Maze of the Blue Medusa 5E (Inactive)

Game Master TPJ

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...


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Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

Yep. I screwed up. I have 809 gold and treasure.


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Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

So.

Since we've been talking music in this thread, what song would you think best describes your character?

For me, it's "Dread and the Fugitive Mind" by Megadeth.

lyrics:

Let me introduce myself I'm a social disease
I've come for your wealth leave you on your knees
No time for feeling sorry, I got here on my own
I won't ask for mercy, I choose to walk alone

What's yours is mine and what's mine is mine too
If you shake my hand better count your fingers

What if I do get caught? What if there is no judgment?
If I'm right I lose nothing, if you're right I lose it all
I ought to get caught because I'm doing something wicked
I'm guilty haunted by my fear and the only consequences
Are Dread and the Fugitive Mind

You built walls to protect you so no one will infect you
Pursued by those out there that vanish in thin air
Come a long way to find what you really left behind
You don't know when the end is but it's coming fast

What's yours is mine and what's mine is mine too
If you shake my hand better count your fingers

What if I do get caught? What if there is no judgment?
If I'm right I lose nothing, if you're right I lose it all
I ought to get caught because I'm doing something wicked
I'm guilty haunted by my fear and the only consequences
Are Dread and the Fugitive Mind

Man, when that guitar kicks in during the chorus, it moves my soul. And the drums - oh man.

(On a personal note, my favorite drums are from Fascination Street (Extended Mix) by The Cure).


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Vrog Skyreaver wrote:
On the note of awesome videos, I offer Howling for you official video

I really liked that. Thanks for the link. Although I didn't like how the music dimmed when the announcer spoke.

On the note of music videos which emulate a movie advertisement, I present:

Cold War Kids, "Hang Me Up to Dry."

Dear god, every time I watch that video I get mad that it's not a real movie. I so want to watch that.


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Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

This is the first thing that came to mind because Wan'di is a homeless traveling adventurer (but not murderhobo, he's a frugal jack of all trades that helps others when he can). So I thought of a pretty peaceful song that isn't a bad representation of him Float On, by Modest Mouse.

Lyrics:
I backed my car into a cop car the other day
Well, he just drove off - sometimes life's okay
I ran my mouth off a bit too much, ah what did I say?
Well, you just laughed it off and it was all okay
And we'll all float on okay
And we'll all float on okay
And we'll all float on okay
And we'll all float on anyway, well
A fake Jamaican took every last dime with that scam
It was worth it just to learn some sleight of hand
Bad news comes, don't you worry even when it lands
Good news will work it way to all them plans
We both got fired on, exactly, the same day
Well, we'll float on, good news is on the way
And we'll all float on okay
And we'll all float on okay
And we'll all float on okay
And we'll all float on alright
Already we'll all float on
Now don't you worry we'll all float on alright
Already we'll all float on alright
Don't worry we'll all float on
Alright, Already
And we'll all float on alright
Already we'll all float on alright
Don't worry even if things end up a bit
Too heavy we'll all float on alright
Already, we'll all float on alright
Already, we'll all float on okay
Don't worry, even if things get heavy
We'll all float on alright
Already, we'll all float on
(Alright!)
Now don't you worry, we'll all float on
(Alright!)
We'll all float on


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Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

All of these picks make so much sense. I listened to disintegration today for the first time in years. So good.

I'd have to say that DIS ONE would encompass Vehemence's job quite adequately.


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Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Wow. I was not expecting that. What a great song!


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Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

For Tenchi, I was really listening to 2 different songs when I made him, so the duality kinda makes sense that they would be his theme songs:

Before he draws his sword.

After he draws his sword.

First Song Lyrics:

Her name is Yoshimi
She's a black belt in karate
Working for the city
She has to discipline her body

'Cause she knows that it's demanding
To defeat those evil machines
I know she can beat them
Oh Yoshimi they don't believe me
But you won't let those robots eat me
Yoshimi they don't believe me
But you won't let those robots defeat me

Those evil-natured robots
They're programmed to destroy us
She's gotta be strong to fight them
So she's taking lots of vitamins
'Cause she knows that it'd be tragic
If those evil robots win
I know she can beat them

Oh Yoshimi they don't believe me
But you won't let those robots defeat me
Yoshimi they don't believe me
But you won't let those robots eat me
Yoshimi

'Cause she knows that it'd be tragic
If those evil robots win
I know she can beat them

Oh Yoshimi they don't believe me
But you won't let those robots defeat me
Yoshimi they don't believe me
But you won't let those robots eat me
Yoshimi they don't believe me
But you won't let those robots defeat me
Yoshimi they don't believe me
But you won't let those robots eat
Yoshimi

