DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
DM Fflash wrote:
FYI, 5' is a free action as long as you haven't moved that round. You essentially still have a move action, or you can move all the way to Andel

Sounds good. I'll move north, north-west, south-west and put Lorlenn directly between the pugwampi and Andel.

"Don't let it out of this room!"


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Round 1 (Init 5)

Braelex:

hp 8 of 8
AC 15 (t 13, ff 12)
Status -

Spells Prepared
1st: stone fist, true strike

Bomb 4 of 4 remaining

Crossbow bolts 20

Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

Bomb (ranged touch): 1d20 + 5 ⇒ (7) + 5 = 12
Bomb (ranged touch): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire

Braelex pulls a small clay grenade from her belt and hurls it at the gremlin, a difficult shot in the melee.


Male Human Trapper 1

The Paradox Box
Round 2
HP: 13/13
AC: 16

clarence is going to drop the shattered fragments of his crossbow and throw his dagger at the freaky little imp.

Thrown Dagger: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Thrown Dagger: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
dex bonus +2, bab + 1

Dagger Damage: 1d4 ⇒ 2

"Meet muh dagger named Pig-Sticker, you...," followed by an emphatic *hrumph* of effort and the thunk of a thrown dagger. "Pig!"


End of Paradox Box Round 1

Braelex tosses a clay pot and slings it short and to the left, catching the gremlin, Fulmen, Lorlenn, and Relan in it's splash radius and setting the curtains on fire. Each PC above takes 4 points of fire damage, Reflex Save DC 13 for half

The Paradox Box Round 2

Clarence tosses a dagger at the gremlin, but bad luck foils him again and he knocks over a vial of ink, pouring it on the floor. Lorlenn grants Relan a boon again and moves to block the gremlin's escape route. Andel stays where he is and Relan moves in to continue his assault scoring a deep gash but the creature's fey nature reduces the damage.

The gremlin stabs at Fulmen who leans away from it and swings his quarterstaff too wide, breaking the leg on a nearby table.

Braelex again. Round 3 for everyone else.

The Dice:

Splash Weapon Miss: 1d8 ⇒ 2
Pug Reflex save: 1d20 + 3 ⇒ (11) + 3 = 14
Pug vs Fulmen: 1d20 + 3 ⇒ (3) + 3 = 6; miss

EDIT: Add Map Link


Male Human Fighter - level 2


Paradox Box
Round 2

HP: 12/12
AC: 17
Buffs: Luck

Reflex Save: 1d20 + 1 ⇒ (6) + 1 = 7, 1d20 + 1 ⇒ (17) + 1 = 18
dex: +1


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Round 2 (Init 5)

Braelex:

hp 8 of 8
AC 15 (t 13, ff 12)
Status -

Spells Prepared
1st: stone fist, true strike

Bomb 3 of 4 remaining

Crossbow bolts 20

Braelex winces as the bomb sprays fire over her new co-workers. "Sorry," she apologizes in a low voice. Taking up her crossbow, she aims and waits for a clear shot.

Ready for a shot without cover, if the thing moves...

Light Crossbow: 1d20 + 4 ⇒ (13) + 4 = 17
Light Crossbow: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 3


Male Human Fighter - level 2


Paradox Box
Round 3

HP: 10/12
AC: 17

"Watch it, sweetheart!" Relan dodges, managing to get a little less splash then the rest. Relan turns and swipes at the dog-creature driving his sword forward in another attack.

-2 HP because of save from reflex halved damage

Longsword Attack: 1d20 + 1 + 3 + 1 ⇒ (13) + 1 + 3 + 1 = 18
base: +1, str: +3, focus longsword: +1

Longsword Damage: 1d8 + 3 ⇒ (2) + 3 = 5
str: +3


A second roll, for unluck, por favor, Relan


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Paradox Box

Round 2 -- Save

Tike, the unluck effect is all d20 rolls, or just attacks?

Bomb Ref Save A: 1d20 + 1 ⇒ (19) + 1 = 20
Bomb Ref Save B: 1d20 + 1 ⇒ (4) + 1 = 5

Now I know who not to give priority when healing...


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Paradox Box

Round 3
HP: 7
AC: 15

"Druid, get your feet under you!" Lorlenn reaches over to Fulmen and puts a steadying hand on the half-elf's shoulder.

Standard: bit of luck for Fulmen.


