Sorcerer

Zerisi Ramanada's page

119 posts. Alias of DeviousDevious.


Full Name

Zerisi Ramanada

Race

Human

Classes/Levels

Witch 3 Bard 6 | HP 46/68 | AC: 21, T: 13, FF 18 | Fort +5, Ref +10, Will +10 | Init: +2; Perception +12

Gender

Male

Size

Medium

Age

25

Alignment

CG

Deity

Desna

Occupation

Fortune Teller / Adventurer

Strength 20
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 16

About Zerisi Ramanada

Summary & Personality
Thrill-addicted wandering fortune-teller, & seeker of secrets and surprises.

Zerisi sees knowledge as a personal challenge. Overflowing with wanderlust, this Varisian Harrow-reader communes with the powers that be, using his Harrow deck to glimpse the future, and then follows up on his readings, not only to prove the truth in what he was told, but to learn what else exists that he hasn't been told about...

Personality:
Confident, Quick-witted, Affable, Sympathetic, Engaging.

Appearance:
Zerisi smiles and stands tall as he stares out from bright eyes peeking past the few wisps of his long brownish hair that protested being swept back. He appears to be dressed casually, in a wildly beautiful set of silken robes with laid in patterns depicting winding roads interspersed with Desna's butterfly symbol and other intricate patterns that clearly identify the man as Varisian. In one hand, just below his oft-cuffed sleeves, he carries an immaculate set of beautiful harrow cards. When in less 'stimulating' environments, he'll pass time with casual card tricks, often throwing the cards back and forth between hands and performing mundane harrow readings for the locals.

History & Reputation:
Although he often appears an immaculately dressed noble, those who've stood in battle next to Zerisi know that beneath his outward appearance lies an immensely talented warrior. Zerisi himself understands that while his skills with the Harrow, as both tool and weapon have yet to meet a match, that his real talents lie in leadership. Despite rarely staying in one place long enough to gain any serious following, Zerisi has found that his style of magic lends itself best to inspiration. Most recently he'd stumbled into a small, no-name town and almost immediately found himself standiung at the front of a barely competent local militia, fighting what would otherwise have been a hopeless battle against an advancing tribe of Cave Giants. Unable to abandon the incompentent warriors, and after warding himself to the gills with every defensive spell he knew, Zerisi moved to the front and darted about as Giant after Giant tried its best to end him. Some combination of luck, skill, instinct, preparation, and maybe even divinity kept him alive as he darted back from each Giant in turn, hurling a card at the closest giant whenever he could. The townspeople kept back but tried to follow his lead, and while their arrows had no luck against their own targets, when they followed suit and attacked Zerisi's Giant, many, many more of them pierced flesh. Battered and bruised, but victorious, Zerisi was declared a Hero and celebrated in town that night, and for the next three days as well. He slipped away the morning of the fifth day of the impromptu festivities, having grown bored, but did so with a smile on his face, knowing that it would only foster his reputation all the more.

OOC Party Role:
Like most bards, Zerisi has great party buffs with his Bardic Performances, and most of his spells are along the same lines. Of particular note, aside from having pretty decent damage with his thrown cards (1d4+9 is nothing to sneeze at), they're enchanted with Designating, so everyone gets +2 to-hit/+2 damage for 1 round against a target after Zerisi has hit it. This is sort of what I'm trying to show in the little story above. When Zerisi picks the targets, they soon fall.

Crunch:

Zerisi Ramanada
CG Male Human Witch 3 // Bard 6
Size: Med
Init: +2; Perc: +12; Normal Vision
FCB: +6 HP (Bard)

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DEFENSE
-----------------
AC 21, touch 13, flat-footed 18 (+8 armor, +2 Dex, +1 Dodge)
hp 46/68
Fort +5, Ref +10, Will +10

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OFFENSE
-----------------
Init +2; Base Atk +5; CMB +11; CMD 22
Speed 30 ft.