2nd song lyrics:

On a cold dark winter night
Hidden by the stormy light
A battle rages for the right
For what will become

In the valley of the damned
A warrior with sword in hand
Travels fast across the land
For freedom he rise

And the sign from the master on high
He screams a loud and across hear the cry
For the kingdom of fire and ice
And the power to be alive

Four strong ride on carry on through the war
Four strong carry on living for ever more

On the wings of death
By the hands of doom
By the darkest light
From the darkest moon

Crossing silent seas
Over mountains high
All will stand as one tonight

On the black wind forever
We ride on together
Destroying your evil with freedom my guide
When the master will call us
He stands high before us
Our hearts filled with splendor
Our swords will shine over the light

In the valley of the damned
Days breaks with golden strand
Over pastures green it glows
To where night returns

On the shadows faces appear
Warriors wearing full metal gear
Join together one and all
Before the glorious light

Rise up gather around come and hear what is said
Use your senses open your mind don't you ever forget

On the wings of life
By the hands of hope
By the brightest light
From the brightest sun
Crossing silent seas
Over mountains high
To the valley of the damned

On the black wind forever
We ride on together
Destroying your evil with freedom my guide
When the master will call us
He stands high before us
Our hearts filled with splendor
Our swords will shine over the light

On the black wind forever
We ride on together
Destroying your evil with freedom my guide
When the master will call us
He stands high before us
Our hearts filled with splendor
Our swords will shine over the light


also, I amembered a Russian band I really like, the red elvises. If you've seen the movie six string samurai, they appear in the film and wrote most of the music.

here is my favorite of their songs: 200 lbs. of pure love

something completely different.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Vehemence the Penitent wrote:
I'd have to say that DIS ONE would encompass Vehemence's job quite adequately.

I'll have you know, you rascal, that this song has now been stuck in my head for days.

I may just have to ask for a new tool proficiency in the accordian just so our characters can play and sing this song together in game.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

I almost picked a different song from the Yoshimi album, Do You Realize?

It went a little too cerebral, but it's still a nice song from a great album.

Lyrics:
Do you realize that you have the most beautiful face
Do you realize we're floating in space,
Do you realize that happiness makes you cry
Do you realize that everyone you know someday will die

And instead of saying all of your goodbyes, let them know
You realize that life goes fast
It's hard to make the good things last
You realize the sun doesn't go down
It's just an illusion caused by the world spinning round

Do you realize, oh, oh, oh?
Do you realize that everyone you know
Someday will die?

And instead of saying all of your goodbyes, let them know
You realize that life goes fast
It's hard to make the good things last
You realize the sun doesn't go down
It's just an illusion caused by the world spinning round


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

LULZZZZZ

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

DM Critic, it's been communicated to me that the Luck feat might not work well with PbP, since I get to replace an enemy's roll. Would you rather that I take something else?


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Brother Aterro, I encountered the same thing myself this week. :)

I'm currently thinking about this as a challenge -- is it a mechanical issue or one of play style? Can it be workable with some additional communication of intent beforehand? I'm not totally sure yet.

If you want to take a different feat for now that's up to you. I'm not ready to rule out Lucky just yet.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

How valuable will background features be? Completely useless or occassionally useful?

I've been in some PBP games where we just completely ignore background features. But I think they're a valuable part of a character and helps expand a PCs capabilities beyond their class. How do you think they'll interact with this game?


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Thratch,

The short answer is, it depends.

While the characters are starting out in the city adventure, the background features might be more prominent. While in the Maze, it's going to vary based on the feature. The Maze is its own world, basically, so some features may be a better fit than others. If your feature relies on previously established relationships, reputation or location, it won't really have use early on. However, you can set that as a character goal to establish in the new setting.

For example, your criminal contact feature is something you can use quite easily in Vornheim, even if it's an underworld contact you've just recently met. Within the Maze, you will be completely new there, and you have no prior contacts. You could however assess the situation and decide to try to establish new contacts amongst the less hostile NPCs you may meet.

I'm not going to discourage the background feature, and I think it'll be up to the players as to how deeply they want to go with it, because it will be challenging.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

I have made an introductory post in the gameplay thread, and have PM'd each of you pieces of information that you've learned.

You may begin introducing yourselves to one another and comparing notes if you are so inclined. We'll be easing into play in the next couple days.

Also, in this thread, please list the magic item from your current inventory that was stolen from you. I'll be nice and let you pick.


Can I say my fetish heart necklace??

It's pretty magical..... and sentimental.......


