GM AbyssDancer's 'Ire of the Storm'

Game Master AbyssDancer

Drawn by tales of long-lost temples and the abandoned riches of long-dead heretical cults, the PCs are not the first treasure-hunters, fortune-seekers, or troubled souls hoping for a fresh start at the frontier town of Pridon's Hearth. But dark threatening stormclouds are gathering beyond the horizon, for both the colonists and for the wider region. It is far from certain that this mixed group of heroes and chancers will survive to make their fortune, and in so doing shield the growing colony from raging tempests and hostile monsters. Dare they brave the Ire of the Storm?


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... .... ..... the lizards?

In all seriousness Iradyiel, take your time, I of all people know that sometimes life rears its ugly head.


+8 size bonus, +2 dex bonus = +10.

10+10=20.

Edit: Forgot that Array uses Vedic's skill ranks too, so that should actually be a total of 23.


Little Glowy Ball Of Light wrote:

+8 size bonus, +2 dex bonus = +10.

10+10=20.

Edit: Forgot that Array uses Vedic's skill ranks too, so that should actually be a total of 23.

Perfect - thanks!


Francis with Barkskin and magic fang is a terrifying prospect. CT, are you sure that he's your pet, or is it the other way round?


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

I've been wondering that since I joined.

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Oh, no, you're both right, Francis may not think of Chest Thumper as a pet, but he definitely thinks of him as the little brother.

It's not as bad as my Summoner, though. The one time I played him the only thing he did was buff his eidolon.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

Francis is definitely the party leader.


You should've seen him after his fur was on end, fluffed up by a lightning strike. He had charisma aplenty.

Vedic I have updated your position on the map for a 60' move. Your original Mage Armour is still going - it has a 3 hour duration.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

Got it, thank you.

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Just wait until next level. Then the lizard guy won't be the only one riding around on a big beast!


Well it certainly looks like we got next to the big guy :-)

Where are we at in initiative?

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Just in time for his turn, I bet!

And since I'm sitting at a wooden table, I can say this - Surely he won't be as hard as the lightning lizard during the storm.

Knock wood.


Just checking, the shrubs are not difficult terrain so we can charge, correct?


Iradyiel Madras wrote:

Where are we at in initiative?

The initiative order is shown under the 'turn 4' summary in my last post. Lizard, most of the party, the scouts, the rest of the party. Lizard has already posted for turn 5 (running at Aza), subject to any AOO which hit him before he leaves.


Iradyiel Madras wrote:
Just checking, the shrubs are not difficult terrain so we can charge, correct?

Correct, you can charge, but you'll have to make the dex check as explained before. In this regard, a charge is the same as a Run.

It's worth noting that the lizard will get an AOO on the first person (or more than one person?) who passes through his reach range.

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Francis should provoke the first (only?) one with his charge to get into range.


Iradyiel Madras wrote:


His arm bleeding from the scratch from the spear, Seamus begins to rage...

Hello, Seamus is back again.


sorry about that, I keep trying to get posts in every game, and When I get in a hurry I mix the names of similar characters up. I do it to people I real life also, I wonder if it's a form of dyslexia, or just getting my mouth, well in this case my fingers, ahead of my brain...

I guess the only way to guarantee I don't is to only play one character at a time :-(

Grand Lodge

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AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1
Iradyiel Madras wrote:

sorry about that, I keep trying to get posts in every game, and When I get in a hurry I mix the names of similar characters up. I do it to people I real life also, I wonder if it's a form of dyslexia, or just getting my mouth, well in this case my fingers, ahead of my brain...

I guess the only way to guarantee I don't is to only play one character at a time :-(

Or give them all the same name.


Iradyiel Madras wrote:

sorry about that, I keep trying to get posts in every game, and When I get in a hurry I mix the names of similar characters up. I do it to people I real life also, I wonder if it's a form of dyslexia, or just getting my mouth, well in this case my fingers, ahead of my brain...

I guess the only way to guarantee I don't is to only play one character at a time :-(

It's really not a problem. I just have this perception that Iradyiel, in addition to his anger management issues and slight naivety, has mild schizophrenic mental health issues...


Apologies for the delayed posts everyone - when I checked in last night to post, Paizo was down again. I'll get a post out in the next 30 mins or so.


This lizard has rolled pretty well on its saving rolls versus pit, electrical and cold attacks. It perhaps makes up for the sheer incompetence of every single one of the lizardfolk scouts and the rider. They've been useless.

Still, you should count yourself lucky Vedic - the beast has now missed you with two bite attacks. It rolled a '2' on its round 7 bite attack. A roll of 10 or more would have killed you outright...


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

...good to know. Eep


Well done guys - that was in the end a quite protracted fight. You were fighting a CR5 Giant Frilled Lizard plus five standard lizardfolk.

I wanted to stretch you in terms of distance and have you deal with a fast and dangerous big guy plus ranged support. In the end it was only Vedic who took serious damage - it could have worked out much tougher had the lizardfolk rolled any decent dice at all.


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Mounted lizardfolk! ON AN OPEN FIELD!!


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

Yep. That's why Vedic is convinced that staying together and on the defensive would have been a better strategy. Spreading ourselves out played right to it's strengths.


As an aside, Pious please can you unpack for me the damage bonuses you applied in your last two posts? I'd like to understand them better.


Iradyiel Madras wrote:

[dice=survival]1d20+7 [ooc]rolled a 15 earlier,

I do apologise Iradyiel - you did roll earlier and I must have forgotten that as I wrote my post.


