Gob Smash One

Game Master Tacticslion

They be goblins, you be food... why are they so weird, dude?

That's what the W.D.G.F.F. (Western Duchy Goblin Fighting Force) first Reconnaissance and Strike Crew, aka "Gob Smash One" (that's you) have been sent to find out, in the barren mana wastes beyond the edge of the Duchy near the border of Geb in an ancient abandoned outpost called Hightower...


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ALRIGHT!

LISTEN UP, CADETS!

Despite any rumors you may have heard to the contrary, the following outfits and items are issued you in your size. You may choose not to carry all of it with you, but you must "choose" to carry the u-ni-forms!

This is all com-ple-men-tar-y!

soldier's uniform (x4) [explorer's outfit (x2), monk's outfit (x2)]
coat, duster, outer-robe, or jacket: styled to the wearer (some shade of maroon or red; brown elements are permitted)
NOTE: both uniform and coat/duster/etc gives you a +2 circumstance bonus (they overlap) to fly checks (though I'm unsure you'll ever need it); additionally, these can be enchanted at a 10% discount with fly magic or similar; this stacks with your discount below
swarmsuit
cleats
boots (fire-resistant)
small only: billow-cape
smoked goggles
battle mask (also functions as a doctor's mask)
neck guard
pocketed, reinforced scarf
adventurer's sash
diving suit
poncho
masterwork backpack
waterproof bag
belt pouch
waterskin
bedroll
blanket
tent (large) (x2)
camouflage netting (x2)
compass
small steel mirror
silk rope (x2)
signal whistle
waterproof bull's-eye lantern
4 days rations

These things are all identical outside of size!

We know how you roustabouts, ruffians, and ne'er-do-wells called "adventurers" all feel about your "personality" or whatever kind of nonsense that is, so, by the grace of her High Command, Emergency-General Amita Narahari - and why she bothered to take notice of you lot, I can scarcely imagine - you're all granted leave to "adjust" your uniforms - though, and I stress, they must still bear the proud coat and shield of the Duchy with the dragon behind them; you are still working for us, after all - to your tastes!

DO YOU UNDERSTAND ME CADETS?!

Good!

Now! I am about to give you a greater gift than you low-life folk deserve! The following were crafted - personally, I might add - by Emergency-General Amita Narahari! You will write her a "thank you" letter, for the mail-service to deliver, and it will be inspected and authorized by me tomorrow, or so help me, the push-ups will be the least of your problems!

These were crafted specifically for you people by the general! They are masterwork: they cannot get any better!

If there is any mistake: you are wrong! There is no mistake! And you will apologize for thinking there was! PM the GM, if there is a mistake.

Sunny: heavy armor (predominantly crafted from clamshells, dragon-turtle shell, and transparent blue-tinged coral and chitin) You may, instead, choose the medium armor; see below. (crafted from the same materials as noted above)
Beylinda Chumana: light armor (embroidered with a golden sunrise)
Stone (or a psionic slight variant): heavy armor (transparent blue-tinged crystalline substance instead of metal)
Lulu Yordle: caster armor (plus deep blue coat)
Eris Kaddren: caster armor (sky-and-ice blue with white rim)
Layla the Twin Blade: medium armor (comes with head band)
Vitreous "Darling" Dimplegatto: light armor (comes with a duster, see above)
Ooze: light armor (comes with removable armor spikes)
Shaedo: light armor (midnight blue)
Orin: heavy armor (any 'metal' or 'bullette' slabs are transparent)
Ceru: light armor (bright but reasonably colored)
Larkos: caster armor

    Caster Armor [AC +3, max DEX +7, acp -, asf -, weight 4 lbs, speed: normal]
  • Special: DR 6/- v. light ranged weapons or ammunition; or DR 3/bludgeoning and slashing
  • Special: acid resist 1
  • Style: torso, arms, legs [quilted silken ceremonial robe armor; araena silkweave and darkleaf], armored kilt [blue-copper-plated blue-tinted dragonhide]

    Light Armor [AC +5, max DEX +6, acp -, asf 10%, weight 15 lbs, speed: normal]
  • DR 6/- v. light ranged weapons or ammunition; or DR 3/bludgeoning and slashing
  • acid resist 1
  • torso [Lamellar (cuirasse; araena silkweave and darkleaf)], arms [padded <quilted> (araena silkweave)], legs [studded (bullette)]; armored kilt [dragonhide; blue-copper-plated blue-tinted dragonhide]

    Medium Armor [AC +6, max DEX +5, acp -, asf 25%, weight 21 lbs, speed: normal]
  • DR 3/bludgeoning and slashing
  • acid resist 3
  • lamellar (cuirasse; araena silkweave, darkleaf) <quilted>, lamellar horn arm [dragon hide], studded leg (bullette); armored kilt [dragonhide; copper-plated]
  • lamellar (clamshell and dragon turtle shell; araena silkweave) <quilted>, lamellar coral arm [dragon hide], chitin leg (acquatic bullette); aquatic armored kilt [dragonhide; clamshell/chitin-plated]

    Heavy Armor [AC +11, max DEX +3, acp -2, asf 20%, weight 40 lbs, speed: slow]
  • acid resist 5
  • no penalty to climb or jump checks (or to swim or jump checks, if aquatic)
  • agile plate [bullette, dragonhide, eel], o-yori leg [bullette, dragonhide, eel], lamellar horn arm [dragon hide, eel], armored kilt [dragonhide; copper-plated]
  • agile plate [coral, dragonhide, eel], o-yori leg [chitin-and-coral, dragonhide, eel], lamellar horn arm [dragon hide, clamshell, dragon-turtle, eel]aquatic armored kilt [dragonhide; clamshell/chitin-plated]

All materials are "living" materials! That means that they heal over time: they repair themselves at 2 hit points per day, or 1 hit point if broken! That means they are not subject to brilliant energy (whatever that is)!

These are also comp-li-men-tar-y!

That means you had best worship the ground that her High Command, Emergency-General Amita Narahari, because di-rect-ly worshiping her is too good for you!

Due to the limitless grace of her High Command, Emergency-General Amita Narahari, it has been de-ci-ded that you may "sell" some of your o-ver-lapp-ing e-quip-ment to our store-house at full price! Fi-nal-ly, you will notice that you have the option of making your gear ma-gi-cal! That is cor-rect! You get a 10% discount on such en-hance-ments!

That is right, you scum-bags! You are permitted to get that gold you so wastefully spent back, and you get to re-spend it on government-issue ma-gic that works even here! You should be ex-cee-ding-ly grateful to High Command, Emergency-General Amita Narahari!

If you choose to take ad-van-tage of this highly generous offer, you will do so im-me-diate-ly!

DIIIIIIIIIIIIIIS-MISSED!

If there is any equipment you currently own that overlaps with equipment given here, you may sell the equipment you've currently listed to acquire the equipment you currently have. Further, you may choose to purchase any magic item you would normally be able to afford at a 10% discount. If there are any questions or concerns, PM me. Feel free to discuss things in here. Any in-character discussion is happening in tents, barracks, the meal-hall, or the first six hours of basic training - please specify. Although your gear was confiscated, but with the promise that it will be returned after your training - two days from now. The above weights are for medium creatures - as most of you are small, most of your armors only weigh half as much: respectively, 2 lbs, 7.5 lbs, 10.5 lbs, and 20 lbs. All have been stained (or are naturally) various shades of blue. You may add (and pay for) deflecting, jarring, or vital-guard bonuses, but you are in charge of those; remember to reduce the weight increase of those by 1/2 if you are medium or 1/4 if you are small. Your character is automatically proficient with the kind of armor listed above ("caster" armor counts as "light" for this purpose) in addition to any other proficiencies they normally receive; this gives no further advantage however (casters still suffer asf penalties unless their class description, feat selection, or other special ability notes otherwise). Acronyms: "asf" is "arcane spell failure" and "acp" is "armor check penalty"; "normal" speed means that it does not inhibit your normal speed, "slow" means that it does.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda will gather her new uniform along with the gear and the Light Armors.