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

my wakizashi of warning.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

It should be one of the items I bestowed or one you purchased with your gold. Though if you want to also add the fetish heart necklace and up the stakes...


ok.

for now, you have my bestowed elixir.

Vehemence suffers not thieves in general, so plot will surely ensue anyways.

Eventually I'm sure the necklace will come up, and when that incident proceeds, it shall be glorious.

I am EST, and will post on the morrow.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

The raven


HP 11/22 | AC 13 | Init +2 | Perc +3 | Darkvision | Fire Resistance |

Oh it has to be the broom really doesn't it.


Male Human Warlock 4100XP (4th)| 0/31 HP, 14 AC, Init +3, PP 10 | 3/3 HD, 1/1 Aurora, 0/2 Spells | dead

I only have some spell scrolls and the item I bought, so I guess it's my stone of good luck. I generated some fluff on it from the tables in the DMG:

Devil's Luckstone. This ebony stone is inscribed with illegible runes when heated with fire. At one point is was a gift to a distinguished fiend warrior, but it was claimed by a human when the creature was felled on the mortal plane. It has been too useful to destroy for the various human hands that have exchanged it; though celestials or those that recognize its origin are repulsed by it. It tells the bearer roughly how far underground they are like they were standing below a cliff, and it can guide the bearer to the surface. Each time it saves the bearer from misfortune it bears the wound against fate on its surface; as old as it is there are small fissures and craters all over it's surface like used soap that has been struck by ball bearings.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Posting for all my games, I was admitted into the ER last week and have been until today. I will likely not be posting for at least a couple more days until I'm feeling up to it.


Feel better!!!


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Be well. We'll get you caught up when you're ready.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Get well soon, DM Kugo! =)

@DM Critic: I've spent some time thinking about what you said about the Lucky feat (in conjunction with how I learned about it originally, from a man both heavily muscled and devastatingly handsome ;) and I think I may have some ideas about it.

We could set up a condition that, if any attack that has a maximum damage potential at least 10 hit points (so, either d6+4, d8+2, or 2d6, etc) would hit, then we'll call for a re-roll of the attack, which can be done by the DM in the same post.

Hell, we could even tack on an addendum, of that if any attack (even of less than 10 hp potential) would put us at zero hp, that would be re-rolled also.

There. I like that. What do you think of it? =)


If it seems like I'm applying PC knowledge to my post, I'm not, I'm just following the scripts' allusions to the PC's sensing of something weird abrew and having him put 2 and 2 together.

Apologies if he came off like that however. Won't happen again.


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MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

So I’m giving the Lucky feat some thought as it might work in PbP. Here’s what I’ve got. I’m certainly open to debating this.

Lucky Feat, RAW: (PHB 167)

You have inexplicable luck that seems to kick in at just the right moment.

You have 3 luck points. Whenever you make an attack roll, an ability check. ar a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours.

If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

You regain your expended luck points when you finish a long rest.

PbP

Attack rolls, saving throws or ability checks - use the “preview" function to determine what the roll will be. If you want to spend a luck point and add a second roll, you may do so before finalizing the post. Modify the post to declare (ooc) that you will be spending a luck point and then indicate which roll is to be used.

DM: A giant scything blade comes forth from the wall at you. Please roll a DC 15 dexterity check to avoid being cut in two.

DEX: 1d20 + 0 ⇒ (2) + 0 = 2 (preview roll)

Brother Aterro: Uh oh. I will spend a luck point!

DEX: 1d20 + 0 ⇒ (2) + 0 = 2
Feeling Lucky: 1d20 + 0 ⇒ (16) + 0 = 16

Brother Aterro: Huzzah!

Attack rolls against you - The DM will post the roll and ask if you want to spend a luck point. If you do, post your roll and the DM will substitute and use it for the outcome.

DM: The Surly Orc swings his great axe at Brother Aterro.
Great Axe Att: 1d20 + 6 ⇒ (20) + 6 = 26
Great Axe Crit Damage: 2d12 + 4 ⇒ (12,12) + 4 = 28

And this might fix it --> DM: Brother Aterro, would you like to spend a luck point on the attack roll since I know you have the Lucky feat and otherwise you may surely lose your head?

Brother Aterro: Why, yes I would. I like my head attached.

Feeling Lucky: 1d20 ⇒ 12

Crit roll of 20 + 6 is replaced by 12 + 6 = 18

DM: The Surly Orc hits Brother Aterro!

Great Axe Damage: 1d12 + 4 ⇒ (12) + 4 = 16

DM: The Surly Orc inflicts 16 HP of damage! But Brother Aterro gets to keep his head till the next round.

Disadvantage - you may spend the luck point to replace the disadvantage roll. Outcome will still be determined by disadvantage.

