Monster Mashup - Table 4 (Inactive)

Game Master CaveToad

Party Worksheet
Goatling Battle Map
Deep Shack Dungeon
Regional Map
Forest Encounter

Party XP Total: 3500 (3rd level) / needed 6000
Goivan: 4460 (3rd level) / needed 6000
Sly: 3300 (3rd level) / needed 6000

Party meals left: 40
meals used per day: 5
(2 medium, 1 large (removed Grubgullet since he uses his magic item to sustain), 1 small, 2 tiny)
Meals consumed through day 14


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Yeah a decent amount depends on our interactions with them, but planning is good - saves time for us, so we can get all of the downtime days done pretty quickly.

Shaeyl, instead of aiding another, I can just work on the simpler stuff. I make double progress each day on crafting because of Wyrwin, but I can't hit the higher DCs (my max is 13 after tool penalties) like you can because I'm not trained.

Cavetoad do you have a preference on unchained vs vanilla crafting, before we get too far on calculating all this? I personally have a slight bias towards unchained just because it's simpler. I don't think it would effect the craft times very much for us right now either.

Sly and Hseir both have good survival, they can work on finding food for the trip, while we eat goodberries each day to not dig into that supply. One of them can focus on hunting so we have leather for crafting clothes and such. Grub can focus on fixing up the camp, and maybe helping Goatlings with whatever heavy lifting work they might trade us for.


I can look into the unchained skill stuff. I read some of it and decided portions of their skill rewrites were a pain in the butt so I skipped probably some stuff that might have been useful.

Keep in mind that crafting some of these things assumes you have the appropriate raw materials. Most of the basic stuff shouldn't be too hard, and in most cases you will be making a crude version of what you would buy from an outfitter.


Yeah of course, if you have time. It's mostly just a system with less division and math, but it also essentially ties how much work you can do each day based on your skill, and not the item's difficulty. Someone that can make a DC40 skill check will make 64g worth of progress each day whether he's working on a clockwork dragon, or mass producing spoons.

The materials section is unnecessary and complex, but the base craft rewrite is pretty straight forward. 1 check/day, and you make a set amount of progress based on DC (each +5 is 2x the progress)

Sounds good! The stuff Aury'tss makes will look even more crude haha, she might work fast but it isn't as pretty as Shaeyls would be.


While I check into the skill stuff, is the group planning on staying at the campsite until night fall? That will allow me to fast track the time.


Yes I believe so. From what I understand we accomplished:

Sly did his survival check for gathering earlier that had to be delayed (18 for fishing?)

I did mine and it was marked down (10)

Shaeyl was making tools and fixing the campsite.

Grub I think was just helping rebuild the campsite

Hseir-Shae hasn't said what he'd like to do, and also should do the rolls for that healing he has left for today!


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

I believe we are planing on staying here for the day.

Aury, unless y're a rogue (like me!) the unchained skills require a feat to get access to the additional usage.


Shaeyl Nygct wrote:

I believe we are planing on staying here for the day.

Aury, unless y're a rogue (like me!) the unchained skills require a feat to get access to the additional usage.

That isn't an unchained thing though, it's an alternate ruleset they created because so many people had been disappointed with oddities in the crafting system.

If you haven't read it, essentially the progress/day is as such: .5sp at DC5, and for every 5 DC you can make past that, double the progress. So, 1g at D10, 2g at DC15, etc. So like in the tent example, your check of 20 would be 2g/day of progress (because 7 +5 +5 to DC17).
Plus it just makes everything's DCs based on 'Simple' 'Complex' 'Intricate' etc, so its all multiples of 5.

I am jealous of those unchained skills though! I didn't know there was a feat, what's it called? I'd definitely take it for a few of them.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Ah, right!
Forgot that part.

I'm just gonna "use" all channels, and we'll cut off the ones we don't need.

As for what Hseir wants to do, he will stay at the campsite overnight, to rest and regain spells.
After that? Work on getting into the mountains.

Although there might not be any dinosaurs there....hmm.


Oh I was thinking what you wanted to do as in during this day, to gather food, or craft something we need, or something.
We'll probably go visit the goatlings tomorrow, since I'll have Share Language.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Ah. Yeah, I can go gather food for us.
I have pretty good Survival, being 2x a Wis caster.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Yes, goatmen in the morning.

If we live 'til then...

Dun Dun DUN!


Cool! I was wrong, Sly's survival roll was actually 27 (nice!).
6 goodberries for all of us, and I figure the last remaining goodberry can probably feed 2 tiny and 1 diminutive creature, so that is good for our familiars.

So we actually already have 14 days of medium sized rations. Nice. I marked it in the 'Party Info' tab of the spreadsheet, with all their origins too.

I think we're ready to fast track the day, unless other things happen.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

How are we going to carry all those roots, leaves, fish, fruit, and nuts?

signature skill

CaveToad, I upped my linguistics by 1, I'd like to select the language of the goatlings.