Not bad at all she thinks to herself as she inspect the light armor


Note, all uniforms have the Shield of Alkenstar with a blue-colored dragon behind it on more than one place. The blue-colored dragon is a bit unusual: it's not one with an easily recognizably "chromatic (blue)" dragon-face or even body (though most is covered by the shield), nor is it the serpentine eastern "imperial (sky)" or "imperial (sea)" dragons in form or style, though there are elements that remind of all of these to an extent. The armors have a similar sigil etched in at least one or two places, though you determine where. Shield marshals (should we have any; it looks like we do not, however, which is fine) have an honoring gold star added to the bottom center of the shield.


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Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Still at work.

Posting as/when I can. Won't be free for some time.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

ok I think I got it all in the profile I still have some money to spend though


Worth noting: I did (despite the drill sergeant's words) make a mistake: it's two large tents and two camouflage netting total instead of two each. Everything else on that list should be as noted.

Finally, one more issued piece of "equipment": each recruit will receive one medium-sized mount. If you're too large for the mount... well, that's unfortunate, but at least you can pack stuff on 'em! Necessity: invention, mother thereof, etc. I will stat out these mounts and present them later today.


Alright! Now listen up, recruits!

This is another "gift" to you from the glorious state of the Grand Duchy of Alkenstar! And by "gift" I mean "additional responsibility"! These beasts are very expensive! We expect them back in one piece!

Each beast has yet to be named! You will name it! Then you will keep it, tend it, groom it, care for it, and love it as if it were your own mother! In fact, you will take better care of it than if it were your own mother! If you took good care of your mother, you wouldn't be here!

I expect each and every one of you to bring these back in top shape! TOP SHAPE, recruits!

There is one for each of you, and one additional mount to carry some - I SAID SOME - additional gear!

That is all!

Quote:

Alkenstar Mountain Donkey, Combat Trained

CR 1, XP 400
CG Medium animal
Init +3; Senses low-light vision, scent; Perception +7
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Natural Armor)
hp 19 (2d8+10)
Fort +8, Ref +6, Will +2 (+8 against Disease and Poison, +4 against mind-affecting effects)
OFFENSE
Speed 40 ft.
Melee gore +4 (1d4+4) 2 hooves +0 (1d3+4)
STATISTICS
Str 19, Dex 17, Con 20, Int 6, Wis 15, Cha 6
Base Atk +1; CMB +4; CMD 21 (25 vs. trip)
Feats Endurance, Armor Proficiency (barding) (B), Run (B)
Skills Climb +8, Perception +7, Swim +8; Racial Bonus: +4 Climb, +4 Swim
Special Qualities Hardy Survivalist, Omnivore, Swift Deformed Leg
SPECIAL ABILITIES
Hardy Survivalist (Ex)
Alkenstar Mountain Donkey is capable of surviving on its own, but, unfortunately, that survival does not extend to its rider or other creatures. It gains a +8 bonus to all Survival checks to find food for itself (but not other creatures), and constantly enjoys the benefits of an endure elements effect. It also gains a +8 bonus to saves against disease (including Mana Fever) and poison, and a +2 to stability checks to stabilize.
Omnivore (Ex)
Alkenstar Mountain Donkeys can eat anything. Anything. Including meat and - on occasion - rock (though... you don't want them to; seriously, it does not end well). Anything remotely edible can be fed to them with little fear of them being poisoned or catching diseases. Simply provide an amount of "food" of any kind equal to twice the weight normal amount of food, and an Alkenstar Mountain Donkey can survive indefinitely.
Swift Deformed Leg (Ex)
The legs of an Alkenstar Mountain Donkey are always deformed in such a way as to both increase its speed but inhibit its forward movement - this would seem contradictory (and it is), but the donkey gains a +4 racial bonus to its CMD, as well as the Racial Bonus to Climb and Swim.

Alkenstar Mountain Donkeys are a peculiar breed of donkeys ever-so-slightly mutated by the mana wastes, but who generally share their fellows natures.

Like other donkeys, they are stolid in the face of danger, hardy, surefooted, and capable of carrying heavy loads over vast distances. Unlike a horse, an Alkenstar Mountain donkey is willing (and sometimes even eager) to enter dungeons and other strange or threatening places.

Additionally, Alkenstar Mountain Donkeys are natural adepts climbing the cliffs of the Shattered Range and swimming the hard currents of the Ustradi River in the region, and an unusually keen intelligence, and bizarre spiraling ram-like horns.

Unlike normal creatures altered by the mana waste, Alkenstar Mountain Donkeys have no mana fever - in fact, they often seem nearly immune to it, though there are a few reported cases of it catching. The fact that they have been altered, however, is obvious: their very strange (and ugly) large legs and feet and semi-prehensile hooves clearly assist them in climbing, swimming, and moving despite the ungainly appearance. The fact that they're resistant to acid and normal steel (though cold iron works fine on them), that they can eat anything, have large spiraling ram-horns, and, of course, that they're only located in the Shattered Range near the Mana Wastes - confirms for most scholars that they're a particularly benign form of mana waste mutant (despite being just as vulnerable to most magic).

Oddly, because of their strange appearance, goblins find Alkenstar Mountain Donkeys substantially less disturbing than horses, and usually leave them alone instead of attacking on sight - they could never really be mistaken for a horse except by the most zealous. This suits the Alkenstar Mountain Donkeys just fine, as they ignore the goblins anyway. The few known times goblins have attempted to tame Alkenstar Mountain Donkeys, however, have been disastrous.

War Donkies are specially cultivated donkeys that have been trained for combat with the Handle Animal skill and that have the advanced simple template. Due to their smaller size than horses they are better suited to halflings, gnomes, and dwarves. They stand 3 to 4 feet tall and weigh about 600 pounds.

Each War Donkey comes with a variant of the medium barding, three dandy brushes, a military saddle, feed for 8 days, and saddlebags - all described below. There is no bit or bridle - each war donkey has been trained to understand common commands and will usually follow them.

    Medium Barding [AC +6, max DEX +5, acp -, asf 25%, weight 21 lbs, speed: normal]
  • special: DR 3/bludgeoning and slashing
  • special: acid resist 3
  • style: lamellar (cuirasse; araena silkweave, darkleaf) <quilted>, lamellar horn arm [dragon hide], studded leg (bullette); armored kilt [dragonhide; copper-plated]

Masterwork Dandy Brush [Weight 2 lbs.]: This hard-bristled tool has a handle that slips over the wearer's hand, and is used by animal breeders, owners, and grooms to brush the animals in their care, loosening dirt and detritus from the creatures' coats and stimulating the skin so it produces the natural oils that keep them healthy and clean.

Feed [Weight (10 lbs./day)]: Horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is better. If you have a riding dog, you have to feed it meat.

