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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Lillend Azata 2 AoO
Longsword(magic): 1d20 + 12 + 4 ⇒ (7) + 12 + 4 = 23 (bard, flank) damage: 2d6 + 8 + 2 ⇒ (2, 5) + 8 + 2 = 17 (bard)


Finneas has a vision of his former disintegration when he gained his evil taint, but it does not come to pass. As the dragon tries to line up the heroes for an attack it runs out of luck as Finneas and Toffitt end his millineum of terror.

@ Glimmil:
Uhm. I have no idea what happened. Maybe I read your damage as attacks. Maybe I got hit too hard at the dojo last night. Yes, you hit several times last round and set up the Finneas and Toffitt for the kill steal, which saves Finneas.


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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt looks meekly at Glimmil as his blade finds purchase in the dragon's eye. He twitches nervously as the urge to hug or backslap Finneas and the gnome passes through his uptight body.

"Well then. Let's find the beast's horde."


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

@Chris: No worries, I suspect you may have looked at the damage numbers as the AC given all the modifiers that made each entry really long.

"Hoard?"

Glimmil rubs his chin while his boots keep his aloft.

"We need to stop the big evil tree!"

His eyes narrow a bit at Toffitt, and he looks to Dyrant to puzzle out what they must do, and must do quickly.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant sweeps over to the curtain, pulling back what must the horde of hoards he seeks.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt nods in agreement at Glimmil. "Therefore, we must find the hoard." He begins flying about the chamber, in search of an obvious way to find what needs finding.


The dragon begins to sink into the lake of lava as the party scans the room and pulls back the curtain. The sight is impressive and as imagined by bards. Tens of thousands of gold pieces are piled hight with a splash of platinum coins. There are no coppers to be seen. Several dozen finely cut gems that might have once graced the rim of a crown or mighty sword hilt can also be seen. Lying in front of the golden mound is a green dragon-skin rug that gives a place of honor to a few times: a pair of platinum bracers, a potion, a scroll, a wand, and a collar large enough for a dragon. Behind the mountain of coins is a tapestry depicting the constellations with diamonds set as the stars.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant wipes the drool from his chin, trying to focus on the important things.

1d20 + 6 ⇒ (18) + 6 = 24 Int Check - what would the key look like?

He casts Detect Magic and begins to sort through things. He puts lightweight gems and jewelry immediately into his 'sack, while examining each magic for what might be the key.

Take 10 Spellcraft = 38


No magic radiates from the pile of coins or the tapestry or even the bracers. The potion is only a potion of lesser restoration. The scroll has charm person, knock and ray of enfeeblement. A closer look reveals a golembane scarab and a cloak of charisma (+4) hiding amongst the other items. The wand is bulls strength (24 charges). However, they all pale in comparison to the collar. It radiates abjuration magic of a magnitude Dyrant has never sensed. He considers that mishandling it might result in canceling out the magic of every single item the party owns.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant steps/flies back, pointing at the collar.

"I think that is it. It's very strong and very powerful. We should take it back to the tree and bind it around it, I think. But I will not touch it," Dyrant says, looking at others who might be more foolish brave.

While others are getting the collar, he stuffs the magics and gems in his 'sack.


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M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Glimmil glides down next to the treasure and looks at the collar.

"Hmmm.. I was expecting some sort of key..."

Glimmil rubs his chin.

"Or a spoon that could be used as a key..."

Landing softly he takes a few steps over and picks up the collar, since Dyrant said nothing about others not touching it, meaning someone bravish should not-not touch it, which is touching it.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Before they depart, the lillend Azata can cast, at least, two cure serious wounds each (though one already cast one so her second spell is just a CLW). They have more spells, but we'll run out of time on the summons...

So please take healing as needed. Just note in your post what numbers your claiming, in order please don't cherry pick the good rolls!

Azata 1 CLW: 1d8 + 5 ⇒ (4) + 5 = 9 --> Atol takes

Azata 2 CSW: 3d8 + 7 ⇒ (3, 2, 1) + 7 = 13
Azata 3 CSW: 3d8 + 7 ⇒ (3, 6, 8) + 7 = 24
Azata 4 CSW: 3d8 + 7 ⇒ (4, 7, 5) + 7 = 23
Azata 5 CSW: 3d8 + 7 ⇒ (5, 5, 5) + 7 = 22
Azata 6 CSW: 3d8 + 7 ⇒ (1, 5, 3) + 7 = 16

Atal thanks the Azata for their service as they fade back to the heavens from which they came.

Please use wand charges as need as Atol moves around the party healing everyone while they investigate the hoard.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt raises an eyebrow at Cuthbert's Harumph. "Dyrant, my friend, when have you ever not wanted to touch magic. What, pray tell, do you see wrong with it?"


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant harrumphs again, blowing he phlegm from his throat all around his mouth, then swallowing again. He affixes his stare at Dr. Toffitt.

"Oh, I'm not that there is anything 'wrong' with it, just that I don't want to touch it," Dyrant replies, eying the gnome's proximity to the collar. "It might have some negative effects to me that I'd rather not explore."

Dyrant looks around for Aralynn, then back to Glim.

"Glim, it looks like we are all here. Let us gather what we can, including that collar, and take it back to the tree. We may not have much time left," Dyrant answers, moving back toward the tree.