Male Human Fighter - level 2

oops, i thought that killed the unluck aura. My bad

Longsword Attack 2: 1d20 + 1 + 3 + 1 ⇒ (8) + 1 + 3 + 1 = 13
base: +1, str: +3, focus longsword: +1


Lorlenn wrote:
Tike, the unluck effect is all d20 rolls, or just attacks?

All d20 rolls ... attacks, saves, skill checks etc

Relan wrote:
oops, i thought that killed the unluck aura. My bad

More like suppresses it while it's in effect


Male Half-elf Druid 3 Monk 2

The Paradox Box

Round 2
HP: 10/10
AC: 11

Reflex: 1d20 ⇒ 31d20 ⇒ 6


Male Half-elf Druid 3 Monk 2

The Paradox Box

Round 3
HP: 6/10
AC: 11

Fulmen, shaken a bit by alchemist's grenade recovers and moves to flank the gremlin and attack.

5-ft step to flank gremlin

Attack w/Quarterstaff: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 71d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
str +2
flank +2

Damage: 1d6 + 2 ⇒ (5) + 2 = 7
str +2


Male Human Trapper 1

The Paradox Box
Round 3
HP: 13/13
AC: 16

Clarence lumbers over to the curtains, rips them down and starts stomping on them to put them out. "Blasted little tart *mumble* flinging fire *mumble* hog's teat *mumble*..."


The Paradox Box Round 3

As Clarence puts out the fire, Lorlenn turn his attention to Fulmen who misjudges the gremlin badly. Relan, without the Lorlenn's aid, cleaves the table in two as the pugwampi sticks his dagger in the warrior's leg and then hops to the south ... only to catch Braelex's waiting crossbow bolt in the throat. It slumps to the ground and after a few moments, both gremlin bodies disappear to whence they came.

Pug vs Relan: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 - 3 ⇒ (2) - 3 = -1 min 1

End Combat!


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Braelex walks over to carefully examine whatever is left of the paradox box.


Male Human Fighter - level 2

Relan wipes his sword off, looking around the room. Shaking his head to clear off the effects of the back luck, "Alright, now to answer the most important question. Was i right?" he grinned.


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Female Human Tactician 3/Weapon Adept 4

Moments later, Sheila and Koriah run through the door, Sheila with her staff at the ready and Koriah with both her weapons in her hand, the blade of her sword dripping pieces of ice.

They relax when they see the danger is gone, arriving just before the bodies disappear. Sheila appraises the room and frowns at the mess and at Clarence stomping on the curtains.

Her voice, clearly angry, but not seemingly directed at you is short. Her words are not.

"Please, allow me to apologize for that unpleasantness regarding the gremlins—but it does provide an excellent object lesson. The life of an adventurer is not one for the weak-hearted. That you not only took care of the gremlins but also got the box open in the first place is all the confirmation I need that my gut was right—you’re the perfect group for the job I have in mind. Hmm, looks like you've earned the right to keep these." She walks over to the table looking through the box, sorting out 3 garnets, a masterwork silver dagger and a ring (that she will later identify as aring of feather falling)

She continues "I’ve recently had trouble with one of my informants here in Magnimar, Natalya Vancaskerkin. She’s a half-Varisian who recently approached the Pathfinder Society with an offer to serve as a street informant. She runs with the Sczarni—I’m not sure with which group. A week ago, Natalya sent me a cryptic hint that her gang was on the verge of uncovering an item that would be of great interest to the Society. Since the Sczarnis’ methods of uncovering something often involves an armed robbery or breaking into somebody’s personal chambers, we thought it prudent not to press for further details and instead wait to see what it would produce. Suffice it to say, she hinted strongly that it pertained to Thassilon, and promised to meet with me to discuss this find three days ago.

“She never kept that promise—instead, she seems to have simply vanished. Initially, I assumed that the acquisition of this item was simply taking longer than expected, but now I’m hearing rumors that the Sczarni are looking for her as well.

“It seems likely that Natalya has absconded with this item she’s discovered. And this is where you enter, my friends. I want to know what it was that Natalya and the Sczarni found. In fact, I’m more interested in that than in what happened to Natalya herself. For now, I’d like to keep all of this quiet—if you can find out what happened to Natalya without letting a lot of people know she was also working for me as an informant, that would be preferable—that’s a big part of why I’m coming to you, as new members of the Pathfinder Society, with this task.You don’t yet have a reputation in Magnimar, and as such, the lowlifes and criminals you are likely to encounter may be more likely to talk.

