
Iko_ |

Iko looks for an entrance at the lower level to get in tot he building where the figure and voice came from.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26

DM Raltus |

The alley opens into the faces of a group of homes, the bodies of 3 deceased men and women lay in the street. A large pentagram is drawn with blood and brick dust on the street. A man in dark green robes, a dagger in his left hand a holy symbol in his right. A hand print of blood covers his face and congealing blood drips from the knife.
”More for Baphomet, bring them to me.”
The men below move forward and the man in the building above peeks up over the table with an odd looking crossbow in his hands.

DM Raltus |

Tink Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Iko Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Don Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Lynn initiative: 1d20 + 4 ⇒ (8) + 4 = 12
SteelGate Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Brigand 1: 1d20 + 1 ⇒ (11) + 1 = 12
Brigand 2: 1d20 + 1 ⇒ (20) + 1 = 21
Culitst: 1d20 + 1 ⇒ (1) + 1 = 2
Archer: 1d20 + 3 ⇒ (18) + 3 = 21
Round 1
Brigand 2, Archer
Tink, Don, Lynn, Brig 1
Iko, SteelGate, Cultist
The first Brigand moves up the alley and blocks your way past, sword held out front. readied action
The archer above takes a shot at Lynn
Odd Crossbow: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 141d10 ⇒ 3

Lynn Warhaven |

Do you have a map of this? As no one is stupid enough to run into my glaive I'd need some overview for the next action.
The guy shoots not very good and only hits the solid armor. Knowing he'll need some time to reload Lynn just stands there unfazed. Iko will take care of that problem. Besides that she checks her options. "How about some enlargement?" she asks Tink.

Lynn Warhaven |

As Lynn grows to double size she says clearly perceptible for everyone around "Then let's see if we can wipe that grin off that guys face."
She walks over and stabs him.
Glaive: 1d20 + 6 ⇒ (19) + 6 = 252d8 + 6 + 3 + 1d6 ⇒ (7, 6) + 6 + 3 + (1) = 23
And with my now even greater range he can't get me with his readied attack

Iko_ |

Iko nods and gets into a runners stance and then bolts for the rubble and up onto the rubble and grabs hold of a bent street lamp, swings and flips onto a ledge and carries the momentum bouncing from ledge to ledge upwards towards the crossbow wielding thug.
Parkour to get up to the second story window where the crossbowman is. If possible.
Acrobatics: 1d20 + 16 ⇒ (7) + 16 = 23

DM Raltus |

That is a lot of roles, I like the style
Iko manages to jump, reaching out at the last second and catches the ledge of the second floor.
You will have to pull yourself up next round
Lynn slices right down the middle of the thug, the thug behind him knocks an arrow in its bow and fires at Lynn.
Mstr Arrow: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 251d8 + 1 ⇒ (1) + 1 = 2
Confirm: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 102d8 + 1 ⇒ (1, 4) + 1 = 6
The arrow catches Lynn in a gap in her armor but causing a small gush of blood.
The Cultist starts to fill your heads with worry, worry that you won't succeed, that the city is to far gone.
Bane, DC 13 Will or -1 to atk rolls and vs fear

DM Raltus |

Will Lynn: 1d20 + 6 ⇒ (20) + 6 = 26
Will Tink: 1d20 + 5 ⇒ (16) + 5 = 21
Will SteelGate: 1d20 + 3 ⇒ (20) + 3 = 23
Will Aniva: 1d20 + 1 ⇒ (6) + 1 = 7
Only Aniva is affected, her will a bit more broken, she holds her broken leg and weeps.
The Archer drops the crossbow pulling out a well worn long bow, taking aim at Iko who is holding onto the ledge.
Long Bow: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (3) + 3 = 6
The Brigand who shot at Lynn backs up and takes another shot.
Long bow: 1d20 + 4 ⇒ (13) + 4 = 171d8 ⇒ 5
The arrow from the brigand finds the same notch as the previous arrow.
Round 2
Archer
Tink, Don, Lynn, Brig 1 <---
Iko, SteelGate <---, Cultist

Iko_ |

Iko takes the hit to the shoulder and shouts in pain, then pulls himself up on the ledge and dives into the room over the crossbowman.
Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13

DM Raltus |

SteelGate moves up to the man that Lynn rushed past, trying to crush him into the ground.
Slam: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 6 ⇒ (7) + 6 = 13 SteelGate crushes the man, breaking his spine in the process.
Don't shot just skins the bowman, Iko's acrobatics are distracting to both but Iko does manage to get his feet under him on the ledge with the bowman. You can still have a standard action Iko
The Cultist backs up 5' step, "I will use him to empower me!" The cultist points at one of his downed thugs, the life leaves the body of the thug and the Cultist's vitality returns.
Death Knell: 1d8 ⇒ 1
The Archer backs away from Iko, putting the desk between him and the nimble monk.
Long Bow+PBS: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Round 3
Archer
Tink<--(go twice), Don, Lynn,
Iko, SteelGate, Cultist

