
Namegani |

First up for gear exchange then, huh.
Well, need to sell the backpack and replace it with a masterwork backpack. I also want to get a second wrist sheath and dagger.
There are more things I will probably add, but first things first. What weight does that put me at and how much are potions and scrolls we have access to (i.e. pot of vanish and scroll of ID)?

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Just signing in but I don't think there is much for me to say at this point. I did just realize I could use some ammo for my sling. I may need buy 10 bullets.
I did have a question about leaving items behind. Since we all have equipped ourselves independently of others, can we leave duplicate items behind to lighten our packs but still keep ownership for later adventures?
Rations, rope and water skins are things that come to mind for me. I purchased 6 days worth of rations but will only take as many as will be needed.
I have 2 waterskins but how much water do I need per day? I assume by weight that each skin holds half a gallon.
I also was wondering if I could purchase a skin to hold 2 gallons of water as a temporary container. It would be empty when I travel.

GM Brew |

Kat, I added the requested items and your weight is at 35.5 lb, just under your 38 for a light load. Scroll costs may be found here, always available items include 0 level and 1st level spells.
Copmc, I made some adjustments to you gear and sent you an email explaining. Your encumbrance should be square now. Let me know if you have any questions.

Namegani |

Okay, so in that case I would take a scroll case and 2 scrolls of ID (lvl 1). Though I am tempted to also purchase scrolls of read magic and detect magic though not sure what good they would be for a thief... well, detect magic could be used to determine if items are magical in nature, right?
That's good for scrolls, but what about potions?

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Checking in and all and not sure how much I need to purchase. I would repurchase my consumables like trail rations. I have no intention of buying any new gear other than a light mace in the event that we run into more of our skeleton friends.

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One note...I am not the tank...Caoilte fits that role better. He is the heavy infantry. I am like the medium infantry..more mobile with some arcane spells to help obliterate foes. :)

GM Brew |

Okay, so in that case I would take a scroll case and 2 scrolls of ID (lvl 1). Though I am tempted to also purchase scrolls of read magic and detect magic though not sure what good they would be for a thief... well, detect magic could be used to determine if items are magical in nature, right?
That's good for scrolls, but what about potions?
I have added a scroll case and 2 scrolls of identify to your inventory and noted them on your upcoming chronicle sheet. Also, please note that items that are considered "always available" are listed on page 23 of the Guide to Organized Play. Potions of 0 or 1st level spells at level 1 caster level are always available and pricing can be found here.
Checking in and all and not sure how much I need to purchase. I would repurchase my consumables like trail rations. I have no intention of buying any new gear other than a light mace in the event that we run into more of our skeleton friends.
For stuff like rations and what not, you might just want to wait until you get your mission parameters before stocking up. I did not mark off any rations for the last scenario. If you want to buy a light mace, just let me know and I will add it to you chronicle sheet and character sheet.

GM Brew |

I was asking about the potions because I was unable to find the vanish pot that Janira had in her bag. The potion page just lists prices not what ones are available and I did not see a vanish spell in the list of spells...
Vanish is a first level spell on the wizard/sorcerer spell list from the Advanced Players Guide. That being the case, you may purchase a potion of vanish for 50 gp at caster level 1. Please note that at caster level 1, the vanish potion would only last for one round. As all level one scrolls and potions as well as +1 items are considered always available, they will not appear on a chronicle sheet, even if you find them in game. If you find those items in game, you may use it during the scenario in which the item was found, but would have to purchase it to make it part of your inventory.

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Isador is going to sell his shortbow and 2 dozen normal arrows and he is going to purchase a shiny new composite version which is able to use 1 point of strength damage.
He will also purchase 2 dozen +1 arrows.
- I believe the cost of the bow will be 150 gold coins.
- +1 arrows are 6 gold each. (144 gp)
- Sale of normal shortbow. (15 gold)
That should be a total of 279 gold, correct?
That should allow Isador to have +1 to Hit and +1 to Damage (due to composite bow), correct?

GM Brew |

+1 arrows are 6 gold each. (144 gp)
Actually, it is 6 gp an arrow for masterwork arrows. To purchase +1 arrows, the price would be as follows: 2000 gp (for +1) + 300 gp (masterwork) +1 for item price for a total of 2301 for 50 +1 arrows. This formula follows the guidelines set forth on pages 23-24 of the Guide for Organized Play. To purchase masterwork arrows, the price would be 6 gp an arrow, and masterwork arrows must be purchased in lots of 20.
With that in mind, what would you like to purchase?

