Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


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Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

Tessandriel follows and continues to to stay alert for anything that could help them achieve their goal.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

"So yeah, you're here to get saved, after all. Just take what you need, kiddo." He turns to the old elf and lowers his voice, trying not to be overheard. "This is not the best place to raise children, and you know that, don't you?"


Tactical Map

Chezarion and Tessandriel,
There are many trees, buildings and homes that could make for a stealthy approach. It seems that most if not all of these buildings are vacant at the moment.
You both keep a sharp lookout, and there is nothing more of note.

Roland,
The elf dips his head to you in deference. The young one claps and smiles widely. She grabs an empty sack from your wagon and places a few potatoes inside. She says, "Thank you so much, it means a lot to us both." The two of them begin to walk away, and child keeps turning back and waving. The pair are almost lost among the crowd when you hear the child's high pitched voice cut through the noise of the market, "Come now Walker, lets go find us a pot to boil these in. Golly, am I hungry!"


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

His discarded suspicious suddenly gets alive and confirmed, and Roland mutters under his breath to no one but himself to hear it. "Who in seven hells said Walker was a human!"

He looks at the wizard beside him, keeping his voice low and trying to control his urge to rush after him. "After them Catcher! I'll get the old Gromff!"

Still keeping an eye on their cargo, he opens the door to the Inn searching for the disguised dwarf, and calls him outside.


Tactical Map

Chez and Tess, here is a quick Map


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Thanks for the map. Scouting completed, Tessandriel and I return to the group.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

The wizard is already running when Roland urge her to go after the pair.
She runs at top of her sleep and reach then breathless.
”Hey! Wait!” she calls after them.
”Little one, you never told me your name!” she says to the little girl.
To the elf, she says ”We’ve been looking for you. My name is Catcher;” she will show the Dwarf ring ”I’m sorry we are late. Can you please come with me? I’ll explain everything later. We’re running against time.”


Tactical Map

The elf child says "My name is Aersensi. This is Walker."
Walker looks at Tylz' ring in Catchers hands and his eyes flash with recognition for a brief moment, then he shows a look of confusion and deep thought.

The girl then says "Oh, so you're the ones I've been looking for? Okay then, let's go talk. Where shall we go?"

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

”Hello Aersensi, hello Walker.” says Cather to both.
”I’ve got a pot, I may know how to boil, but since we are here, let’s go eat at the Honeymead Inn! Pretty girls like you should never go hungry!” says the mage extending her arms, offering to carry the girl.
”Why you said you’re looking for us, Aersensi?” the young woman asks the child while they head back in the Roland’s direction.


Tactical Map

As Catcher, Roland, Gromff, Aersensi, and Walker head back to the Honeypot for a table and conversation, Tessandriel and Chezarion make their way back from the lonely quiet zone south of Mainstreet, now that they've completed their scouting.
20 more minutes have gone by. Gromff's illusion has 1 hour and 10 minutes left.

You find a corner table that looks like you could have a fairly private discussion. With the group all together again, I am going to assume that you all share information with one another. Please correct me if I am wrong. Everyone is now aware of the blacksmith building being guarded, the carrion pit with the hellhound, the assumption that Tylz was killed, and that you are sharing a table with your quarry--- Walker. Your previous information from Meldara was that Walker was an old human man, yet this elf who sits before you doesn't appear to be old at all.

Aersensi says "Walker and I look after each other. We're the best of friends!...though I've only known him for a few days." She gets a shrewd appraising look about her, "You all don't seem like the bad guys, so you must be the ones who are meant to find us. It is a pretty town here, but I think we're ready to leave. Are you going to help Walker?

After bits of conversation, you now believe she was looking for you because she expected you... but she is never really clear about how she knew to expect you. She dodges the question or skirts around it skillfully. In one final bit of illuminating discussion she reveals that "Yes, Walker is human. I have this illusion on him to keep him safe for now, since he's on the run from Karaxa's and Grolmgor's thugs. -That's where he lost his foot!" She then whispers..."He seems a bit...befuddled... but he barely even noticed that his leg was bleeding so much. When I pointed the wound out to him, he simply waved his hand and it healed over--snap!--just like that! He is really special."


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Sorry for the hiatus. On vacation, and a phone, and spotty connection. Posts will be short and uninspieed till saturday. Assume i am still a dwarf that looks like am old man that acts like a dwarf. I can't think of anything to add to the current conversation except asking the fate of Tylz from the girl who appears to be Walkers's mouth for now.

