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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


13,601 to 13,634 of 13,634 << first < prev | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | 271 | 272 | 273 | next > last >>

Toffitt moves into a flank and hits once.

Glimmil follows up with not-Claw Whomper and loses that too.

Dyrant waits for the demodand to fall and is not disappointed as Toffitt follows up and drops the tarry creature and its collection of the party's weapons.

D1 (-4 AC, -4 attacks, retribution)(14,18,12=44+19,21,18,15,23,26,19,16,23,16,20=much dead)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Oh dear. You don't think Toffitt has an aligned dueling sword, do you? Just +1, keen, agile. :-/


Doctor Abner Svengalu Toffitt wrote:
Oh dear. You don't think Toffitt has an aligned dueling sword, do you? Just +1, keen, agile. :-/

The first numbers up to 44 were from an earlier round "14,18,12=44". Toffitt did everything else in the 5th (1 attack) and 6th (full attack) rounds "+19,21,18,15,23,26,19,16,23,16,20".


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Atol takes out the wands of healing and passes them around, helping where he can. He has trouble moving through the thick sticky floor and decides, if we make it out of here, he needs to find a way to fly.

Please use the wand as needed and I'll track the charges.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant casts a hasty Detect Magic and looks around the remains of the Demodands, picking up and haversacking items of use (tossing heavier items on the mule Atol).

"More of these tarry bastards, there must be some way to send them all back home," Dyrant huffs and grumps.

"Finneas, surely your face...I mean, your Eye, has powers to scare these away, right?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

"Methinks that we're sending them home just fine. What say you, Finneas? Care to deliver a few more unto their tarry maker?" Toffitt wipes ichor and tar off his blade and sheaths it.


Toffitt, Finneas, and Glimmil are able to retrieve their weapons while Dyrant looks around. No magic is found this time and the many swords of the demodands are only masterwork.

In the east walls of the chamber are small holes which appears to be natural cracks that allow sound to travel from the adjoining room that the party checks next. There is nothing obvious of note in the next room. However, there are more sound channels in the east wall of this room as well as a secret door.

In summary, the party's options are:

1-Secret door at NE corner of map.
2-Secret door at south end of map.
3-Sound channels
4-Leave. Invest your treasure in a nice vacation home and let Cauldron suffer its fate.

Current Map


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Presuming we cannot just walk through the sound channels without some magical aid, Atol suggests the party heads to the south. "It's like walking downhill." he suggests.


Yes. It would be via a vaporous form or insect size.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt wafts through the air to the south, game to follow Atol's nonsensical lead. He listens for signs of life on the other side of the secret door.

Perception: 1d20 + 28 ⇒ (16) + 28 = 44


Toffitt listens quite carefully at the secret door, but hears nothing.

Is everyone healed who wants to be?


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant follows Toffitt, floating behind him, still with Detect Magic running, and alert....ever so alert.

1d20 + 25 + 2 ⇒ (18) + 25 + 2 = 45 Perception


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt opens the door, ready to draw whatever weapon into his hands.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

"My eye? Why would my eye scare them away Dyrant?"

Finneas follows behind, once again regretting that he has no way to keep his weapon in his hand.


As the party moves along the tunnel behind the secret door they see a set of double doors up ahead. Suddenly, the "walls" on each side of the tunnel are ripped down and reveal a pair of vrocks.

Atol: 1d20 + 5 ⇒ (5) + 5 = 10
Dyrant: 1d20 + 12 ⇒ (2) + 12 = 14
Finneas: 1d20 + 7 ⇒ (18) + 7 = 25
Finneas Bonus roll: 1d20 + 7 ⇒ (14) + 7 = 21
Glimmil: 1d20 + 2 ⇒ (14) + 2 = 16
Cog
Toffitt: 1d20 + 12 ⇒ (6) + 12 = 18
vrock: 1d20 + 6 ⇒ (10) + 6 = 16

Round 1 (first half)
Finneas: 25
Toffitt: 18
vrocks: 16

2nd half
Glimmil: 16-
Cog
Dyrant: 14
Atol: 10

Map


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Round 1

Status:

HP = 127/141
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +15 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Barkskin (+5) <consumed>
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Ward, Barkskin, Bull's Strength, Enlarge, Strength Surge

"See, they're not scared."

Finneas turns to the rear, sure that the Doctor and Glim can handle the two in front.

