Wrath of Righteous (Inactive)

Game Master Spazmodeus

Maps


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Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1
DM Papa.DRB wrote:
While you are at it, who is taking the various things that were on Jeslyn and Othirburo?

I'll add it to the party loot as soon as I have time. Unless you mean, "Who physically collects the items?" in which case I will hesitantly say Quinn does.

Unless the scythe is cursed! =P


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Quinn can carry if no one claims the items, but I am interested in who will use them. Amulet Natural Armor +1, Cloak of Resistance +2, +1 Evil Outsider Bane Longsword as well as the six Wardstone Shards.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

Wizard 6:

Favored Class Bonus: +1 skill rank
+3 BAB
+7 HP (1d6+1)
+1 fort, ref, will
Phantom Steed, Dispel Magic added to spellbook
Increased Knowledge (arcana), Knowledge (planes), Linguistics, Perception, Spellcraft, Use Magic Device
learned Undercommon

Archmage 1:
Mythic Power 5/day
Hard to Kill
Surge +1d6
+3 hp from Archmage
-Wild Arcana
-Perfect Preparation
-Mythic Spell Lore (Haste)


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Party Loot tab updated. If anyone wants anything, just post it IC or OOC and I'll update the tab.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Leveled!

Favored Class: +1 HP

Skills:
Heal
Intimidate
Knowledge (Religion)
Knowledge (Planes)
Perception
Sense Motive
Survival

Spell: Align Weapon

Mythic (Guardian):
Guardian Call: Absorb Blow
Path Ability: Armored Might
Feat: Weapon Focus (Longsword)


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Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Wow, Alikia. Thanks for making Quinn feel lazy... =P


1 person marked this as a favorite.
Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:
Quinn Inktooth wrote:
Wow, Alikia. Thanks for making Quinn feel lazy... =P

You are more than welcome to cast elbow grease and help her. :P I'm just surprised with how well I rolled on those perception checks!


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Yea this is what I have to live with Quinn! My over achiever wife!


1 person marked this as a favorite.
Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Lol, Ezro & Alikia! Don't judge me too harshly. But, a lady working her tail off cleaning, while I'm rifling through paperwork and checking the mail...

This might be hitting a little too close to the mark!

(I'm glad my lovely, extra-patient wife isn't here to comment!)


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points
Quinn Inktooth wrote:

Lol, Ezro & Alikia! Don't judge me too harshly. But, a lady working her tail off cleaning, while I'm rifling through paperwork and checking the mail...

This might be hitting a little too close to the mark!

(I'm glad my lovely, extra-patient wife isn't here to comment!)

LOL!


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:
Quinn Inktooth wrote:

Lol, Ezro & Alikia! Don't judge me too harshly. But, a lady working her tail off cleaning, while I'm rifling through paperwork and checking the mail...

This might be hitting a little too close to the mark!

(I'm glad my lovely, extra-patient wife isn't here to comment!)

Nah, Ezro just deals with the dead things, while I deal with the aftermath. (Whaaaaaaaaaaat?) :P


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Level-Up Summary:

Class Level: Rogue (Total: Rogue 6)

New HP: 8 (8+0; total 48)

Skill Points: 11 (8+2 INT+1 FC)
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Disable Device
+1 Intimidate
+1 Know (Dungeoneering)
+1 Know (Local)
+1 Perception
+1 Sense Motive
+1 Stealth
+1 Use Magic Device

Class Abilities: Trap Sense +2

----------------

Mythic Path/Tier: Trickster 1

Trickster Attack: Fleet Charge

Mythic Feat: Mythic Rapid Shot

Mythic Ability: Treacherous Critical
+4 HP
Hard to Kill
Mythic Power (5 uses)
Mythic Surge (1d6)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Aladir - Please update your race/class line.

Ezro - Please update your race/class line and finish leveling up on your alias.

thanks,


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Done, DRB. I'm pretty sure it's done, at least.

