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Septa finds that the water is about 2 1/2 feet at it's deepest, along the centerline.
The deck is low overhead, no more than 5' at the centerline. He is forced to crouch to get his head below the beams overhead.
Septa can feel the massive beams that form the ribs of the ship; he is forced to step over them carefully as he walks.
Peering into the darkness, listening intently, Septa neither sees or hears any threat.
You are standing in J4.
Your vision is limited by the 15' range of teh lantern.
The ground is treacherous; you may not run, charge or take 5' steps.
You are squeezed: –4 penalty on attack rolls and a –4 penalty to AC.
You are not affected by the heat.
continue the perception rolls, please
actins?

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Septa, hearsa sound coming from aft and port (near n6), when he stands still.
As he moves past the bilge, he loses track of where the noise was coming from.
Standing aft of the bilge pump (M5), Septa is looking around for a threat, when one of the floating bits of garbage snaps at him. he is suddenly attacked by two 20 pound rats, from m4 and n6.
atk from m4 1d20 + 1 ⇒ (6) + 1 = 7
atk from n6 1d20 + 1 ⇒ (9) + 1 = 10

Septa |

Withdraw before I am surrounded:
L6-K6-J5-J4
Stand hunched over facing towards M4, knowing where it was.
Kn Nature: 1d20 + 2 ⇒ (5) + 2 = 7
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Just end the game now..... :)
Will I have the same or less minus if I fight Hand to hand on my knees? 2.5 feet wont go to my shoulders and I have more overhead movement.

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Septa watches, standing under the hatch to the Orlop.
He loses sight of the creaturethat was near the bilge pump (M5), but he watches as the creature in the Starboard Aft section swims toward him. the creature does not seem very adept in the water and only makes it to between the Bilgepump and a crate to the starboard (L4).
Additionally, Septa hears the skittering of claws from the darkness of the Forward side of the bilge.
Action?

Septa |

Ranged touch attack on the creature in L4 with my Icicle attack
1d20 + 2 ⇒ (11) + 2 = 13 One of Seven
1d6 ⇒ 1 Cold Damage
1d20 + 2 ⇒ (1) + 2 = 3
As it seems a swell of water hits my face, Septa uses his move action to stand and pop out of the water to the deck above, sputtering and whiping his eyes.
Again the dice hate me, at least I hit.

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A palpable hit, sir!
On the Orlop, Master Scourge is standing there, hands on his hips. "Is everything dead down there?" whip.
Down below one rat moves closer to the hatchway (K4), a second comes into view from around the bilge (J6), and further noises can be heard from the forward section.
Scourge reacts to the sounds of movement from below with a snarl and raises his whip to strike you.
Action?

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fighting on your knees wouldn't help
this is painful to watch! :-) It's the luck of the dice.
C'est le jeu.
Septa falls back into the bilge, before Master Scourge's whip connects with his back.
Striking with his rapier, the rat gives a panicked "Squa", but the rapier passes to one side of the rat.
The rat conterattacks.....
1d20 + 1 ⇒ (3) + 1 = 4 to hit
1d4 ⇒ 3 damage
The rat to port of the bilge pump remains still, but hisses at Septa.
To the fore, Septa sees out of the corner of his eye, a third AND A FOURTH RAT, baring their fangs at him!! (at G4 & G6)
Action?

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Recap of messages lost on the forum...
Septa (J4) has killed two rats (K4&J5), but two more watch him warily (G4 & G6).
Master Scourge shouts expletives and curses from above.
While Septa is standing there, he feels something hard under the water with his foot. Reaching to grab it, he sees that it is a rusty dagger.
Actions?