Iko_ |

Iko shrugs and charges at the archer as his bow comes to bare and drops at the last second sliding under the desk...
Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31
and as he slides between the archers legs, Iko tries to kick them out from under him.
Improved Trip: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

DM Raltus |

Round 4
Archer
Tink, Don, Lynn,
Iko, SteelGate, Cultist
Tink and SteelGate move forward to the down thugs in the street, making sure they are finished and will not be getting back up to help the cultist or the archer.
From above the sounds of falling and cursing makes its way down into the alley.
"Help, they caught me as I was making a break for it to Defender's heart." Comes the sound of a small female voice.
Lynn faces off against the cultist, her Glaive had cut deep into the man, blood still streams down his side. His vitality slightly restored from finishing off his companion. The cultist looks around seeing that all is lost, he turns to flee Disengaging to avoid the AoO down the narrow alley way.
The archer above not knowing that he is alone continues to fight. Kicking out at Iko with his foot hoping to injure the half Elf.
kick non-lethal: 1d20 + 5 ⇒ (11) + 5 = 161d3 + 1 ⇒ (2) + 1 = 3

DM Raltus |

I assumed by your writing that you were on the ground as well, you can though yes.
At Lynn's shouting the Cultist turns to go around a corner, skidding in some garbage but managing to get around the corner.
The woman on the ground is a halfing, her bags are dumped all over the ground, papers wet in the blood and muck on the ground. Her clothes are torn in places and blood stained. "I was trying to get to somewhere safe, I heard Defenders heart is holding out so I was running there when this group caught me."
Iko and the archer don't know that the battle is over, we will keep going in rounds.

Iko_ |

Yup I am on the ground, just wanted to make sure I get my AoO for him attacking me. Then after the AoO I'll do my normal move for the round.
As the boot from the archer connects with Iko, he strikes at the archers knee.
Attack of Opportunity: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
then for my turn I'm spening one Ki Point to flurry which gives me 3 attacks.
The foot to his jaw throws Iko's punch off, but he shakes it off quickly and retaliates with a series of short jabs to his opponent.
Flurry: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Flurry: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Flurry: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Lynn Warhaven |

Lynn is no match in running after that guy in her armor. But she is not willing to let him get away that easy. She drops her glaive and goes after him pulling out her bow on the way.
If he is still somewhere to see she shoots after him.
Bow: 1d20 + 5 ⇒ (8) + 5 = 131d8 ⇒ 4

DM Raltus |

The archer covers his face with his arms, "You dirty rotten bugger", he goes to stand up drawing his falchion guarding against Iko.
you get another AoO
Blue gives an eye in the sky but the cultist is moving fast, dodging down ally ways and leading Lynn and Don away from the rest of the party.
He is moving 30ft a round you are both only moving 20, even if you run and he runs you won't catch him.

Iko_ |

If possible can I trip him as my AoO? And if it works then he doesn't get to draw his Falchion right? Also if we're both prone does it negate the minuses?

DM Raltus |

Tink has managed to organize all the items from the thugs on the ground, Iko continues to battle the archer on the second floor of the ruined building.
mwk arrows (7), potion of cure light wounds (2) , tanglefoot bag (4), thunderstone (4)
leather armor, arrows (40), longbow (2), longsword (2), sap (2)
oil of magic weapon , potion of cure light wounds , blue whinnis (2), healer's kit; Other Gear
mwk chain shirt, mwk composite longbow (+2 Str) with 18 blunt arrows and 20 flight arrows, mwk falchion, backpack, belt pouch, flint and steel, hemp rope (50 ft.), manacles, signal whistle, torch (5), 11 gp
I did include the stuff from the archer
Iko misses the trip, the archer returns the attack with his own.
Falcihon: 1d20 + 6 ⇒ (18) + 6 = 242d4 + 3 ⇒ (1, 4) + 3 = 8
Confirm crim: 1d20 + 6 ⇒ (10) + 6 = 162d4 + 3 ⇒ (4, 2) + 3 = 9
The archer lands a devistating hit on Iko, drawing a deep line into the Half Elf.

Iko_ |

As the attack hit's Iko, Iko's heightened reflexes kick in and he turns his body taking the hit but twisting his body so fast that it's dizzying to the archer.
Immediate Action for Redirection Reflex DC13 or enemy is sickened for 1 round.
spend another point of ki for a flurry. Last attack will be a trip
Still moving, Iko sends two flat handed slaps on the archers chest then on the third hit, has his leg behind the archer and kicks out at the same time as he hits to send the archer to the floor.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Improved trip: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25