Curse of the Crimson Throne

Game Master Something Wicked

Oftentimes, to win us to our harm, the instruments of darkness tell us truths, win us with honest trifles, to betray's in deepest consequence.

Respect Points: 2

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Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li calmly loads another bolt into her crossbow. "I got this, Garvid." She aims at the sleeping gator and takes her shot.

damage: 1d8 + 1 + 1d8 + 1 + 1d6 ⇒ (4) + 1 + (7) + 1 + (1) = 14

So much for the sneak attack damage

Unsure if her bolt had done the job, Li loads another one just in case the gator comes to life and attacks.

Li was expecting to feel more than she did at Lamm's death. It's not that she expected to be happy but she thought there would be some sense of relief. Instead she feels a little lost since she had been so focused on her revenge and now Lamm was dead.

When Calcedon mentions the children, Li perks up because she once again has something to focus on. "I'll help ya in a minut' but I need ta make sure Lamm be dead."

Can Li jump down to the river bank below without risking injury? She'll also search Lamm's body while down there. Then, if no one objects she'll push him into the water.


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Alligator is toast and yes, Li, you can.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

One more question...can Li get back out front from the river bank or will she need to climb back up? Just wondering if she needs to drop a rope down to get back up.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Garvid leans on a rafter, staring at the broken body in the water. Didn't go as I expected, but at least he's gone... And it even looks like there is some hope for the guttershites as well... He sits down as the crocodile's mercy killed. He takes his halberd in his hands, staring at the hilt. Wonder who was the one that struck the final blow... never sat right with me, regardless who was the one who bit it. He spits down in the murky waters, eyes not seeing anything as he's lost in his thoughts.

He suddently stands up, clearing his throat. "Well... I'd better get down before I'm stuck here...", he mentions flatly, as he makes his way down to the rotting planks. He rubs his hands until the spider hairs go back. "Creepy..." Shouldering his halberd, he looks at the rest, already tending to the children and the loot, as he makes his way to Mouse. Tag Mouse.

"You feeling alright, kid?", he asks, putting his hand on her shoulder, staring blankly at the distance. "Helluva thing, killing a man. Stays with you for the rest of your life.", he grunts in a melancholic voice. "I remember the first time it happened...", he starts talking, before realising that the mood is dark enough as it is, at least for him. "Anyway, best treatment I found for both heartbreak and melancholy is a good, cold glass of beer. And maybe several more after it. I'm sure whatever will find here will pay for it.", he mentions with the shadow of a smile on his face. "I'd avoid staying here for longer than we need to. Zellara would probably be... glad to hear the news."


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Mouse recoils slightly from the hand on her shoulder; it's clear she's unused to contact that isn't violent. But realizing it's the guardsman's hand, she relaxes again - if only slightly. He'd'a done the same t' me. Did do the same t' me, or tried. That boy was in in here before...we was friends, once. 'Til Gaedren sent 'im t' kill me, for the crime o' thinkin' I c'd have a life o' my own. Pulling her tunic's collar to the side, she exposes a long knife scar, just over her heart. Jus' repayin' 'im 'is own coin.

Despite her bravado, it's clear she still struggles with the death, though; while she digs through the piles, her eyes can't help but stray to the shoreline below, where Li starts to heave the broken body into the water. Once the grisly task is done, she lies down on the damp planks, hooking her feet between two planks and stretching her arm over the causeway's edge to haul Li back up.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li drops down to the muddy river bank, keeping her senses sharpened for potential ambushes. Part of her didn't really believe that Lamm was dead. She contemplates putting another bolt in his body but settles on a few swift kicks instead. When he still doesn't move, she cautiously approaches to feel for a pulse. Confirming he is truly dead, the rogue thoroughly searches his body for everything useful. Once she's finished, she heaves his body into the water and watches it slowly slip below the surface.

Seeing Mouse reaching down to give her a lift up, Li gratefully takes the help.


portraitHP 13/13 | AC 16 T 12 FF 15 | F +3 R +1 W +5 | CMB +1 CMD +12 | Init +1 Per +9 Male Gnome Inquisitor 1 (Witch Hunter) | Speed 20 ft. | Judgement 1/1 |

Jamros chuckled humorlessly while he listened to his compatriots conversations, noisily retrieving Glenda from the rotten floorboards and fastening her on his back. He then proceeded to stroll purposefully throught the room, turning a certain brooch over in his hands as he searched for anything worthwhile. “Suppose it's only fair I do unto you as you did unto me, wouldn't you agree Lamm?” he said to himself.


