
Lynn Warhaven |

Note to self: Keep an eye on Tink when leaving your stuff somewhere. "I'll be back in an hour then to fetch it." Lynn says and goes for a search of the little rat.
"Hey Tink. What did you tell the dwarven smiths to do with my weapon?"

DM Raltus |

The group heads out on their way north west, you come across the large 2 holes in the ground that Irabeth was talking about. You can either go north east to get around them by about 4 blocks or straight west by about 3 blocks. The dwarven smiths have reinforced the wagon and added some spikes to the wheels to help with navigating the ground better.
This sixty-foot-diameter gray stone tower is missing the bulk of its upper floors—some terrific force smashed its upper sections away, creating huge mound of rubble north of the building and leaving the tower now a mere stump with a jagged top.
As you get to the entrance of the building there are 3 guards standing at the front, they look like the standard cultists that you have face before. They have line of sight around most of the area but there is enough ruble that the group can hide and decide what they wish to do before you make you way towards the front of the tower.
Does Lynn have her holy symbol out? Remember they wear tabards of Iomadae
If you say “I’ve new material for the archives” they will allow you in unmolested.

Lynn Warhaven |

"Don, start shooting on my signal." Lynn tells, casts protection from evil on herself, downs the potion of invisibility and walks over calling on her blessing.
Stealth: 1d20 + 22 ⇒ (1) + 22 = 23
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Glaive: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d10 + 4 + 3 + 1d6 ⇒ (5) + 4 + 3 + (3) = 15
She stabs one of the guards and as she appears in sight greets them with a smile on her face. "Hi. The good guys are back. Time for you to die."
AC 20 for now.

Don Guy |

By the end of the game, the wagon is going to have admantine plating and rapid fire cannons on it. Plus it can fly in outer space and achieve Warp 5
Don nods and loads his crossbow and Lynn vanishes. He winces as he hears her clanking and aims for one of the cultists when the combat starts.
Init: 1d20 + 7 ⇒ (5) + 7 = 12

DM Raltus |

Lynn's Stealth is 22? Also where is the 1d6 from?
Lynn pops out of the darkness side alley way and drives her glaive into the side of one of the guards. Upon closer inspection Lynn notices that these aren't cultists, they look larger and carry great axes.
SteelGate Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Tink Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Iko Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Guard red: 1d20 + 5 ⇒ (3) + 5 = 8
Guard Blue: 1d20 + 5 ⇒ (12) + 5 = 17
Guard Purple: 1d20 + 5 ⇒ (8) + 5 = 13
Initiative rd 1
SteelGate, Blue
Iko,Don, Purple
Red, Tink, Lynn
The middle guard drops his Large Axe from his shoulder, the butt slamming into the door loudly as he moves over to attack Lynn.
Great Axe: 1d20 + 7 ⇒ (12) + 7 = 191d12 + 4 ⇒ (11) + 4 = 15 Lynn's breastplate turning the heavy blade just before it could cut deeply.

DM Raltus |

Initiative rd 1
SteelGate, Blue
Iko,Don, Purple
Red, Tink, Lynn <--
Don's bolt misses the alerted guards, SteelGate charges up and attempts to 2-handed smash one of the guards purple
Smash: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 9 ⇒ (7) + 9 = 16
SteelGate just misses the guard as it dodges out of the way to wind up its own axe.
Iko Dances up, using the buildings to spring around and try to trip up one of the guards Red
Imp Trip: 1d20 + 8 ⇒ (15) + 8 = 23
Purple Axe vs SteelGate: 1d20 + 7 ⇒ (12) + 7 = 191d12 + 4 ⇒ (11) + 4 = 15
Red falls to the ground with a Thud

DM Raltus |

Tink sees the outline of magic in their pouches, potions of some sort.
Initiative rd 2
SteelGate, Blue (-15) <--
Iko,Don, Purple <--
Red, Tink, Lynn
Did Lynn mean Blue or Red?
The Guard Blue Swings at Lynn again, "Die you fowl wench."
Big Axe comin' at ya: 1d20 + 7 ⇒ (18) + 7 = 251d12 + 4 ⇒ (10) + 4 = 14

Lynn Warhaven |

"I'm the wrench in the gears of your evil doings. You know with an 'R'. And the only one who is going to get screwed here is you." Lynn replies biting her teeth to not show how much it hurt.
The same one I stabbed the first time. With green guy I meant his orcish face color.

DM Raltus |

I thought as much but I didn't want to presume for the lady
Lynn Just misses the Orc in front of her, Don's new Crossbow strikes a solid blow into the side of Purple the eastern guard. The Guard grunts with the impact of the blow.
Initiative rd 2
SteelGate, Blue (-15) <--
Iko,Don, Purple (-5) <--
Red, Tink, Lynn

