DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


1,001 to 1,050 of 3,636 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko looks for an entrance at the lower level to get in tot he building where the figure and voice came from.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26


Iko enters the building, finding the interior ruined and not avenue from inside to upstairs he retreats back out. The voices down the alley get louder and the sounds of boots crunching on the cobble stone are moving towards the group.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn levels her glaive and waits for who is coming. Once they are in sight she activates her blessing. "Let's see whose blood this alley gets soaked in now." she mumbles to herself.


The alley opens into the faces of a group of homes, the bodies of 3 deceased men and women lay in the street. A large pentagram is drawn with blood and brick dust on the street. A man in dark green robes, a dagger in his left hand a holy symbol in his right. A hand print of blood covers his face and congealing blood drips from the knife.

”More for Baphomet, bring them to me.”

The men below move forward and the man in the building above peeks up over the table with an odd looking crossbow in his hands.


Initiative:

Tink Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Iko Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Don Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Lynn initiative: 1d20 + 4 ⇒ (8) + 4 = 12
SteelGate Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Brigand 1: 1d20 + 1 ⇒ (11) + 1 = 12

Brigand 2: 1d20 + 1 ⇒ (20) + 1 = 21
Culitst: 1d20 + 1 ⇒ (1) + 1 = 2
Archer: 1d20 + 3 ⇒ (18) + 3 = 21

Round 1
Brigand 2, Archer
Tink, Don, Lynn, Brig 1
Iko, SteelGate, Cultist

The first Brigand moves up the alley and blocks your way past, sword held out front. readied action

The archer above takes a shot at Lynn

Odd Crossbow: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 141d10 ⇒ 3


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Do you have a map of this? As no one is stupid enough to run into my glaive I'd need some overview for the next action.

The guy shoots not very good and only hits the solid armor. Knowing he'll need some time to reload Lynn just stands there unfazed. Iko will take care of that problem. Besides that she checks her options. "How about some enlargement?" she asks Tink.


No this is just theater of the mind Said in a British Accent


Human Paladin 3

Don shoots at the brigand blocking the way

Xbow,PBS: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 1 ⇒ (4) + 1 = 5


The brigand deflects the bolt just before it lodges into his shoulder, smiling defiantly at Don.


Ratfolk Crafter 6 (HP 63)

"Sure thing." Tink says as he steps behind her and casts the spell


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

As Lynn grows to double size she says clearly perceptible for everyone around "Then let's see if we can wipe that grin off that guys face."
She walks over and stabs him.
Glaive: 1d20 + 6 ⇒ (19) + 6 = 252d8 + 6 + 3 + 1d6 ⇒ (7, 6) + 6 + 3 + (1) = 23
And with my now even greater range he can't get me with his readied attack


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko nods and gets into a runners stance and then bolts for the rubble and up onto the rubble and grabs hold of a bent street lamp, swings and flips onto a ledge and carries the momentum bouncing from ledge to ledge upwards towards the crossbow wielding thug.

Parkour to get up to the second story window where the crossbowman is. If possible.

Acrobatics: 1d20 + 16 ⇒ (7) + 16 = 23


That is a lot of roles, I like the style

Iko manages to jump, reaching out at the last second and catches the ledge of the second floor.

You will have to pull yourself up next round

Lynn slices right down the middle of the thug, the thug behind him knocks an arrow in its bow and fires at Lynn.

Mstr Arrow: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 251d8 + 1 ⇒ (1) + 1 = 2
Confirm: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 102d8 + 1 ⇒ (1, 4) + 1 = 6

The arrow catches Lynn in a gap in her armor but causing a small gush of blood.

The Cultist starts to fill your heads with worry, worry that you won't succeed, that the city is to far gone.

Bane, DC 13 Will or -1 to atk rolls and vs fear


Human Paladin 3

Will: 1d20 + 3 ⇒ (10) + 3 = 13

Don manages to muscle past the angst.


Will saves to save time:
Will Iko: 1d20 + 3 ⇒ (17) + 3 = 20
Will Lynn: 1d20 + 6 ⇒ (20) + 6 = 26
Will Tink: 1d20 + 5 ⇒ (16) + 5 = 21
Will SteelGate: 1d20 + 3 ⇒ (20) + 3 = 23
Will Aniva: 1d20 + 1 ⇒ (6) + 1 = 7

Only Aniva is affected, her will a bit more broken, she holds her broken leg and weeps.

The Archer drops the crossbow pulling out a well worn long bow, taking aim at Iko who is holding onto the ledge.