Masterwork Military Saddle [30 lbs.]: A military-style saddle braces the rider, providing a +4 circumstance bonus on Ride checks related to staying in the saddle. If the rider is knocked unconscious while in a military saddle, he has an 80% chance to stay in the saddle.

Masterwork Saddlebags [8 lbs.]: Saddlebags weigh 8 lbs and hold up to 5 cubic ft. or 250 lb. of gear. When wearing a Masterwork Saddlebag, the mount can treat its Strength Score as 2 points higher for carrying the gear held within.

Masterwork Pack Saddle [15 lbs.]: A pack saddle holds gear and supplies, but not a rider. It holds as much gear as the mount can carry. When wearing a Masterwork Pack Saddle, the mount can treat its Strength Score as 4 points higher for carrying gear.


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Yowza! Thassa lotta stuff! Huh. I'm used to traveling light. Some nifty doodads, though... Sweet armor! ... Oh, hey, hi, donkey! I get to name you. Hmmm... Howzabout ... Scrappy! Hi, Scrappy. I bet you'll like it when I scratch behind your ears...

Wild Empathy: 1d20 + 1 ⇒ (16) + 1 = 17 to get off on the right foot with Scrappy...


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

A couple of things: do you think we will be leveling up over the course of this adventure, and I do think that Layla and Lulu will be quite the handful once we get going.

Standing beside Layla is an odd looking girl looks alot like a gnome except for the ears. she carries a staff with a tiny prism attached to the top of it.

she looks like this

fluttering around her is what could best be described as a pixie, but not quite. a slight musical tone can barely be heard as the little pixie flies about her.

She looks at the Halfling, Hi, I'm Lulu. she says with a cheerful greeting.

also how much money do we start with again? I only put our freebie stuff and a couple of other small items


You all start with 3,000 gold. Either you've got some things yourself, or you're issued a certain amount of value. In fact, it's kind of odd who's getting what. Those with a high appraise might be mentally tallying it up that, except for the armor, it's all just about exactly even... weird. Also worth noting is that if you have items that your are strongly connected to, due to your past (with the noted exception of armor - Stone, feel free to PM me more about that, though I think we're all set), for some reason you get money as if you had utilized the discount... it seems someone in command may be OCD? (Not the drill-sergeant, though. Or at least this doesn't seem to be him...)


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

ok cool, I didn't buy anything until I knew what was going to be provided first.

off to the magic mall

Grand Lodge

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Female Human Sorceress (Arcane) 2 | AC 15 T 12 FF 13 | HP 12/12 | F +0 R +4 W +4 | Init +2

Good Saturday to you!

I've updated Eris' profile: 1) she is now at 2nd level; 2) her letter, description, and background now properly reflect this campaign; 3) I've carefully chosen all her equipment and gear (taking from the gear list on the first post of the Discussion page).

Eris has a smidge more money, so she may pick up a few more tidbits. But otherwise, she's ready to go.

(It's worth noting that I decided to spend the bulk of Eris' budget on an handy haversack, to make hauling all that gear easier. I decided that the haversack used to belong to her Grandfather: old dark leather, cracked and worn, with bright brass finishings. Given the haversack's capacity, I had her take one of the large tents and camouflage nets.)


Also, the Alkenstar Mountain Donkeys have the following carrying capacity:

Light: 174 lbs. or less (230 with saddlebags) (300 with pack saddle)

Medium: 175–350 lbs. (231-459 with saddlebags) (302-600 with pack saddle)

Heavy: 351–525 lbs. (461-690 with saddlebags) (602-900 with pack saddle)

    Equipment weight and benefits:
  • Swarmsuit <10 lbs.> cuts speed in half, but grants DC 10/- v. fine swarms and DR 5/- v. diminutive swarms
  • Cleats <2 lbs.> reduce penalties for walking over slick surfaces by 50%
    - (ex: walking across ice only costs 1.5 squares of movement instead of 2)

  • Boots (fire-resistant) <2 lbs.> resist (fire) 2 v. things directed at or under your feet for a total of 30 rounds
  • Billow-cape <4 lbs.> when falling, treated as if having deliberately jumped from that height
    - NOTE: in strong wind or greater, -4 fly checks; small only

  • Smoked Goggles <-> while equipped: always treated as having your eyes averted from gaze effects, +8 saves v. visual attacks; -4 perception checks, and opponents are treated as if with concealment)
  • Mask, Battle-doctor's <1/2 lb. small or 2 lbs. medium> [ooc]+1 bonus to intimidate to demoralize, +1 circumstance to fortitude v. airborn toxins and scent-based effects
  • Neck Guard <1/4 lb.> +1 AC v. vampire bites or other attacks that specifically target the throat; stacks with all but heavy armor
  • Pocketed, Reinforced Scarf <1/4 lb. small or 1 lb. medium> (container) 8 ft. long; +4 sleight of hand checks to conceal small items on your body - overlaps with bonus for wearing heavy clothes, but stacks with bonus to hide small objects; hardness 10, 4 hp, break DC 24
  • Adventurer's Sash <3 lbs.> (container) six pouches, move action to open or close; secured by loops and ties, can be tugged free as a move action in emergency
  • Diving Suit <2 lbs.> +1 circumstance to swim without heavy drag or bulky clothing
  • Poncho <2 lbs.> weather, rain, and snow-resistant
  • Masterwork Araena Silkweave Backpack <1/2 lb. small or 2 lbs. medium> (container) treat your STR score as if it were 1 higher for carrying capacity with this equipped
  • Waterproof Bag <1/2 lb.> (container) can be immersed for up to 10 rounds before water seeps into it
  • Belt Pouch <1/8 lb. small or 1/2 lb. medium> (container) carries up to 1/15 cu. ft. or 3 lbs. small; or 1/5 cu. ft. or 10 lbs. medium>
  • Waterskin <1 lb. (when full) small or 4 lbs. (when full) medium>
  • Bedroll <1.25 lbs. small or 5 lbs. medium>
  • Blanket <3/4 lb. small or 3 lbs. medium>
  • Compass <1/2 lb.> [ooc]+2 survival to avoid becoming lost and +2 knowledge (dungeoneering) to navigate underground
  • Small Steel Mirror <1/2 lb.>
  • Spider-silk-and-whale-sinew Rope (x2) <4 lbs. each; 50 ft.> 6 hp, break DC 25; +3 bonus to climbing this rope or to DC of knots
  • Signal Whistle <-> can create a clear signal (Perception DC 0) up to 1/4 mile away [-2 per 1/4 mile beyond the first]; Perform (wind instrument) DC 5 to convey any of the following information: "Attack!", “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”
  • Waterproof Bull's-eye Lantern <3 lbs.> [ooc]Removable shutter provides normal light in a 30 ft. radius (dim 60 ft.), or a 60 ft. cone (dim 120 ft.); it holds enough air to burn for 5 rounds before running out
  • 4 days rations <varies>: gnomes receive gnome rations (1 lbs/day), Halfings receive Halfling rations (1/2 lb./day), dwarves (or Stone) receive Dwarven trail rations (1.5 lbs./day), all others receive standard rations (1 lbs./day)

    Weights of Items Shared
  • Tent (large) (x2) <40 lbs. each> holds up to four medium creatures (two small creatures count as one medium creature)
  • Camouflage Netting (x2) <5 lbs. each> See this for details.
  • Map to Hightower <2 lbs.> This shows you how to get to Hightower; this is a plot item, this will be described later.

