GMG's PbP: Quest for Perfection Table A (Tier 1-2) (Inactive)

Game Master Magabeus

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Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio dusts his hands off and grins at the group. "Now that's the way to surmount apparently insurmountable obstacles!"

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon looks at Illirio. He looks up at the cliff. He sheds his pack, shoulders his coil of rope and begins to climb.


Fiend series | Shackles

Timmon, make some DC 20 climb checks please

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Sorry. I spaced the rolls.

Climb: 1d20 + 6 ⇒ (17) + 6 = 23
Climb: 1d20 + 6 ⇒ (9) + 6 = 15
Climb: 1d20 + 6 ⇒ (6) + 6 = 12

Edit: Yeah that last one's gonna hurt.


Fiend series | Shackles

Pillango climbs up 15 feet and is struggling to find any good way to progress. Eventually he decides what the best path was... only to find out that it is not the best path after all....

Falling damage: 1d6 ⇒ 4

Sorry, this is just a mechanical hazard, not that much fun but that is how it is

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

'sokay. At least the skill points are being put to use.

Timmon dusts himself off, and looks back the cliff again. He shakes his head.

"Did anyone bring climbing tools?"

Pitons! We need 10. Anyone? I wish I had picked up a rogue's kit instead of the monk's.

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

1d20 + 7 ⇒ (12) + 7 = 19
Watching her new companion fall back down the slope Pil fails at holding back a giggle.

Apologies Timmon yet your tumble brings back memories of my childhood and I cannot help releasing a small bit of mirth.

As Pil reflects back on her troubled childhood she ties a treasured 50' silk rope around her waist, grins and clambers up the slope trailing silk for all to climb.


Fiend series | Shackles

Pillango does not manage to make any progress.

DC 20... and 1 climb check per 15 ft

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

What's the distance across the gap? I'm thinking lasso a rope across to the next posts. At DC20, thus just isn't going to happen.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

It could happen, if Heveel's CLW wand holds out. Monkeys, Typewriters, Shakespeare, etc... It's 50' across the chasm. A tough throw. Other options: summoned animal drapes rope around a post. If it hangs evenly then one of us only has to make a 25' climb at DC 20. Can we improvise pitons? Timmon's got a dagger and 2 sai that he could sacrifice. Go back to town and get some piton's ? It may be two weeks in game, but it's only two posts here.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Well, a month. There and back. Considering we're prepping for a dated tournament, I get the feeling that's not an option.

At 50 feet, that gives enough rope to reach across, but not to tie it to anything. Improvising pitons may be the best of a bad list of choices at this point.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

I can use my last spell of the day to summon a nature's ally, but still, it will be my last spell of the day...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

As much as I hate spending a final spell, it may come down to choosing between that and not progressing. Last possible option, but it may come.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Well, an eagle can fly up there with a rope, but it will take some time to get that fixed and my summon will only last two rounds...

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

The dexterous Belina grabs the rope and makes a lasso.

+1 small +1 BAB +4 dex

She tries to throw and catch something up high.
no penalties added: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (3) + 6 = 91d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon watches the halfling try her first cast. "That's a good idea, Belina. If I can assist in any way, please ask."

Nice idea, Chainmail! We can climb that rope part way up. Lasso again higher with a second rope, loose the first rope, and repeat the process to the top.


Fiend series | Shackles

Although it takes a while Belina finally manages to snag her lasso around the posts at the upper end of the climb. After that it is a relatively easy climb up.

The other party had an archer with grappling arrows

After another half hour you come to two rock formations, shaped like a pair of thick pillars, that stand prominently near a cliff’s edge. One pillar stands fifteen feet tall and the smaller stands ten feet tall. A shallow cave, just to the side of the pillars, looks as if it might provide some shelter from inclement mountain weather.

You think the cave will shelter 4 medium creatures, or 8 small ones or a mixture of both. You also estimate that the monastery is still 2 hours away and that you might not make it there before night falls. On the other hand, you might just make it....

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Considering what we've seen so far, I have no desire to sleep here. I recommend we take what energy we have left and press on to the monastery.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

"I can't see in the dark. Let's hustle."

Grappling arrows, need to add them.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

"Yes, let us march on. I have torches if dark catches us."

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

"I do as well. Oh, and I see in the dark. ...why do I have torches, then?" wonders the Sylph.

As a player, I expect a 'big fight' before arriving at the monastery and I'd like to regain my spell. But my character won't care, he'll pass the fight as a healing kit if needed.


Fiend series | Shackles

Press on it is!

Can I have 2 fortitude saves from each of you for the lack of oxygen at this high altitude?

First is DC 16
Second DC17

Fail either one and you are fatigued

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Fort save DC 16: 1d20 + 4 ⇒ (11) + 4 = 15
Fort save DC 17: 1d20 + 4 ⇒ (20) + 4 = 24

"I... may be used to be high..." says the sylph as he smokes a new cig. "But I feel like altitude slows me down!"

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Fort: 1d20 + 4 ⇒ (19) + 4 = 23
Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Timmon starts the extended trek strong, but wearies in the second half.

"It is harder to do anything up here." He agrees with the sylph.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13
Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24

So close!

