GM Arkwright's DOOOOOOOOOM comes to Duskpawn (Inactive)

Game Master Arkwright

Battle Map


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Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

There were two left in the pile from the last set after you took yours Will. So there are 9 left at the moment, 8 now that you've taken one. I'll just add a list at the bottom as a reminder?

I could use the quiver, kind of wish it could store ingredients in there but storing a bow+arrows is rather cool!

I'll put a ?name next to anything people have claimed and I'll just wait to see if there are any objections from anyone else then I'll clear it.


The woman had a crossbow, I didn't think it worth mentioning non-masterwork weapons.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

1d100 ⇒ 52

Nope good trip and back

1d100 ⇒ 51

Fine again.


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

I grabbed the shortsword a good while ago.

If we're gonna go crash at a Hell Knight barracks, Zerisi would totally be down for that -- sounds exciting! (Assuming that he wouldn't be like, inst-killed by them. He's not exactly one for 'the law'...)


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Looking at the spell she can take 3 subjects with her.

How about this Rosa pops off and delivers a Cultist and Bad lady +1 other to some hell Knight keep or even back home.

we kill the cultists and take just bad lady and +2

If Zerisi is up for it Rosa can take him. Bat lady + cultist while Will reads the book and Dragash makes stuff.

Rosa will Report in.
Zerisi gos shopping
Will reads book
Dragash makes stuff with lab.

then we meet up in late morning/midday.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Hah, if only I could brew alchemical items in an evening. I can stay in the cave sure but it takes a week for any crafting check well at least to make something, rushing it still takes quite a while unless we use spontaneous alchemy or unchained crafting.

If GM ark allows it I'll make some cool items from the alchemy manual since then the items take 10min - 1 hour per item, which means I can do some during the evening. Otherwise, it's a week per alchemist fire, I love the crafting rules really. :/


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

So we done


Just waiting for consensus.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Well I'm waiting for answer on can I use spontaneous alchemy and are you allowing the teleport? I mean I'm fine with the plan but I don't know if it's happening or not.


Yes with the teleport; no to the crafting, sorry.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Ok so do we will all three and all go
Take 1 and 3 of us go
take 2 and 2 of us go


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

I'm down to go, again, as long as they don't Detect Chaos and start cutting my head off. Zerisi could have a lot of fun on a shopping trip in a Hell Knight camp.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

That's cool, it just means I prepare extracts, mutagen and wait for them to get back. Since taking a week to craft a single alchemist fire is just dumb.


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

You keep saying that. Use the daily progress rules, take 10, and do it in 3 days. It's not perfect, but it definitely doesn't take a whole week.

"Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week."


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

I was just going by the basic check without any special things since it's a craft check a week unless you use the daily modifier. It's still dumb though, I can make something like that in a lab in something like 10 minutes at my office. (It's a chemistry lab before you ask)

Regardless of that, it's likely not worth my time to make something for 1d6/1d6 fire damage in 3 days. Better just give the crafting material to someone in trade for some alchemist fire/acid to coat arrows with.

Edit: Updated the loot list as well, since I didn't here any objections to anything people have claimed. I've also updated your sword Zerisi, sorry I remember people talking about selling it, I must've read that one wrong.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

place orders with
Zerisi Rosa is taking him, Batlady and cultist


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Zerisi can you get Rosa a wand of Presdigitation, a small bag of holding and some cigars


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

Can do. Anyone for anything else?


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

I think I'm good, just the hybridization funnel (sorry got the name wrong the first time, the one that mixes splash weapons is the one I'm after, 200gp) and some alchemist fire/acid. I can concoct some mixed vials out of them so I can coat a blade or arrow with 1d6 fire + 1d6 acid + 7, 1d6 fire the turn after. Might be useful to add to Will's weapon if I have a spare swift action and I'm next to him.


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

No worries, I just threw up a generic 'went shopping' post, which should cover it, I think.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

The wording on that thing is odd. Can you mix any two similar alchemical substances or just one substance and either unholy or holy water?


