Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


13,301 to 13,320 of 13,320 << first < prev | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | next > last >>

From the rooftops Dyrant deals with the shaggy demodand temporarily by blocking his line of sight to the rest of the party. It has a fly check of +35, so it's still flying even in hurricane conditions.

Inside the stinking cloud Finneas scores one critical hit, but unfortunately not a second as the first roll doesn't hit and isn't a natural 20.
Concealment check 20%: 1d100 ⇒ 72

Also inside the stinking cloud Cog is unable to connect with the demodand. Glimmil has no trouble though and lands three quick hits. However, the demodand still stands. I'm going to leave Glimmil and Cog in the flank with Toffitt. I'm sure there's some combination of 5' steps that would accomplish this.

Toffitt tries to finish off the slimy demodand, but is unable to do it when his first swing goes wide. Triple checked my math, but you're at 240 of 241 damage needed.

Atol escapes the stinking cloud and tries to dispel it, but fails.

Though immune to the poison of the cloud the demodands have nothing to overcome the concealment it provides to the party. Only one of the deomands swings hits Glimmil this time. It then steps out of the flank. Likewise, Finneas's cloak saves him again and he is only hit once.

The shaggy demodand flies out of the sleet storm and drops an empowered cloudkill on top of Dyrant.
CON damage: 1d4 ⇒ 3 (4 points CON damage, DC 20 FORT save for 2)

Attacks:

SL1 at Glimmil vs AC 32
bite: 1d20 + 30 ⇒ (6) + 30 = 36
damage: 1d10 + 9 ⇒ (8) + 9 = 17
acid: 2d6 ⇒ (1, 4) = 5
fog: 1d100 ⇒ 19 1-20 misses
-
claw: 1d20 + 30 ⇒ (12) + 30 = 42
damage: 2d6 + 23 ⇒ (3, 5) + 23 = 31
acid: 2d6 ⇒ (3, 2) = 5
fog: 1d100 ⇒ 9 1-20 misses
-
claw: 1d20 + 30 ⇒ (8) + 30 = 38
damage: 2d6 + 23 ⇒ (2, 3) + 23 = 28
acid: 2d6 ⇒ (3, 4) = 7
fog: 1d100 ⇒ 82 1-20 misses

SL2 at Finneas vs AC 27
bite: 1d20 + 30 ⇒ (3) + 30 = 33
damage: 1d10 + 9 ⇒ (2) + 9 = 11
acid: 2d6 ⇒ (3, 4) = 7
displacement: 1d100 ⇒ 91 1-50 misses
-
claw: 1d20 + 30 ⇒ (5) + 30 = 35
damage: 2d6 + 23 ⇒ (3, 1) + 23 = 27
acid: 2d6 ⇒ (2, 4) = 6
displacement: 1d100 ⇒ 3 1-50 misses
-
claw: 1d20 + 30 ⇒ (3) + 30 = 33
damage: 2d6 + 23 ⇒ (4, 2) + 23 = 29
acid: 2d6 ⇒ (6, 4) = 10
displacement: 1d100 ⇒ 34 1-50 misses


Round 4 - 2nd half
Dyrant (fly)= 13
Finneas (fly, 50% displacement, -4 STR)= 11
Glimmil (fly)= 10
Cog
Round 5 - First half
Toffitt (fly)= 28
Atol = 23
Demodands
-SHD (16,21,14,20,10,22,17,11,35,12,37=-215)
-SL1 (-4 AC)(25,30,39,35,37,41,33=-240)
-SL2 (-4 AC)(31,28,26,27,50=-162)
Demodands 20:

SHD (Shaggy Demodand)
DR 15/good and magic; Immune acid, poison; Resist cold 10, fire 10; SR 29
SL (Slimy Demodand)
DR 10/good and magic; Immune acid, poison; Resist cold 10, fire 10; SR 27
TD (Tarry Demodand)
DR 10/good and magic; Immune acid, poison; Resist cold 10, fire 10; SR 24

Round 5-6 Map

New saves will be needed from Finneas, Glimmil, and Cog as they are still in the stinking cloud.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Glimmil Fort: 1d20 + 24 ⇒ (1) + 24 = 25
Cog Fort: 1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27

Round 4

Glimmil blinks in disbelief as he witnesses the claws of the slimy monster continue to tear at him through the fog.