-Posted with Wayfinder


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Chezarion looks the young elf girl over carefully and then says:

Elven:

"Where did you say you came from? What happened to your parents?"

Perception check: 1d20 + 7 ⇒ (13) + 7 = 20
Sense Motive check: 1d20 + 5 ⇒ (5) + 5 = 10


Tactical Map

No need to apologize Gromff. I hope you're having fun on vacation!
To Gromff, Aersensi says "Tylz? I heard Walker say that name in his sleep!...but I don't know who that person is."

To Chezarion, she says, "I don't know elven, but it sure is pretty. Can you teach me?"
You sense no deception or malice from her. She appears to be forthcoming and honest. You perceive nothing particularly out of the ordinary except for her hair. It is unheard of for an elf to have hair of pure gold appearance --- much less to be mixed with the rare silvery hair that she has.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

"Have you seen any other person around that was strange or otherwise different from the townsfolk?"

"And I just love your hair! I wish mine had silver in it." she says in admiration of the girl's hair.

"Either of us can teach you Elven at some point, although we have not time just now."

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

”We’ll leave shortly Aersensi, but we need to find Tylz backpack first.” she looks to Chez and says ”That forge, they may have taken it there.”

Slowly and quietly, Catcher will cast detect magic and inspect the surrounds then she looks around and say ”I need to confirm something, give me some seconds.”
If nothing to suspicious, as maybe a illusion aura, flying near us can be found, she’ll says the words bellow.

k:Arcana: 1d20 + 9 ⇒ (17) + 9 = 26

”We can teach you many things. You know, I’ll be a magical sword-woman someday. You said you used magic to turn Walker into an elf. Can you do it again? But this time making some of us look like guards? That would allow us to investigate the forge, and then we would be able to leave faster.”


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Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

Careful what you wish for. She may just actually turn us into guards! Then we wouldn't have to worry about the enemy as we would become them. Game over man, game over!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I hadn’t considered that possibility. Well, dices rolled now. Let’s see what the evil DM have in store for us.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Catcher wrote:
I hadn’t considered that possibility. Well, dices rolled now. Let’s see what the evil DM have in store for us.

I was joking! Just coming up with random things the DM could make happen to us. :P


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Regardless of anything else, Chezarion can't help but be somewhat suspicious of an "elf" who can't speak elven.

Chezarion says, "Our time is running out. One way or another we need to get out of here. We might want to pack the wagon and head for the south gate, finalizing our plans en route."


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

"But we really need those notes... and it doesn't sound much like a hard task, getting in and out. Decide what you want to do, and let's move to catch up later. We need the notes, and to get out of here without being noticed. Gromff doesn't need to go inside the barrel, but we can buy some kind of fertilizer to put in the place of the potatoes, and hide the girl inside." Roland scratches his head and once again comes back to the subject. "If you need a diversion to get to that house, I might provide you some." It's not hard to guess what he's thinking about...


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Chezarion comments "There's not too much to it. Two guards outside, an imp inside. One option is to just roll up in the wagon, and everybody except Catcher and our guests dog piles them. Pick the lock or break the door down, take out the imp and whoever else needs to get pounded on, search and then leave. Once we hit the forge our time is limited and we will have to leave as fast as we can without being too obvious."


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

"What if this Imp is smarter than the previous one, get invisible and flee to warn the guards?"

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

”Then we run, and hope for a miracle.” says the mage simply.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Chezarion says, "That is a potential problem. We could hold one melee person in reserve physically blocking the doorway with Catcher to back them up telling them where the imp is. It's not a perfect solution, but we have limited planning time. If someone has a better idea let's hear it."

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

”Chezarion, I hope you understand when I say that magical detection is not really effective in combat. It only works after some precious seconds, and all effort is wasted if the magical source keeps moving.”


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

"I have an idea. I go there to return the favor to that freaking devil, and I bet half the city will come after the responsible. Meanwhile, you will have a more easier task, and probably Meldara also will."

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

”No way Roland. You don’t have to prove anything, to nobody. Doing that will only get you captured, worse, killed. That considering the devil is still sleeping and that you can get to it while it sleeps. If he is awaken, then only with everybody else help you have hope of defeating it. And if they are organized, that may not even make the guards leave their posts.” she shakes her head ”Too much to risk, too little to gain.”