Watching for a rear attack, so Delay.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Round 1, Init 18

Toffitt rolls his eyes. "You again? If I had known this would be a nostalgia trip, I'd have brought my nostalgia knives. Ah well."

He drinks an extract and becomes enduringly invisible.


The first vrock shrugs at Toffitt's disappearance and screeches (DC 21 FORT save vs stun for everyone). It takes a 5' step up. The other vrock attacks Glimmil, but they are denied any flank due to bad GM drawing.

rolls at Glimmil:

Melee 2 claws +13 (2d6+5), bite +13 (1d8+5), 2 talons +13 (1d6+5)
V2
Claw 1: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11
-
Claw 2: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
-
Bite: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d8 + 5 ⇒ (3) + 5 = 8
-
Talon 1: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d6 + 5 ⇒ (6) + 5 = 11
-
Talon 1: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d6 + 5 ⇒ (3) + 5 = 8

Round 1, 2nd half
Glimmil: 16-
Cog
Dyrant: 14
Atol: 10
Round 2
Finneas: 25
Toffitt: 18
vrocks: 16

Tempted to go without a map, but I'm at home.

Round 1-2 Map


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

I don't see any people on your cleverly drawn map.

Toffitt, well, tries to carve whatever vrocks there are within 10-15 feet into pieces (with lunge and a 5' step).

Dueling sword: 1d20 + 11 + 8 + 1 + 1 + 2 + 2 ⇒ (10) + 11 + 8 + 1 + 1 + 2 + 2 = 35 +1 crowd control? +2 flank?
11 bab +8 dex +1 focus +1 magic +2 heroism +2 invisible v. flat footed
Damage: 1d8 + 8 + 1 + 7d6 ⇒ (8) + 8 + 1 + (4, 3, 5, 1, 1, 6, 5) = 42 +1 Str

Dueling sword: 1d20 + 6 + 8 + 1 + 1 + 2 + 2 ⇒ (13) + 6 + 8 + 1 + 1 + 2 + 2 = 33 +1 crowd control?
Damage: 1d8 + 8 + 1 + 7d6 ⇒ (8) + 8 + 1 + (4, 6, 1, 4, 6, 3, 2) = 43 +1 Str

Dueling sword: 1d20 + 1 + 8 + 1 + 1 + 2 + 2 ⇒ (15) + 1 + 8 + 1 + 1 + 2 + 2 = 30 +1 crowd control?
Damage: 1d8 + 8 + 1 + 7d6 ⇒ (6) + 8 + 1 + (1, 1, 2, 5, 1, 4, 4) = 33 +1 Str


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Was away for the holiday... catching up!

Atol, earlier wand use:

Cure Light wand (earlier): 10d8 + 10 ⇒ (5, 8, 2, 3, 3, 5, 2, 1, 8, 8) + 10 = 55

That would get Glimmil up to 159/165

Fort DC21 vs stun: 1d20 + 25 ⇒ (7) + 25 = 32
Cog DC21 vs stun: 1d20 + 12 + 3 ⇒ (2) + 12 + 3 = 17

Glimmil gives Cog a nudge, indicating that their first target should be the slightly larger vrock.

Looking down, he realizes that Cog's taking a union break. With narrowed eyes at the vrock, he leaps from the saddle, discards his lance and summons Claw-Whomper to his hand.

He gives the doctor a nod, and does his best to step into a worthy strategic position.

Glimmil taps the swift dismount DC20 check (with +20) and leaps off Cog into a nearby space. If a flank is available, Glimmil will step into it (the rolls below add in one that he can hopefully establish with Toffitt).

Claw Whomper #1 (power, flank): 1d20 + 21 + 1 - 0 + 2 ⇒ (7) + 21 + 1 - 0 + 2 = 31 for 1d6 + 5 + 8 ⇒ (1) + 5 + 8 = 14
Holy: 2d6 ⇒ (1, 4) = 5

Claw Whomper #2 (power, flank,): 1d20 + 21 + 1 - 5 - 4 + 2 ⇒ (15) + 21 + 1 - 5 - 4 + 2 = 30 for 1d6 + 5 + 8 ⇒ (6) + 5 + 8 = 19
Holy: 2d6 ⇒ (4, 1) = 5

Claw Whomper #3 (power, flank): 1d20 + 21 + 1 - 10 - 4 + 2 ⇒ (5) + 21 + 1 - 10 - 4 + 2 = 15 for 1d6 + 5 + 8 ⇒ (2) + 5 + 8 = 15
Holy: 2d6 ⇒ (4, 3) = 7

