Hell's Rebels Adventure Path (Inactive)

Game Master TreasureFox

Wealday, the 27th of Sarenith, 4715AR
Day 5 of the week
Cloudy with no chance of meatballs


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Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Ah, I can help with that: Rexus and Laria can fill in for anything you don't choose.


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

Strategist works too, I'm just looking at it from a pure meta game perspective, since we're doing a large council type thing anyway.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

I'm going to go Demagogue.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

I'll go for sentinel, that way I can help with either Loyalty or Secrecy checks.

Also, what would be a good name for my masked persona?


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Hellbane?

Masked Rebel?

Masked Avenger?

Masked Dude who hates Thrune?

Liberty's Edge

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Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Oooh, I like Hellbane.

Although Masked Dude Who Hates Thrune has a certain ring to it...


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

I actually like Masked Rebel. But Hellbane is good too.


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

Masked Rebel is kind of on-the-nose though. If you're gonna do the Zorro routine you need a name with panache.

I think Tarnagius will be the partisan then. He doesn't want to be too much of a political type, but being down and dirty with the bomb-throwers and ass-kickers? That's exactly the sort of thing he'd gravitate toward.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Yeah that's true. I'm a Southerner here though. Although Hellbane Rebel has a nice ring to it.

And that sounds good. I can see your character doing that.


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

Hellbane has a sort of superhero ring to it lol.

I will gladly take spymaster then with all my little heart.

Heads up, I will be unable to post Saturday and Sunday as I am getting married that day.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Wow! Congratulations!


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

WOW!! CONGRATS JULES!! I'm so happy to hear that. When you return, I'm giving you some free rerolls as a gift =P

(now to make it all about me, I will be away for most of Saturday. It's my birthday on Halloween, and I'll be turning 23.)

Liberty's Edge

2 people marked this as a favorite.
Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Wow, a Halloween wedding and birthday! Congrats to the both of ya! I'm just gonna be sitting at home alone with a big bag of candy, some alcohol, and horror movies on Netflix.


3 people marked this as a favorite.
Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

I'm going to teach little Japanese children how to make jack o lantern origami.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Thanks very much Pylos. Hey Tarnagius, that's really cute ^^

Alright so we've got our positions sorted out (I'm putting Rexus in as a recruiter, and Laria as a strategist. Since Rexus is level 3, it will give you guys a really big boon for the first while.)

Now we need to decide on our focus, and I'd like one of you guys to be the manager of the Skritt Squad.

Liberty's Edge

1 person marked this as a favorite.
Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

I vote for Kethaera the Skritt Charmer as the manager of the Skritt.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Lol! That works for me!


Skills:
Acrobatics: +11; Bluff: +9; Diplomacy:+10; Disable Device: +9; Disguise: +9; Escpe Artist: +9; K: History: +7; K: Local: +6; K: Nobility +7; Linguistics: +8; Perception: +8; Sense Motive +4; Sleight of Hand: +7; Stealth: +18
HP: 27/27 | Init: +3 | Perc: +8 | AC: 16 | Touch: 14 | FF: 13 | CMD: 13 | Fort: +3 | Ref: +7 | Will: +2 (+2 vs fear)

Lol, ya im pretty sure this squad is hers.

I still vote secrecy but loyalty is good too.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

1 for Secrecy.

You'll all get chances to manage your own teams later, so don't worry.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

I'm gonna vote secrecy for now, build up resources before we start recruiting.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

That's 2 for Secrecy


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Hmm...I'm between secrecy and security. Which one is better?


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

I votes Security.


1 person marked this as a favorite.
Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Well security is all about fights, scraps, rescues, and danger. Reducing the number of guards, recruiting removing dissidents within the rebellion, rescuing missing teams, fighting off sickness, protecting civilians, and much more. Additionally, it is a security check that allows you to Earn Gold. (Despite the fact that the Skritt Squad are sneaks, they are unique in that they have the Earn Gold and Gather Information abilities).

