Hell's Rebels Adventure Path (Inactive)

Game Master TreasureFox

Wealday, the 27th of Sarenith, 4715AR
Day 5 of the week
Cloudy with no chance of meatballs


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1 person marked this as a favorite.
Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

I'll say this in character too but a rebellion that grows too quickly shatters into chaos each peice needs to be carefully thought out and vetted. But I'm just a paranoid halfling ;)


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

That's true now. We do need to build up strength.

Besides the church of Shelyn might only help us if they believe we are doing good for the city than bringing it harm. So we might have to work for their help first although being the only good aligned church legally allowed to operate in Kintargo songbird hall does offer us chances to rest and get healing. And according to the player's guide the church of Shelyn is almost as powerful as the Asmodean church.

Still you make a valid point: we should be cautious.

Although it never hurts to scout out potential allies right? ;)


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

I actually just had a thought about that.

I'll bring this up in character here in a bit.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Cool. Glad I could give you an idea! :)

I guess we should look for potential allies then.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Just curious here GM but since Kintargo is quite big and I won't be able to use the Famous ability of the Chelish Diva until level 9 is there anyway I could be famous just in Kintargo and just in the Silver City until I reach level 9? Just checking.


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

So as I have it the split is this:

Tarnagius and Pylos to get the doc deciphered.

Philip, kethaera, and Jules are heading to songbird hall to talk with the priest


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Pretty much.

Speaking of Songbird Hall, I just realized that Shelyn is similar to Sune of the Forgotten Realms. Cool I guess.

Also according to Phillip's character sheet, he worships Calistria so maybe he could get in touch with worshippers of the Savored Sting.


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

We'll see.


M Human Ranger 1

Don't know any.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Btw did anyone figure out how we split the money we earned adventuring in the livery?

I plan on buying painting kit for Kethaera at the temple. It makes sense since Shelyn is deity of the arts.


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

I actually don't know if we did do a split. Moreover who is keeping a party treasury


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

I also can't use the knowledge that Philip worships Calistria as I don't know it in character and don't know anymore about religions than what's been told to me.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Oh that's right!

Good eye there Jules. I almost forgot that Phillip hasn't told us yet.

My brain is completely fried by work lately!


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Hey Pylos I've been meaning to ask but what is that symbol next to your name?


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Happy New Year everyone!

I look forward to adventuring with each of you, battling the forces of Thrune and Hell, finding lost treasures, and saving the day this year! Viva la rebellion!


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Happy New Year everyone!

I hope you're all still interested in destroying Barzillai's plans, yes?

Ah Kethaera, I can answer that one for Pylos. The symbol is part of Pathfinder Society. It means that the character would be part of the Liberty's Edge faction. Though this faction is not present in our campaign, some people like to have an icon.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Cool! I'm looking forward to ruining his plans!

Neat. It is a cool looking icon too.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

It's mostly there because I didn't know until recently how to make an alias that wasn't through the Pathfinder Society page, and you have to have an allegiance to one of the various factions if you do that. I just figured Liberty's Edge fit the character.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Cool and neat!


M Human Ranger 1

Wherefore art thou, DM?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

My apologies, I was abducted by my girlfriend and forced to leave my computer for two days. I'll have this moving again in just a moment.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

It may just be my Thrune upbringing, but wow, so much hate for the little devil! I was actually gonna ask if it would be possible to turn Blosodriette into a familiar with the Familiar Bond feat chain in the Familiar Folio. I thought it would be useful to have a devil on our side as we attempt to kick Barzillai out of office. If we can get rid of her contract without her turning on us, of course. It's why I've been so nice to her.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Wait what? Don't you have to be a wizard or sorcerer to get a familiar?

And well Kethaera got a lot of her dislike towards fiends from her mother. However this doesn't extend to tieflings much to her mother's displeasure.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

It's a feat called Familiar Bond and its equivalent Improved follow-up feat. If you have the Iron Will feat, it allows you to have a familiar as per the wizard's Arcane Bond ability. I figured that if I get at least the first feat, it would count as the prereq for the Improved Familiar feat, thus allowing Blosodriette to be my familiar :3


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

I see. I don't have that book but now I'm interested in it. It might be useful if I had a celestial familiar like a Silvanshee or a Cassisian angel or a Harbinger archon (the silvanshee would be the better option I think although if we found a cassisian angel that would be good to have a celestial ally on our side. Just saying)

Hey wait...don't you have to be lawful evil to get an imp familiar?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

In most cases, yes. Though if there were a particular imp who would be happy to travel with a non-LE character... perhaps.

It is a lot of feats though. We're talking at least 3.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

I added them up. It's 3 feats without Improved Familiar, 4 with. Just thought I'd inquire it as to feasibility.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Hey, just a quick world-building question: when does this take place in correlation to the Wrath of the Righteous AP? Will make my next post when I know that.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

My guess is that it would be a few years after. Paizo is very loose about what time a campaign begins.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Extremely loose actually.

In my opinion that is.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Sorry about that, Jules. Just wanted to use something to help with my argument for keeping Blosodriette with us. Honestly, that's about the only thing I really know about that AP, so don't worry about me spilling any more about it. And I'll keep to myself any information for other APs I'm in.


