Along with Septa, Ambrose, Shortstone, Owlbear, Slippery and Badger all recieve one lash with the Cat O Nine Tails for not meeting Captain. Plugg's standards.
damage to Septa from the lash: 1d4 ⇒ 4
Most of the crew are exhausted from the days work.
There is no socializing in the evening, the crew unannimously choosing for extra rest.
As Septa heads below, he suddenly notices the setting sun. It's in the wrong place in the sky. If the Man's Promise was heading to Port Peril, to rondevous with the Wormwood, as Capt Harrigan announced, the ship would be heading Southerly.
Instead Man's Promise is heading roughly due East, toward the Mwangi Expanse.
Knowledge Local DC 17
Upon hearing of the Easterly course, Fishgits Ambrose comments. That he knows the stormwracked islands. "I would think we are headed to Blood Cove,or nearbouts, a port on the Mwangi Expanse. I don't much to interest Plugg in Blood Cove, but on a island to west is Rickety Squibs, a secret dry dock that specializes in aSquibing, altering ships so they have a different appearance. Do you think he intends to squib Man's Promise? For what purpose?"
Later everyone gets to sleep early.
On waking Septa sees the sun rising in a blood red sky, and two Sea Terms nesting in the upper spar.
Survival DC 15
With his wounds from the lash healed before goinung to bed, Septa manages a decent amount of rest and refreshed his prayer.
After the below deck conversation with his friends, Septa heads up to the dexck to great the third morning on Man's Promise.
Septa is assigned repairing knot work, splicing lines and cooling the lines after repair.
First Mate Scourge keeps a constant attentive eye on Septa.
For the first time since being Sganghaied, Septa finds himself working with Sandara and Cog.
Work diligantly, sneak of to another part of the boat or shirk your duties and get extra rest?
DC12 Profession(Sailor) or Strength to do job well; DC 12 CON to avoid exhaustion
Cog has profession(sailor) +4; strength +3; con +2
Sandara has profession(sailor) +8; strength +1; con +0
"Ah I wanted to work in the bilge to work my muscles!"
I don't see an advantage to doing anything except looking for the weapons locker and how its guarded and protected. So they will cover for me during a extended potty break while I Will sneak to another part of the boat.
Septa: Prof (Sailor): 1d20 + 11 ⇒ (6) + 11 = 17
Con: 1d20 ⇒ 7
If Cog or Sandra are tired the others will cover for them so they can shirk to rest, otherwise:
Cog: Prof (sailor): 1d20 + 4 ⇒ (20) + 4 = 24
Con: 1d20 + 2 ⇒ (16) + 2 = 18
Sandra: Prof (sailor): 1d20 + 8 ⇒ (13) + 8 = 21
Con: 1d20 ⇒ 6