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Roland smiles with so much concern with his safety, while he doesn't think a big deal of it, in times. "The point is not to prove anything. I'll be lowering their numbers and putting some fear on their hearths, while at the same time serving as a distraction for a greater goal, saving Walker and the girl, plus getting the notes. If it's not sleeping I'll come back. If it awakes mid-approach I'll run. And I can run pretty fast, trust me. I've killed enemies this way several times, so you shouldn't worry that much about it." He scratches his chin, again. "After that the only problem is that I probably will have to abandon my weapon. But sneaking out shouldn't be a problem, specially if no one saw who did it, or keep their mouths shut, which is usually the case."

"And I don't think the guards will abandon their posts, no, but only the flying units and maybe that devilish woman will go check what happened. Then it's time for you to move. I may even be able to circle around town and meet you there."


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Chezarion says, "I have to agree with Catcher. Besides, we found out last time that those imps can be a handful. If the little pest casts the wrong spell before we can close it can potentially take two of us out of action. With you someplace else that leaves only one person to engage the imp and then it could get away. I see too much risk and too little benefit to letting you have your side excursion. There are more than enough devils running around as it is. You'll get your shot at one eventually when it makes sense to do so."


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Roland eyes Chezarion with a harsh look, but after a few seconds his expression softens, and he agrees with the chosen path. "Then let's go and get these notes, so we can get out of here."

He pulls the mule and their cart in that direction.


Tactical Map

couple of things,
-Catcher is correct about her ability to hone in on an invisible target, with detect magic. At best, if the invisible creature stood still, she would need to concentrate for multiple rounds and then have a chance to pinpoint it.

-The imp that Chezarion saw was outside the building, just like the guards. The guards flank the door, and the imp's tail(which I'll remind is all that was actually seen) was sticking out of the cold forge near the anvil and workbenches--all of which are outside.

-Roland, regarding your request for an updated map, I see where you're coming from but I am going to decline for a couple of reasons. You're in an unfamiliar town, so providing a map here would be giving away too much. The available "map" was a simple drawing in the mud by Meldara, and it was meant to be minimal.


Tactical Map
Catcher wrote:

”We can teach you many things. You know, I’ll be a magical sword-woman someday. You said you used magic to turn Walker into an elf. Can you do it again? But this time making some of us look like guards? That would allow us to investigate the forge, and then we would be able to leave faster.”

"Ooh that sounds like fun! I can try, but I don't know what will happen."

Catcher you do not see any indication of invisibility nearby. You do detect illusion magic covering Walker, but this aura is almost completely obscured by nearly overwhelming auras of transmutation and enchantment on Aersensi.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

My bad then. I thought that the imp was inside the building with his tail sticking out. Knowing that he's outside the building puts a different spin on it. Hmmm. Let me think on this.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

”Who are you? What are you?” the mage says surprised.
After some more moments, she gets back to herself and asks ”What could happen when you try to use your magic?”


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

I still don't see too many choices. Probably best if Tessandriel and I scout the forge just shortly before the wagon gets there. If the imp is still outside and we can get to within 30 feet of it we can try to take it out as Gromff and Roland hammer the guards out front. If it appears to have gone then Tessandriel and I join Gromff and Roland in pounding the guards. But for right now let's see how our guest replies to Catcher.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

I'll wait till the girl has responded and then see about determining what to do.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Do you think we could pay the guards to let us "stay some minutes alone inside"?


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Jeez guys. I go to bed with 1 update and wake up to see 17.

I think ye're all missin something. Im itchin for a fight as much as the next person but i ain't too keen to take on a whole town. Specially not an ogre, a hellhound, and a bearded devil. Sometimes the best plan is to fall back to a new one. Get walker out first. He IS the noted we're lookin for. Somebody in ashvale has to have some mind magic to help us get the knowledge from his head. Only problem is the imp that showed up on the way in. If'n its there we might have a problem. "

-Posted with Wayfinder

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

”We can’t do only that. Sometimes I think I’m the only one thinking in a bigger picture here. We can save the walker now, it avails us nothing if the dwarf notes fall in their hands. We don’t know what’s in there. Too much of a risk to allow it go unchecked. ”


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

"Tylz was a durned librarian. He probably coded his notes. We got time. At least enough to get Walker out of here."

-Posted with Wayfinder


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Chezarion says, "I concede that going for the notes is risky, but I think we have a reasonable chance of doing it. Unless there is a very powerful and highly skilled cleric available in Archdale it could be very hard to find out what Walker knows. Getting the notes could save us a lot of time."