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In the moments following Lamm’s death, an unexpected calm washes over the room as each of the party struggles to comprehend the consequences of their acts.

Mouse begins to carefully sift through the piles and piles of seeming trash--Lamm’s legacy.

Calcedon and Yaziyah carefully make their way along the underpier, bound for the streets above.

Li’s shoots the alligator through the skull. She eases herself down onto the rocky shore of the Jeggare to reach Lamm’s lifeless body. Removing his valuables, she performs his watery obsequies and pushes him into the river. Cast your bread upon the waters, for you will find it after many days.

Searching Gaedren’s Person:

A keyring
Potion of cure light wounds (DC 16 to identify)
Crossbow bolts (18)
Mwk studded leather
Mwk light crossbow
Mwk short sword

Garvid remains among the rafters, seemingly reluctant to return to the world below. Eventually, he joins Mouse in her search.

Jamros views the scene in uncharacteristic silence, a dark and grim expression on his face.

Garvid, Jamros, Li, Mouse:
The search of the larger chamber reveals relatively little of interest: Bits and pieces of rusted arms and armor, half-burned candles, a few books, scraps of paper, broken quills, and other echoes of other lives. The adjoining chamber is easily accessible. This foul-smelling room seems to be a combination bedroom and study. A wooden bed with a lumpy mattress stands against the east wall, while a round table heaped with dirty plates, bread crusts, stained goblets, fruit rinds, and scuttling cockroaches sits nearby. At the foot of the bed sits a large strongbox, a slightly rusted lock securing its lid. A sagging dresser filled with moth-eaten clothes well past their glory days is in one corner--what appears to be a wooden hatbox surrounded by a small cloud of flies sits atop this dresser.

Calcedon, Yaziyah:
Together, you tread slowly along the slippery boardwalk, back through the ship, wary of the nesting spiders and their swollen broodmother (they hiss menacingly, but shy away from your approach), back around the upper alleyway, and emerge onto the street above.

Calcedon’s striking melody carries through the foggy darkness. Slowly, lonely silhouettes take shape among the mist--the shadows of emaciated men and women, a hunch-backed fishwife, her form impossibly twisted, and others of the forgotten class--the undergrowth of Korvosa. And there are children. First one, then another, return from their hiding places near the fishery. Of course they remained--where else would they go? They approach with faces full of fear, curiosity, and wonderment at the beauty of a sound they perhaps have never heard in all their wretched lives.

Yet while Calcedon and his music are strangers to them, there is something undeniably familiar and welcoming about Yaziyah. The smallest among them, a boy who cannot be more than four or five, slowly approaches. At her question, he shakes his head shyly, but smiles as her story begins. It doesn’t take long for a handful of his fellow orphans to join.

But something is wrong. There is a strange smell in the air. Is it smoke? Far the west, the pale glow of sunrise begins to illuminate the skyline. But wait. Why should the sun appear so late at night, and on the wrong side of the sky? Upon this realization, you begin to notice other sounds in the distance, just beyond the line of fog. Shouts begin to ring out. Bells begin to sound in alarm. There is panic on the streets.


___________________________

PC Status
Calcedon: 11/11
Garvid: 12/15
Jamros: 13/13
Li: 7/13
Mouse: 7/12
Yazi: 10/10

GM Screen:

NPC Status
Lamm: dead
Gobblegut: dead


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Mouse lingers some over the old books in the heap; tatty and water-stained though they are, the words intrigue her. A study of the Bo- Bo-tan-ick-ul... she begins, trying to sound out the unfamiliar words on the cover and misplacing the stressed syllable. She gathers up a small stack and shuffles them into her huge backpack; they'll be for readin' later, once we seen Miss Zellara.

Her attention next turns to what must have been Gaedren's bedroom; she gives the pile of dirty dishes a look, but recognizes the wine-stained goblets as nothing but tin. An' I bet he'd'a told us 'twas silver, an' not a one o' us would'a said nothin' different. Lamm had spent her entire childhood regaling her with stories of the riches she could have, if she only obeyed him; seeing the garbage the man called "treasure" was almost a disturbing experience, though she'd suspected as much.

The strongbox draws her attention; looking it over, she tests the rusted latch to find it locked. Li! There's a locked box in 'ere - y'find any keys on 'im? Prob'ly old ones, mebbe rusted a bit. Setting the box aside for now, she picks up the hatbox and opens the lid; the flies didn't look promising, but maybe that was just because of some old wine spilled on whatever was inside. May be it'll clean up ok.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Did the keyring actually have keys on it? Just wondering because that dictates how Li deals with the lockbox


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Yes it has several keys.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16
Mouse wrote:
Li! There's a locked box in 'ere - y'find any keys on 'im? Prob'ly old ones, mebbe rusted a bit.

