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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


15,051 to 15,081 of 15,081 << first < prev | 292 | 293 | 294 | 295 | 296 | 297 | 298 | 299 | 300 | 301 | 302 | next > last >>

Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
"She's seen him, so we're in the right place. Let's keep going."

Dyrant looks at Finneas as the giant leaves him an opening bigger than the one in his armor.

"She said 'Looks like a drowned rat and whimpers like a puppy?', Finneas...does that sound about right to you?"

Dyrant looks to follow Glim to the south door.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Lies from a demon, not to be trusted. Kord will not break."


The party finds more cells and leaves them behind.

They ascend the stairs again, but after several turns there is not another floor. The stairs continue on and on, higher and higher, leaving anyone not flying sweating in their armor. Finally, a brighter light can be seen coming from around the next corner.

Glimmil peeks around the corner and doesn't have his head disintegrated. Assuming it's safe, the party creeps forward to a room with a ceiling almost a hundred feet high. In the center of the room is a golem stitched together from demonic skins. It's muscles ripple as if it is held back by some invisible chain. It's claws scrape the ground and its tail whips back and forth, occasionally thumping on the floor.

On the far wall is a winch with a chain made of links as large as Glimmil's head. They chain ascends to the ceiling, but the party's attention is interrupted by the humanoid skeleton floating in the middle of the room. The floating figure has clawed hands, horns, and fangs. He is clad in jet-black chainmail and bony wings spring from his back (Dark Myrakul).

Looking beyond the figure, almost at the ceiling, a large iron cage can be seen at the end of the chain that is suspended from the ceiling. It bears much resemblance to the soul cages and there are two figures inside. Finneas is sure one is Kord, a much beaten and chained Kord, but him nonetheless. Standing above him is a dark skinned figure with tentacles. However, the figure looks down at Finneas and smiles. He smiles and morphs. Tentacles receding and wings emerging. A peaceful face now looks down from above.

Golem

Map

Dark Myrakul

Demonic Adimarchus

Angelic Adimarchus

Finneas only:
To Finneas the cage appears rusty, fragile, and feeble. You somehow know that this cage will not stand long against the rightful ruler of Occipitus.

While I'm thinking of it, if we get to combat, please advise of the exact type of weapon you are using. Thanks.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas steps forwards toward the cage, grip tightening on his sword.

"I told you he would not break."

"Release Kord, demon."


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

What's with all these references to Glimmil's head? Now you've got me nervous... is someone carrying a vorpal weapon in here?

Glimmil trots in astride Cog. Feeling slightly uneasy, he straightens his helm, ensuring it's properly seated to avoid any unwanted decapitation.

Frowning at the dark, tentacled monsters, Glimmil sighs as it morphs into something less twisted.

"Hey! Maybe we can just talk him into being released. Mister demon-angel-thing, can we have Kord back? I mean, he doesn't have a ton of worshipers back in Cauldron, but the ones he has sure miss him!"


Glimmil wrote:
What's with all these references to Glimmil's head? Now you've got me nervous... is someone carrying a vorpal weapon in here?

The big scythe is just for giving prisoners haircuts.


Glimmil wrote:
"Hey! Maybe we can just talk him into being released. Mister demon-angel-thing, can we have Kord back? I mean, he doesn't have a ton of worshipers back in Cauldron, but the ones he has sure miss him!"

The skeletal form tilts his head only slightest bit towards Glimmil, while the golem continues to scrape at the ground and froth in anticipation of rending something.

"While I am grateful of taking care of Souva for me--overly ambitious hag that she was--I'm afraid that it quite impossible. Even if I wanted to, there is no key for their cage. In fact, I'll admit to being quite surprised when your lost god ended up here. Pleased, but surprised."

"However, I would be quite remiss in my duties to let you free either of them. The place would just not be the same without them."

"Thank you for visiting and enjoy your trip home."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Status:
AC 33 (f32/t19) (+3 Ward included, +1 net Magic Vestment included)
Atol HP: 114/114 +20 temp
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (5/30m)
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Worried about what’s coming, Atol starts first with the resolve of St. Cuthbert*. He does not however, instigate combat this time. He waits for Finneas as he looks nervously around the room.

*Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas growls at the skeleton.

"We are not leaving without Kord."


"I have a counter offer. You could remain with him. I could hang a cage right next to his. You could talk for all eternity. You could probably reach through the bars and do thumb wars to keep up your skills."

Lacking lips, it's difficult to say for sure, but you suspect the skeletal face is smiling.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"No deal."

Finneas says a quick prayer to himself.

Casting Blessing of Fervor.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Before we go into combat: Toffitt had 15 rounds of Improved Invisibility from the start of the last fight. Is that over at this point? He'd likely be quick to instigate combat if it's still on.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
"I have a counter offer. You could remain with him. I could hang a cage right next to his. You could play for all eternity."

Dyrant snorts.

"Don't do that, Finneas. In the contest to see who can avoid bathing, you'll always be behind," Dyrant sarcasms helpfully.

Dyrant eyes the speaker and the golem, sizing them up.