Secrecy is a little bit different. It's more about lying low, stashing items, sabotage,and gaining intel. Your members are less likely to get captured, and your notoriety is less likely to increase. You will know about all sorts of rumors, locations, and people, and be able to sabotage areas that are crucial to Barzillai.

I would say neither are better than the other, it's just a matter of not being able to do everything at once.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Hm. I'll go with secrecy then. Sorry Tarnagius. :(


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Secrecy it is! My at-the-table group also chose secrecy. Everything has now been filled out.

Let's get back to the game, shall we? We won't be making any checks until the end of an in-game week.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Just curious here but I was reading over the rules but what can cause notoriety to go down and up?


1 person marked this as a favorite.
Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Excellent question! At first, notoriety has a deceptively small impact to the game. However, as time goes on, your actions dictate your notoriety. Having a nasty run-in with the guards, offending someone of influence, getting put in the slammer, letting a traitor exist in your rebellion, and more can result in notoriety.

The higher the notoriety, the more likely bad things will happen. People are going to recognize you on the street, figure out where you frequent, the guards will get better at patrolling, and all sorts of nasty events can happen. They'll start figuring out your allies and target them, or even plan an invasion into your base.

There are several ways to reduce notoriety: Such as taking the 'lay low' action, or making sure you remain sneaky or well disguised. Making a strategy before you embark on a significant mission will also help. Additionally, allies like Rexus can aid in reducing notoriety. This is characterized by Rexus' interest in secret societies, and he advises certain practices to help you stay subtle.


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

More importantly, how do we recharge DM Interventions?

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]
Tarnagius Vashnarstill wrote:
More importantly, how do we recharge DM Interventions?

He uses those in his Runelords game as well. You can recharge them with well made role playing posts and things like that.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Well made role playing posts, and jokes that make me piss myself. =P

I think I've forgotten to update it, lately there's been some very good posts!

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Oh, I have decided that Pylos will be a flirt a la Jack Harkness. Prepare for pickup lines on just about anything that walks.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I would like to talk about our 5th player.

I refer to him as Furnok from my RotR game. He's a very reliable player who doesn't miss a day. I don't think I've ever botted him. I really appreciate his deadpan humor and the simplistic, but meaningful conversations that he makes. Granted, descriptive language is not something that Furnok has exhibited, but if we want a reliable player I would recommend Furnok.

The character he has proposed to me is different from what you guys have suggested to me. He would like to play a CN Human Urban Ranger who worships Calistria. This character is a Freedom Fighter sent by the nation of Andoran to combat the oppression Cheliax imposes on it's civilians. His role is primarily upfront melee combatant who is quite hardy. His skills are a balanced mix of subtlety, athletics, and a little knowledge. I expect him to aid Jules in finding and disabling traps, but to stand on the frontline in combat along with Tarnagius (and Pylos as a skirmisher). He will struggle with charisma (which is a big stat in this campaign), and with knowledge checks.

If this character is accepted, I will give you guys an NPC healer. This character won't be following you around, but you'll get a certain amount of healing per day if to keep you going without having to splurge at the various temples multiple times per day. This NPC will not be able to save you in the middle of combat, but can help you recover afterwards.

I would really like you input here if you could. Please be honest about your feelings, as I want to make sure that you guys are happy with the game that we play. This is your game just as much as mine =) If this character or player doesn't fit the bill, I will gladly honor it.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

I've had no problems with him in the Runelords game, and the character concept sounds interesting. Look forward to seeing how he interacts with the rest of us.


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

I like his character concept. I think he will be a welcome addition to our group.

Does he have his character profile up already? I would like to take a look at it if he does.

Also I might add some things about Kethaera: she has a couple of patrons among the nobles especially those from a house that patronizes the arts (can't remember that house off the top of my head) and she has modeled for various paintings and sculptures so she could use the art community as a potential contact. If the gm doesn't like these I'll leave them out. As I feel I might have too many contacts which might op our group especially given the fact we are just starting.