Li moves over to the lockbox. "I did find keys on him. Let's see what Lamm be tryin' ta hide." She pulls the ring of keys out of her belt pouch but remembers how mistrustful Lamm had been so before trying any keys in the lock, Li checks for traps.

perception: 1d20 + 6 ⇒ (14) + 6 = 20
disable device: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 roll if needed(+2 for using tools if necessary to disable)

Li is fairly certain that the strongbox is safe to open and so she starts trying keys in the lock.

Li will try to make a best guess as to what key will fit the lock to minimize trying wrong keys. Assuming that the keys look different from each other. If they all look the same then she'll randomly try them.


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Mouse:

First, you notice the smell. It’s unpleasant, even by West Dock standards. The hatbox actually contains something shocking--Zellara’s severed head, poorly preserved and decorated with unsightly makeup in a crude attempt to giver her sagging flesh the semblance of life. With this degree of decomposition, she must have been dead for weeks. Underneath her head is a smaller wooden box.

Li, and anyone else who learns of the chest’s contents:
There are about 6 keys on the ring, of all shapes and sizes. Judging by the size of the lock you select the larger keys. The first one doesn’t quite fit, but the second slides into the lock with ease, releasing its mechanism with a satisfying (and quite familiar) *click*. Inside you find several items of note. Each of these “treasures” is wrapped in cloth and tied shut with twine:

A narrow teak cigar case inlaid with tiny bits of jade. You estimate this to be worth 25gp.
A silver locket on a delicate chain, bearing the crest of House Fordyce (K(nobility) DC 12). Inside is a picture of a baby girl. You estimate this to be worth 25gp
A 2-pound gold ingot bearing the Cheliax coat of arms. You estimate this to be worth 120gp
A miniature gold crown. You estimate this to be worth 375gp
A fist-sized crimshaw carving of a kraken with garnets for eyes. You estimate this to be worth 200gp
A silver ring worth 150gp bearing the inscription “For Emmah-the light in my nights.” You estimate this to be worth 250gp
A highly realistic and highly scandalous ivory figurine of two entwined succubi. You estimate this to be worth 500gp
A masterwork shuriken.
An adamantine arrowhead.
An abalone-shell holy symbol of shelyn. You estimate this to be worth 250gp
A tiny glass tube containing an oil of keen edge (Spellcraft DC 20)
An obsidian wand of magic missile (23 charges) (Spellcraft DC 16)
A crystalline vial containing a dose of silversheen
A bejeweled brooch with a broken clasp. You estimate this to be worth 1,200gp

It is obvious that the most valuable object in the entire collection is the bejeweled brooch. This circular gold brooch depicts a pseudodragon and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst while the imp’s eye is an emerald.

Knowledge (nobility) or Knowledge (local) DC 15: The brooch belongs to none other than Queen Ileosa Arabasti herself!

GM Screen:

Li Appraise: 1d20 + 5 ⇒ (12) + 5 = 17 rolling twice and taking better result
Li Appraise: 1d20 + 5 ⇒ (4) + 5 = 9

Note: I believe Li is the only PC with Appraise. For simplicity, I simply rolled twice, took the better result, and applied that to all the loot found. Note You didn’t quite make it to 20, so the numbers may be a little off from their true value.

Loot table updated! Sort of. I’ll finish filling it in later.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Mouse reaches for the hatbox atop the dresser, lifts the lid - and immediately lets out a shriek, filling the room with a sound of primal fear. The box flies from her hands and lands on the floor with a clatter, and it immediately becomes clear what's prompted her reaction.

For lying on the floor of Lamm's bedroom is the severed head of the group's leader and benefactor, the harrower Zellara, the flesh sagging with weeks of decomposition that the poor-quality preservation and grotesque death-mask makeup can't disguise.

Tha's...tha's... she gibbers, staring at the macabre token, a look of horror and confusion twisting her plain features. But she - she's...


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Nodding at the help from Yazi, Calcedon beamed at the children as the came from their hiding places. This was going well, he thought to himself, until he saw the glow on the horizon. That has to be fire. And there's starting to be shouting in the streets. Things were not good in the city. Whispering in the older Shoanti's ear, he kept his face from getting too alarmed while still sounding as urgent as he could. "My house has walls around it. We'd best round up the kids and get them there as soon as we can for safety. I'll get the others."