Total weight (minus rations)
- small characters: 42.255 lbs.
- medium character: 49.25 lbs.
- ignoring size-dependent items: 39.75 lbs.
Ration Weight
- Halfling rations add +2 lbs.
- Dwarven trail rations add +6 lbs.
- Gnome and standard rations add +4 lbs.
Mount Gear
- mounts: 145 lbs. gear
- pack donkey: 88 lbs. gear


Another correction. Alkenstar War Donkeys should have DR 10/cold iron, and Resist (acid) 5, and all of their natural attacks are +5 and one dice size larger. There is one other correction, but it is not going to be noted here at this time. I believe that is everything for now.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Hi! Sorry, am just home after a very long day at work (Yay shift work) with two more to go before my week end.

So sorry for not getting on top of the character. :( There's so much fun I really want to have.

I hope to have Sunny up and bouncing around soon. Very much cheers to all.

*Falls over exhausted....Sleeeeps*


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Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

"I really think you got the wrong gnome for this job. My uncle Trendicular Bogsworth drimplegatto was the military man. I'll just be leaving now. " After about 20 seconds, "Wait, I get to name a donkey?!? Ooo! Where do I sign up to join this venture?"

Unlike my character, I'm horrible at names so I'll have a name for my donkey soon as well as updated stat block with all the added gear from the army. Should have finished by late tomorrow June 1st. Also having day trip on Tuesday June 3rd so might not get a chance to post that day. 20th year since hooking up with wife so we have to celebrate a little.


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda recognizing the value behind a good mount will get closer to hers.

So i have to give you a name she smiles i do hope that we will get along Handle Animal: 1d20 + 3 ⇒ (16) + 3 = 19 Hum i am not not very good with names so for the moment how about i call you NEMO?

she goes on getting the donkey to know here as she checks the saddle bag for all the equipment that was provided, while making a mental list of everything


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Quick post while consciousness has me.

Sunny here be second level, so that's okeys. (^_^)

Will work through the 3K allowance (Though should Sunny subtract what she's bought for her leveling to second for another game? Perchance she should start with only 1,000?)

Happy any which way. Lookin' forwards ta' beein' bright an' chipper...um...some times in'a future! (^_^)

Toddles off and slips beneath the blankets

'ZZZzzzzzz...'


Vitals: Hp 37/37. AC 26, T 15, FF +23, Fort +5, Ref +7, Will +2 (+2 vs spells and SLAs, Evasion, Stalwart, Fort, DR 2-), Percept +11, Darkvision 60ft, Initiative +6, Stealth +9, Sense Motive -1
Skills:
+11 Acro, +5 Climb, +11 DD, +11 Fly, +11 Percep, +3 Perform (Strip Dancing), +8 Prof (Soldier), -1 Sense Motive, +10 Stealth

Gahhh!!! So many nice things!!!
Alright, my submission is changing around slightly.
I am playing a goblin aegis wearing the heavy armor above (looking like a form of semi-translucient rock) and with a psycoactive skin underneath that gives him a very blue colouring... He is a blue psionic goblin. I expext a certian amount of discrimination from the lot o ya by the by!
He will be fighting with a special crossbow (noted below) that is particularly massive (it weighs more than he does, actually so does his armor...) this crossbow has a bowl shaped shield attached to the front (the arrow flies out of a hole in the middle) and the front is painted with the factions insignia, altered to have more pie shaped, altering colours. When slung over his shoulder you cant help but think it looks like a giant umbrella....
He also wears his trademarked floppy helmet XD

Crossbow as supplied by the GM.

Crossbows:

"Spirit Dwarves" as they call themselves (their language is a strange combination of dwarven and... something else) are a bizzare kind of dwarf that live on the edge of the Mana Wastes and the Mwangi. They evince odd behaviors and traits, and also have very strange tribal and civilized elements to their (shockingly matriarchal) culture; their women are strikingly tall for dwarves, while their men are strikingly short. Exquisite and skilled craftsman, they, too, have developed special weapons and items to use in Instead of developing fire-arms, however, they've developed exceedingly powerful and complex crossbows, crafted from rare materials found in their region of the Mwangi, Shattered Range, and Mana Wastes.Spirit Dwarf Crossbows wrote:

These large, rounded cross-box-shaped devices are exceedingly strange, and have wickedly-sharp points on one end. It is only after examining them for a time that you realize they're actually "crossbows", but unlike any you've encountered before. In addition to having cartridges, the mechanisms are protected by smooth shields of wood, preventing the string or bow from getting caught or cut,and it appears to be of materials that would fair well, even when soaked, or under water.

* Spirit Dwarf Military heavy crossbow [exotic ranged] 
[800 g, 1d8+3, 19-20/x2, 120 ft., P, 7 lbs; blocking, deadly]

* special: <spirit> dwarven military crossbows are all made to use as melee weapons in addition to their basic ranged use; in addition to retaining the blocking and deadly properties these function as follows: 
- - heavy [1d6/1d6, 19-20/x2, P or S (bayonet) or B (stock); brace, distracting, disarm, double]; treat as two-handed weapon 

* functions normally underwater, at a range increment depending on heft: 40 ft. (heavy), 20 ft. (light), or 10 ft. (hand) 

* holds up to 10 bolts, reload as a free action 
- - replace one 5-bolt magazine as a full-round action (or standard action with rapid reload; 
- - or move with rapid reload and rapid shot) 
- - re-filling a cartridge take 1-minute (or 5 rounds with rapid re-load, 2 rounds with rapid reload and rapid shot) 

* created from living materials, these repair themselves at 2 hit points per day (or 1 hit point per day, if broken, until no longer broken); additionally, they have hardness of 10 and 10 hit points 

* optional: if you wish, for any given attack, you may choose to make a single attack roll to fire two bolts at once at a -2 penalty (or -6 without proficiency); this is otherwise treated as two-weapon fighting.
If you want to have one or more of these weapons, you may expend 400g for the heavy crossbow, 300g for the light crossbow, and 350g for the hand crossbow per weapon instead of the listed price.
The cartridges effectively don't weigh anything (they're about 1/8 lb. each - track their weight in increments of eight for a pound), but cost 11 gold each.
You may get 10-bolt cartridges instead for 21 gold each that weigh a total a 1/4 lb.
If you go with this, I'd recommend against purchasing more than four cartridges in any case - that will net you a total of 10 (or 20!) shots in an encounter, and you can re-load a cartridge in between battles."Maybe" five or six cartridges if you "really" want to maximize your chances of never running out in battle (and if you double-fire, I supposed you'd burn through them twice as quickly).
You can use normal bolts to otherwise refill the cartridges.


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla turns to greet Lulu...
"Well, hi, Lulu! I'm Layla. Nice to meet'cha! You ready to go get some gobs?"
Layla notices the pixie-like creature buzzing around Lulu...
"Oh, hey, cool! Is this your fairy?"
Layla attempts to address this tiny creature directly...
"Hi, there! Do you speak? Who might you be?"


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Female Human (Half-Elf Aasimar Wannabe) Teacher 10 (Bard 5 / Wizard 3 / Cleric 2)

Also, just to (hopefully) clarify a few things for everyone based on questions above...
(Correct me if I'm wrong, Tac!)

I believe Tac said we would likely be leveling up over the course of these adventures, possibly up to level six, depending on how far we take this, but leveling up at the speed of plot, not XP.

I believe we are supposed to assume a 10% discount on ALL the stuff we buy, including magic items.

I don't think it's a problem if anyone needs to delay working out final character details for a couple days, or can't post for a couple days. Tac is pretty flexible. The heads-up is nice, though.

