GM Arkwright's DOOOOOOOOOM comes to Duskpawn (Inactive)

Game Master Arkwright

Battle Map


151 to 169 of 169 << first < prev | 1 | 2 | 3 | 4 | next > last >>

I have a rule, when a game slows down to this speed, 1 GM game post very 3 to 4 days, I wait about 4 weeks to see if it picks up. When it gets clear like this that things now have slowed down to a snails pace, I post here and ask the GM.

Do you think this will be the game speeds form now on?


We should be fine. Firstly, the problem is in player posting speed, not the GM's speed, which is a bigger problem. Secondly we haven't done a players-lets-pick-up-the-posting yet, and y9o can usually get a few of those out of a game, each delivering a quick shock of motivating electricity to the corpse. And finally, the next encounter is the final encounter so we don't have long remaining.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Well it's you and Dragash up.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Sorry internet is shot for a bit so not me till later.


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

I think the point was to give us 5, then limit it to 3 so that we're not SO prepared as we want to be, and include an element of variation based on what round we did stuff.

Sorta makes sense, since we have no idea how long the thing would take to open. I sorta like it actually.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

By later I mean the 19th, that's when the repair guys comes round. Feel free to bot me for that time, have fun guys!


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

So, what's the light condition? Deeper darkness takes it down two levels, so I guess the real question is, what is/was the ambient conditions prior to the spell?


It was already night, so, down to supernatural darkness?


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

OK, so we can't see anything at all, not even with Darkvision, in a 60' radius on the Emissary. Yikes. That is legitimately terrifying.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Ok taking things as they are with this last besty, I really think we may have an no win here. Even powered up I we are facing a full on Demon, only hope I can see is that some outside force comes in to help.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

I'm still out of action since my internet is delayed again. Though by the sounds of the discussion we might be headed to a lose state.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

No. Rosa just took a beating. We'll see if the same happens to me. I think I can keep it on lock down until she gets back in there.


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

Panic?


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

yep you waiting on me sorry, Im doing a fall round spell cast to summon spiders, that take me to next round.


A summon spell has a 1-round casting time which leaves you still with your full next round of actions.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Still no damn net, at this point I'll just say when I get it if we haven't tpk by then. The constant repair dates are all lies.


Sorry to hear that, seems to be a common story with Internet users in the US now days.


Sorry Dragash, we just finished. Glad everyone had fun, I'll mark this inactive soon.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

That's fine, couldn't do much with my internet situation really. I'll try to read what happened when it does eventually return but thanks guys, see you around the boards.

151 to 169 of 169 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Arkwright's DOOOOOOOOOM comes to Duskpawn Discussion All Messageboards

Want to post a reply? Sign in.