I was going with:

+4 STR [+3 double handed to +4]
+3 Power Attack. [Double handed again]
+2 Divine Favour [at CL3]
+1 Weapon enchantment.

I need to get it all written into my alias, I normally do, must'ave missed it this time.

Does that read ok?


'Pious' Janus Shepherd wrote:
Does that read ok?

Perfect - thank you. Just wanted to see the maths.


I was waiting to see if anyone else had any questions they wanted 'translated'


The rain in this adventure may be wearing you down; you should live in England in January and February. The south of England feels like a more damp version of Sargava. I've grown gills.


You from down south GM? Where you based?


'Pious' Janus Shepherd wrote:
You from down south GM? Where you based?

Wokingham, Berkshire: 35 miles west of London. You?


'Pious' Janus Shepherd wrote:
You from down south GM? Where you based?

Wokingham, Berkshire: 35 miles west of London. You?

Sorry guys - too tired to post tonight. I'll have something up tomorrow am before the US wakes.


...It's down to Iradyiel or Aza...


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

You know, when I built this character, I was thinking, "Don't build a healer, other people have heal spells, she's focused on arcane pursuits..." but I suppose it's a good thing I can use wands. Wouldn't want the most important party member to die :P

Also,

'Pious' Janus Shepherd wrote:


"That is not dead that can eternal lie."

Should I be more seriously regretting my decision to neglect knowledge religion?

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1
Aza Barrett wrote:

You know, when I built this character, I was thinking, "Don't build a healer, other people have heal spells, she's focused on arcane pursuits..." but I suppose it's a good thing I can use wands. Wouldn't want the most important party member to die :P

Also,

'Pious' Janus Shepherd wrote:


"That is not dead that can eternal lie."
Should I be more seriously regretting my decision to neglect knowledge religion?

Or maybe just Knowledge (Lovecraft) or Knowledge (Metal(lica))


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Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Lore (Phrases to make you suspicious of someone who says them)


If you're only just growing suspicious of Pious you're late to the party! I've had him on a watch list for months now. The man's insane!

Apologies for the clumsy quote there though...

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1
'Pious' Janus Shepherd wrote:

If you're only just growing suspicious of Pious you're late to the party! I've had him on a watch list for months now. The man's insane!

Apologies for the clumsy quote there though...

Well, it is a stranger eon. Death may even die.


If only there was someone who had a plan for his madness.
(tee hee)


Guys

Apologies, I ought to have been more clear in my setting of the scene for this encounter. I did say

GM AbyssDancer wrote:
it’ll be a double move action to exit the river or a single move with a DC10 Strength check (DC12 if in medium armour) to exit without losing your footing and fall in.

but I could have re-emphasised that a double move would get you straight out. Further, I didn't intend you to fall prone when you stumbled, and need another single move to stand up. I should have said so.

More than this, I need to put my hand up and apologise for repeating too often this sort of movement restriction. Looking back I have used it three times: the hurricane winds with the lizardfolk at the dock, in the meadow, and again here with the swarm. I think it worked well some of those times, both to challenge you tactically and to create some great story moments (eg when Jit was being chased through the shop against the wind). But enough is enough - heroic adventurers don't repeatedly fall flat on their faces time after time after time.

Please call me out if I throw any more pratfall hazards at you, any time soon.

GM AD

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Will do.

I've always felt these restrictions made sense so they haven't seemed egregious to me. Having to deal with different types of terrain only makes combat more interesting.

Does this mean we can expect more pies in the face, now?

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Ok, because the minutiae always trips me up and I don't want to do the wrong thing, let me ask...

I can cast 2 Lesser Restoration spells per day. They would each restore 1d4 Temporary Ability Damage.

Would that have an effect on the ability loss we've taken? It would take long time and run me out of 2nd level spells but we could at least get started on alleviating the pain.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

It should. I doubt these leeches are dealing Ability Drain (the permanent kind)


Chest Thumper wrote:
Would Lesser Restoration spells have an effect on the ability loss we've taken?

Yes absolutely. Lesser restoration cures 1d4 points of temporary ability damage to one of the subject's ability scores.

Also, temporary ability damage returns at the rate of 1 point per night of rest (8 hours) for each affected ability score.

Iradyiel is down -2 ST -2 CON -3 DEX, and Francis -3 ST -3 CON -2 DEX. Once you spend a night's rest, they'll be at -1 ST -1 CON -2 DEX and -2 ST -2 CON -1 DEX respectively.

If you want to blast them with 2 lesser restoration spells after a night's rest they'll be mostly recovered, and fully restored the next morning after 1 more lesser restoration.


Chest Thumper wrote:
Does this mean we can expect more pies in the face, now?

Oh yes. And water-squirting flowers, too.

Also: PS I just realised I've been misspelling 'leeches' as 'leaches' all this while. Kudos to those of you who spotted this and tried to alert me to it subtly in your posts...

Grand Lodge

AC29 (34); touch15; flat-footed 24 hp 94/94Fort 10, Ref +12, Will +5 Frost Ape Male Frost Ape 14th level Companion N Large animal Init +4; Senses lowlight vision, scent; Perc: +1

Hey guys...just wanted to swing by and say that Thursdays are my busy days and I'm going to see Black Panther tonight so it's possible I won't get a post up.

Oh, and to ask if a Heal check would stop the bleeding? And, if so, do I need to do one for each person?


I'll say that stopping the bleeding requires either magical healing or one use of a healer kit and a successful DC14 heal check. Unless there's anything else you have that might help.

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