"How... how does it still live?"

He gives Cog little chance to answer and instead decides holding his breath might be the better option in the vile stench.

Since moving after SL1 is required, Glimmil will delay to see if he can hear Toffitt successfully dispatch SL1, thus freeing him up to position for another target.

Current HP: 43/154


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Round 5, Init 23-

Toffitt drops his sword and fires at the adjacent demodand with his longbow.

Holy Longbow: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35
1d8 + 3 + 2d6 ⇒ (1) + 3 + (5, 2) = 11

Assuming it drops, he fires at the other slimy demodand.

Holy longbow v. flatfooted: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
2 Str damage +: 1d8 + 3 + 2d6 + 7d6 ⇒ (8) + 3 + (5, 4) + (2, 6, 1, 3, 4, 6, 6) = 48

Reminder: they have penalties to AC from Dyrant's stink eye.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

Round 4, Init 13

Dyrant chokes on the fumes...

1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29 Fort Save (heroes' feast)

...but avoids most of the pain. (-2 con)

Dyrant flies up above the cloud (50' up at BC25), waiting for it to go away.

Dyrant will send a fireball from the AngelRelic at the shaggy demodand.

10d6 ⇒ (4, 1, 1, 4, 3, 1, 1, 5, 6, 1) = 27 fire damage vs. DC 23 Reflex
1d20 + 14 ⇒ (15) + 14 = 29 vs. Spell Resist

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 112/112~2 con
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 1 of 12 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 9/10
Wand of Displacement 5/12 charges
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges

Heroism, Extended
Mage Armor
Fly (from wand)


|| Per +17 | Fort +12 Ref +8 Will +12 | BAB +11 | CMB +17 | CMD 29 || Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/1

Round 5 Init 11

Status:

HP = 2/118
AC/T/FF = 27/11/27
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Extracts: Enlarge Person (consumed), Barkskin (+5) (consumed)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin (+5), Hero's Feast, Fly, Prayer, -4 STR, Displacement

Fort DC 18: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25

Greatsword: 1d20 + 15 - 2 + 1 + 1 ⇒ (3) + 15 - 2 + 1 + 1 = 18
Damage: 2d6 + 16 - 3 + 1 ⇒ (2, 3) + 16 - 3 + 1 = 19
Evil: 2d6 ⇒ (5, 5) = 10

Greatsword: 1d20 + 10 - 2 + 1 + 1 ⇒ (17) + 10 - 2 + 1 + 1 = 27
Damage: 2d6 + 16 - 3 + 1 ⇒ (4, 3) + 16 - 3 + 1 = 21
Evil: 2d6 ⇒ (5, 4) = 9

Greatsword: 1d20 + 5 - 2 + 1 + 1 ⇒ (9) + 5 - 2 + 1 + 1 = 14
Damage: 2d6 + 16 - 3 + 1 ⇒ (1, 6) + 16 - 3 + 1 = 21
Evil: 2d6 ⇒ (6, 3) = 9

Crit Confirm #2: 1d20 + 10 - 2 + 1 + 1 ⇒ (9) + 10 - 2 + 1 + 1 = 19
Damage: 2d6 + 16 - 3 + 1 ⇒ (3, 2) + 16 - 3 + 1 = 19

5' down.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Feels like SL1 is down and SL2 is either down or close to it. Awaiting some confirmation of such. Glimmil's planning to lay hands and see how healthy he is before charging up to SHD in combat. Shockingly, he may choose to use the stinking cloud for cover.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Round 5, Init 27

This assumes SL1 is dead and Glimmil comes out of delay

Quickly tending to his wound again, Glimmil keeps Claw-Whomper stowed in his glove and unstraps his lance as he approaches the edge of the foul fog and positions himself in front of Atol while glancing out at the field of battle.