Whatever stuff we buy or characters we create, we shouldn't get too rigidly attached to the specifics of it/them ... Tac has hinted that some strange occurrences and changes are likely!

Don't stress about the exact detailed numbers of weight and such. You can pretty much assume your donkey can hold all the gear you don't want to carry yourself.

And, if you have a problem with a house rule or anything else in the game, please PM Tac about it rather than getting upset or dropping out ... He really is ready and willing to work with anyone on just about anything to make this fun for all. :)


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

After her conversation with Lulu, which I would love to continue RPing if Lulu would like, Layla heads over to the easy-to-locate-because-she's-tall Eris Kaddren and tugs on her robe to get her attention.
"Hi! You said you're our squad leader, right? Layla the Twin-Blade here, reporting for duty! I've been hunting gobs for years now, and I know quite a bit about the nasty buggers, so feel free to call on me when I can be of help to ya!"
Layla grins brightly, but then a dark look crosses her ridiculously cute features, and she stretches up while tugging Eris down closer to her by the robe. She whispers conspiratorially...
"Pssst... I assume you've noticed this yourself, but a couple o' gobs have already managed to infiltrate our unit. They're not even well-disguised, but they're doing a great job of acting like they're actually here for training. I don't know why the drill sergeant hasn't kicked them out or sliced them up yet! He MUST have noticed, right? Do you think we need to talk to him about it? I haven't done anything myself yet, cuz I don't wanna mess it up if he's waiting for just the right moment to expose them. Whadd'ya think?"

Grand Lodge

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Female Human Sorceress (Arcane) 2 | AC 15 T 12 FF 13 | HP 12/12 | F +0 R +4 W +4 | Init +2

Eris looks down at the bright-eyed halfling tugging on her robe, a bemused smile on her face. "That's well spotted, Layla. Very perceptive," she says.

"But please recall, darling, that appearances are often deceptive." Eris pours herself a tankard of water from the wide metal pitcher on the mess table, then conjures a few small chunks of ice to cool her drink. "For instance, although you seem carefree and innocent, those custom-crafted blades at your side (very stylish, by the way!) tell a different story."

Eris sips her water, a sly grin across her face. "Perhaps there's more here than meets the eye, wouldn't you think? And while the room thrums with chaos--everyone caught up in packing and assembling our generously provided gear--this is an excellent opportunity for those of us with cooler heads and sharper minds to observe and learn."

Her brow furrows as she glances across the room to where the red-faced drill sergeant continues to bark, shout, and stutter. "Although I should honestly say, darling, that I wouldn't expect much from the sergeant there. Thick as a rock. Keeps trying to insist I take a donkey! Me with a donkey. How absurd! One must keep one's dignity, of course"


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Posting upon the run: Lady Firedove is correct. She would be... :)


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Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Meanwhile, whilst all else is going on, Shaedo bristles in response to sergeant's shouts, blinking sleepiness out her striking violet eyes. Then she notices all the pretty things. Receiving her set of armor, and other gear, she pays special attention of the armor- and how well it suits her. Midnight blue- with dragon scales. Dragon scales! What a way to gob stomp in style! And such – rare materials. (Tehehe..!) We do get to keep all these after we return from the adventure, right? That is *clearly* what he meant by *generous*, isn't it? Shaedo begins donning armor and uniform, and then notices the donkeys. Hmmm... These fellows aren't much to look at, but I can carry lots more goodies n'loot on one of their backs! Rubs her slender little hands together greedily.

Avatar change! Apologies for the suddenness of it, but I wanted to find something that fit Shaedo's -current- appearance just a little better, as a performer, with bright, prominent eyes, and well, as a little person. Her clothing would probably be of slightly darker tones, and armor of course is dark blue. What do people think?


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

hello all that are in... I will be out all day (been out most of today already) but only home for a shot bit then off to see Sheryl Crow in concert, won't be home till midnight. (EST)

will try and get some responses in before I have to leave.

i also have some more gold to spend and will update the character sheet when done


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Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2
Layla the Twin-Blade wrote:

Layla turns to greet Lulu...

"Well, hi, Lulu! I'm Layla. Nice to meet'cha! You ready to go get some gobs?"
Layla notices the pixie-like creature buzzing around Lulu...
"Oh, hey, cool! Is this your fairy?"
Layla attempts to address this tiny creature directly...
"Hi, there! Do you speak? Who might you be?"

Lulu bows to Layla Pleased to meet you she says a little giggly and a little formal.

referring to the fairy, his name is Pix, and even though I think he understands us when we talk, he doesn't say things back that i can understand. but that's OK really because one day we will be able to talk to each other again, like we did back in the fairy glade.

Pix flutters around Layla making all sorts of whimsical musical tones as she flies around.

When Layla asks about speaking, Pix stops and is hovering in front of her. and he takes a formal bow. the flutters to her hand and gives it a kiss. Layla can't even feel it as Pix is so small and light but where he did touch her hand there is a tiny glow of purple light for a second then it fades.


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Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Recovering from the excitement of being handed such a score of loot, thinking, generosity is a virtue I truly respect- in other people!, Shaedo notices the conversation between the halfling- more her size- and the tall human woman. She listens in for a moment, and is hesitant to approach until she notices Eris' familiar, the golden fox by her heels.
Assuming your familiar is visible and by your side!
Shaedo gasps in delight, and strides over to the three of them. She first catches the fox's eye, and addresses him. Well hello there handsome. I'm Shaedo. Looks like you brought us a tall person to help us out too! She then turns to Eris to introduce yourself. Hi there! I'm Shaedo. I like your fox companion. Any fox friend is a friend of mine as well! Shaedo bows low, taking off her hat for a moment, revealing two little silvery canine ears pointing out of the top of her head of silvery hair. She stands and replaces her hat on her head. So she is the leader of our group? She asks the halfling.

Grand Lodge

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Female Human Sorceress (Arcane) 2 | AC 15 T 12 FF 13 | HP 12/12 | F +0 R +4 W +4 | Init +2

Crouched on the mess table beside Eris is an unusual-looking fox: fur gleaming metallic gold with jet-black spots on her eyes and ear tips and irregular black marks on her back that seem to form some sort of pattern. The plump vixen sniffs curiously at the food laid out for the recruits, but seems to find nothing of interest. Occasionally, Eris slips her familiar a dried apple slice from her pocket, which the fox eagerly pounces on.

When Shaedo approaches, the fox chatters excitedly, then raises herself onto her hind legs and performs an awkward bow. Up close, another of the animal's startling features becomes evident: her eyes, just like Eris', are bi-colored; the right blue and the left green. The playful fox winks at Shaedo and twitches her whiskers.

"Oh, do stop showing off, Kallisti," Eris lightly chastises her companion, smiling. Turning to Shaedo, "Don't mind her. She's a mischevous little scamp, and she loves attention." Kallisti glares up at Eris and chitters in an annoyed fashion. Eris laughs. "Don't be upset with me, my fairest one. You know it's true!"

"But where are my manners? It's a pleasure to meet you, Shaedo. You have such delightful little ears!" Eris smiles warmly.