“So... go out there and look for Natalya. Find out what happened to her, and to this item she and her gang discovered. If you can secure the item, all the better—bring it back to me and I’ll have a reward of 500 gold pieces for you. And if you can bring Natalya back alive for me to speak to, I’ll double that!”

Sheila gives each of the injured party members a potion of cure light wounds so you can carry on your task without delay.

Questions?


Male Human Fighter - level 2

Relan sheathed at looked around at the damage before turning to Sheila. "It will be done, milady".

He turns to the rest, "Before we get started, I suggest we figure out what we have and get some supplies before moving out. I know i got some shopping to do."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

"Mrs. Heidmarch, would you be able to provide us with a description of Natalya? Do you know where she lived or worked? Any family connections?" Lorlenn looks out a window and continues, "It's a very large city; any information to help point us in the right direction would be greatly appreciated."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Lorlenn raises his cure light wounds potion in a toast to Sheila and quaffs it, saving his spells for later.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9


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Female Human Tactician 3/Weapon Adept 4

In response to Lorlenn's query, Sheila thinks for a moment, remembering"She's a dark curly-haired woman with olive skin. She generally wears a red headband along with traditional Sczarni garb. Thin but well-built, average height."

She sighs, "As for connections, I don't know her that well. I thought having a double agent in a Sczarni gang would be valuable but she insisted on autonomy to do so. The Society doesn't have much pull with the Sczarni, so it seemed worth it at the time. I'm not so sure now. I'm not convinced, yet, that she's a traitor. I need some proof of ... something."

"Now the Sczarni themselves, they've been around for a long time, since the city was founded. Criminals, yes, but not generally the worst violent types, just the most noticeable. In some areas they sort of act as a neighborhood protection. There are several prominent gangs: Creepers, Dooulun's Lads, The Gallows (the most powerful of the bunch), The Tower Girls, the Washside Wringers and the Wreckwash Blades."

Sheila snaps her fingers, "That reminds me! When Natalya came to us intially offering to be an informant, she used to work with a man called the Amazing Zograthy, who has a tent down in Dockway on Washer's Row. Perhaps he can help."

Knowledge Local DC14:
The Amazing Zograthy is a sort of middle man between Sczarni and outsiders and often offers services in exchange for gold.

Shrugging she finishes, "Other than that, there has been a string of disappearances in the city. May be connected to the recent tavern rumors of Nidalese slavers. Or, she might have been picked up by the Town Guard. Those are both probably worth investigating. The Lord Mayor is even offering a substantial reward for uncovering the missing persons mystery to include a 500gp bonus for each kidnapped victim found and returned alive."


Male Half-elf Druid 3 Monk 2

Mrs. Heidmarch, you said the Sczarni are looking for her as well. Do you know which group in particular are looking for her? Maybe that can give us an area of the city to start looking.

Also, these missing persons you mentioned, do they have anything in common? Do you know where they went missing or should we go to the Lord Mayor's office for that kind of information?

Fulmen has been eying Mrs. Heidmarch very carefully since her return and listening carefully to every word she's spoken. Since he still suspects her involvement in the box incident noting that she didn't ask how to open the box and none of his party told her.

Fulmen will use Sense Motive to gauge Mrs. Heidmarch's trustworthiness.

Sense Motive: 1d20 + 3 ⇒ (9) + 3 = 12
+3 Wis


Female Human Tactician 3/Weapon Adept 4

"I'm sorry, Fulmen, I don't know which group. As I mentioned earlier, the Pathfinder Society and the Sczarni don't have many coinciding efforts. Natalya was to be my first stab at bridging that. She wasn't with me long enough to get the details of which organization she was with."

"As for the missing persons, some times individuals come to us at the Lodge to note requests. Many of them are geographically dependent, for example, Koriah is taking a request for some particular herbs from the Darklands with her up ahead that a local merchant dropped off a few months ago 'just in case.' The Lord Mayor's representative offered us the reward knowing that we're out and about in the city. If you need more specific leads, I'd recommend starting with the guard at the Arvensoar or even following up on those rumors in some of the seedier parts of town. Some times a bit of well-seeded money goes a long way."