Lay Hands: 7d6 ⇒ (1, 2, 5, 3, 3, 6, 1) = 21

Move to AY,28 drawing Claw-Whomper. Glimmil still has a standard action and is at 64/154 HP. He will likely give up his standard since if SL2 lives, he isn't aware of that.

Status:

Glimmil Status:
HP: 64/154
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [X] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [X] Paladin's Sacrifice [ ] Litany of Righteousness [X] Shield Other
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
4) [ ] Resounding Blow

Abilities:
Smite Left: 1/5
Lay Hands Left: 3/11 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 108/108 +17 temp
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 6, Initiative 23, Location AZ28

Status:
AC 29 (f28/t15)
Atol HP: 100/100
Angel HP: 50/50 +8 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (2 of 12h), Ant Haul (1 of 13h), Prayer (6 of 13r)
Channel Energy Left: 6/9
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (4/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Invisibility Purge
4) Spell Immunity
5) Righteous Might
6) Find the Path
7) Grasping Hand, Summon Monster VII

Seeing Glimmil so close, and so heavily wounded, Atol reaches out to him to heal him. He converts a Protection from Energy, communal to a Cure Critical Wounds.
CCW: 4d8 + 13 ⇒ (3, 3, 8, 4) + 13 = 31

Remember, anyone who had breakfast with Atol has 8 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


I know it's hard to miss when Glimmil has a 25, but he actually rolled a 1 and so is nauseated this round.

Dyrant continues to lob spells back and forth with the shaggy demodand. He overcomes the spell resistance, but does minimal damage after the reflex save and fire resistance.

REF: 1d20 + 17 ⇒ (9) + 17 = 26 1/2 damage - 10 = 3 total damge

A combination of bad swings and bad luck means Finneas fails to hit the slimy demodand.
concealment: 1d100 ⇒ 30
concealment: 1d100 ⇒ 14
concealment: 1d100 ⇒ 91

Mr. Echolocation has no such problems though. However, the demodand does get one more claw (AoO) in on Toffitt before he is finished off.
claw: 1d20 + 30 ⇒ (11) + 30 = 41
damage: 2d6 + 23 ⇒ (1, 6) + 23 = 30
acid: 2d6 ⇒ (6, 4) = 10
fog: 1d100 ⇒ 77 1-20 misses

Glimmil moves out of the fog next to Atol who heals some of his wounds, but otherwise spends the round vomiting.

The remaining slimy demodand continues its attacks at Finneas. The bite is vicious, but misses due to the cloak. The two claws find their mark though and drop Finneas.
Argh. How did that happen? I hope Atol and Glimmil can assist here; Glimmil would not be nauseated a new round started. Also, I see Finneas still has hero points.
bite: 1d20 + 30 ⇒ (20) + 30 = 50
damage: 1d10 + 9 ⇒ (3) + 9 = 12
acid: 2d6 ⇒ (1, 6) = 7
cloak: 1d100 ⇒ 33 1-50 misses
-
claw: 1d20 + 30 ⇒ (6) + 30 = 36
damage: 2d6 + 23 ⇒ (4, 2) + 23 = 29
acid: 2d6 ⇒ (5, 2) = 7
cloak: 1d100 ⇒ 66 1-50 misses
-
claw: 1d20 + 30 ⇒ (3) + 30 = 33
damage: 2d6 + 23 ⇒ (6, 4) + 23 = 33
acid: 2d6 ⇒ (2, 6) = 8
cloak: 1d100 ⇒ 63 1-50 misses

The shaggy demodand casts a chaos hammer catching Glimmil, Cog, and Atol.
lawful creatures damage: 5d8 ⇒ (8, 5, 2, 6, 5) = 26
rounds slowed: 1d6 ⇒ 6 DC 19 will for half damage and no slow

Round 6 - 2nd half
Dyrant (fly)= 13
Finneas (fly, 50% displacement, -4 STR)= 11
Glimmil (fly)= 10
Cog
Round 7 - First half
Toffitt (fly)= 28
Atol = 23
Demodands
-SHD (16,21,14,20,10,22,17,11,35,12,37,3=-218)
-SL1 (-4 AC)(DEAD)
-SL2 (-4 AC, -2 STR)(31,28,26,27,50,48=-210)

Sorry, no new map. Don't have the file with me.