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Vitals: Hp 37/37. AC 26, T 15, FF +23, Fort +5, Ref +7, Will +2 (+2 vs spells and SLAs, Evasion, Stalwart, Fort, DR 2-), Percept +11, Darkvision 60ft, Initiative +6, Stealth +9, Sense Motive -1
Skills:
+11 Acro, +5 Climb, +11 DD, +11 Fly, +11 Percep, +3 Perform (Strip Dancing), +8 Prof (Soldier), -1 Sense Motive, +10 Stealth

Ok. Lets see if I can do Stones appearance justice... He really is quite the looker >.>
Over in the corner, packing up his pack you see probably one of the most curious looking creatures of the bunch, and well out of place in such a ragtag bunch.
The short creature is squatter than he is tall, his front covered in fine, almost translucent blue crystal like rock and adorned by a very floppy and wobbly helmet. a cape billows behind him, covering his back (which looks like a massive hump, carrying all his gear) and substantial backpack. The backpack is so large on him as to double his width, giving him the appearance of an enlongaged dwarf complete with steel boots, a lanturn hanging off his side and what looks like a giant umbrella slung over his side. Across every surface possible is emblazoned with the Shield of Alkenstar. Worst is underneath all of that is a cigar smoking blue goblin...
The Goblin trundles (actually he moves quite fast for all the weight he is carrying) on over to the others
Am I to assume you are Commanding Officer Eris, SIR?
Stone, Dwarven Paladin reporting for duty SIR!
Why yes I am a dwarf, isnt it obvious?
Then muttering under his breath These tall folk, mumble mumble mumble SIR!
You cant help but notice the massive umbrella slung over his shoulder with a rather wicked point in the middle...


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla also pets Kallisti the fox, and answers Shaedo's question with a
"Yup! Hi, I'm Layla..."
but is then quickly distracted by the obviously-not-Dwarven goblin trundling in their direction.
Layla instinctively readies both hands on her twin kukri and tenses noticibly.
When Stone doesn't attack but instead blathers something ridiculous about being a dwarf, Layla glances suspiciously from Erin to Shaedo and then back to Stone, and answers in a completely unconvinced and unconvincing voice
"Uh, right. Sure. Of course you are. Definitely a dwarf. Um, nice to meet you, Dwarf Stone. I'm Layla the Twin-Blade, goblin hunter extraordinaire, and don't you forget it!"


Yeeeeeeeees. Yeeeeeeeeeeeessssssssssss. Your role-play. It feeds me!

...
...
... uh, er, by which, I mean, of course, "Keep up the good work!" Yep! S'aaaaall I meant.

>.>
<.<
>.<
(Whew, looks like the bought it.)


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

cough...cough


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Am I understanding correctly that we get all the gear listed upthread, plus? 3,000 GP of whatever we want to buy? Alright, I'll work on that.

A scent of apples and spices wafts over from a cookfire, where a fuschsia haired gnome bends over a small pot. She occasionally tastes and stirs whatever it is she is making, pulling this or that spice out to add to it from pockets all over her person... and other folds of clothing that did not appear to be pockets, but apparently are. "Dash of turmeric... cardamom.... and of course, cinnamon.... where did I put my cinnamon?" She reaches into the pocketed scarf and produces a dagger, then drops it on the ground, then reaches into a belt pouch and produces what appear to be a handful of index cards, then in another a small carved wooden toy. Finally, "Yes, here it is!" She shakes the prescribed dose of cinnamon into the pot, and then with sudden alacrity, re-collects the junk she produced earlier and, in a flurry of hands, they all disappear back within her clothing.

She looks up at the group. "Curried applesauce anyone? Believe it or not this started off as an alchemist's fire recipe, but this works much better as is..."


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Yes, Ceru, plus we get a 10% discount on whatever we buy with the 3kgp. You can't say Tac isn't generous! Now, let's just see how long we actually hold onto this stuff in game...

Keeping her eyes warily on Stone and her hands on her twin kukri, Layla slowly turns at the call of the gnome and the delicious smell of the applesauce ... only to notice a rat scurrying across the Mess Hall.
"Pest alert! No worries, I'm on it!"
Layla leaps forward, twin blades flashing, and is barely stopped from her attack on the rat by some quick words from Dijiron, the rat folk wizard which he will probably add later in this thread
"Whoa! You're a rat-person! I've heard of you folk... Whazzat? That critter's your familiar, huh? Well, I guess, to each their own. You might wanna be careful, though. I mean, they spread disease and stuff. Yeah, I've killed even more rats than gobs. You might wanna put a collar or somethin' on that little guy soz I won't be killin' him by accident, k?"

Grand Lodge

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Female Human Sorceress (Arcane) 2 | AC 15 T 12 FF 13 | HP 12/12 | F +0 R +4 W +4 | Init +2

Eris finds herself caught somewhat off-guard by Stone's arrival. She had seen the heavily-encumbered goblin stomping around the hall, of course--how could anyone miss him!?--but she hadn't expected him to march straight up to her and announce his species. His statement of racial heritage was clearly inaccurate, but Eris briefly found herself so flustered that she wondered Where's his beard? before regaining her composure.

With a twist of her fingers and a hastily mumbled arcane phrase, Eris summons a cool gust of wind, blowing Stone's thick cigar smoke away. "Dreadful stuff, that smoke. We mustn't let it get into Kallisti's fur, or she'll smell like burnt tobacco for a month or two."

"At ease, Cadet Stone!" Eris gives the goblin a swift salute. "While I've yet to be officially named as squadron leader, I can assure you I have every confidence that I'll be assigned the position. After all, my natural leadership qualities are highly renowned."

Eris examines the goblin soldier closely, noting his armor, shield and warhammer all crafted from stone, and his massive pack stuffed with gear. She raises an eyebrow. "My, you're a strong one, aren't you? I'll be assigning you to the front lines, that's for certain!"

To Layla, Eris says soothingly, "Please relax, darling! I have a good feeling about Cadet Stone. After all, shouldn't we be entitled to the freedom to chase our dreams, even if those dreams may seem a bit...unusual to others?"

But before Eris can go into further detail, her attention is suddenly drawn away by the sharp smells drifting over from a bubbling cauldron in the corner, and the gnomish cook's friendly offer.

"Did you say applesauce?", Eris asks, chuckling. "I'll have you know that Kallisti here is absolutely mad for anything involving apples!" The golden fox was already in motion, leaping off the table and scampering across the room, chattering in excitement.

Kallisti greedily laps up a spoonful of the curried applesauce, her tail twitching in pleasure.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu looks to Pix as the person she was talking to just walked away mid sentence practically guess she doesn't like us Pix

after finally getting her stuff together lulu looks about for what else there is around this place.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Hearing the call for applesauce Lulu smiles at Pix you wanna try that? sounds interesting. she asks he diminutive friend.

Pix simply flutters around with a light musical sound.

ya know Pix one of these days I am gonna know what your saying.

Lulu makes her way toward the smell of applesauce, but cannot seem to reach it with all the people in the way.

Pix on the other hand seems to find a way and flies right toward the bowl. crashing into it.

soon everyone there finds a tiny pixie like creature swimming in the applesauce

unless I am to late and everyone has moved on to something else of course then nobody sees anything


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

"Wait, what? Wazzat me? Sorry, Lulu! I like you jus' fine. An' Pix is really sweet, too! But, there were gobs, an' rats, an' ... Well, I jus' get distracted sometimes. Hey, c'mere, let's us meet the chef!"
Layla grabs Lulu by the arm and scurries over to the gnome by the sweet-smelling pot.
"Hi! I'm Layla and this is Lulu. Are you the chef?"