Status:

Glimmil Status:
HP: 159/165
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [ ] Paladin's Sacrifice [ ] Litany of Righteousness [ ] Shield Other
3) [ ] Magic Circle Vs Evil [X] Sky Steed
4) [ ] Chains of Light [ ] Resounding Blow

Abilities:
Smite Left: 4/5
Lay Hands Left: 8/12 (7d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 108/108
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Round 1, Initiative 10

Status:
AC 32 (f31/t18) (+3 ward until hit already included)
Atol HP: 107/107
Angel HP: 53/53 +8 temp
Weapon Equipped = Cudgel
Conditions = Hero's Feast (3 of 12h), Ant Haul (2 of 13h), Warded (+3 saves until failed), Resist Fire 30
Channel Energy Left: 6/9
Healing Touch: Atol, Toffitt, Finneas, Glimmil
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (3/10)
Pearl of Power Left: first (2/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Blessings of Fervor, Dimensional Anchor, Holy Smite, Blessings of Fervor, Sending
5) Righteous Might, Air Walk (communal), Breath of Life, Flame Strike, Summon Monster V
6) Heroes' Feast, Blade Barrier
7) Grasping Hand, Holy Word, Summon Monster VII

Fort: 1d20 + 16 ⇒ (9) + 16 = 25

Atol delays, confident that Glimmil and the Doctor can deal with these two creatures from the pit.

Remember, anyone who had breakfast with Atol has 8 temporary hit points (likely spent already), +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


Doctor Abner Svengalu Toffitt wrote:
I don't see any people on your cleverly drawn map.

oops. Forgot to reset the print area. In short, everyone is on range of a 5' step to full attacks.


Fancy map

No flanks available for Toffitt at this time.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

So 36, 34, and 31 on Toffitt's strikes.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Round 1 Init 25

Status:

HP = 127/141
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +15 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Barkskin (+5) <consumed>
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 6/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 4/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Ward, Barkskin

Fort DC 21: 1d20 + 16 ⇒ (14) + 16 = 30

Ignoring the screech Finneas assaults the nearest vrock.

5' to AN41.

Greatsword PA #1: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 19 ⇒ (2, 4) + 19 = 25
Evil: 2d6 ⇒ (3, 3) = 6
Greatsword PA #2: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 19 ⇒ (6, 1) + 19 = 26
Evil: 2d6 ⇒ (2, 2) = 4
Greatsword PA #3: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28
Evil: 2d6 ⇒ (5, 6) = 11

Crit Confirm #1: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d6 + 19 ⇒ (5, 5) + 19 = 29


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Round 1, Init 14

Dyrant glares at the Vrocks, wondering how so many unanchored outsiders have come to lair here. Split hex with cackle.

(11 rounds/1round on Will save DC 25) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its attacks.

Dyrant 5' steps back to AL42.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Oops. Fort save: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37


Glimmil has to go it alone without Cog and hops down next to V1 for an eventual flank in later rounds. This round he hits twice still.

Dyrnat hexes the poor demons.
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (7) + 6 = 13

Atol cheers on everyone.

Finneas finishes his cheering and also hits V1 twice, causing more damage than the gnome and just barely dropping the vrock.

Toffitt single handly handles the second one and we're out of initiative.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Erp! Fort save: 1d20 + 14 ⇒ (1) + 14 = 15

Yeah, ignore all that stuff about Dyrant doing stuff. He just stands there.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt rather intrepidly moves to the next door and looks for any magics, ready to rush through invisibly.

Perception: 1d20 + 28 ⇒ (16) + 28 = 44


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

GM Gristle, you ninja'd me...sorry for the screw up. More sorry that I was too stunned to cheer for Finn's awesome combat round.

Dyrant shakes off his funk and follows Toffitt.

"Well, Rhesus, maybe they'll fear your eye now."


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

"Sure Dyrant, we see them again and I'll make sure they remember me. Not that the second one got a good look at me."

Finneas wipes the gore off his sword and prepares for more carnage in the name of goodness.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

"Well done everyone, I knew you could do it!"

Atol looks for fresh injuries and liberally applies the wand to them...

Once the party is freshly healed, he's ready to move on.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Glimmil dotes on Cog, running his hands up and down his steed's neck until he shakes off the paralysis from the vrock's screeches.

Once he's absolutely, positively sure that Cog is alright, he climbs back on top and grabs his lance, giving the others a nod.

"To more heroic do-derring and such!"

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