Based on your roll, she seems to have no intentions of deceit


Male Human Trapper 1

Clarence grunts.


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Lorlenn says, "Sounds like we might be able to split up: one group inquires at the Lord Mayor's office about kidnapping leads, while the other finds out if she was picked up by the Town Guard. Then we meet up to compare notes and all of us go talk to this Amazing Zograthy; maybe catch a show. After that, we can start hitting taverns to dig around for rumors."

Tike, does Lorlenn know any Magnimar history that pertains to slavery?

Knowledge (History - Magnimar): 1d20 + 3 + 1 + 3 + 2 ⇒ (19) + 3 + 1 + 3 + 2 = 28


Nice roll

Lorlenn Knowledge:

No known slavery in Magnimar ever (remember, though the city is young... just over a century and a half, I believe). However, the Nidalese from Nidal (country to the southeast) who worship Zon-Kuthon are known to take slaves and their shadowcallers experiment on them with shadow magic and divinity through torture


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Lorlenn thinks for a moment and then continues, "Hmm, yeah. I can't recall any previous slave-running in Magnimar, at least none that was publicized, so rumors are probably our best bet if neither office has information for us. Sound like a plan?"

Lorlenn looks around hopefully at the others.

"Braelex, if you come with me I can show you a meditation ritual that will increase the potency of your fire magics." Lorlenn smiles. "It takes about 10 minutes, and can only be done at the Founder's Flame near where we had dinner last night, but the effects lasts for a full day."

If successful, you get a +1 DC on fire spells for 24 hours.


Male Half-elf Druid 3 Monk 2

Then the rest of us will go find this Amazing Zogarthy and see what leads he might have for us


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

I'm assuming that the Lord Mayor's office and Arvensoar are in different parts of the city, but if I'm wrong about that, there's no need for us to split up. Tike, am I making things too complicated with my lack of knowledge about our destinations?


Not at all, they are in completely different directions from the Dockway

EDIT: I'll work on getting a map up tonight to help


Map here

For some reason I said Washer's Row was in Dockway, as you can see by the map, I was incorrect

Knowledge Local DC10:
All audiences or grievances for any of the noble families to include Lord Mayor Haldmeer Grobaras are aired at the House of Lords where each of the seven noble families have an office.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Lorlenn wrote:

"Braelex, if you come with me I can show you a meditation ritual that will increase the potency of your fire magics." Lorlenn smiles. "It takes about 10 minutes, and can only be done at the Founder's Flame near where we had dinner last night, but the effects lasts for a full day."

If successful, you get a +1 DC on fire spells for 24 hours.

"Thanks, but such magic is beyond my training."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Okay, so it's a direct line for us all to go as a group from the Manor to House of Lords, to Founder's Flame, to Arvensoar, and then on to Washer's Row. No need to split up.


cue flex time

As the party says their goodbyes and heads out, Koriah leans in to Relan and says, "Lucre means money or wealth, but is generally associated with greed as well. A perfect word for the Runelords of ancient Thasillon with its double meaning.' She steps away from Relan, winks at Fulmen and with a quick bow she bounds out of the room.

The House of Lords

This large stone building has the facade of a temple, but once you step up to it, you realize it's completely secular. Throngs of people push against each other trying to get through the doors into long marble hallways. Various offices inside are identified with signs for the various nobles' names. Lines upon lines of people are stacked from wall to wall and the din is such you can barely talk to one another. As you fight your way through the crowd to look in, you eventually find the Groboban office and representative. He's behind a counter with two assistants listening to the latest complaint. Based on the length of the line and the speed at which he is seeing people, it will be hours before you get through it.

Founder's Flame

Based on Braelex's statement, you probably don't need to stop here. The Guardians are within a block, if that suits your fancy.

The Arvensoar
The Arvensoar, the second most notable structure in Magnimar behind the Irespan, looms in the southern part of the city, high above the districts of Lowcleft and Naos. The tower itself is about 400 feet tall, with the lower portion built into the side of the Seacleft that splits the city in half.

Impossibly, it seems the city guard is busier than the House of Nobles with guardsmen dragging in criminals as you enter. A couple of adventuring parties come in to collect bounties as well, and they're all seen right away. Your request to a clerk for information, however, seems to enter a pile marked "routine" and you may be here a while.