Okay, all. Later tomorrow I will post something important story-wise here in Discussion (waiting on two responses to clarify). After that, the players will need to describe their basic response to that event. Once we've heard from all the players, I will create a Gameplay thread - or, if we haven't heard from everyone, I'll create it Tuesday morning at some point in order to start our first adventure! If you've not entirely finished your character... okay! No worries. We'll just get started and then iron out the last bugs or errors on characters, sheets, and similar things.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2
Layla the Twin-Blade wrote:

"Wait, what? Wazzat me? Sorry, Lulu! I like you jus' fine. An' Pix is really sweet, too! But, there were gobs, an' rats, an' ... Well, I jus' get distracted sometimes. Hey, c'mere, let's us meet the chef!"

Layla grabs Lulu by the arm and scurries over to the gnome by the sweet-smelling pot.
"Hi! I'm Layla and this is Lulu. Are you the chef?"

Wait, where is Pix?

meanwhile in the applesauce. Pix is swimming around leaving little blue sparkly trail in his wake.


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Female Kitsune (S) (current appearance) Ninja (Performing Trickster) 3 | AC 18 T 13 FF 16 | HP 13/16 | F + 0 R + 4 W + 4 | Init + 4

Shaedo winks back at Kallisti with a grin. She visibly brightens at the compliment about her ears, and then says musingly, I think you have an excellent judge of character lady Eris, and with Kallisti- I mean you- in charge of our expedition, I think we shall do well!
Shaedo has hardly finished her response to the wonderful vixen and her human companion before the heavily armored goblin enters the room, introduces himself as Stone, and claims to be a dwarf. Shaedo's little floppy hat nearly leaps off her head, indicating ears perking up as her eyes widen in response to the dwarf-goblin's introduction. She tugs her hat down and regards the goblin with a confused expression, exchanging suspicious glances with Layla, then looking expectantly at Kallisti. She finally glances back up to Eris as an after thought. She then regards the goblin again.
And I thought I'd seen everything in these Wastes. Has this poor fellow had his shape changed and not even know it?
She takes a moment to sniff at the strange, oddly sweet alchemical scent, and giggles as Kallisti darts off after the applesauce. She resumes to study Stone a moment longer and relaxes as Eris seems to give Stone her approval. Shaedo's expression then abruptly turns mischievous. I am impressed with your disguise good dwarf. I have no doubt we shall be able to infiltrate the enemy- all of us wearing blue armor as we are- and I have a strange feeling you shall do best of all in this! Shaedo says with a tricksy grin.
By this time the golden vixen is delighting in the taste of apple sauce, and all the others are beginning to gather around the gnome with the pot emitting sweet apple-ly scents. If a fox likes it, it must be good, she muses to herself. She then strides over to the gathering to see if she can get a taste of the curried apple sauce. I heard something about fire? Ooh, does that mean it's spicy? She says stepping up to the group around the gnome's cauldron, addressing the alchemist, with a quick glance into the pot. Hi, I'm Shaedo- may I have a spoon of the- wait- Why is the sauce all sparkly?


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Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

After a considerable time outside in the stables working on a name for his donkey, Vitreous comes into the mess hall. (Snuffles)

He then attempts to march(looks more like skipping) up to the gear dispensary and begins digging around in the pile of gear assigned to him. After thoroughly making a mess and spreading it all out in 10 foot circle he adds each item back into the backpack and then adjusts his bandoleers turns and says, "Why is there a dwarf stomping around the hall? Who's the big lady? And is that applesauce I smell?"


Layla the Twin-Blade wrote:
Yes, Ceru, plus we get a 10% discount on whatever we buy with the 3kgp. You can't say Tac isn't generous! Now, let's just see how long we actually hold onto this stuff in game...

Hey-now! Two points of clarification!

First: it's not me being generous, it's very explicitly her High Command, Emergency-General Amita Narahari!
Second: When have I, as a GM, ever taken anyone's stuff? (Tee-hee.)
(And yes, it only took me a day to come up with a reply to this... swift, aren't I?)


I understand that many of you are busy and have a busy life.

That said, I have some reading for you all to do a little lot of. Apologies. (Also Walls of Text warning - lots and lots of eye-searing blue text. I'm going to re-post this in Recruitment as well without the "ooc" code. Feel free to read either, as they'll be identical except for this note - I'd probably prefer the other. Ugh.)

These are not an attempt to address current issues, nor are they my iron-shod commandments-in-staff-form descending from on-high. These are rules for the betterment and enjoyment of all - especially you!

First, this is how I handle in-character/out-of-character alignment and decisions. (The most relevant parts are quoted below.)

I wish to be clear about this: this is a fun game for the fun of all. If you wish to engage in any sort of PvP behavior, whatsoever, clear it with both the player and the GM - that's me - before hand. Again, let me re-iterate: I do not care what your character "would" do - you are the player and thus you are in charge.

About alignment and Playing in a Group, work with the Players in your character:
Let me quote myself (pretentious, I know; sorry):

I wrote:

First, you have to get something down that's very important.

Occasionally, you must (not "should", but absolutely, postively, with no "if"s "and"s or "but"s MUST) make decisions not because the character would, but instead because it's better for the game, group, and play. After making the decision, you then come up for a reason why it's chaotic evil and in-character.

To give an example:

The CE character is confronted with the option of betraying the party and gaining power, or not betraying the party and sharing their doom.

This sounds like every CE character's dream come true!

But you, as the player, not as the character, must decide to say "no".

Why would you say no?

It doesn't really matter - you can come up with your own reasons; however, here are some possibilities:
1) you're in love with one of the PCs or the princess, or whatever (yes, you're chaotic evil, but you also have reasonable mental faculties and aren't an automaton that always pushes the "chaotic evil" button)
2) you don't trust the creature offering the deal (why should they share absolute power with you once your friends are dead? they reward betrayal - they're obviously not averse to it themselves - and it only makes sense that they'd want to keep whatever they were after more for themselves, or someone they could trust more than a traitor like you would prove yourself to be; thus you cannot, in any reasonable way, trust the creature)
3) you want to see the *%^()$#@!~ burn (why? I dunno - you're chaotic evil; seems legit to me - I mean, you have been trying to kill him this whole time)
4) for better or worse, you (the character) believe the cretins you pal around with are going to succeed (even if you betray them), and it amuses you to no end to have all these goody-two-shoes indebted to you
5) really, you're evil, but you care <expletive*>-all for the "power" offered (because, really, it's just a form of slavery) - this freak can kiss your <expletive*> for <expletive>'(s) sake; the <expletive*>-<expletive*>-<caustic slur**>
6) you suspect that actually accepting this deal will ultimately cause you to be unable to fulfill your own desires or goals (whatever those are) down the road for <insert guess or reason>, or, if you do, you're certain it won't be fulfilling because <insert reason, ex: it wasn't you that earned it, but you had to suffer through "hand-me-downs" or "sloppy seconds" or something>

... and so on. In pretty much any situation, you, the player, make the decision that's best for the gaming group (not best for the characters, but best for the gaming group - for the players, not the PCs), and then justify it in a chaotic evil way.

You can even have a few non-chaotic evil foibles about you (such as truly loving someone or something) so long as that doesn't force you into good behavior.

While that example was for someone who wanted to play a chaotic evil character, I need to be very clear here:

In the same thread I wrote:
The best part is, this is true for any alignment you happen to play! :D

I've long been a fan of how the Giant himself, Rich Burlew, puts it:

The linked article wrote:
When you think about a situation, ask yourself, "Is this the only way my character can react to this?" Chances are, the answer is, "No." Try to refine your character so that you can deal with situations that conflict with your alignment/ethos without resorting to ultimatums, threats, etc. This will often mean thinking in terms of compromise and concession to your fellow players, or at the very least an agreement to disagree.