DM Raltus |

Sorry Didn't see that SteelGate had gone, Guards have AC 18
Initiative rd 2
SteelGate, Blue (-15)
Iko,Don, Purple (-5)
Red (-7), Tink<--, Lynn
The Purple Guard Swings his large axe at SteelGate, missing the large automaton.
Axe em': 1d20 + 7 ⇒ (4) + 7 = 111d12 + 4 ⇒ (12) + 4 = 16
The guard on the ground does the same to Iko, Iko jumps the odd sloppy swing.
Axe: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 51d12 + 4 ⇒ (2) + 4 = 6.
Drawing and Attack from Iko, who deftly kicks at the guards ribs drawing a grunt from the guard..
Kick: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 1 ⇒ (1) + 1 = 2
Iko then lays into the guard, "I am sorry you choose this life!"
Flurry with Radiance: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 2 ⇒ (3) + 2 = 5
Flurry with Radiance: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 2 ⇒ (3) + 2 = 5

DM Raltus |

Initiative rd 3
SteelGate
Iko <--, Don, Purple (-5)
Red (-10), Tink, Lynn
Between Lynn's lashing Glaive and Don's amazing archery, the Western guard goes down with a bolt sticking out of his head.
The Purple Guard dealing with SteelGate steps away from Iko and move into the street. The guard uses the momentum to put extra ompf into his swing.
Power Attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 261d12 + 4 + 2 ⇒ (1) + 4 + 2 = 7
The Red Guard on the Ground attempts to stand, drawing a swing from Iko.
Radiance: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 1 ⇒ (2) + 1 = 3
Iko Strikes the guard for a minor Blow, the Guard returns the favor.
Great Axe: 1d20 + 7 ⇒ (1) + 7 = 81d12 + 4 ⇒ (12) + 4 = 16
The Guard Misses Iko, who nimbly dances out of the way of the overly large axe.
Confirm Crit vs SteelGate: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 72d12 + 8 + 4 ⇒ (12, 4) + 8 + 4 = 28 SteelGates Steel shell deflects the extra power from the blow preventing a deeper cut.

DM Raltus |

Iko's foot kicks out at the Red Guard in front of him,
Kick Trip: 1d20 + 7 ⇒ (15) + 7 = 22 Iko's kick drives the knee out from under the guard who collapses to the ground. Lynn's strike falls almost with in unison and cuts a deep gouge into the Orcs shoulder.
Tink moves up with Don, looking over the Orcs.
Initiative rd 4
SteelGate <--
Iko, Don, Purple (-5)
Red (-28), Tink, Lynn

DM Raltus |

SteelGate Smash: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 9 ⇒ (3) + 9 = 12
SteelGate drops both fists at the Purple Orcs face, "We must remove you to complete our mission" SteelGate says in his alien voice. The Orc avoids the blow with no issues.
Iko lays a flurry of blows onto the downed Orc at his feet,
Flurry: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (2) + 1 = 3
Flurry: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 1 ⇒ (3) + 1 = 4
Iko's first blow is avoided by the Orc but the second connects drawing blood from the Orcs exposed shoulder.

DM Raltus |

The remaining Guard Purple Seeing his last companion die, throws down his axe and bolts.
You can take AoO's but he is honestly running away
This sixty-foot-diameter gray stone tower is missing the bulk of
its upper floors—some terrific force smashed its upper sections
away, creating huge mound of rubble north of the building and
leaving the tower now a mere stump with a jagged top.
The door is locked DC 25
"We heard the commotion outside, say the password!"
The door is 2 inches thick, Hardness 10, 20 HP, Break DC of 25

DM Raltus |

Don finds an assortment of random pouch things, some lint, a few tooth picks, a pencil, a potion in each, a thunder stone and a tinder twig. One of the pouches contains a note it looks like, there is about 36 gold between the two pouches.
"Finally in Kenabre's, ....."The middle potion is ruined by some sort of liquids. "Things will go well and we will be back soon."
The note looks about a paragraph long, no telling who the note is too.

Lynn Warhaven |

Lynn drags the bodies of the dead guards out of sight. "Ah, yes. There it is." Lynn tells. "I have new materials for the archives!" she calls to the guards behind the door and takes on a defensive stance.
(Full defense for AC22)

DM Raltus |

The door opens about 4 inches, a face looks out the door, wearing a helm that covers the top of the head and has a solid piece of metal that goes down to protect the nose. The nose on the man is almost too wide for the guard.
"What was all the noise?"
I assume people are crowded in enough to block out where the "guards are?"

DM Raltus |

The door opens a bit more and the man steps aside, The ground floor of the tower is now open to the air—a tangle of wooden supports above being all that remains of the building’s upper stories. Two rubble-filled pools flank a central walkway that crosses to an open area with a few shelves, a desk and chair, and a flight of stairs leading up.
"There might not be quite enough bed rolls fer all ye but anywhere ye can find a place to crash ye can. Go talk to Faxon above and give yer report on the city before finding a place to sleep."
It is only mid morning
The Cultist goes off to talk with another, from what you can see there are only 2 cultists here and this "Faxon" Person.
They have also only seen Lynn

Lynn Warhaven |

What kind of cultists are those? The flimsy human ones or the orc ones that refuse to die?
Lynn steps in and looks around. Looking out into the blue sky through the now missing upper floor she tells "You could have at least put some tarpaulin over the beams to have a dry place for the bedrolls."

DM Raltus |

Don is in an faking like he got hit, I am not going to make him roll.
Iko comes in next, the guards don't give him a second look but when Tink and SteelGate roll in both stop and stare.
"You know we had a rat working fer us?" The door opener says to the other cultist. The second just shakes his head. "Well maybe he is special like Faxon."