Regarding the party loot, the only thing in the list that I think Aladir would be interested in is the cloak of resistance, but if anyone else wants it, they're welcome to first claim. I think most of the things on that list would be more useful either being donated to the Crusade or being liquidated.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Class: Cleric +1 (6)
HP: 10 (Total 59)
Skill Points: 2
+1 Kn. Planes
+1 Diplomacy

BAB +1
FORT +1
REF +1
WILL +1

--------------
Mythic Path: Heirophant
Mythic Path Ability: Faiths Reach
Mythic Path Divine Surge: Recalled Blessing
+4 HP


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

I opted for treacherous critical because it seemed like the most universally useful mythic ability right now. I can't completely ignore melee, after all, and it seems like it would be entertaining to get a rapier's high threat range into flanking with either Quinn or Hyram and say,"Oops, I'm sorry! You just got knocked on your duff right in front of the guys with glowing swords that hate your guts!"


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Not even joking on the arrow count. I went back and added up all the arrows that Aladir has fired since we started, he began with a full quiver of cold iron arrows; counting the additional six arrows he was given, that put him up to 56. He's fired 53.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points
Aladir Cyruthion wrote:
Not even joking on the arrow count. I went back and added up all the arrows that Aladir has fired since we started, he began with a full quiver of cold iron arrows; counting the additional six arrows he was given, that put him up to 56. He's fired 53.

DAKKA DAKKA DAKKA!!!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Don't forget to track your misses. A missed arrow has a 50% chance of surviving and being recovered.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)
Ezro Lindran wrote:
DAKKA DAKKA DAKKA!!!

Hey, ain't no space-orks MORE DAKKA! here. If it's anything, it's THWIPPA THWIPPA THWIPPA!! :P

Quinn Inktooth wrote:
Don't forget to track your misses. A missed arrow has a 50% chance of surviving and being recovered.

Now that IS something that I've been forgetting...not gonna worry about it right now, but I'll definitely start tracking it in the future. Thanks for the reminder!

On a personal note, I want to thank you for running this campaign, DRB. I was in another WotR as a Dwarven Stonelord but the DM abruptly ended the game toward the end of book 2; however, I never really had as much heart into that character as I do Aladir, as he was always the one that I wanted to play in this campaign, and I'm having a blast, both running Aladir himself and playing alongside the rest of y'all; I think we have a fantastic group running through this.

I know the first shot you gave the campaign a while back didn't go so great, and I can't speak for the others, but I'm really glad you decided to give it another go and that you invited me back in. So...thanks!


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Aladir gets the cloak of resistance. Would you also like the horn? I could see a nice potential dual-ability thing with Quinn's "seize the initiative" ability and your naturally high initiative... But, it's kind of situational, and you'd have to have that horn ready to hand.

May I request the ring of protection for Quinn?

And may I suggest the amulet of natural armor for Hyram?

Do we know anything about the wardstone shards?


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Yeah, I think you're right about the situational nature of the horn and having to have it ready in hand. I think it might be better served as gold in the coffers of the group. Unless, of course, someone else thinks that it would be better to hold onto it and see if it might prove its worth in the future.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Also, FYI, I'm tossing the Blinding shield back into the party loot. There's just almost no situation in which Quinn is better off with something in his off-hand.

I think it could actually be a good add for Ezro, if he wanted it. AC bonus + a decent utility/crowd control ability, and shields are okay 1-hand weapons.

But, it may just be better as gold in the coffers, too.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Was the shield a light or heavy? I do not remember.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

It's a heavy shield.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Okay, just a few quick questions before I put together a sell list. Do any of you want any of the following?

Aladir: cold-iron short sword, +1 leather armor, potion of invisibility, potion of spider climb, silver holy symbol of Desna?

Alikia: bolts (20), +1 bolts (9), cold-iron longspear, scrolls - animate dead, bear's endurance, cause fear, comprehend languages, dispel magic?