Need another FORT save from Finneas for the stinking cloud.


Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 7, Initiative 23, Location AZ28

Status:
AC 29 (f28/t15)
Atol HP: 87/100
Angel HP: 50/50 +8 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (2 of 12h), Ant Haul (1 of 13h), Prayer (6 of 13r)
Channel Energy Left: 6/9
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (4/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Invisibility Purge
4) Spell Immunity
5) Righteous Might
6) Find the Path
7) Grasping Hand, Summon Monster VII

Will vs Chaos Hammer: 1d20 + 21 + 1 ⇒ (17) + 21 + 1 = 39 (Heroes' Feast)

Atol's action depends on Finneas' status. If he's dead, Atol rushes in and casts Breath of Life from the scroll in his wrist sheath.
BoL healing: 5d8 + 9 ⇒ (1, 7, 4, 6, 1) + 9 = 28

Concealment: 1d100 ⇒ 37

If he's still alive, Atol will channel, also healing the Demodand. :(
Channel Energy healing: 9d6 ⇒ (4, 1, 5, 3, 6, 6, 3, 2, 6) = 36

Remember, anyone who had breakfast with Atol has 8 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Round 6 (cont'd)

Chris, did you include 2 Strength damage in the hit from the remaining slimy demodand?

Toffitt grunts in pain as he puts an arrow through the demodand's rheumy eye. His ablative barrier catches a bit of it, and his flesh begins knitting back together.

Round 7, Init 23-

Toffitt fires twice at the remaining slime ball (or at the shaggy one if it's dead, after stepping up to the edge of the cloud).

Holy longbow v. flatfooted: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38
1d8 + 3 + 2d6 ⇒ (1) + 3 + (5, 3) = 12 + 2 Str damage &: 7d6 ⇒ (2, 5, 3, 4, 5, 6, 6) = 31

Iterative: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
1d8 + 3 + 2d6 ⇒ (6) + 3 + (5, 5) = 19 + 2 Str damage &: 7d6 ⇒ (3, 5, 6, 2, 5, 6, 2) = 29

Status:

Active effects/conditions ablative barrier (25), ant haul, delayed consumption (freedom of movement from previous day), echolocation, endure elements, fly, heroes feast, heroism, mutagen

Init +12 Perception +21 Sense Motive +20
AC 33 / 34 crowd control (20 touch; 22 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +4 nat armor

CMB +12 CMD 32 (+10 BAB, +8 Dex, +2 Str, +2 Ring)
HP 38 / 97
Fort +15 Reflex +18 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Holy composite longbow
Mutagen ACTIVE(+4 Dex, +2 AC, -2 Wis, 130 minute duration)
Elixirs
1 Ant haul ACTIVE 26 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- Touch of the sea
2 Ablative barrier 13 hours ACTIVE
- Ablative barrier 13 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5
- Barkskin +5
- Perceive cues
3 Heroism ACTIVE
- Resist energy, communal fire ACTIVE
- Fly USED
- Fly ACTIVE
- open
4 Echolocation ACTIVE
- Greater invisibility USED
- Death Ward
- Greater Invisibility USED
5 Delayed consumption

Hero Points 0
Controlled Rage 5 of 5 rounds used
Healing touch 50 hp of 65hp used
Boots of speed 10 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Bead, lvl 2 ready
Preserving flask Shield
Wand of fireball 22 charges
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


Forgot STR damage so that would reduce damage by 1 per hit.


Toffitt finishes off the second slimy demodand.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Ack, totally missed that natural 1. Glimmil didn't have a standard action really to do that turn anyway.