I'm... almost staying to regret not testing. Almost.

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

fort saves: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (15) + 4 = 19

"I like this fresh mountain air!!"

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Fort: 1d20 + 1 ⇒ (13) + 1 = 14
Fort: 1d20 + 1 ⇒ (13) + 1 = 14

Feeling the beginnings of altitude sickness Pil begins chewing on cocoa leaves 'borrowed' from Lady Amara Li's garden. Not really but it makes for good RP?


Fiend series | Shackles

Illirio still to make saves, Belina not fatigued, rest is
And RP is always good Pillango!

After another two hours you finally reach the monastery. A large stone building lies nestled in a shallow stone cul-desac, hollowed out from the surrounding mountainside. The building shows evidence of poor maintenance—the roof is missing several tiles and the once-proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell, and the wooden structure meant to support and sound it, dominate the center of the flagstone courtyard before the stone structure.

I have placed you at the edge of the map, what do you do?

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

"Oh! I wonder what sound does this huge bell makes..." says Heveel, really interested into knowing that.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Well, if anywhere was a place to find forgotten lore and magical items, this is it. Personally I'd like to ring the bell and see if anyone responds, but I've found in my adventures that others don't tend to like that approach...

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Fort #1: 1d20 + 2 ⇒ (2) + 2 = 4
Fort #2: 1d20 + 2 ⇒ (12) + 2 = 14

Illirio blows out his cheeks and nods to Hadid.

"Let's scout around a little first before ringing the bell."

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

"I will cover the scouts from range. Let us not ring the bell until we are sure it is safe."


Fiend series | Shackles

Scouts: please roll a stealth check and place yourself where you want to be on the map.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Heveel tries to blend into the shadows of the night, looking for something...

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

fort: 1d20 + 1 ⇒ (12) + 1 = 13
fort: 1d20 + 1 ⇒ (2) + 1 = 3

Stealth: 1d20 + 7 ⇒ (10) + 7 = 17
Perc: 1d20 + 4 ⇒ (16) + 4 = 20

Her teeth chattering together, Pil begins her search with katana drawn.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon sheds his pack and walks around the north end of the bell ringer. He taps his staff against the paving stones as he walks.

What are the black zones near the stairs holes into the ground or sections through pillars? Do the stairs go up or down.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Stealth, normal speed: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio waits behind with Bellina, his crossbow loaded, eyes narrowed as he watches.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


Fiend series | Shackles

Sorry, update coming tomorrow!


Fiend series | Shackles

And of course Paizo site was down when I tried to post yesterday

Initiative:

Hadid: 1d20 + 3 ⇒ (14) + 3 = 17
Illirio: 1d20 + 6 ⇒ (1) + 6 = 7
Timmon: 1d20 + 2 ⇒ (16) + 2 = 18
Heveel: 1d20 + 5 ⇒ (4) + 5 = 9
Pillango: 1d20 + 3 ⇒ (6) + 3 = 9
Belina: 1d20 + 6 ⇒ (20) + 6 = 26
White: 1d20 + 2 ⇒ (4) + 2 = 6

The scouts move up and see a white, furry creature gathering some old blankets behind the scaffolding. It apparently makes a place to sleep. Could this be a yeti? But, they are a lot bigger aren't they?

Initiative
Belina
Hadid
Illirio
Timmon
Heveel
Pillango
- - -
Enemy

Party is up, knowledge (nature) to identify

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Knowledge Nature: 1d20 + 7 ⇒ (13) + 7 = 20

Heveel immediately begins to summon, turning his gaze towards the sky.

"Πλεασε κομε το ηελπ υς αλλ!"

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina steps forward and prepares to fire if the creature is hostile.

Ready arrow vs any hostile act.


Fiend series | Shackles

Heveel knows that this is a young yeti, their gaze can cause paralysis and their claws and body radiate cold.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

The druid immediately shares the info with his companions.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Upon hearing Heveel, Timmon exclaims, "A snow monster! They have no mercy!" His staff swings up into a ready position, held two handed diagonally across his chest. He takes a step forward and drops his gaze to the yeti's feet.

"We should all rush it together!"

Per last post he had the staff in hand. Timmon will delay. I don't mind being first into melee, but I want the heavy hitters within a single move action before engaging. What are you guys thinking?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Hadid whispers a quick prayer (divine favor, +1 to own weapon attack and damage rolls for one minute) and steps forward, preparing to strike the yeti.


Fiend series | Shackles

Initiative
Illirio
Pillango
Belina - readied vs hostile act
Timmon - delays
- - -
Enemy
- - -
Hadid
Heveel

Illirio and Pillango!

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon glances at Pilangro. "Perhaps we can lure it between us." The monk glides to his left and advances along the wall.

Moved T on the map. If I can hold an action readied to strike if it attacks great. IF not, oh well. I'll still make the move.

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

moving closer Pil draws her bow,

ranged atk: 1d20 + 3 ⇒ (11) + 3 = 14dmg: 1d6 ⇒ 6

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

Belina, if allowed, will fire her arrow as Pil's attack makes one more just make tactical sense.

arrow pbs: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio darts around the bell, moving into position.

Double move.

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