Melee:
+2 Short Sword [+5 BAB +5 STR +2 Magic]
1H: +12 1d6+7
2H: +12 1d6+9

Ranged:
+1 Lesser Designating Harrow Deck 30' range [remove +1/+1 outside 30' from PBS]
+13 1d4+9
[+5 BAB +5 STR +1 PBS +1 Weapon Focus +1 Magic]
or
+11/+11 1d4+9
[+5 BAB +5 STR +1 PBS +1 Weapon Focus +1 Magic -2 Rapid]

Arcane Strike: +2 Damage to all attacks this round, swift action

-----------------
STATISTICS
-----------------
Str 20, Dex 14, Con 12, Int 13, Wis 10, Cha 16

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SPELLCASTING
----------------

Bard Spells Known (CL 6th; concentration +11, DC:13 + spell level)
0th (6)— Ghost Sound, Lullaby, Mage Hand, Sift, Spark, Prestidigitation
1st (6)— Charm Person, Cure Light Wounds, Liberating Command, Moment of Greatness, Shadow Trap, Timely Inspiration
2nd (5)— Acute Senses, Glitterdust, Invisibility, Mirror Image, Share Languages Communal

Bard Spells per Day
0th (n)— Used: 0
1st (5)— Used: 0
2nd (4)— Used: 2

Witch Patron: Portents

Witch Spells in Familiar (CL 3rd; concentration +4, DC:11 + spell level)
0th all
1st - Touch of Blindness, Enlarge Person, Cheetah's Sprint, Air Bubble, Mudball, Ray of Enfeeblement, Ill-Omen
2nd - Limp Lash, Raven's Flight,

Witch Spells Prepared Per Day
0th (4) - Dancing Lights, Guidance, Detect Magic, Read Magic
1st (3) - Cheetah's Sprint, Enlarge Person, Touch of Blindness
2nd (1) - Raven's Flight

Witch ACF: 15%

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SPECIAL ABILITIES
-------------------

Witch Hexes:
Flight (permanent Featherfall. Levitate 1/day)

Bardic Performances:
Rds/day: 21/23 Available

Inspire Courage +2
Inspire Competance +2
Bladethirst
Distraction
Fascinate
Rallying Cry

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------------------

Feats:
Point Blank Shot
Precise Shot
Deadly Dealer
Rapid Shot
Arcane Strike
Startoss Style (Harrow Deck)
Combat Casting
Dodge
Weapon Focus (Harrow Deck)
Disruptive
Toughness

Traits:
Harrow Chosen
Trap-Finder

Skills: 60 ranks
9 Bluff (+15) [9 ranks, +3 Cha, +3 class]
9 Diplomacy (+15) [9 ranks, +3 Cha, +3 class]
5 Disable Device (+10) [5 ranks, +2 Dex, +3 class, -1 ACP, +1 trait]
1 Kn (Arcana) (+5) [1 rank, +1 Int, +3 class]
1 Kn (History) (+5) [1 rank, +1 Int, +3 class]
2 Kn Local (+6) [2 rank, +1 Int, +3 class]
9 Perception (+12) [9 rank, +0 Wis, +3 class]
9 Perform (Sing) (+15) [9 ranks, +3 Cha, +3 class]
4 Profession (Fortune-Teller) (+7) [4 ranks, +0 Wis, +3 class]
2 Spellcraft (+6) [2 ranks, +1 Int, +3 class]
9 Stealth (+14) [9 ranks, +2 Dex, +3 class, -1 ACP]

Languages: Common, Elven

Carrying Capacity
Light 0->133
Medium ->266
Heavy ->400

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Gear:
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Lesser Belt of Mighty Hurling
Headband of Alluring CHA +2
+1 Lesser Designating Harrow Deck
Glamered Mithral Breastplate +2
+2 Shortsword

1 Pot of CMW

Gold:
1100 gp

Background:
Born to a typical, wandering Varisian family, Zerisi showed early promise with the Harrow. As the family caravan moved between established settlements and he grew older, Zerisi received tutoring from his grandfather in the ways of magic, learning to manifest the most basic spells and intertwining the magic with his fortune telling.

One day, more fateful than most, a traveling Bard stopped by Zerisi's cart and requested a Harrow reading. Humoring her, Zerisi performed the reading. Impressed with his potential, the story-teller invited Zerisi to travel with her, and to learn her craft. After a number of years, the woman chose to retire, while Zerisi, ever the Varisian, decided to continue wandering.

He hopes his path once again crosses that of his family, but until Desna wills it so, Zerisi is more than content feed his wanderlust by adventuring.