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Isadore wrote:+1 arrows are 6 gold each. (144 gp)Actually, it is 6 gp an arrow for masterwork arrows. To purchase +1 arrows, the price would be as follows: 2000 gp (for +1) + 300 gp (masterwork) +1 for item price for a total of 2301 for 50 +1 arrows. This formula follows the guidelines set forth on pages 23-24 of the Guide for Organized Play. To purchase masterwork arrows, the price would be 6 gp an arrow, and masterwork arrows must be purchased in lots of 20.
With that in mind, what would you like to purchase?
Well, considering my current net worth is nowhere that level of coin... I will stick with the Masterwork Version at 6 gold per arrow which, if I am reading correctly, affords Isador a +1 attack with his bow.
20 Masterwork Arrows at 120 gold.
Isador will get +1 attack and +1 strength damage (composite bow) correct?

GM Brew |

Izzy, I made the requested purchases and they will be reflected on your chronicle sheet. It appears that I was mistaken, however, in relation to the lot size as per HL masterwork arrows must, as +1 items, be purchased in lots of 50. Total price for 50 masterwork arrows was 302 gp 5 sp. Also, HL is not reflecting the +1 bonus to hit with the arrows for some reason. Just be sure to add it when using the arrows. You are correct with the composite short bow, it will allow you to add your strength bonus of +1. Also, note that masterwork arrows cannot be retrieved. Once they are fired, they are lost. Please refer to masterwork rules for further clarification.
Masterwork Weapons
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.

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How many (in game) days do most campaigns run?
I am also curious that when we begin the adventure, can I change out spells for ones that I think will be better suited to achieve the goals of the campaign? This would be done before leaving on the quest.
Does this change require you to have to make up a new character sheet or can I make a post at the beginning of the adventure or tag my character with the list of spells I have selected?
I just want to make it easy on the dm, but I don't know what the rules state in regards to spell lists.

GM Brew |

How many (in game) days do most campaigns run?
I am also curious that when we begin the adventure, can I change out spells for ones that I think will be better suited to achieve the goals of the campaign? This would be done before leaving on the quest.
Does this change require you to have to make up a new character sheet or can I make a post at the beginning of the adventure or tag my character with the list of spells I have selected?
I just want to make it easy on the dm, but I don't know what the rules state in regards to spell lists.
A typical scenario is a short term affair. You should have your spells ready to go when the session starts.
Oh and can I get a +1 pants of sashaying and a scarf of flamboyancy?
Boots of skipping would be nice too!
Your fabulousness score is not nearly high enough yet.

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Brew,
please add the light mace on my chronicle sheet.
I am going to reread a few things. Did you change diety to Iomedae/Aroden. If on ly one can be selected go with Iomedae. I can flush the rest out in story.
I will need to make some adjustments to memorized spells once we know what our mission is. but i all also send you shortly what I currently have in case things start off like the Kentucky Derby.

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Brew,
page 9 of ultimate magic states that a Magus starts with 3 1st lvl spells +what ever his intel bonus is. H seems to also support.
Please add: Shocking Grasp, Burning Hands, Feather Fall and Magic Weapon.

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I'd have shoveled out some bones for a masterwork helmet if I could have gotten one of those Minotaur horns.
The pathfinder compass has a light function. What is the limitation? I mean can I use it as a reliable light source and how do I do so?

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Good question, but I will keep my "light" Cantrip loaded up in case we need it. I may alter once we know mission parameters.
Having a cleric on the team is going to be great. It is a bit revamped form the old DnD 3.0 and 3.5 days that most of us are used to as a group from the NWN days.
Cannot wait for kick off. Very much looking forward to this and also any potential n=boons we may earn along the way.

GM Brew |

The wayfinder has a command word that triggers a light spell upon the wayfinder itself. You can use this funcion at will. That being the case, you are safe to swap that cantrip out Havelock as the entire party can now effectively cast light.
We are a few days from kick off folks. Get ready to get your game on. Copmc, keep an eye on your Paizo PMs.

GM Brew |

I just want to make sure my quiver of normal arrows is topped off and is there anywhere to safely store gold while we are out on missions?
Yes. There is storage for gold and gold weight does not count towards encumbrance. Arrows must be purchased in whole lots. I think you still have plenty from last time but I can add another lot or two if you want.

GM Brew |

I noticed my character(Tarek) and his avatar are not listed in the game play session, only my account name and avatar are. Do I need to change a setting?
Once you post as Tarek, he will automatically be added to the players list. Below the text entry box you should see a menu labelled "Post As". Click the arrows on the right and that will give you the option to post as Tarek.