Wrath of Righteous (Inactive)

Game Master Spazmodeus

Maps


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Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Level 9 Wizard

+7 Hp (New Total 74)

Cloudkill and Teleport added to spellbook

+1 level 2 spell

+2 level 5 spells

+9 Skill points (craft[weapons], knowledge [arcana], knowledge [planes], linguistics, spellcraft, use magic device, knowledge [religion], knowledge [noblity], knowledge [nature])

feat: quicken spell

I will post when I get home tomorrow after my shift.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I always have Mythic Consecrate Prepared :)

Level 9 Cleric
+10 HP
+1 Level 2 Spells
+1 Level 5 Spells
+1 Reflex
+1 Channel D6
+1 Heal
+1 Diplomacy
Quick Channel


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Level 1 Bard

+8 hp
+2 Ref, +2 Will
Bardic Knowledge
Bardic Performance (countersong, distraction, fascinate, inspire courage +1)
Cantrips (flare, mending, prestidigitation, spark)
Spells Known (liberating command, feather fall)

Skills:
+1 Climb
+1 Intimidate
+1 Knowledge (planes)
+1 Perception
+1 Perform (dance)
+1 Swim

Feat: Furious Focus


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I feel like Quinns bard performances will all be metal renditions of holy songs.

:P


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Well, Christian heavy metal is a thing, so...why the heck not? Hah.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

I picture something more at odds with his appearance. An old-school crooner, like Bing Crosby or Dean Martin. Just this smooth tenor that you can't even imagine coming from that jagged facade.

Of course, I took Perform (dance). Who knows what that will look like!?!?

:)


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)
Quinn Inktooth wrote:
I picture something more at odds with his appearance. An old-school crooner, like Bing Crosby or Dean Martin. Just this smooth tenor that you can't even imagine coming from that jagged facade.

Well ain't that a kick in the head?


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Oops! Forgot to level!

Inquisitor 9
HP +18 HP
+1 Ref
Skill Points
+1 Perception
+1 Sense Motive
+1 Intimidate
+1 Heal
+1 Knowledge (Planes)
+1 Knowledge (Religion)
+1 Knowledge (History)
Favored Class Bonus
Bonus Hit Point
Teamwork feat- Paired Opportunists (Combat, Teamwork)
You know how to make an enemy pay for lax defenses.
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.

Spells

3rd –
Searing Light
School evocation; Level cleric 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

It was a good past five days.

Daughter ran her 1st marathon. 5:37:22 in the female 35-39 age bracket.
Packed up and closed up camper for the winter.
Took grand daughter to Bronx Zoo Tuesday
Other than one post, spent the yesterday sleeping while recovering from the Zoo.

Other than a week off in December to visit relatives in Boston MA area, we are home till camping season starts in May 2017.....

-- david


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I'm glad to hear that everything's been going so well for you!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

This is the first time I've really played a dedicated archer who has gotten to a half-decent level, and may I just say...holy crap, Aladir burns through some arrows!


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Yes, welcome to Pathfinder archers. More effective, literally, than machine guns.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Hey everyone! Just wanted to give you all a heads-up...I got married earlier this afternoon and and won't be back from my honeymoon until Tuesday evening.

Please feel free to bot me as necessary! Thank you!


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Congratulations Aladir! I hope that it is filled with many happy moments.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Congratulations Aladir! Welcome to the Wrath of the October Wedding thread :P

Alikia pointed out that I think 4 of us in this game have now gotten married in october during it.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Congratulations!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Congrats Aladir!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Congrats Aladir !


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Ezro, please update your alias to level 9 and update your tag line to level 9, thanks.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I will be going on business to Cincinnati today, through Thursday. my posting will more than likely drop to almost none as this client wants us working about 24 hours a day.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Man, I hear that! ^^

I worked for IBM for 35+ years and the last 19 were in main frame system support where we ran outside companies computer rooms. Moving and upgrading were 24 hour a day, for 3 or 4 days at a time.....

-- david

My better half and me (jpg)
Love Me If You Can by Toby Keith (video)
Word of the Day (gif)
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Posted the following to my other games yesterday. Didn't mean to miss this one.

Apologies for being away. Many extra shifts at the hospital this week, extra SPCA volunteer canine handling, and just spent all day today at the ER with my wife (she will be OK). I'll get something out tomorrow.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I'm really glad to hear that your wife is gonna be ok and it's totally ok about the delay. Get yourself rested and take care of yours first!


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I think I've asked this question before, but I can't remember the answer. If I use a mythic point to activate Fleet Charge and get the swift move in, can I drop bow as a free action, then draw the rapier as a part of that movement?


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I have no idea...mythic things bring up problems in the rules that would never have existed otherwise lol.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Aladir Cyruthion wrote:
I think I've asked this question before, but I can't remember the answer. If I use a mythic point to activate Fleet Charge and get the swift move in, can I drop bow as a free action, then draw the rapier as a part of that movement?

Works for me, ie. yes....