DM: Brother Aterro, please roll a DC 10 CON save vs. the poison you just drank. Please add disadvantage because of the curse put on you 2 rooms back that gives you disadvantage to all CON checks.

CON: 1d20 + 3 ⇒ (13) + 3 = 16
Disadvantage: 1d20 ⇒ 5 (preview roll)

Brother Aterro: I still have a luck point left and I’m going to use it!

CON: 1d20 + 3 ⇒ (13) + 3 = 16
Disadvantage: 1d20 ⇒ 5

Feeling Lucky: 1d20 ⇒ 8

Final DC is 11 - 8 replaces the first roll of 5.

Please note that these are just examples and do not reflect actual events in the adventure. The encounters are much more serious and deadly.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
DM Critic wrote:
A lovely post that shows a lot of work and thought and should totes be appreciated.

Oh ab-sol-utely! =D

Mind you, that was -exactly- how I originally envisioned it. However, as was told to the person who had it shot down (and whose pecs bounce when he types if he gets an exciting idea) was told that example #2 might not work well, since if it is a roll to be Luck-countered, it needs the DM to post it, and then the player to see it, and then to write a post stating if they would like it Lucked. This might introduce a hiccup in the narrative, and possibly a delay in posting.

Mind you, this seems like a minor obstacle to overcome. If the player with Luck hasn't posted to Luck the combat roll within 24 hours, it's easy enough to say that they've simply missed their chance, and the game moves on.

Hence, I'm in total agreement that, yes, how you state it is -exactly- the way it could go. I'm even willing to go with that right now, understanding the option that you may modify it at any point if you believe that it needs to be modified.

Sound good? =)


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

That sounds good. Let's assume that if 24 hours pass with no response, then you decline to use a luck point and let the roll stand. It's a tiny bit more work for me, but as DM I should be tracking things things like which feats the characters have anyway.


W8, do we have access to feats yet?

Only if we're a human, I assume.


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MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Correct. If you took the variant human you get one feat. At 4th level you'll have the option of either taking a feat or the ability score increase.


I don't know how to respond here, lol. I'll figure it out and get back to you.

I do want to slow our roll a little bit to let our other participants have their moments to process and interact if permissible.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Take your time. I probably jumped into things a bit. Order the lady a drink and relax. :)


Lol sure


G'night all. See you tomorrow

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
DM Critic wrote:
I probably jumped into things a bit.

On pacing:

I'm sure we'll all have our own opinions here, but, IMHO, I've seen campaigns of differing speed, and, as far as a philosophy goes, I've heard it said that a GM should go at the pace of the fastest player. Or, at least, in contrast to instead going at the pace of the slowest.

If a GM is posting twice a day, I feel like my posts mean something, and I feel energized, even challenged, to keep up and get engaged and bring out my best RP.

Conversely if a GM posts twice a week, I feel that my posts are meaningless, since they garner so little attention.

In one of my first games, we were in a lull, and wound up waiting a week for one player to make what we thought was a crucial post. It turns out he was dropping anyway. The game never recovered.

If someone doesn't want to post, then no amount of waiting will make them more attracted. But if someone does want to post, then let fly!

IMHO. YMMV. =)


Cool beans


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Request: Can everyone update their taglines with relevent character information?

Similar to how Brother Aterro has it?


This interplay is fantastic. I wonder how these relationships will develop lol, especially as these characters change


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Can you put up the maps in the campaign info for easy access?


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Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

So far, things are really interesting. I was curious, so I took a look at both our character sheets, and if Aterro and I ever did fight, it would be a really close thing. We're pretty evenly matched.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Hee. Oh absolutely! =)
In PFS, I've been quite vocal that the Warpriest is a perfectly viable substitute for the Fighter in any roll, and can even be superior, with a properly managed Swift-action economy. (Well, there's a paladin build that breaks the healing function, but I've never been that good at making OP builds, so we really can't count that. =p)
And I think that that same spirit was brought along in 5E, in that they did a good job giving the Cleric(War) enough versatility to be able to stand in the front line in most situations. =)


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

I put the map links in the campaign info tab. I'll be posting in the gameplay thread shortly. I had some unexpected work-related things come up yesterday that have crept into this morning.


Most of my (decidedly too many) PFS characters are high AC melee characters, including my oracle, Medium, Monk, and magus (who I had to retire).


Sooo do we post our actions in order, orrrrrrrrrrr


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Post as you can. I'll sort by initiative and recap each round.


K. I'll wait for the enemies to act beforehand though, because things may cha ge before I get to go. Is that like, standard practice?


It's been awhile since my last Pbp lol

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