Ezro: +1 blinding shield, cold-iron longsword/longspear, masterwork chainmail, masterwork cold-iron heavy mace, scrolls - bear's endurance, cause fear, comprehend languages, dispel magic, silver holy symbol of Iomedae?

Hyram: cold-iron longsword/longspear, scrolls - bear's endurance, cause fear, comprehend languages, dispel magic, silver holy symbol of Iomedae?

Everyone: potions - cure light/moderate/serious, lesser restoration?


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

I cannot use my holy symbol with a Heavy Shield, only lLight Shields and below, so I will pass on the shield, thank you! The rest of the list looks good to me!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

I have a cold iron longsword already, but the rest looks good to me.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

@Ezro: Well, you could... You just wouldn't be able to wield a sword at the same time.

@Both: Okay, you can't both have all of the scrolls! So, you're going to have to list what you're actually claiming! =P


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Oh! I missed that part! :)

I think the scrolls Hyram would be most interested in would be Bear's Endurance and Comprehend languages.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Aladir would like the two potions and the holy symbol. No need for the CI short sword and the leather armor is worse than his mithral chain shirt.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:

@Quinn: I can't use those scrolls found on Jeslyn. They're divine spells; I can only cast arcane spells. But thanks for the offer. :P


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

???

Wait, what? Those are all on the Sorc/Wiz spell list.

If you mean because they were found on a divine spellcaster... Do we even know that's what Jeslyn was? Either way it wouldn't matter. Scrolls are spell completion items.

Plus, even if it did matter, you have UMD.


Female Half Elf Wizard (Conjurer) 12/ Archmage 5 | AC 20 T 14 FF 18 | HP 104/104| Fort + 7 Ref + 8 Will + 11 | Init + 7 | Perc +10 | Mythic Power: 13/13;
Spells Cast:
PRD wrote:

Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

1) The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
2) The user must have the spell on her class list.
3) The user must have the requisite ability score.

I am presuming either an orcale or a cleric. In Rise of the Runelords, you face someone else who was "blessed" with a new appendage from their deity. I think that they have to have a divine class in order to get it.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Jeslyn is an oracle so she creates divine scrolls only, and Alikia can not use them.


Male Half-Elf Cleric of Iomedea 11/Heirophant 4 | AC 30 T 14 FF 28 | HP 138/138 | F +12 R +5 W +14 | Init +8 | Perc +7 | Channel 5/10 | 3/11 Mythic Points

Dibs! Yay scrolls! More magic stuff I can forget about! Woohoo!

Also lets sell the shield, I would rather a Light Shield and have a weapon. I know there was a feat or something that let you use your deities chosen weapon as a holy symbol at one point. I do not remember if it was a class feature or a feat...


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Assuming you all follow Irabeth back to Defenders Heart....

Merchants have representatives there so you can do all your shopping and selling in one place.

You can purchase anything non-magical, anything masterwork, and anything (within reason) cold iron without a roll. As the city has been brutally ravaged by the demonic horde there are limited magical items, very few +2 anything, everything else +1. Roll percentile dice, 1-25 you can find it, 26-100 not available. Potions & Scrolls - anything up to 4th level, both divine and arcane.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

We may not end up with a lot of money to purchase magical gear anyway, once everything is all divied up. Seems like we're keeping a lot of the stuff we found. Still...here's hoping for enough money and goods to buy a magic bow!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Irabeth's sword is a +1 evil outsider bane longsword. I can make my weapon a bane weapon for 5 rounds per day, so if this sword can benefit someone else more, please feel free to take it.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

It probably wouldn't be a bad idea for Hyram to keep it anyway; we're going to be fighting more creature types than evil outsiders and having a weapon that's already enchanted with that ability would leave him free to apply that ability to a humanoid or something that's working with the demons.