I suppose right now we just have a pile of food, but that's why we're making clothing and backpacks.


@Group
I read over the Unchained crafting rules and I like them so we will implement them.

@Shaeyl
Yes you can take goatling language, but it will be sort of crude to start with, and work its way up. You have been communicating for a day or so, and working towards it so it makes sense, but over time as you make successful linguistics rolls you will become more proficient.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

I feel weird about moving on to the evening without addressing the giant letters in the sky.


We don't have to move to the evening. It can just be a bit of a challenge to keep the groups in synch when one can still affect the other groups still by being in the same area. This will also be a challenge in the future due to stuff like sending and teleport etc. I will have to determine a way to have this stuff work if the groups become separated by a lot of time ( as I assume they will )


I will send Wyrwin to figure out what it said, and maybe stay and get the full scoop from the originator.

Unless it's a sudden cry for help or to immediately leave the area, it doesn't matter too much when we get it I'm guessing. We're not doing much until the morning, or the evening when this underwater adventure is taking place! Looks like new information, I think it'd be cool to investigate


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Maybe the lake wasn't always there. Could have been a temple. Maybe one lost for 10k years...


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Just reading the other people's conversation on the master gameplay thread, I feel that we'e super far behind xD

I am curious, however, about what's under these rocks.

I've pretty much explored everything I can think of. Ideas?


Super far behind what? There is no ahead or behind. Everyone is still on day 2. There isn't a race or established goal other than finding/rescuing Goodwin. Many are very focused on achieving this goal sooner than later, but many have also pointed out the likely extreme difficulty of rescuing him from someone who clearly was able to overcome/capture your master; whom you know to be quite powerful and capable.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

That's mostly why I said "I feel like".

I don't know, it was mostly just a thought I decided to share.

I'm hoping there is some kind of temple thing under this water.
That'd be awesome!

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

I'm up for suggestions on how we can search more effectively. The stones are intriguing, even if we don't figure them out right now.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Tomorrow we can have a couple of light spells ready.

Problem with darkvision is it won't show colors or writing, has to be a 3d object. Carved writing would show up, but not painted.

Either of you have detect magic available?


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Actually, yeah.
I didn't try that.

But, I don't has Spellcraft yet, so I won't be able to identify anything.


Just the presence of magic is useful to know.

Let's see, I guess the most exhaustive ways to investigate are:
Detect Magic, in case they are special rocks.
Knowledge (Nature) to figure out why the rocks might not have algae
Perception for tunnels, in case this used to be the entrance for a building that got buried and sunken.
Light for seeing if there is text on the rocks

Uhhhhmm. More description of the stones shape and size?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

It's possible we may just need to come back when we have the ability for more people to get down there for a while to help look.

Just read the GM's IC post.

Please don't pull the big plug in the bottom of the sacred lake.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I'm not going to, at least not without y'all.

I can prepare life bubbles for everyone, which fiend you two minutes of breathing underwater.

I really hope there's something awesome to this, I kinda feel like there might be.


I've added to my list of GM jokes to have a plug in the bottom of a lake, with a long chain leading to shore. Magic makes comic action wonderful.

I'll probably use it on my BBG that takes many of his antics from The Joker.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Thanks, all. Detect Magic totally slipped my mind. *Brainfart.*

Edit: Air pocket underneath? Or really large creature trapped?

Edit 2: We may want to have someone participate in the group with a translator.


Pretty rad.

2 minutes isn't much if we don't know how deep it goes - at least check if there is maybe air pockets in the hole - then we can go down with airbubble, and then travel from air pocket to air pocket when it runs out


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Well, I don't need it.
I think Grub may be a problem down there, what with confined spaces, so leave him up there?

That leaves Sly, Aury, and Shaeyl.
That's three Air Bubbles.

I can cast underwater no problem, so I'll just prepare more than one.

I knew being an underwater specialist would come in handy eventually!

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Yeah, that's cool that it came up already.


I dunno, Grub hasn't posted in a while so probably best to leave him for now

Aren't air bubbles creature/level also or am I misremembering? 2 per cast, I can wait up on shore so you three can have more time to explore. Wouldn't be much help in a fight or carrying anything we find, and I think all my relevant skills for this situation are shared by Shaeyl and Sly. Can't sing ruins into being less ruined, after all!

If you find air pockets near the entrance, you can come back for me, I have good CON and could probably make it the entrance without a spell.

I'll say all that in character as well, when you guys return to shore and say what you've found.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Nah, it's one creature touched.

Water Breathing is spread between everyone, but it's a 3rd level spell.
Aboleth's Lung is 1 hr/level, split, and it's 2nd level, so.

So, no. Air Bubble is our only option right now, and I can prepare 6 of them.