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

"Besides, leaving with Walker, the girl and the kids that Meldara is rescuing will certainly make them more careful for the next time, and we are already pretty much marked. When Chezarion does not show up to the woman in the evening, we will all be hunted. If we gotta do something, it should be done now."


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Catcher wrote:
”We can’t do only that. Sometimes I think I’m the only one thinking in a bigger picture here. We can save the walker now, it avails us nothing if the dwarf notes fall in their hands. We don’t know what’s in there. Too much of a risk to allow it go unchecked. ”

"Do tell, why is it that you see a picture that somehow eludes everyone else? We have different perspectives, and you would do well to remember that seeing something differently does not make it good or bad, just an alternate way of seeing things."

Looking over at Roland:

"Roland, I agree. We need to quickly come to a course of action and do it. We are short on time and should act with swift precision."

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Catcher gives Tessa a flat look and tries to decide if is worth explain the situation, after a few seconds she says pretending to be Meldara

”Tylz kept logs of his journeys, bits of lore, and he certainly will have kept record of anything important Walker had to say. It is imperative that we find those men, or at the very least, Tylz' logs.”

With a petulant look she continues ”Trapped inside of his head are secrets and knowledge that could shift the balance of power back to mortal folk once again.”

Then she drops her eyes and says in a sad voice ”Knowledge is power. The same power we could use to end this in our favor, could be used by them end it on their favor.” She says nothing more, waiting for the little girl answer.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Catcher wrote:

Catcher gives Tessa a flat look and tries to decide if is worth explain the situation, after a few seconds she says pretending to be Meldara

”Tylz kept logs of his journeys, bits of lore, and he certainly will have kept record of anything important Walker had to say. It is imperative that we find those men, or at the very least, Tylz' logs.”

With a petulant look she continues ”Trapped inside of his head are secrets and knowledge that could shift the balance of power back to mortal folk once again.”

Then she drops her eyes and says in a sad voice ”Knowledge is power. The same power we could use to end this in our favor, could be used by them end it on their favor.” She says nothing more, waiting for the little girl answer.

"Thank you. That's all I wanted." Tessandriel gives Catcher a warm look.

"Remind me to catch whatever you want for dinner one of these days. Deer, moose, or any animal that suits your fancy." she says with a genuine smile.


Tactical Map

Sorry for the delay, was out late last night, and woke up late this morning!

Catcher wrote:
”Who are you? What are you?” the mage says surprised.

She raises an eyebrow. "I'm Aersensi silly, aren't you paying attention? I'm Walker's friend, and he's mine! Oh, and I'm an elf. See the pointy ears?" She points to her ears, in a child-like fashion. You sense no deception on her part. She goes back to her food with gusto, while you all discuss strategies.

Catcher wrote:
”What could happen when you try to use your magic?”

"Golly, I'm not very good with it yet, but I'm getting better, right Walker?" He looks at the child and nods appreciatively.

Archdale is over a hundred miles from Sojourn, mostly northbound, FYI


Tactical Map

A gray housecat saunters into the Inn. It walks directly to the table where you all are seated, and hops up deftly onto your tabletop. It meows, then decides to lay down next to your food and drink, tucking its legs comfortably underneath its body. You hear it purring contentedly.

There is a small scroll tied around its neck.

Scroll:
I hope you have found your quarries. I have determined that the...sheep have been removed from their pen and are being...herded northwards. Their shepherd is now in pursuit.

Luck to all.

-M


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

"Well if we are hitting that forge we best be armored and armed, preferably while this enchantment lasts. Old man might throw them off just long enough for me to wholop one or two. And we need a good means of escape. Least if we do this the elf will have an easier time of it."

-Posted with Wayfinder


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Chezarion takes the scroll from around the cat's neck and reads it. He then passes it to the other party members. He also gently pets the cat. He says, "It looks like things will be happening towards the north that may provide a diversion. We should probably head south as soon as we can. Tessandriel and I will go a little ahead to scout out the situation with the imp."


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

"I'm ready. Let's get do some recon, shall we?" she says with a grin. Tessandriel obviously loves skulking about.

Heading out the door, she begins to look about for locations of any and all devils she can see. Also locations of guards.

Perception to see any devils: 1d20 + 12 ⇒ (16) + 12 = 28 Favored bonus included. Subtract 2 if locating guards. If you want me to make a second roll for spotting any guards please let me know.

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