Long Bow: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (3) + 3 = 6

The Brigand who shot at Lynn backs up and takes another shot.

Long bow: 1d20 + 4 ⇒ (13) + 4 = 171d8 ⇒ 5

The arrow from the brigand finds the same notch as the previous arrow.

Round 2
Archer
Tink, Don, Lynn, Brig 1 <---
Iko, SteelGate <---, Cultist


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn ignores that archer and goes directly for the loud mouthed cultist.
Glaive Charge: 1d20 + 8 ⇒ (19) + 8 = 272d8 + 6 + 3 + 1d6 ⇒ (3, 6) + 6 + 3 + (6) = 24


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko takes the hit to the shoulder and shouts in pain, then pulls himself up on the ledge and dives into the room over the crossbowman.

Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13


Human Paladin 3

Don loads and shoots at the crossbow turned longbowman.
Xbow,Stamina: 1d20 + 8 ⇒ (16) + 8 = 241d8 ⇒ 1


did you charge or just saying you are moving quickly?


SteelGate moves up to the man that Lynn rushed past, trying to crush him into the ground.

Slam: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 6 ⇒ (7) + 6 = 13 SteelGate crushes the man, breaking his spine in the process.

Don't shot just skins the bowman, Iko's acrobatics are distracting to both but Iko does manage to get his feet under him on the ledge with the bowman. You can still have a standard action Iko

The Cultist backs up 5' step, "I will use him to empower me!" The cultist points at one of his downed thugs, the life leaves the body of the thug and the Cultist's vitality returns.

Death Knell: 1d8 ⇒ 1

The Archer backs away from Iko, putting the desk between him and the nimble monk.

Long Bow+PBS: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Round 3
Archer
Tink<--(go twice), Don, Lynn,
Iko, SteelGate, Cultist


Human Paladin 3

Don shoots the longbow cultist again
Xbox: 1d2 + 7 ⇒ (2) + 7 = 91d8 + 1 ⇒ (6) + 1 = 7


Ratfolk Crafter 6 (HP 63)

After casting enlarge person Tink detects magic, and nods to SteelGate as he smashes the man.


The strange Cross bow the man had detects as magical, the Holy symbol is magical as well, there are a few other things that are obscured by being inside of clothing or bags.


Human Paladin 3

Trying to hit gain
Xbow: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 1 ⇒ (4) + 1 = 5


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko swings his backpack off his back and at the archer over the table to distract him.

Bluff to Feint: 1d20 + 2 ⇒ (8) + 2 = 10


Don's shot just misses the archer, a portion of the ceiling crumbles from the impact of the bolt.

Sense Motive: 1d20 ⇒ 13

The archer sees through Iko's attempt to mess him up, avoiding the backpack and training his bow back on Iko.

Round 3
Archer
Tink<--, Don, Lynn,
Iko, SteelGate<---, Cultist


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko shrugs and charges at the archer as his bow comes to bare and drops at the last second sliding under the desk...

Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31

and as he slides between the archers legs, Iko tries to kick them out from under him.

Improved Trip: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19


Iko drops the archer onto his back, "You ruddy bastard, I will gut you like a fish for that."


Round 4
Archer
Tink, Don, Lynn,
Iko, SteelGate, Cultist

Tink and SteelGate move forward to the down thugs in the street, making sure they are finished and will not be getting back up to help the cultist or the archer.

From above the sounds of falling and cursing makes its way down into the alley.

"Help, they caught me as I was making a break for it to Defender's heart." Comes the sound of a small female voice.

Lynn faces off against the cultist, her Glaive had cut deep into the man, blood still streams down his side. His vitality slightly restored from finishing off his companion. The cultist looks around seeing that all is lost, he turns to flee Disengaging to avoid the AoO down the narrow alley way.

The archer above not knowing that he is alone continues to fight. Kicking out at Iko with his foot hoping to injure the half Elf.

kick non-lethal: 1d20 + 5 ⇒ (11) + 5 = 161d3 + 1 ⇒ (2) + 1 = 3


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Don, don't let him escape!" Lynn shouts stepping out of the way for Don to get a free firing range.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Do I get an AoO on him unless he's proficient in unarmed combat?


Human Paladin 3

I can't get a good shot, the Prone Shooter is blocked by Iko


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"The running cultist down the alley!" Lynn shouts "Shoot him!"


I assumed by your writing that you were on the ground as well, you can though yes.

At Lynn's shouting the Cultist turns to go around a corner, skidding in some garbage but managing to get around the corner.