I'm fine with leaving Grub and Aury behind, if Aury wants to.


Ok, let me know the timing and plan. I did email Grubgullet but have not heard a response yet.


M Ogre Brawler/Kineticist/Oracle 3; AC 15 (T 12 FF 12); CMB +11 CMD 24; F+9 R+6 W+8; Init +3; Perception +6; HP 49/49

Sorry, I was gonna post earlier when I saw you were wondering where I was, but I got distracted.


Don't forget to post your actions Hseir/Sly

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Aury'tss wrote:

So I had mentioned this before, but Hseir has to be the final shift just because he needs to prepare spells for longer.

So after any other preparations someone might want to do, Sly, Grubgullet, Shaeyl, Aury, Hseir in 2 hour shifts?

We could also do 2-at-a-time staggered shifts. So 1 of the 1st 2 watchers has the 1st half of 1st shift and the 2nd half of the last. It's a way to keep 2 people on watch and still divide it evenly.


So like AB -> BC -> CD -> DE -> EA, where the letters are people and each pair is an hour section? There's not enough time for anyone to get enough rest that way, unless it's extended, but then it would be even longer because everyone would be waking up multiple times.

Edit: Meanwhile while we figure out sleeping plans, what are our plans for tomorrow, and what order?

Underwater exploring/rock moving
Visit Goatlings
Crafting/gathering, if there's time when we get back?

Then if we find something we can even tell them about it to maybe help our situation. And if not, it doesn't change anything.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Fortunately, the 8 hours of rest no longer needs to be continuous.
We have 5 people that need to cover the hours of rest. Hours of rest are 8 hours plus the length of watch.

One person for the first shift (least likely to have an attack).
8 pm to midnight, rest until 8 am.

One person from midnight to 4 am.

One person 4 am to 8 am.

That's 3 people, the remaining two can cover shifts that overlap, or are when attacks are more likely to occur.

Either double up on two of the shifts, or leave the first 2 and last 2 hours with only one person.


We could do:
Grub (Durable enough to handle himself for a few rounds) 8-Midnight
Aury + Sly, Midnight to 4am
Shaeyl + Hseir, 4am-8am

Shaeyl and Hseir can both prepare during that watch time, since they've gotten 8 hours. Sly, Grub, and Aury would still need to prepare, so we would spend 8pm to 9am resting each day.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Goatmen should be the priority. They might even have info regarding what's in the lake.

Not every hour, that's nuts. =)

Example:

AB: 8-10:30

BC: 10:30-2

CD: 2-4:30

DE: 4:30-7

EA: 7-prep

@Shaeyl: How are we to determine when attacks are more likely to occur?


Alright, I'm just gonna post that.
Later in the campaign, and depending on how safe a location is, we can make shifts that don't take up so much time (13 and a half hours with this one, but is the safest), but for now we can just repost this one each night.


@Sly & All I just thought of something. We might want to delay the goatling village visit until after other things - if we continue into day 3 right now, other groups will still be out in day 2, possibly in the middle of talking to the goatlings.

It might be easier for Cavetoad if we wait a bit, so they can complete all their talking with the goatlings on day 2 before we visit them.
Then there will be no confusing time travel/retconn'ing happening, because we can just work on the underwater stuff or crafting stuff until it's 'safe' to visit.

If Hseir is right and they are visiting the lake, a goatling will either visit us when everything's tied up (and I can throw a stone with light casted on it into the lake), or we will finish up and go at our leisure to them.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Shaeyl made a know:martial roll... :)

Historically, attacks were made during the day because humans couldn't see at night. Mornings were a common time to attack as then you had the entire day to chase the enemy, enjoy your victory, recover wounded from the battlefield, etc.

When night attacks first started, the most common time to make an attack was pre-dawn hours. The bio-clock for most individuals was at its lowest ebb, watchmen are most likely to be tired, weary, etc.

Early evening was generally not a good time as people stayed up late, were just falling asleep, and more likely to respond quickly (unless drunk).


I have added the meals foraged/goodberries since day 1 and subtracted out food for days 1 and 2. The tally is kept in the top header for the table so you know how to plan your time for foraging and what not.


Awesome, thanks! But if it's going to be in decimals anyway, shouldn't it be 2 small, 2 medium, 1 large, 2 tiny, 1 diminutive (Wywrin)?

So 1 + 2 + 2 + .5 + .125 = 5.625/day, or 5.75 if we want to keep it a simpler number which I am fine with.


Yes I forgot a small sized person, and somehow thought Wyrwim was tiny. At Diminutive, I probably wont worry about it. A few seeds and a chance to scrounge in his own is probably enough. Deep in a dungeon or something I might enforce a little food here and there but otherwise no worries.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Since we can tell that the fires are the goatmen camp, why not wait until morning? Rested, new spells, etc. That was the plan anyway.

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