points (likely spent already), +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.

18hp of healing? Seriously? Clearly Atol has fallen out of favor with St. Cuthbert and needs to do more cudgeling! ... or be cudgeled.
Atol hangs his head in shame.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Glimmil Damage:

15
13
12
10
13
11
---
74

158-74=84

+18 (Atol)
+22 (Glimmil)
--
+40

Up to 124

Glimmil, undeterred by the tarry monster's attacks, quickly stows Claw-Whomper, mends his wounds and summons his weapon back to his hand.

Lay Hands: 8d6 ⇒ (4, 1, 3, 1, 1, 3, 4, 5) = 22

"It'll take more than that to harry the Cauldron Five!"

5ft to S31 to flank with Toffitt.

Glimmil adjusts his stance atop Cog slightly, working to position his shield between himself and the two demodands that appear to have a penchant for gnome-bashing.

Glimmil fighting defensively, AC up to 35.

Cog Bite #1 (power): 1d20 + 16 + 1 - 3 - 1 ⇒ (14) + 16 + 1 - 3 - 1 = 27 for 1d6 + 1 + 7 + 9 ⇒ (6) + 1 + 7 + 9 = 23 with trip 1d20 + 14 + 1 - 1 ⇒ (15) + 14 + 1 - 1 = 29

Claw Whomper #1 (flank, power, def): 1d20 + 21 + 1 - 0 + 2 - 4 ⇒ (15) + 21 + 1 - 0 + 2 - 4 = 35 for 1d6 + 5 + 8 ⇒ (4) + 5 + 8 = 17
Holy: 2d6 ⇒ (3, 4) = 7
Reflex: 1d20 + 16 ⇒ (13) + 16 = 29

Claw Whomper #2 (flank, power, def): 1d20 + 21 + 1 - 5 - 4 + 2 - 4 ⇒ (6) + 21 + 1 - 5 - 4 + 2 - 4 = 17 for 1d6 + 5 + 8 ⇒ (4) + 5 + 8 = 17
Holy: 2d6 ⇒ (4, 3) = 7
Reflex: 1d20 + 16 ⇒ (5) + 16 = 21

Claw Whomper #3 (flank, power, def): 1d20 + 21 + 1 - 10 - 4 + 2 - 4 ⇒ (5) + 21 + 1 - 10 - 4 + 2 - 4 = 11 for 1d6 + 5 + 8 ⇒ (3) + 5 + 8 = 16
Holy: 2d6 ⇒ (5, 3) = 8
Reflex: 1d20 + 16 ⇒ (5) + 16 = 21

Hmm, here's hoping that swings #2 and #3 miss to avoid sticking to the demodand.

Status:

Glimmil Status:
HP: 124/165
This round, fighting defensively:
AC: 35 (T 17 | FF 24) (add: +5 more vs smite opponent)
Normally:
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness [ ] Shield Other
3) [ ] Magic Circle Vs Evil [X] Sky Steed
4) [ ] Chains of Light [ ] Resounding Blow

Abilities:
Smite Left: 4/5
Lay Hands Left: 8/12 (7d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 86/108
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Round 3, Init 21 >U32

Toffitt steps into a flanking position and attempts to hew the uninjured demodand (D3) in twain. Should that one fall, he strikes at the other (D4).

Dueling sword: 1d20 + 11 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 ⇒ (8) + 11 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 = 32
1d8 + 8 + 1 + 6 ⇒ (2) + 8 + 1 + 6 = 17 +1 Str damage &: 7d6 ⇒ (5, 3, 2, 3, 6, 2, 6) = 27
Reflex: 1d20 + 21 ⇒ (3) + 21 = 24

Iterative 1: 1d20 + 6 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 ⇒ (6) + 6 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 = 25
1d8 + 8 + 1 + 6 ⇒ (2) + 8 + 1 + 6 = 17 +1 Str &: 7d6 ⇒ (1, 4, 5, 1, 1, 3, 6) = 21
Reflex: 1d20 + 21 ⇒ (5) + 21 = 26

Iterative 2: 1d20 + 1 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 ⇒ (3) + 1 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 = 17
1d8 + 8 + 1 + 6 ⇒ (3) + 8 + 1 + 6 = 18 +1 Str &: 7d6 ⇒ (5, 6, 4, 3, 6, 2, 1) = 27
Reflex: 1d20 + 21 ⇒ (12) + 21 = 33