Shopping

Relan and Clarence both mentioned shopping. Everything other than drugs and poison is available in the city at core rulebook prices

The Amazing Zograthy

Finishing your trek down to the water and slugging through some of the ... finer ... parts of the city, you come upon Washer's Row, a tangle of open-air washhouses, laundrers, and Varisian wagons and tents. A more colorful display of wet and dry cloths you've never seen as clothing and ribbons are draped everywhere to dry.

Knowledge Local DC15:
This area is a known front for the Sczarni gang, the Washside Wringers

At the southern end of Washers’ Row, a tattered banner hanging over the entrance to the small side street advertises “Professor Callivario’s Stupendous Exhibition of the Outrageous and Sublime.” Beyond this overly exuberant advertisement is a squalid setup consisting of little more than a series of rundown sideshow booths and carts with assorted games and amusements of the meaner sort. To one side, urchins pitch pennies at lily pads floating in a small, scum-covered fountain while a bored carnie looks on. Nearby, the sound of cats hissing and fighting arises from behind a cart where a small crowd of ne’er-do-wells has gathered to cheer and place bets. Everywhere lurk faces pinched with suspicion or hunger—expressions worn by carnival workers and visitors alike. This is not the sort of place to be careless with a coin pouch.


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

The House of Lords
Lorlenn asks, "Anden, do you have any kind of Pathfinder Society insignia or documentation that can get us through this line? We're here because this office requested our help, not because we have squabbles with our neighbors."

Founder's Flame
Lorlenn turns to Braelex as they pass the Flame, "Even the most basic instruction in magic principles will suffice, you simply need to meditate on your knowledge for a short while, and then you may be blessed with a boon that bolsters your magic fires. It matters not whether that magic is formally trained or innate, arcane or divine, what matters is a dedication to your own knowledge."

He turns to the rest of the group, "There are many such monuments about the city where boons can be acquired, providing many types of assistance for those who know how to unlock them. I happen to know of quite a few, and I'll point them out when we are near one. As another example, The Guardians are also near here, those who have trained in arcane lore can focus their concentration after meditating there."

The Arvensoar
Speaking to the clerk, Lorlenn explains, "Our investigation involves a person of interest to the Pathfinder Society, in association with a request for assistance from the Lord Mayor's office. We understand that your office is very busy at the moment, but is there any way that we could expidite that request?"

Diplomacy: 1d20 + 1 + 1 + 3 ⇒ (9) + 1 + 1 + 3 = 14

The Amazing Zograthy
"Is anyone else familiar with this part of town? Maybe he's in there," Lorlenn points at Professor Callivario’s Stupendous Exhibition of the Outrageous and Sublime, "and we can ask for directions."


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

The House of Lords

Braelex frowns at the long, slow-moving line. "Perhaps we can speed this up with a little coin," she suggests, taking out a gold coin. "Anyone of you good with the fast talking?"

... same for the Arvensoar, really.

*

Zogarthy

"I grew up among travelers and vagabonds, and a good share of Varisians. Keep your eyes open." She keeps a secure hand on her meager fortune.

She waves at the urchins, flashing a handful of copper coins. "Younglings, where may we find the Amazing Zogarthy?"


Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Lorlenn wrote:

Founder's Flame

Lorlenn turns to Braelex as they pass the Flame, "Even the most basic instruction in magic principles will suffice, you simply need to meditate on your knowledge for a short while, and then you may be blessed with a boon that bolsters your magic fires. It matters not whether that magic is formally trained or innate, arcane or divine, what matters is a dedication to your own knowledge."

Braelex gives Lorlenn a smile halfway between sincere and mocking. "Let me be more specific: I have no fire magic."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)
Braelex wrote:
Lorlenn wrote:

Founder's Flame

Lorlenn turns to Braelex as they pass the Flame, "Even the most basic instruction in magic principles will suffice, you simply need to meditate on your knowledge for a short while, and then you may be blessed with a boon that bolsters your magic fires. It matters not whether that magic is formally trained or innate, arcane or divine, what matters is a dedication to your own knowledge."
Braelex gives Lorlenn a smile halfway between sincere and mocking. "Let me be more specific: I have no fire magic."

"My scorched clothing begs to differ: you made fire."

And my inner-rule lawyer also begs to differ. PFD says, "Bomb (Su): In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies." But I'm cool with you RPing it as not magical and/or Tike ruling against it.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Sure, but its still not a spell. Does the shrine also affect abilities?