Glimmil Will vs Chaos Hammer DC19: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Cog Will vs Chaos Hammer DC19: 1d20 + 5 + 1 + 3 ⇒ (8) + 5 + 1 + 3 = 17

13 damage to Glimmil. 26 damage to Cog who is slowed.

"Let's go get 'em Cog!"

Glimmil works to guide Cog ahead, but frowns when he realizes his canine companion is moving in slow motion.

"Hmmm. Better idea, guard Atol. I'll go get that demodand!"

Dismounting, Glimmil glides along the ground after the demodand, leaving his lance behind and opting once again to summon Claw Whomper to his hand. Glimmil flies, double-moving to AQ,36 and lands on the ground again. Cog moves ahead to AU,30 and growls at the demodand.

Status:

Glimmil Status:
HP: 118/154 +31 ccw +36 channel -13 chaos
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [X] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [X] Paladin's Sacrifice [ ] Litany of Righteousness [X] Shield Other
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
4) [ ] Resounding Blow

Abilities:
Smite Left: 1/5
Lay Hands Left: 3/11 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 91/108 +17 temp -26 chaos hammer
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

Round 6, Init 13

Dyrant fist pumps as his fireball does some damage.

That's laying down the holy fire.

Dyrant draws his wand of CSW and uses it on Finn (witch's charge).

3d8 + 5 ⇒ (2, 5, 7) + 5 = 19 healing

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 112/112~2 con
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 1 of 12 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 9/10
Wand of Displacement 5/12 charges
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges

Heroism, Extended
Mage Armor
Fly (from wand)


|| Per +17 | Fort +12 Ref +8 Will +12 | BAB +11 | CMB +17 | CMD 29 || Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/1

Round x Init 11

Status:

HP = -75/118
AC/T/FF = 27/11/27
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Extracts: Enlarge Person (consumed), Barkskin (+5) (consumed)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 3/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 5/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin (+5), Hero's Feast, Fly, Prayer, -4 STR, Displacement

Finneas' sword drops from his limp fingers as he floats to the ground, stone dead.

Yeah, -75 hp will finish me, so I'll be needing that Breath of Life. ;)

Fort: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26

Luckily for the oracle of Kord, being dead doesn't stop him from resisting the effects of the noxious cloud he finds himself in.

By my calculations that puts me at 13 hp, am I correct that I can't actually drop below -15 (my Con score)?


The breath of life will bring Finneas back from the dead even if past negative CON as long as the end result is about that as it is in this case. I might be bending the rules a bit in calculating the rest of the healing, but it's good to be the GM.


Out of anything useful and on the verge of death, the shaggy demodand casts invisibility and flies southwest behind a building. The tarry demonands disappear inside the temple of Kord.

Running Round 7-8 without a map. We'll see how it goes. Paintball with the boys today.


Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 8, Initiative 23, Location AZ28->AU25

Status:
AC 29 (f28/t15)
Atol HP: 100/100
Angel HP: 50/50 +8 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (2 of 12h), Ant Haul (1 of 13h), Prayer (6 of 13r)
Channel Energy Left: 5/9
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (4/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Invisibility Purge
4) Spell Immunity
5) Righteous Might
6) Find the Path
7) Grasping Hand, Summon Monster VII

Atol yells, ”Wait for my healing before you run off!” and channels energy on his turn.
Channel Energy healing: 9d6 ⇒ (5, 2, 2, 5, 4, 1, 5, 4, 2) = 30

He then moves 30’ toward the temple. I think that puts me at AU25 when we get our map back.

Remember, anyone who had breakfast with Atol has 8 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

Round 8, Init 13

Dyrant uses the wand again on Finneas.

3d8 + 5 ⇒ (8, 5, 2) + 5 = 20 healing

He will fly to AS25, dropping the completely spent wand to the ground

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 112/112-2 con
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 1 of 12 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 9/10
Wand of Displacement 5/12 charges
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges

Heroism, Extended
Mage Armor
Fly (from wand)

13,301 to 13,320 of 13,320 << first < prev | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Shackled City (Pathfinder) - GM_Chris All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.