DM Sockmonkey's Rise of the Runelords (Inactive)

Game Master keith goudreau

Sandpoint Map
Map Link
Loot

Init:

Init
[dice=Arkus]1d20+4[/dice]
[dice=Jer]1d20+5[/dice]
[dice=Zolarus]1d20+4[/dice]
[dice=Prof]1d20+3[/dice]

Magic Items:

Minor
-Scroll, divine, Bless, 25gp
-Scroll, divine, Magic Stone, 25gp
-Scroll, arcane, Web, 150gp
-Potion, Vanish, 50gp
-Wand, Shocking Grasp, 750gp
-Weapon, +1 Short Sword
Medium
-potion, protection vs evil, 50gp
-Wand, Knock, 4500gp
-Blazing Robe, 11000gp,


901 to 939 of 939 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4

Prof whispers: "I'm not very good at being quiet. I can take one or two of them down with my wand. But that leaves 8 or 9 for the rest of you to deal with before they raise some kind of alarm."

Shall I go ahead and attack? I can do so from range at the back of the party.

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4

Since nobody expressed a preference, I'll go ahead and use my wand, concentrating on one enemy till it falls:

Surprise round: Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Regular initiative: Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


Anyone else want to have their actions.

@Prof it your attacks will kill one goblin of your choice, feel free to remove it from the map.


Gnome Alchemist (Grenadier) 3 | AC 18 / 14 tch / 15 fl | HP 9/20 (6 flying head) | Init +5 | Fort +3, Ref +6, Will +1

sorry

Jerrick surveys the room, moves around to get a better angle ... and holds his bomb for now, even though he itches to burn some goblins and a whole room and oooh wouldn't it go up just so nice?

Delay, holding a bomb at the ready.

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
DM Sockmonkey wrote:
feel free to remove it from the map.

Thanks. I removed one.


Surprise Round
Ark's Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 = Miss
Jer delays
Prof fires magic missile
Zol inspires

1st round
Prof drops the first goblin
Jer still delaying?

Init-
Prof
Jer
Goblins
Zol
Ark


Gnome Alchemist (Grenadier) 3 | AC 18 / 14 tch / 15 fl | HP 9/20 (6 flying head) | Init +5 | Fort +3, Ref +6, Will +1

yes I don't think I need to get into melee but I want to be ready to burn them all if needed, so I'll just wait impatiently


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

Arkus lost in init to Goblins...Arkus missed an attack on Goblins....Oh Arkus Why???? lol


goblin attack: 1d20 + 2 ⇒ (20) + 2 = 22 Hit, Possible Crit
goblin attack: 1d20 + 2 ⇒ (16) + 2 = 18 Hit
goblin attack: 1d20 + 2 ⇒ (3) + 2 = 5 Miss
goblin attack: 1d20 + 2 ⇒ (5) + 2 = 7 Miss
goblin attack to Confirm Crit: 1d20 + 2 ⇒ (8) + 2 = 10 Miss

Damage to Ark: 1d4 ⇒ 2
Damage to Ark: 1d4 ⇒ 1

Ark takes 3 damage from attacks as the goblins close in around him.

Init-
Prof
Jer
Goblins
Zol
Ark

Everyone is up

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Praying Arkus has cleave.

"Disant cousins of yours? They seems to really like you."

Zolarus maintains his inspiring courage, casts spiritual weapon at the nearest goblin and moves five feet through the thicket to block them from moving through to reach Prof and Jer. He wields his rapier threateningly while watching his summoned rapier of force stab his foe.

SW: Rapier: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
melee: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4

Free Action: Jer, there seems to be a nice clump of enemies over there.

Standard Action: Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

I made my target goblin red on the map.


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

Nope no Cleave sorry. lol

Arkus reacts pretty normally with a heartfelt roar! His instinct causing him to grip his weapon even heavier as he swings with complete abandon!

Attack with H.Flail, assuming that's his weapon in hand. 1d20 + 6 ⇒ (10) + 6 = 161d10 + 7 ⇒ (7) + 7 = 14 if that doesn't hit or kill something, Arkus you sux.

Taken 3 damage.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Inspire Courage is up too! +1 attack/damage


Prof and jer you are up.
The goblin Ark is attacking is killed, no access to clear him off the board.

-Posted with Wayfinder

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
Quote:
The goblin Ark is attacking is killed, no access to clear him off the board.

I removed 1 goblin from the map.

Free Action: Freeze dirtbag!

Standard Action: Magic Missile at the one I hit before: 1d4 + 1 ⇒ (2) + 1 = 3

Free Action: Surrender, goblins!


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

Arkus doesn't bats and eyelid as his blow obviously batters away a goblin......there's still others to go for though.


Jer?

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Jer, didn't you discover e-bombs that are smokeless?


Jer twiddles his thumbs...

@ Prof that will kill another Goblin.

attack Ark: 1d20 + 2 ⇒ (12) + 2 = 14
attack Ark: 1d20 + 2 ⇒ (20) + 2 = 22 Hit
attack Ark: 1d20 + 2 ⇒ (10) + 2 = 12
attack Zol: 1d20 + 2 ⇒ (5) + 2 = 7

Confirm Crit on Ark: 1d20 + 2 ⇒ (13) + 2 = 15 Nope

Damage to Ark: 1d4 ⇒ 3

Ark Takes 3 Damage

Init-
Prof
Jer
Goblins
Zol
Ark

Everyone is up

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zol and his spiritual weapon stab some goblins.