The woman on the ground is a halfing, her bags are dumped all over the ground, papers wet in the blood and muck on the ground. Her clothes are torn in places and blood stained. "I was trying to get to somewhere safe, I heard Defenders heart is holding out so I was running there when this group caught me."

Iko and the archer don't know that the battle is over, we will keep going in rounds.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Yup I am on the ground, just wanted to make sure I get my AoO for him attacking me. Then after the AoO I'll do my normal move for the round.

As the boot from the archer connects with Iko, he strikes at the archers knee.

Attack of Opportunity: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

then for my turn I'm spening one Ki Point to flurry which gives me 3 attacks.

The foot to his jaw throws Iko's punch off, but he shakes it off quickly and retaliates with a series of short jabs to his opponent.

Flurry: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Flurry: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Flurry: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn is no match in running after that guy in her armor. But she is not willing to let him get away that easy. She drops her glaive and goes after him pulling out her bow on the way.

If he is still somewhere to see she shoots after him.
Bow: 1d20 + 5 ⇒ (8) + 5 = 131d8 ⇒ 4


Lynn does get to the alley the man turned down, her shot fires wide though as she hits the wall sliding on the same waste the man did. The man hears the arrow slam into something and takes another turn towards the west.


Human Paladin 3

Don follows Lynn


Ratfolk Crafter 6 (HP 63)

Tink whispers to the Blue who listens, tilts his head, nods, and flies up to get a birds eye view of the chase and direct Lynn.

Remember prone imparts a -4 to attack and a -4 to AC


The archer covers his face with his arms, "You dirty rotten bugger", he goes to stand up drawing his falchion guarding against Iko.

you get another AoO

Blue gives an eye in the sky but the cultist is moving fast, dodging down ally ways and leading Lynn and Don away from the rest of the party.

He is moving 30ft a round you are both only moving 20, even if you run and he runs you won't catch him.


For someone to get up to help Iko it will be a DC 10 climb check x 2 as the building is crumbly.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

If possible can I trip him as my AoO? And if it works then he doesn't get to draw his Falchion right? Also if we're both prone does it negate the minuses?


You can yes


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

In that case :)

As his opponent starts to rise Iko says "Oh no you don't."

Improved Trip: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Human Paladin 3

Let us head back, we can't catch him.


Tink has managed to organize all the items from the thugs on the ground, Iko continues to battle the archer on the second floor of the ruined building.

Loot:

mwk arrows (7), potion of cure light wounds (2) , tanglefoot bag (4), thunderstone (4)
leather armor, arrows (40), longbow (2), longsword (2), sap (2)
oil of magic weapon , potion of cure light wounds , blue whinnis (2), healer's kit; Other Gear
mwk chain shirt, mwk composite longbow (+2 Str) with 18 blunt arrows and 20 flight arrows, mwk falchion, backpack, belt pouch, flint and steel, hemp rope (50 ft.), manacles, signal whistle, torch (5), 11 gp

I did include the stuff from the archer

Iko misses the trip, the archer returns the attack with his own.

Falcihon: 1d20 + 6 ⇒ (18) + 6 = 242d4 + 3 ⇒ (1, 4) + 3 = 8
Confirm crim: 1d20 + 6 ⇒ (10) + 6 = 162d4 + 3 ⇒ (4, 2) + 3 = 9

The archer lands a devistating hit on Iko, drawing a deep line into the Half Elf.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

As the attack hit's Iko, Iko's heightened reflexes kick in and he turns his body taking the hit but twisting his body so fast that it's dizzying to the archer.

Immediate Action for Redirection Reflex DC13 or enemy is sickened for 1 round.

Redirection:
At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

spend another point of ki for a flurry. Last attack will be a trip

Still moving, Iko sends two flat handed slaps on the archers chest then on the third hit, has his leg behind the archer and kicks out at the same time as he hits to send the archer to the floor.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Improved trip: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"S~@~, s$$#, s++*!" Lynn curses. "I hate it when these evil guys get away."


Human Paladin 3

Don hurries back.


"Can I ask for someone to untie me?" The Halfling woman says from the ground.

Mean while above

Iko's first to attacks put the archer off balance, the hook behind the leg drops the archer to the ground hard.

reflex save: 1d20 + 6 ⇒ (13) + 6 = 19

NL from falling to much: 1d6 ⇒ 6

Archer HP 5/20, 6 NL

1,001 to 1,050 of 3,636 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / So it begins All Messageboards

Want to post a reply? Sign in.