M Goblin Rogue5HP 30/34,Init+4,F3R8W3Per9AC17T15FF13

Hey-o. If you want an image of my character, just think of Inglorious Not-very-nice people movie and the guy who swings the bat.

Of course, the DM in the HR game I was in had to take time off and is now back so I don't want to double dip in games so depending on how things turn out, Phillip may stay in the shadows


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

We're missing some of the more gritty and unpleasant side of the revolution game anyway. I think that character sounds perfect.

Also, I hope it doesn't bug anyone too much that I've decided Tarnagius is quite racist, at least in a "we just don't want y'all movin here" kind of way. The characters as I've seen thus far are fairly lighthearted so I'll cut the internal dialogue if you guys think it's too dissonant.

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

Nah, go ahead and be racist. I think it highly fitting of someone from Egorian, and we should probably have at least one like that in the party.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I'm sure the other characters can put you back in your place if things get out of hand ;)

Liberty's Edge

Male Human Swashbuckler(Mysterious Avenger) 3 | HP [30/30] | AC 15, FF 12, T 13 | Fort +1, Ref +6, Will +1 | Init +5 | Perception +5 | Panache [3/3] | Charmed Life [3/3]

I shall poke you with my mighty poking stick!


M Goblin Rogue5HP 30/34,Init+4,F3R8W3Per9AC17T15FF13

Well if peeps don't think it is too rude to double-dip then I will be happy to join. Phillip will eventually be able to use healing items such as wands and is good at stalking, scouting, and intimidation

Phillip! I think this hellknight wants to die for his country, why don't you obliiiggge him?


Skills:
Acrobatics7, Bluff9, Paintings6, Diplomacy16, Arcana8, History7, Local7, Local (local art or music scene)9, Nobility6, Planes6, Religion7, Linguistics7, Perc7, Dance9, Percussion12, Sing12, Sense Motive5, Spellcraft8
Half-Elf
Quick Stats:
Init +2, HP 32/32, Low-light vision; Per +7, AC18, T 12, FF 16, Fort +2, Ref +7, Will +6, +2 vs. enchantment spells and effects, +1 saving throws against fear effects, Base Atk +3, CMB +4, CMD 16
Female Bard (Songhealer, Chelish Diva) 4

Tarnagius don't worry about being racist a bit since your character was exposed to that sort of behavior and it's rubbed off onto him. And besides like the gm said we can always put him in his place if need be.

And welcome aboard Phillip! Is your character a member of the golden eagles or the twilight talons?


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

once Phillip has settled in, we'll have to talk about the rebellion sheet again. Find a good position for him, and we MIGHT have to revote on the rebellion's focus.


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M Human Ranger 1

Phillip is a fine upstanding member of the Brotherhood of Oak. Carries his badge of office, two feet of fine crafted oak.(Don't find the tooth, it just got stuck.)


Male Human Fighter (Tactician) 4
Stuff:
HP 39/49; Initiative +4; AC/Touch/FF 21/13/18; Fort/Ref/Will 7/5/2; CMD 17; Perception 0

I'm just worried about clashing in terms of tone. It's still early, but things have been pretty light and easygoing. I was worried about being an anchor and killing the vibe.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

One of the reasons I chose you, Tarnagius, was to reel in our dangerously curious freedom fighters. I expect some conflict, although pvp won't be tolerated of course.

Mr.Phillip, can you tell me about this Brotherhood of Oak?


M Human Ranger 1

They are just these guys you know.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

Hellknight killers from Andoran. Got it =P

I get the feeling we will need a re-vote on our rebellion focus.


M Human Ranger 1

Phillip will be willing to follow the group's lead. He knows he isn't one for diplomacy and will let others take th lead there. If the group wants someone captured alive, clear that up with him beforehand or else he finishes downed foes.


Chase Rules l
Nisha Infusions:
(CL4) CLW(3), Delay Poison (2)
Help support my Ko-fi addiction

I hope you're okay with the rebellion being stealth focused. We could still recruit some upfront freedom fighters at a later time.

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