Just to be clear (again): I am talking to everyone at once (no one in specific). This is supposed to be a fun game for all involved. You know: cats and dogs, sleeping together, pandemonium! Not the other way around!

Related, i.e. On PvP, no you may not without everyone's permission:
If PvP is your idea of fun, that's fine, but you must clear it with the other player first out-of-character, and both of you contact me. PvP will not be allowed until both involved parties have PM'd me their permission. I will not tolerate anything else: life's too short and we've too little time to spend on making people unhappy.

Even if both are on-board, I may have you hold off for a bit: sometimes there are story reasons for this, sometimes it's a game decision, and sometimes I'm just too tired to referee that sort of thing.

Effectively, feel free to ask, but presume (for the most part) it's off the table until all clearance is made.

PvP includes (but is not limited to): attacking another character, casting aggressive or controlling spells on another character (or casting more-friendly or less-directly-controlling ones - such as charm -, then using them to control others), taking others' stuff (even minor or mundane stuff), or otherwise attempting to harm - for a very liberal use of the word "harm" - other players. Refusing to heal someone is okay (though I'd recommend against it). Rolling a bluff, diplomacy, or intimidate is okay. Rolling a bluff, diplomacy, or intimidate and then forcing another player to do something is not - I do not care what your result is. And so on.

No one has engaged in this sort of behavior, yet. I believe no one will, based off the group dynamics and posts we've seen, yet I realize at this late date the importance of clarifying these things.

If you're interested, but someone else is not, I'm sorry - just drop it, and, as Rich says, come up with something different in-character... some kernel or reason or idea.

So, what have we learned so far? Make decisions that work best for your fellow players then justify it in-character, regardless of alignment or class; and no PvP unless you have permission from both the player of the 'target' and the GM before-hand.

On a related note, if someone says or does something that's irritating, frustrating, annoying, or irksome... they probably didn't mean it. It's almost certainly not a slight against you. Relax, have fun, and realize it's not something they're doing to hurt you, or because they don't care - it's just an accident. We're all here to have fun and to be friends... well... sort of. :D

The fact that you're all (currently) under a very subtle compulsion to obey orders (the spirit, not the letter) and not kill each other (though you can still threaten each other or expect to have to kill each other in the future) may be just the thing to keep any untoward violence from breaking out before the game begins... oh, wait, did I say that aloud? Spoiler-alert! OR IS IT?! >:D

None of you realize you're under a compulsion at present. Nothing anyone has done would cause any sort of conflict with said compulsion... in fact, it's all entirely in-line with how it would work. The compulsion works as follows, so you can RP it: if there is any reason, no matter how small, for the group of you to not kill, harm, or otherwise harm each other (see above), it will present itself, and you follow through with that... exactly as has happened so far. It has exactly zero impact on your personality otherwise.

Oh, hey, you magic users may pick up on that at some point, what with your detect abilities and all... though that's not guaranteed. If - and only if - you use detection abilities, You may want to roll me a Perception check and a Will save, in addition to any Spellcraft checks. I will inform you if you notice it or not and what you know about it.

Strangely, though, even if you are able to detect it, you're not too worried about it - none of you are as worried about it as you probably would be, normally. In fact, everything about that is perfectly normal. Funny how normal things are. Well, that's weird, but entirely normal. Oh, look: something important that isn't thinking or talking about this with anyone, right over there! How shiny or otherwise interesting!

Second: You may be interested in reading Doomed Hero's Guide and Advanced Doomed Hero's Guide (by Painlord) to PbP, if you never have. I would make this mandatory, buuuuuuuuuut... some people just don't have the time (Sunny, Layla; I'm looking at you two...! :/ sorry! Have good days!) and I've never been a fan of inequitably-enforced requirements. I strongly recommend them, both for the sake of yourself and your fellow players! Some of you may have already read them: in which case, great!

Regardless, thank you all for showing such interest! I'm looking forward to playing more with you!

Also: soon... muwa-ha-ha-ha-hah... HaHaHaHaHa... aaaAAAHAHAHAHAHAHAHAHAHAH! *lightning and thunder*


Hee-hee. I made a temporary joke title into canon. "Oh how clever I am! Oh the cleverness of me!"*

* Peter Pan reference.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

I am going to presume that Pix is in a bowl of applesauce that has been dished out, and not in the pot that is on the cookfire, or we would have a cooked or at least severely scalded fairy. As it is, just off the fire, it should still be quite warm. Also, if I miss anyone, it is by accident.

"No no no," Ceru cries when she sees Pix floating in the bowl of applesauce, "Fairy dust will will offset the turmeric and make it taste soapy. Wait!" She pulls out another spice jar. "A little clove! That'll fix it!" She sprinkles ground clove all over Pix's head, then hands the bowl to Shaedo. "Yes, there is a little red pepper, just a dash, and ginger... ginger and apples, so good! And just a little of alchemical reagent #5, for a little punch."

She fills another bowl and hands it to the fox. "Be careful little one, it is still quite warm." She adds to Eris. "Oh, I have a tart recipe I should love to try for her..."

As others are introducing themselves to her, she dishes out more bowls and responds in kind, "Ceru Cloakchaser, at your service. Chef, general wanderer, and getter-insider-of-boxes-and-other-forbidden-things. And you are... let's see... Lulu, Layla, Kallisti, Shadow... and a... dwarf... "


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Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

hey all I want to point out that alltho Pix is in appearance and role play a fairy (like a male tinker bell) he does not have any sbilities of said creature. (not until I reach level 7 and take the improved familiar feat) so all of Pix'x stuf (fairy dust, etc) is purely fluff and provides no in game maechanics effect.

basically I just too a bird familiar used those stats and made the physical appeance of Pix.. but once I get the feat,Pix will have spells and be able to talk and have a much wider array of abilities

Pix was enjoying the warm applesauce, until it started raining down spices on his head. he flies up shaking off the spices and applesauce and flies right up to Ceru's nose. giving her a stern look.

but before he could do anything else (like ive an even more stern glae) lulu comes up There you are, come on Pix lets go over here. she says as she grabs Pix's tiny arm and drags him along with her.

Now pix, you have to be nice to her, she is making the food, and I don't want to get sick.

Pix (after being let go) flies around Lulu landing on her staff. with an angery grunt but he concieds.


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Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

Vitreous walks up to Ceru. "It appears that you are to be the chef for this adventure! That applesauce smells even better than my mother's. She used to add lots of spices, but it never turned out the same. Oh. My manners... Hello!" With a stiff, but wobbly bow, Vitreous begins to introduce himself. "I am Vitreous Samson Quzu Smailing Von Childers Drimplegatto, for some reason all the local barmaids call me Darling. It is a pleasure to meet you and your applesauce. "


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

"Well," Ceru sniffs at the fairy, "If you don't want to help with the cooking, don't get in the food!" Her ire lasts a good half a second, and then she giggles as Pix angrily flies back to Lulu, to whom she winks.

Turning to him, Ceru grins at Vitreous. "Happy to, we can't go killing goblins on an empty stomach." Since one of her own kind offered her the courtesy of a full introduction, she returns the same gesture: "Sirina with Eyes Like the Faraway Cerulean Seas Bimthorton Wispcaller Cloakchaser-Smith," she says, "But, as I hinted earlier, most call me Ceru. Pleased to meet you!"

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