Haste: 1d20 + 11 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 ⇒ (5) + 11 + 8 + 1 + 1 + 2 + 2 + 1 + 1 - 3 = 29
1d8 + 8 + 1 + 6 ⇒ (5) + 8 + 1 + 6 = 20 +1 Str &: 7d6 ⇒ (6, 2, 5, 5, 6, 1, 1) = 26
Reflex: 1d20 + 21 ⇒ (13) + 21 = 34

Status:

Active effects/conditions ablative barrier, barkskin, death ward, delayed consumption (freedom of movement), echolocaton, heroism, mutagen, perceive cues, resist fire 30, see invisibility, shield

Init +12 Perception +28 Sense Motive +27
AC 42 / 43 crowd control (20 touch; 26 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +4 shield

CMB +13 CMD 33 (+11 BAB, +8 Dex, +2 Str, +2 Ring)
HP 151 / 151
Fort +19 Reflex +21 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Dueling blade
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 14 hour duration)
Elixirs
1 Ant haul ACTIVE 26 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- Touch of the sea
2 Ablative barrier 13 hours ACTIVE
- Ablative barrier 13 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- See invisibility ACTIVE
3 Heroism ACTIVE
- Heroism
- Resist energy, communal ACTIVE
- Fly
- open
4 Echolocation ACTIVE
- Greater invisibility
- Greater Invisibility
- Death Ward ACTIVE
- Freedom of movement
5 Delayed consumption (freedom of movement)
- Overland flight ACTIVE

Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 70hp used
Boots of speed 4 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Bead, lvl 2 ready
Preserving flask Shield
Wand of fireball 22 charges
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Round 3, Init 23

Dyrant casts his eyes at D1 & D3, hexing and vexing.

(11 rounds/1round on Will save DC 25) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all their ACs.

Dyrant harrumphs after his glare puts the daemons in their places.

D4 = 1/2 melee damage back at it, no SR reduction. D1 = -4 attacks/AC. D3 = -4 AC.


Cog bits of a chunk of the demon and chomps his teeth furiously trying to get rid of the tar. Glimmil manages one hit and pulls away Claw-Whomper. His other two miss and I'm ignoring the argument about whether a "miss" doesn't count as "striking". There's arguments for both.

Things go from bad to worse for Finneas as he fails to damage a demon and this time loses his sword.

Dyrant continues with more cursing.
Will save D1: 1d20 + 12 ⇒ (12) + 12 = 24
Will save D3: 1d20 + 12 ⇒ (7) + 12 = 19

Perhaps Atol gets blamed for Dyrant's cursing as Atol's channeling of positive energy is almost negative.

Even Toffitt has difficulty this round fails to strike the demodand with half his attacks. I left Toffitt in U31 since Glimmil moved.

D4 attacks Toffitt with the flank, D3 tries his luck with Toffitt and then takes a 5' step into flank for D1 to attack Glimmil. Not surprisingly, Glimmil gets his twice. It does take people back a bit though when the demodands manage three hits (two crits) against Toffitt.

rolls:

D1 at Glimmil vs AC 35
1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40 HIT
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37 HIT
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
damage: 1d6 + 9 ⇒ (2) + 9 = 11
-
1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
damage: 1d6 + 9 ⇒ (2) + 9 = 11
-
1d20 + 26 + 2 ⇒ (2) + 26 + 2 = 30
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
damage: 1d6 + 9 ⇒ (1) + 9 = 10

D3 at Toffitt vs AC 43
1d20 + 26 + 2 ⇒ (20) + 26 + 2 = 48 CRIT?
damage: 1d6 + 9 ⇒ (2) + 9 = 11
-
1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42 CRIT?
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
damage: 1d6 + 9 ⇒ (1) + 9 = 10
-
1d20 + 26 + 2 ⇒ (11) + 26 + 2 = 39
damage: 1d6 + 9 ⇒ (5) + 9 = 14
-
1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
damage: 1d6 + 9 ⇒ (6) + 9 = 15
-
1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
damage: 1d6 + 9 ⇒ (1) + 9 = 10

D4 at Toffitt
1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37
damage: 1d6 + 9 ⇒ (2) + 9 = 11
-
1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
damage: 1d6 + 9 ⇒ (1) + 9 = 10
-
1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
damage: 1d6 + 9 ⇒ (5) + 9 = 14
-
1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47 CRIT?
damage: 1d6 + 9 ⇒ (1) + 9 = 10
-
1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
damage: 1d6 + 9 ⇒ (4) + 9 = 13