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"Stay down there until 'em rats are dead, or you are." shouts Matser Scourge as he walks up the stairs, back to teh main deck.
Septa injures one of the rats (G4).
He's not sure whether his actions have set off the rats, but both charge him (one moves G4-H4-I4, the other moving G6-H5-I5)
The starboard rat attacks:
1d20 + 1 ⇒ (15) + 1 = 16 to hit
1d4 ⇒ 1 damage
The port rat attacks:
1d20 + 1 ⇒ (14) + 1 = 15 to hit
1d4 ⇒ 1 damage

Septa |

I missed it before, I actually jumped to K3 earlier when I was avoiding the lash, the thought was to give me less chances to be surrounded. Does that make a difference?
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Strike with rapier at uninjured rat: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Fort Save: 1d20 ⇒ 4
Fort Save: 1d20 ⇒ 10

Septa |

If nothing attacks him or shows its rat face, Septa will continue checking the whole bilge step by step, not necessarily looking for anything, but if something feels different, he will stop and grab it.
He wants to 100% sure he got them all.
He will then go to his chest and put everything in it, including his rapier and buckler, leaving the dagger in the hull where he jammed it.
He wants to be up on deck at about the 25 minute mark. Will take the rats and tie their heads together with the rope, find Scourge and drop them at his feet in front of Pugg if possible.
"Here are your fat rats Mr. Scourge, that's the last of them in the bilge.
Any tasks requiring five men that you need me to accomplish?"

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1200XP + 540XP for killing 4 jumbo rats = 1740XP
While Septa is still down in the bilge, he discovers several interesting things:
First, under the murky water he finds a buckler, a finely made damasked hand ax, one vial of holy water, a soggy but usable tanglefoot bag, two tindertwigs in a glass vial with a cork sealed with red candle wax and twenty one gold pieces -- as well as the rusty dagger previously found.
Second, he notes that attached along the Forward bulkhead there are six sets of manacles; apparently the bilge serves as an ersatz brig.
Third, in the forward section, among the beams, Septa finds a large collection of cobwebs. He also manages to spot one bright red spider as large as his fist. The spider does not seem to react much to septa's presence.
Finally, Septa notes one crate amoung the others that is sealed and floating; Is does not appear to have filled with water. Opening it, Septa finds items packed for shipping, including a suit of leather armor, three heavy maces, a silver cloak pin and clothing - two white cotton shirts, two sets dark brown buckram pants, a heavy brown wool cloak, and a tan leather vest.
Back on the Orlop deck, what does Septa carry with him? ...leave in his trunk?

Septa |

I believe that my berthing is just one deck up, so I will take everything and put it in my trunk. I will carry a few gold, and make my report to Scrouge.
Will I have time to continue my attempting to modify behavior afterwards?
I want to chat with Conchobhar Turlach Shortstone.
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
Can I also during this time buy a lock from Grok for my chest?

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Septa places everything in his trunk, securing the lock, and pocketing the key that Sandara Quinn had given him.
Septa makes his report to Master Scourge, and manages to do it in the sight of Mr Plugg, but he does not elicit any kind of positive reaction from either man. "Get out of my sight" growls Master Scourge.
Before Septa can track down Conchobhar Turlach Shortstone, the bell is rung for Bloody Hour.
Today it is only Rosie Cursewell that is recieving punishment. "Six o' the Cat, for dumpin' her rum a secon' time." Pronounces Mr. Pugg.
Master scourge administers the lashes:
1d4 ⇒ 2
1d4 ⇒ 3
1d4 ⇒ 4
1d4 ⇒ 4
1d4 ⇒ 4
1d4 ⇒ 3

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Septa can see that Stitchman is doing a terrible job. He hasn't even seemed to notice that her brachial artery is opened; Rosie is mortally wounded and Stitchman isn't doing her much good.
*crack* the thunderstrike noise of Septa's healing surge breaks the air.
Rosie's eyes flutter open.
"Get on you feet, Cursewell!" shouts Master Scourge.
"Ugh. Yes, Master Scourge" says Rosie as she slowly regains her feet.
The rum ration is passed out by Grok; Sanadara Quinn, Giffer Tibbs and Tilly Brackett and yourself are all able to cover for each other as each of you dump your rum.
For the fourth night in a row, the ship is anchored and the crew is quickly inebriated.
Actions?
Does Septa continue with his plan to contact Conchobhar Turlach Shortstone?
...influence someone else?
...sleep?
...gamble?
...entertain?
...sneak into an off limits area and explore
...attempt to steal something
...something else