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I'm not gonna lay claim on the boots yet; Aladir already has a very good Acrobatics roll and the ability to use a mythic power to re-roll Acrobatics if necessary. It might be more useful for Quinn or Hyram to help their mobility. Heck, anybody, really, but I think approaching a +20 acrobatics roll is enough for good ol' Al.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

GM please bot me!

I am being consumed whole by this client working 12 hour days, I really cant devote any time for a couple weeks. I am sorry!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Sympathies for your illness! Glad you're on the mend!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

I will be out of town visiting family from this weekend until after the New Year. I will try to post but internet connectivity will be sparse. Please bot me as necessary.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

It may put me behind on the talent tree but I think "Trap Spotter" is definitely gonna be my pick-up at level 10...

Two questions: 1) If I switch to the bow to attack what I assume is some kind of ooze, will I run the risk of hitting Quinn or is the ooze large enough that I won't have to be concerned about that?

And 2) Would you allow retraining of feats? I'll spend a feat on Trap Spotter at level 10 rather than picking up an Advanced Talent if I need to, but if you'd allow it, I'd rather retrain the bonus Combat Feat to Trap Spotter when we have significant enough downtime.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

1) The "mold/ooze/slime" covers the whole floor of the pit.
2) Yes, I will allow retraining.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Ha!

DM: "Quinn you take massive con damage. Merry Christmas!"

Merry Christmas to all! (Thank goodness I took/wore that belt!)

I'll have a post up sometime this weekend.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Yeesh, massive is right. I hope we have access to some form of restoration.

-Posted with Wayfinder


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I have an ointment for that!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Got back last Thursday from Boston / Cambridge and brought home a major head / chest cold. Last night was the first that I have not spent most of the night hacking out a lung. Will have a post out late this afternoon / early evening.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Thank you for letting us know, DM. I hope that you continue to feel better!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Disgusting green slime filling your lungs and draining away your life-force? Quinn can sympathize! :P

Glad you're on the mend! :)


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

As am I!


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Quinn Inktooth wrote:

Disgusting green slime filling your lungs and draining away your life-force? Quinn can sympathize! :P

Glad you're on the mend! :)

Ugh.... Please don't mention green slime. Hacking it up is bad enough!

LOL....

-- david


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Regarding Smite vs Epic DR... I really don't know. The rules are pretty clear "all damage reduction", but that was pre-mythic and pre-epic.

I could imagine Mythic Smite working for the one round effect even if regular Smite doesn't... just because Mythic.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

I apologize for my late posting with Mythic Haste. The FLGS where I am a manager at had to deal with a case of harassment involving a customer heckling one of our employees and all of the dungeons and dragons DMs deciding to walk out on us. It has been a very hectic and stressful week.

In addition, I will be away from my computer for a major of this coming week as I am heading out of state to attend a funeral, (Sat-Tues) and then out of town for a in state gaming convention (Thurs-Sun).

Alikia's plans after this is to move into position utilizing her dimensional step ability and cast scorching ray on the demon (I will post her SR stats when I get home today) and using her mythic powers to recall more helpful spells.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

@Alikia: I am sorry to hear about all of that. I do not know if it is the political season, the holiday season, the social climate... whatever... But, this is not the first, second, or even third of these types of incidents I've heard about in recent days. That doesn't include online incidents I've witnessed.

At least one person has been permanently, irrevocably banned from my flgs for harassment and threatening behavior. It's ridiculous and tragic.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Holy cheese and crackers, Quinn. Wow.

Probably better for Aladir to mosey on to that sorceress on his initiative, then...


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Holy cheese, indeed! Smite, hasted, flanking, full-attack... No mythic sudden attack... But, did have the double-confirmed crit which isn't too likely.

That's probably about the top end of what Quinn is capable of without some serious overkill equipment upgrades.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Everyone please level a Mythic Level.

You are now 9/MR3

-- david


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Mythic Feat - Dual Path (Hierophant)

Divine Surge (Inspired Spell)
Path Ability - Hurling Vengeance

Recuperate
Mythic Power 9/day


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Right now I'm thinking either Vanishing Move or Path Dabbling for Fleet Warrior, but I'm having a difficult time making the choice.

Though, thinking about it, Vanishing Move seems like the better choice for a Scout/Archer overall. So...we'll go with that one.

Mythic Feat - Point-Blank Shot

Path Ability - Vanishing Move

Recuperation
Mythic Power 9/day


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Mythic Feat: Extra Path Ability (Earth Protection (Su)) -You can call upon mythic powers beyond those already invested in you.
Prerequisite: 3rd mythic tier.
Benefit: Choose one mythic ability from your path or from the universal path abilities that you meet the prerequisites for. You gain that path ability.

Earth Protection (Su): As long as you're in contact with earth or unworked stone, you can expend one use of mythic power as a standard action to draw energy from the earth and radiate it outward, granting yourself and allies within 30 feet DR 10/adamantine for 1 minute.

Path Ability: Impervious Body (Su): You gain DR 5/epic. This ability can be taken a second time at 6th tier or higher and a third time at 9th tier or higher. Each additional time it's taken, the DR increases by 5.

Recuperate
Mythic Power: 9 per day

+5HP (Guardian)


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Forgot about the bonus HP from Mythic. Added now.

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