1 person marked this as a favorite.
M Human Ranger 1

With the exception of Shattered Star, Paizo assumes a base-state of the world for APs. It might change again with HR and Hell's Vengeance since the Glorious Reclamation is stomping around Cheliax.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

I wonder why Shattered Star is the exception?

And that's true actually now that you mentioned it. I doubt the Glorious Reclamation would pop up in Kintargo anytime soon since they have bigger fish to fry (according to the Hell's Rebels player's guide). I think HR and HV take place at the same time given that both APs were caused by the Glorious Reclamation.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Maybe not the same time, but close enough to not matter in the long run. If I ever play in HV, I might make a version of Pylos that is a true Thrune and hopes to join the Hellknights.


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

I think its due to the fact they can't assume your gaming group has won or lost the APs. I know my tabletop group runs a continuous arc as our rise of the runelords game actually failed the AP.

But they can't assumes won or loss and both have major effects of golarion.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

I know that Jade Regent takes place after Rise of the Runelords. But I'm not explaining why though only that it does.

But anyhow that does make sense actually if you're running a continuous arc. And yeah from what I've seen in Jade Regent and Wrath of the Righteous (JR actually is what got me hooked on Pathfinder in the first place and Wrath is one of my favorite APs) both a win or a loss immensely affects the setting.

Speaking of HV I'm planning on creating a red draconic bloodline sorceress who thinks dragons are the best thing to happen to Golarion since sliced bread...and fire magic...and scantily clad clothing...and tattoos...and red velvet cupcakes...you get the idea. She's an evil (and scatterbrained) version of Seoni!


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Lol Kethaera that sounds hilarious. I wouldn't be surprised if the setting fit a character like that.

I know very little about HV, but it is significant in our campaign. It is an important reason as to why Cheliax isn't sending its armies to Kintargo once you gain a serious rebellion. Every now and then I may be able to give you little tidbits about the state of HV.


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

Wow... and I thoughtt Jules hated Imps lol if it were any other devil I mightve been able to work around it. But Jules HATES imps specifically.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Okay, quick question time: As players, not as our characters, do you think that keeping the imp would he interesting, or do you want her gone?


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

You do you. :)


M Human Ranger 1

Gone


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

As a DM with certain knowledge privileges, I would like to mention that keeping Blosodriette has both positive and negative consequences. It isn't important to me whether you keep her or not, but I'll just say that there is a give and take effect.

From the look of things, only Pylos is interested in keeping her. I would recommend that we settle this debate soon with a final decision. Feel free to compromise and work as a team on this moral issue.

I'm hoping to move on from this fairly soon.


M Human Ranger 1

PvP time!


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

I figured it was something like our DM said. As a player I don't care too much.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

While I think it would be interesting, I have to go with no as there are a lot of downsides to having her. But as a player I'll go with whatever the group says to do. And I think Pylos you go with whatever you want to do.

Although having her might cause us problems down the road especially since we are trying to prove to the Church of Shelyn that we rebelling for the good of the people and having an imp on our side might send them the wrong message.

And I know this was brought up in character but if possible Kethaera might help Pylos get a celestial familiar later on.

Come to think of it, if we did have a celestial on our side (not the more powerful ones but the ones often used as familiars) how would that affect us?

In short while personally I think it would be interesting, the drawbacks outweigh the benefits but that's just me.

Sorry I tend to overthink things.

But I'll go with whatever the group decides. My break's about to end so I won't be able to post again until after work tonight.

And if it looks like I'm repeating myself...rough day.


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

Personally, an imp would be a he'll of a good spying room in this rebellion. They're also lawful and bound by contract so we can relatively trust gets a long as we have the contract or figure out how to rewrite it.

Jules will take FOREVER to warm to the idea and will be hostile to her for awhile but all role play can be done well.

I am not for full on combat pvp.

As a player I actually feel bad for the imp and she seems like she genuinely wants to help. We are just a prejudiced bunch.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

I, personally, think we should keep her, both as a player and as a character, as she would prove a useful spy and source of information from the diabolical side of things. Plus, she honestly seems like an interesting character to have around.

If we do vote for getting rid of her, I would like to do it in a way that she doesn't hate us, thus turning on us the first moment someone summons her.

I say we go ahead and vote on it before we go on with the game. My vote is yes for keeping Blosodriette.

Also, if she does leave, don't worry about me getting a familiar. It was just an idea I had when she showed up. Otherwise, I'm gonna focus more on whip utility.


M Human Ranger 1

Was just joking about PvP

As for devils and contracts, just check out Literal genie/jerkass genie on tvtropes and also many old deals with the devil in comics/tv and other media for plenty of 'Whoops! Did I neglect to inform you about the clause written in invisible ink and ancient infernal that is only used on the 7th layer? Not my problem if you don't check all the angles.'


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

I'm well aware of the tropes. Heck, I built Jules with contract writing in mind.

I think it would be an interesting bit of role play depending on who keeps her.

I guess I'll vote for, even if Jules will hate her for a long time IC.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Don't worry, Pylos isn't thinking about spilling all their secrets to her right off the bat, or even at all, he fully plans on being careful with Blosodriette.

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