Despite Dyrant's concerns nothing happens when Glimmil picks up the collar. The party picks up the obvious magic items, perhaps scooping up a handful of coins or gems in the process.

The party returns to the tree to find only two bodies remaining. Eleven cages are now filled with restless clouds of ashes. The tree emits a soft red light and the air itself feels as if it is ready to ignite. Before the party can do anything another body poofs out of existence. The last body appears to belong a dwarf. Likely once a stout warrior, he now appears so fragile that his bones would snap like twigs.

The party holds the collar and looks at the tree and wonders if perhaps they should not have killed everyone before figuring out how to use the collar.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant ponders upon things, looking at the tree with mighty stinkface.

Hit it with your cudgel! It's what you do when you don't understand!
Good idea!

Dyrant floats to the tree, AngelRelic in hand. His mind feverishly works as he tries to think of a better solution.

1d20 + 8 ⇒ (16) + 8 = 24 Int Check

And after seeing the collar...

1d20 + 27 ⇒ (13) + 27 = 40 Spellcraft/Arcana


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Atol, exhausted, helps tote various items back into the tree room. He'll finally get around to casting Ant Haul on himself. Not sure why I never use that one...

As they return to the tree room and he sees the state of things, the whole day very nearly overwhelms him. He pushes back the tears and watches as Dyrant, his mentor, puzzles over it.

"So? What do you think? How do we stop this tree?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt looks at the collar and attempts to draw his own conclusions.

Knowledge (Arcana): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Shaking his head, he asks Glimmil, "May I give it a try?"

Should the happy holy warrior agree, he takes the collar and attempts to operate it on the tree.

UMD: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Glimmil considers settubg the collar upon Cog's neck as they ride back to the tree but thinks better of it, instead fastening it with one of the many buckles on Cog's saddlebags.

Glimmil growns upon seeing the growing number of ash piles.

"Perhaps we put it around the dwarf's neck before he turns to ash? Maybe it would protect him?"

The cages, can they be "spooned" (Disable Device applied) to open him and remove the dwarf? If so...

Glimmil hastily pulls out several spoons and moves toward the dwarf to try to at least save one more life before the tree feeds on the poor demihuman's soul.

Disable Device: 1d20 + 22 ⇒ (20) + 22 = 42


Everyone cautiously approaches the tree racking their brains for a solution.

Spoons in hand, Glimmil evaluates the cage only to find that the cage has no lock and was welded shut. There was apparently no consideration about ever having to remove the prisoners from the cages. The absence of a lock likely saves Glimmil from the guilt of having been too slow as the last Shackleborn is consumed by the tree.

Dyrant beholds the artifact moments from its zenith. It's truly a wonder to behold such magic and the temptation to allow it to complete its work is strong. The tree pulses with energy, alive, ready to release the energy gathered from from the Shackleborn.

Finneas:

Female voice Goodbye Finneas
Other voice It doesn't have to be goodbye. She will be with you soon. I will bring her to you.

The notes. The drawings.

Dyrant races through his memories of everything he has learned about the tree and the key to stopping it, the "dispersal collar." What to collar though? No opposition remains. Only the tree remains to challenge the party's might and wits.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt fidgets with the collar as Glimmil attempts to release the dwarf. He brings it to the trunk. and looks for a catch that might release it.

UMD again?: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38


The collar is easy to open and close. What to do with it is the question.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Finneas sighs, arms and heart heavy. Seeing the Doctor maneuver the collar to the trunk of the tree he will move to help.

"This could be the end."


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant agrees, seeing only two reasonable solutions: collar the tree and/or collaring one of them and getting them in a cage.

Dyrant floats back a few steps.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Atal wonders if this is the right thing, but seeing no other reasonable alternatives until after this is tried, he agrees.

"Do you need any help with that?" he asks. If not, he steps back to give them room to work.


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Glimmil is tempted to offer Cog's services to wear a collar, as clearly a canine is an obvious place to hang a collar.

Then he realizes, this collar could be some sort of punishment device, and he swallows hard, not wishing Cog to be subject to any uneccessary pain.

"If we don't do something... that dwarf is going to die isn't he? Can't we teleport him out or something?"

Glimmil's eyes widen in concern and he shakes his spoons in frustration that the solution isn't obvious to him, and that the others don't have a clear indication of the exactly right and good thing to do.

Glimmil grits his teeth and squints his eyes as the tree is "collared", wondering if they missed the dispersal leash somewhere in their journey.


Glimmil, Finneas, and Toffitt wrap the tree in the massive collar and the earth shakes for the first time since the party entered the Cagewrights' sanctum.
DC 20 REF save or knocked to the ground.

The crackling energy surrounding the tree winks out and a different hum emanates from collar and it begins to glow brightly.

One round of action for each person.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Don't roll a 1: 1d20 ⇒ 11

Toffitt pics himself up and flies away from the tree. "Dyrant, any idea what.....?"


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant's eyes go wide, his feet begin to peddle backwards before he turns his back into a full fledged retreat.

Dyrant hies like he there was a dark stalker on his tail.

Dyrant double moves, looking for cover and safety.


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Reflex DC21: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21

Glimmil manages to stay on his feet... barely...

As he tries to catch his bearings, he whistles for Cog and trains his eyes on the sole surviving soul in the cage, hoping their efforts were not in vain.

Also as a note, Glimmil would've needed rolls #2 thru #6 from the azatas to heal up after the dragon, if those rolls are still unclaimed.

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