Zolarus: Rapier: 1d20 + 8 + 1 - 4 ⇒ (19) + 8 + 1 - 4 = 24
damage: 1d6 + 1 ⇒ (5) + 1 = 6

confirm crit: 1d20 + 8 + 1 - 4 ⇒ (13) + 8 + 1 - 4 = 18
damage: 1d6 + 1 ⇒ (3) + 1 = 4

SW: Rapier: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
melee: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4

Did the last goblin I targeted go down? He has 7 HP of damage do far. If he's still up, I'll target him. Else, the next one:

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Please surrender! the professor protests futilely.


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

"Surrender? Why the in the name of everything should I surrender?" Arkus demands upon hearing th Professor's plea, misunderstanding everything as yet another wound appear on him. A reprociating swing from Arkus hammers into yet another goblin.

Attack, with inspire courage +1/+1 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Taken 6 damage

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Ark, I believe medium creatures have a -4 penalties currently to attack as we are squeezing underneath the brush. That is why Zol has -4 to his attacks.


Gnome Alchemist (Grenadier) 3 | AC 18 / 14 tch / 15 fl | HP 9/20 (6 flying head) | Init +5 | Fort +3, Ref +6, Will +1

sorry I am out of town and forgot it would impact my posting - is it time to burn them all?


Zol kills a goblin with his rapier, his spiritual weapon misses.

Ark misses his attack because of the tight quarters.

@Prof, yes your previous attacks dropped a goblin, you just hit one for 4 hp this round, made him orange.

Jer what do you want to do?


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

Yikes, -4 penalties. Got it.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Your stat block indicates you are using level 2 attack modifiers and not level 3. We leveled in town.


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

Yeah sorry about that. Was hoping for work load to lessen so that I can level up Arkus. Hopefully I can get that done soon.


@ Ark Please attack with the +1 from level 3, your last attack killed one.

attack on Ark: 1d20 + 2 ⇒ (14) + 2 = 16
attack on Ark: 1d20 + 2 ⇒ (18) + 2 = 20 Hit
attack on Ark: 1d20 + 2 ⇒ (3) + 2 = 5
attack on Zol: 1d20 + 2 ⇒ (4) + 2 = 6

damage on Ark: 1d4 ⇒ 1

Ark Takes 1 Damage

Init-
Prof
Jer
Goblins
Zol
Ark

Everyone is up

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zol and his spiritual weapon stab some goblins. Last round of spiritual weapon spell.

Zolarus: Rapier: 1d20 + 8 + 1 - 4 ⇒ (19) + 8 + 1 - 4 = 24
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Confirm crit: 1d20 + 8 + 1 - 4 ⇒ (13) + 8 + 1 - 4 = 18
damage: 1d6 + 1 ⇒ (5) + 1 = 6

SW: Rapier: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
melee: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

"Jer, we could use some help here. I wish I was smaller. Does any see a clearing?"

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Firing at whichever goblin seems most likely to fall next...


Cannot get to the map link to remove goblins.

Prof's magic missile kills the orange one. Zol's spiritual weapon kills a second one, and Zol moves in five feet to kill a third one.

Ark & Jer you guys are up.
Can someone please remove the orange goblin and the two closest goblins to Zol from the board.

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4
DM Sockmonkey wrote:
Can someone please remove the orange goblin and the two closest goblins to Zol from the board.

Done.


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

Stepping up, Arkus swings his own weapon at his foe after yet another stinging hit, roaring as he does so.

Attack with Flail 1d20 + 7 ⇒ (11) + 7 = 181d10 + 7 ⇒ (7) + 7 = 14
Taken 7 damage

Silver Crusade

Male Human Wizard Conjurer (Teleportation School Archetype)/3 | HP: 20/20 | AC 13 Tch 13 FF 10 | Init +3 | Perc +0 | Fort +3, Ref +5, Will +4

Utnapishtim pales at Ark's roar. He's already so drenched with sweat that he's unsure if he just wet himself a little...

"Oh, my!" the slight human exclaims with a whimper.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5
Zolarus wrote:
Inspire Courage is up too! +1 attack/damage

Inspire courage is still up. Ark's attack and damage is adjusted by +1.


Ark's attack will kill a goblin.

The last remaining goblin sheds a lonely tear and attacks.

attack: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d4 ⇒ 1

Ark's AOO on the sad goblin: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d10 + 8 ⇒ (9) + 8 = 17

The last goblin swings and stabs Ark in the foot giving him a minor cut. Then it realizes what it just did to the big bad man, sheds a lonely tear and tries to run away. Ark swings his flail about with force and a little blood cloud forms where the goblin use to be, the majority of the goblin remains get thrown into the thorn wall and hang there limp and disconnected.

Combat over.

Thank you everyone for playing the game for the last year it was a good and fun run. I hope to see you on the boards and play with you again.


Male Orc Barbarian (Invulnerable Rager) 2 HP: 4/25 (8/29) | AC: 17/10/17 (15/8/15) | Fort: +5 (+7) | Ref: +2 | Will: +1 (+3) | Init: +4 | Perc: +6 | CMB: +6 (+8) | CMD: 18 (19)|H.Flail: +6 (+8); 1d10+7 (+9)|
Skills:
Acrobatics: +5| Climb:+6| Intimidate: +3| K.(Nature): +6| Sense Motive: +1| Stealth: +0| Survival: +6|
Rage:
0/8

It's being a fun time to play with all of you. lol at the remaining goblin's fate though.


I am going to deactivate this campaign. Thanks again everyone. I will PM everyone in the future if the game picks back up.

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