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

It mixes two different splash weapons together into a single splash weapon with both effects as per the first line.

It specifies holy or unholy water as well since the DC is different. Normally it's DC 25 for any 2 splash weapons but if you add in any un/holy it's DC 30.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Now that would be a weird and extremely meta way to find out you were not an elf. "That seemed oddly difficult for you. Isn't that thing elf made?"


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

To answer the ooc in the gameplay thread, there was a map linked earlier in the gameplay thread here: Dalviss's Map

So when I assumed teleporting away I thought we'd all go back to the mine then head due south to the crash site. Have I got that wrong?

With regards to the funnel though the bonus applies to half-elfs, so you'd find out I wasn't a half-elf. :P


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

I think the dm might need more to go on for information. I don't think Rosa ever said what info they wanted from the prisoners.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Ar ok, basically what the cult follows and about the shooting start, what the aims where.

GM we are ready to port to the town.


That should help.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

thats great DM, ready to port now, could you roll or do you want me to


Up to you.


posted my action waiting on you guys.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Going on vacation until Sunday. Pretty sure I will only have my phone to post. DMPC as needed.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

I will be on a business trip for the next few days, I will try and post but of I can't GM place Bot me.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Hi I just wanted to let you know that a number of real world commitment have come up that mean I will have a lot less time. I am having to make a call on what I use my free time for and I am going to have to cut the PbPs out. What this means I will be withdrawing from the game. GM could you Bot my PC from here, She will blast and support as needed.

I wish you all the best guys, GM Panic.


Alright.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Well my pressing task has become a long wait, which may take mouths, So I find I have a lot more time than I thought. Mind if I carry on.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Sorry. Busy few days at work.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Will post tomorrow, in process of moving so lots of things everywhere.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Rosa has DD and teleport + Planeshift,
Q: would going after him brake the game plot Gm, is he the big bad later?


Nah; go ahead. The people you bring along will have one round's actions to try and prevent the two from disappearing to the ethereal plane.

You'll appear 60ft away from the pair; he has a higher CL.


Rosa has Plane Shift from her Domain GM

She could take them after him, up to you.


Rosa, the issue with Plane Shift is that it is hard to target; I roll 5d100 and you can end up between 5 to 500 miles off-target.

Furthermore, to get back to the material plane you'd need to have a second casting prepared, and be willing to risk those distance dice a second time.

Up to you, and whoever agrees to go with you.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

was thinking the same, think hes gone then, thing is Rosa just would not give up, she's a hound of hell, hunting down things like this is what she dos, so she will try.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

GM Rosa wanted to do something in the night, Ill post that before joining the fight.


'In the night', on the way to town? I'll note you haven't gotten a night's rest, you've been on the go.

Sovereign Court

Female Aasimar Cleric

understood she can still do this action .


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

Oh, my bad. I was throwing both cards at the big thing in the middle that was ripping people in half, which I had forgotten was Nalan, the poor local dude given the super-sized portion of dream toxin. All clear now.


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

I think you have to pick whether to heal or hurt with channel energy?


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Where? I would be interested to know when it comes to Neg Eng, because the wording seems to say otherwise, healed not harmed by Ng Eng.

Also GM I thought that second roll was the confirmation roll, if she gets hi that bad Ill have to change her actions, sorry she took more DMG so will need to act another way.


Male Human Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

Channel Energy

It works that way for all channels. You pick harm or heal, whether you're using positive or negative.

Basically, if you channel positive, it means you can't be surrounded by undead and channel and hurt them while you heal yourself at the same time, and if you channel negative, you need to pick whether to hurt things (like regular people) or to heal things that heal from negative energy (generally undead, but also Rosa, in this case), but not both at once.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

I looked into this and can see the mix up now, its a wording thing with some race abilities that state
"healed by negative energy not harmed by it"
With channels its intent, with the Abilities its effect.
So there is some bad wording there and it should be made more clear.

As it is she has
"You are healed by both positive and negative energy"
So that would mean she can't do as she did as its clear "Healed" was the intent and not harm. As it is she is at -1 HP so needs to change actions

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