CRIT ROLLS
D3 at Toffitt vs AC 43
1d20 + 26 + 2 ⇒ (20) + 26 + 2 = 48 CRIT?
damage: 1d6 + 9 ⇒ (2) + 9 = 11
-
1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41 CRIT?
damage: 1d6 + 9 ⇒ (4) + 9 = 13
-
1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43 CRIT?
damage: 1d6 + 9 ⇒ (1) + 9 = 10

Round 3
Demodands = 20
D1 (-4 AC)
D2 (-4 AC, -4 on attacks for 11 rounds, -1 STR)(28,9,13,31,8,16,26,19,21,29=200)dead
D3 (23,17,7,17,27,20,26=137)
D4 (retribution)(22,21)
Glimmil = 15
Cog
Round 4
Finneas = 26
Dyrant = 23
Atol = 22
Toffitt: = 21

Round 3


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 4, Initiative 22, Location V27

Status:
AC 32 (f31/t18) (+3 ward until hit already included)
Atol HP: 107/107
Angel HP: 53/53 +8 temp
Weapon Equipped = Cudgel
Conditions = Hero's Feast (3 of 12h), Ant Haul (2 of 13h), Warded (+3 saves until failed), Resist Fire 30
Channel Energy Left: 6/9
Healing Touch: Atol, Toffitt, Finneas, Glimmil
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (3/10)
Pearl of Power Left: first (2/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite, Blessings of Fervor, Sending
5) Righteous Might, Air Walk (communal), Breath of Life, Flame Strike, Summon Monster V
6) Heroes' Feast, Blade Barrier
7) Grasping Hand, Holy Word, Summon Monster VII

Atol,worrying a bit that he’ll have enough left when the real fighting begins, none the less channels once more to keep Dr. Toffitt and Glimmil as healthy as possible.
Channel Energy healing: 9d6 ⇒ (6, 5, 2, 2, 2, 1, 5, 5, 6) = 34

Remember, anyone who had breakfast with Atol has 8 temporary hit points (likely spent already), +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Damage:

13+13=26 : damage taken
34 : damage healed by Atol's channel
--
+8 net gain in HP

Glimmil continues to focus his attacks on the tarry demodand that he's attacking with the doctor. He gives Atol a thankful nod as his wounds are stitching faster than they are appearing.

Cog Bite #1 (power): 1d20 + 16 + 1 - 3 - 1 ⇒ (8) + 16 + 1 - 3 - 1 = 21 for 1d6 + 1 + 7 + 9 ⇒ (6) + 1 + 7 + 9 = 23 with trip 1d20 + 14 + 1 - 1 ⇒ (13) + 14 + 1 - 1 = 27

Claw Whomper #1 (power, flank, defensive): 1d20 + 21 + 1 - 0 + 2 - 4 ⇒ (20) + 21 + 1 - 0 + 2 - 4 = 40 for 1d6 + 5 + 8 ⇒ (2) + 5 + 8 = 15
Holy: 2d6 ⇒ (1, 3) = 4
Reflex: 1d20 + 16 ⇒ (3) + 16 = 19

Claw Whomper #2 (power, flank, defensive): 1d20 + 21 + 1 - 5 - 4 + 2 - 4 ⇒ (4) + 21 + 1 - 5 - 4 + 2 - 4 = 15 for 1d6 + 5 + 8 ⇒ (1) + 5 + 8 = 14
Holy: 2d6 ⇒ (6, 2) = 8
Reflex: 1d20 + 16 ⇒ (16) + 16 = 32

Claw Whomper #3 (power, flank, defensive): 1d20 + 21 + 1 - 10 - 4 + 2 - 4 ⇒ (13) + 21 + 1 - 10 - 4 + 2 - 4 = 19 for 1d6 + 5 + 8 ⇒ (5) + 5 + 8 = 18
Holy: 2d6 ⇒ (4, 2) = 6
Reflex: 1d20 + 16 ⇒ (12) + 16 = 28

Claw Whomper #1 CRIT CONFIRM (power, flank, defensive): 1d20 + 21 + 1 - 10 - 4 + 2 - 4 ⇒ (19) + 21 + 1 - 10 - 4 + 2 - 4 = 25 for 2d6 + 10 + 16 ⇒ (2, 1) + 10 + 16 = 29

If the demodand dies, not sure if that means that first hit unsticks or not. If it sticks, as opposed to going through all his attacks, Glimmil will draw his longsword with his move action.

Status:

Glimmil Status:
HP: 132/165
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness [ ] Shield Other
3) [ ] Magic Circle Vs Evil [X] Sky Steed
4) [ ] Chains of Light [ ] Resounding Blow

Abilities:
Smite Left: 4/5
Lay Hands Left: 8/12 (7d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 108/108
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)

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