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Quinn's pretty solidly "Sword-Crushing" on Radiance... Probably for the whole campaign. =)


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Quinn Inktooth wrote:
Quinn's pretty solidly "Sword-Crushing" on Radiance... Probably for the whole campaign. =)

err, Yup, that is a big 10-4......


Male Demon-Spawn Tiefling Mythic Paladin 8/Bard 2/Champion-Hierophant 4
Stats:
hp 161; Init +6; Darkvision 60 ft.; Perc +10; AC 24, T 11, FF 24; CMD 24; F +18, R +11, W +15
Army Stats:
hp 16/16; DV 21 (+4); OM +10; Morale +1

Okay, so I get a total sell value of 18366 gp. I didn't include any mundane items or "general party use" items that had been claimed.

So, before claimed items, everyone gets 3673 gp 2 sp.

Aladir gets cloak of resistance +2 and 1673 gp 2 sp.

Alikia gets the full 3673 gp 2 sp.

Ezro gets the full 3673 gp 2 sp.

Hyram gets +1 Banded Mail, +1 Evil Outsider Bane Longsword, Amulet of Natural Armor +1, and owes the pool <-1926 gp 8 sp>.

Quinn gets Ring of Protection +1, repays the pool <-413 gp 4 sp>, and gets 2259 gp 8 sp.


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

I have 1727GP and 8 SP that I will put towards what I owe so that leaves the balance I owe to the party as 189GP.


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Thanks very much for the treasure keeping that you're doing, Quinn. It's extremely helpful.

Another question that I've honestly never thought to ask, despite years being in the gaming business: Do the attack bonuses from a masterwork bow and masterwork arrows stack with each other?

Aaand finally, two questions for DRB: (1)Do we need to do a percentile roll for wondrous items as well, and (2)Will you allow the purchase of equipment from the Ultimate Equipment guide, since that's on the PRD?

-Posted with Wayfinder


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Wondrous items are even rarer than armor / shields / weapons. 1-10 you can find it, 11-100 you can not.

No, masterwork bonus from arrows and bow do not stack. Just like magic arrows and bows do not stack, you take the higher of the two.

UE. Hmm. Ask. I would not like to get too weird.

-- david


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Mmk. I can't actually afford the wondrous item I was looking at right now, truth be told, I just wanted to know for future reference. I'm probably just gonna use the gold to get a few potions and more cold iron arrows, then call it a night, though they aren't noted on my sheet yet.

The specific UE item that I was thinking of one day getting is found on this page; they're called Bracers of Falcon's Aim, not quite halfway down. Man, they just scream archer.

That's what I figured about masterwork bonuses, just wanted to make sure.

Thanks!


Male Human Inquisitor 12/Guardian 5 (HP 318/318 AC:25 T:10 F:25 DR 5/epic Saves F:+20 R:+8 W:+15 CMB:+10 CMD:20 Init:+4 Perc: +18 Intimidate: +21)

Iomedea Boon:

+2 To Intimidate
5 Permanent Hit Points
Armor Proficiency, Heavy
+2 Con


Male Elf Rogue (Scout) 11/Trickster 5; HP 135; AC 27/18/19; F+9/R+23/W+9(+2 vs trap, +2 vs. enchantment); Init +14; Per +22 (+6 vs. traps)

Iomedae's Boon:

+2 to Perception
+5 Hit Points (Permanent)
+2 DEX
Bonus Feat (Weapon Focus (Longbow))

Was seriously considering Deadly Aim for the bonus feat, but then I looked at some other options and realized that the Snap Shot chain has some serious potential...a pre-req for that chain being Weapon Focus. So...there ya go.

DRB, did you have a chance to look at the Bracer's of Falcon's Aim?


Narrator [Maps, handouts, pictures: Links in top of page spoiler]
Aladir Cyruthion wrote:
DRB, did you have a chance to look at the Bracer's of Falcon's Aim?

Yup, that would be an ok item to roll for if you had the cash.

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