I think you misunderstand what happened. I did not cast a spell; it was an explosive alchemical mixture."


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

Ah, maybe I haven't explained thoroughly. In performing the meditation, or engaging in the other activities that various monuments require, you are not activating a magical device, it's more akin to praying. It is my belief that you are appealing to one of the empyreal lords, spirits or some other mysterious group of entities native to this region of the world. They choose to give you benefit or not."

Lorlenn raises an eyebrow, "Can it hurt to try?"

I guess Tike will need to make a ruling. This isn't coming out of source material that I own. :) The question boils down to, is alchemy an alternate form of spellcasting? To me, it seems like an innate magic akin to sorcery, given the descriptions in the PRD, not a materials science.


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

House of Lords

Andel brightens at Lorlenn's suggestion, Ahh, yes ... I'm certainly used to these bureaucratic processes. You all head on and I'll see what I can dig up here." He sweeps the coin out of Braelex's hand, "This will definitely help!"

Knowledge (Local): 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 (aid other with bribe)

Excellent use of Andel's assistance. Even though we're in flex time, I'll delay his information reporting (real time) until he meets up with you later.


The Arvensoar

The harried clerk pauses and listens to Lorlenn and is beginning to nod his head to the elf's suggestions just as Braelex flashes her coin. The clerk's face becomes quickly impassive and he stiffens saying tersely, "Ma'am, you dropped a coin from your purse. Be careful with that, wouldn't want anyone around here thinking you were trying to bribe an official of the city." He then points to a cluster of benches off to the side filled with people who've obviously been there a while, "You can wait over there with the others if you wish." The clerk moves on to the next person in line.

The Amazing Zograthy

As Lorlenn begins to enter the sketchy carnival area, Braelex approaches the children, who all chatter and point in several directions at once, scrapping for the coins. An older carnie nearby with a rasping cough, laughs, coughs and then says, "Yers can find 'em over dere down the street" and he points to a small, well-patched tent crudely painted with mystical symbols and decorated with chicken bones and other oddments. A tiny piece of parchment on the outside says simply, The Amazing Zograthy, Seer of the Dark.

See Discussion Tab for monument ruling


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Arvensoar

I wasn't dropping coins on anyone, I was suggesting someone else do the talking, perhaps with coins.

*

Zogarthy

Braelex nods and smiles in thanks to the carnie, then walks towards the tent.

DM:
I just recalled Braelex's history with a traveling show... have I heard of Zogarthy, or know anything useful about this carnival?


Male Half-elf Druid 3 Monk 2

The House of Lords

"Good luck Andel! Please make sure to gather as much information as you can to see if anything links the missing people together"

The Arvensoar

"Maybe we should pretend to be dragging in a bounty. They seem to get seen right away. What do you think Braelex?"

The Amazing Zograthy

From outside the tent Fulmen says loud enough to be heard inside, "Hello? I am in desperate need of a seer to help me important matters. I have coin and will pay handsomely"


Male Elf Cleric 1 (AC: 15, Touch: 11, Flat: 14, HP: 11; Per: +4; Init: +1)

The Amazing Zograthy
While casually moving in Fulmen's direction, Lorlenn checks his pockets and looks around to see who else takes notice of the half-elf's declaration.

Perception: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18


The Arvensoar

Flavor text only Braelex, with that roll, Lorlenn would have failed regardless

The Amazing Zograthy

A tremulous voice calls out in response to Fulmen's query, "The Amazing Zograthy sees all and knows all. A double fist of silver for a turn of the cards or a vision in the crystal; a treble fist of gold for the secrets of the multiverse.”

Lorlenn:

You note a couple of carnies, thick-necked fellows in traditional Varisian garb, catch each other's attention and move inconspicuously a few steps toward the tent, They lean up against a few barrels and signal to a few more men who nod as well

Braelex:

Sure, you've heard of him ... you can read the spoiler in Sheila's post above. Additionally, you can take a +2 circumstance bonus to all social, knowledge, and perception checks in the area


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Zograthy

Braelex puts one of the garnets on the table. "What will that get me, o'wise one?"


Male Human Trapper 1

Shopping

"Nobody minds if I borrow this here gem, do ya? Lookin' to get me a new crossbow after that hairless rat blew up my other one," Clarence says as he grabs one of the garnets from the loot pile. "Just one of them should do it."

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