1d20 + 28 ⇒ (18) + 28 = 46 Know (Arcana) - golem
1d20 + 30 ⇒ (7) + 30 = 37 Know (Rel/Planes) - archimadii


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil waited, knowing Atol or Dyrant would stop Finn from climbing up into a cage before he'd need to get involved.

He twisted his face a bit at Dyrant's reply, took a breath and then snorted.

Oh! A joke! Garl would be proud!

Glimmil knew that skeleton-face was a do-badder, but also knew charging into do-badders wasn't always the best thing to do right away when they might explain their do-baddery over several minutes while heroes stood by and patiently listened.

Glimmil looked at skeleton-face. A perfect gnomish paladin mix of 'hard' and curiosity.

"Hey! Who do you think you are?"

Glimmil gripped his lance tighter as Finneas began gesturing.

Hmmm, maybe he can monologue while we cudgel and lance him!


Doctor Abner Svengalu Toffitt wrote:
Before we go into combat: Toffitt had 15 rounds of Improved Invisibility from the start of the last fight. Is that over at this point? He'd likely be quick to instigate combat if it's still on.

All gone.


Dyrant Maynor, the Pre-Sainted wrote:


1d20+ 28 Know (Arcana) - golem

Never having seen such a thing, but based on its composite parts, Dyrant suspects the thing to have numerous claw and tail attacks. There's probably some remnants of magical ability from all the demons and it's likely resistant to spells, spell-like abilities, and even supernatural powers except for a few quirks.

Dyrant Maynor, the Pre-Sainted wrote:


1d20+ 30 Know (Rel/Planes) - archimadii

Undead. Definitely undead. But, an undead demon? Some kind of lich demon? The world may never know. Trying to figure it out might drive a person insane.

AND, both look rather frightful, especially if you get too close.


Glimmil wrote:


"Hey! Who do you think you are?"

"The ruler of this place. Your better. The one with the keys. Shall I go on?"


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1
GM_Chris wrote:
"The ruler of this place. Your better. The one with the keys. Shall I go on?"

Glimmil shrugs and waves the end of his lance around.

"Sure... I bet you ran out of things at three!"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Status:
AC 33 (f32/t19) (+3 Ward included, +1 net Magic Vestment included)(+2 Blessing of Fervor NOT included)
Atol HP: 114/114 +20 temp
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (5/30m), Blessing of Fervor (1/??r), Bestow Resolve (2/10r)
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.

Atol is confused, Why aren’t we attacking?

”Enough babble! You’re trying to trick us! You, you, you evil creature you!”

He holds high his magic cudgel and commands the power of St. Cuthbert to cast Prayer, both to support his allies and hinder his enemies (within 40’r).

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute
Prayer on everyone for 15 rounds


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt observes quietly, takes a moment to quaff his extract of echolocation, anticipating a complicated denouement to the day's activities.


"Trick you? Evil? I am who I am. I did not ambush you as you trampled through my tower. I did not pick you off like one at a time like ants marching to a picnic. If you truly hate evil so much, why not cudgel that half-orc standing next to you?"

Again, it's hard to tell since he has not lips, but the tone definitely reveals the sarcasm and righteous smirk in his comments.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Are we getting away with buffing while engaging him in idle chat?

Glimmil, now under the effect of Atol's divine magic, replies.

"Idon'thateevil - thankyouverymuch. I'm Glimmil Garlcob... err, Cobglitter... darnitCog... Cobwaddle... anditsmyjobtodefeatevilwhereveritmaybefound!"

Glimmil pants, clearly amazed at how much dialogue he can accomplish (in six seconds!)

He spares a glance, narrowing his eyes in search of an evil half-orc in the room that went previously undetected.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant watches and waits.

C'mon Finneas, get your god. Get him into this fight.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas has heard enough.

"Kord! Break your bars! Dyrant, get me to that cage!"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant shrugs, but isn't in the habit of ignoring the demands of angry demi-replacement gods. He grabs Finneas and DDoors both of them to the cage. (Finneas on top, Dyrant flying nearby.)

Boy Kord is a silly git. Getting himself in this situation. Better not mention my opinion to Finneas as he seems to be in a snit now.

Ha.. Git. Snit. Those rhyme.


"Do you have a key that you approach the cage? If not, I will happily watch you waste your energy bashing away at it."

Yes. Buffing has been allowed. He buffed while you climbed the stairs. Besides, I've been enjoying the bit of role-play before the finale.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

"Of course," Dyrant replies. He draws a scroll from his 'sack. "I actually have a few keys with me. One of which will work. They always do. The Cudgel sees to that."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt sips at an extract that grants him freedom of movement followed by one that puts a force shield in place, enjoying the fennel flavoring that he added as an after thought.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas moves up and grabs the bars to the cage, attempting to rip them apart.

"The chosen of Kord needs no keys!"


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil guides Cog upward, towards Kord's cage.

"Wait for us! We'll help get it open!"

Sky steed to the gnome and his little dog, too.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol takes out a scroll and hesitates, waiting to see if Finneas has any luck with the bars.

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