Cal hopped inside, hollering musically letting his baritone voice fill the quiet space inside. "It's time to get going. There's a bit of a riot brewing out there, and I'd like for us to get inside someplace safe. My house is good for that, and I'd like help getting these kids there before it gets too late. Bring what you've found and we'll deal with it when we get there."

Tag:everyone


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

"As you say, as you say." Yaziyah nods at Calcedon's words and starts rounding up the children. Her singing voice is quite terrible, but she keeps them distracted with stories as she organizes them into pairs, instructing them to hold hands with each other and not let go. The older children she places at the front and at the back of the group, sheltering the youngest ones in the middle. "Why, this will be a field trip just like the ones I do with my nieces and nephews! They get a sweet if they know the answer to the riddles and questions I ask them. Let's see if you do as well! Who can name me all the districts of Korvosa? Extra sweet if you can do so in the order in which they were built!" She smiles and laughs as she chatters, trying to ease their fear and mistrust.

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16
Calcedon wrote:
Cal hopped inside, hollering musically letting his baritone voice fill the quiet space inside. "It's time to get going. There's a bit of a riot brewing out there, and I'd like for us to get inside someplace safe. My house is good for that, and I'd like help getting these kids there before it gets too late. Bring what you've found and we'll deal with it when we get there."

Li doesn't have to be told twice. Years of being told to scatter at the first sign of danger had trained her to react quickly. Scooping up the items in the strongbox, Li puts the larger items in her bag and smaller items in her belt pouch. She takes extra care of the ring. Grabbing Lamm's crossbow and bolts, she says, "Someone better grab tha sword an' armor if ya can. They can always be sold if no one wants 'em." Yelling back at Calcedon she says, "We're comin'!"

Being preoccupied with the strongbox causes Li to miss what Mouse had found. When the brawler seems rooted to the floor and doesn't move at Calcedon's warning, Li grabs her arm by the elbow and gently tugs. "We gotta go."


portraitHP 13/13 | AC 16 T 12 FF 15 | F +3 R +1 W +5 | CMB +1 CMD +12 | Init +1 Per +9 Male Gnome Inquisitor 1 (Witch Hunter) | Speed 20 ft. | Judgement 1/1 |

“My my, isn't this a surprise.” Jamros said, thankful to have something interesting to occupy his thoughts. He promptly retrieved the discarded box, intending to remove the horrid sight from the more squeamish among them. “Either our benefactor isn't who we thought she was or….” He stopped, noticing for the first time the wooden case laying within the box. “What have we here?” he said as he opened the box.

Calcdon wrote:
Cal hopped inside, hollering musically letting his baritone voice fill the quiet space inside. "It's time to get going. There's a bit of a riot brewing out there, and I'd like for us to get inside someplace safe. My house is good for that, and I'd like help getting these kids there before it gets too late. Bring what you've found and we'll deal with it when we get there."

“Seems we weren't the only ones out for blood this night. Do you know what caused the riot?” Jamros said with a sigh.

Tag Calcedon


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Meant to write the brooch rather than ring for which she is taking extra care of. Also, is it ok if Li takes the mwk light crossbow as well as the extra bolts?


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Garvid looks away from the river as he hears the commotion, approaching the rest. Upon seeing the inside of the chest, his mouth opens. Is that... her?

He stares blankly at the head, looking around. "Well, s&$!.", he mutters after a while. "Grab it. We're going to show... her... the head, and ask some questions, politely.", he relays, grabbing as much as he could carry. Looting... What the hell am I doing..., he thinks as he lifts the chest and carries it.

"Never thought you'd get much riots in this quarter...", he grunts on the way. "I'd want to know what riled them up...", he mutters, muscles on his arms straining under the weight of the chest. It'd be hell to explain what the hell happened if we get stopped by the guard. Not that they'd come here if they can't help it...


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Still half-paralyzed with shock, Mouse shuffles into action at Li's tug on her arm, helping to gather up everything of value and piling what she can into her bag to make carrying easier. Taking up the hatbox (wrapped in two layers of dirty canvas), she makes her way up and onto the street, subconsciously putting herself at the head of the knot of children with the box in one hand and her skull shield in the other.

Her mind is a jumble of questions so thick and tight that she can barely think anything at all as she follows Calcedon's directions. Someplace safe...sort it out there...'e was tortured...an' she's...she's...an' riotin'? Finally, the confusion becomes too much to bear, and her mind simply locks all the hard questions away. Instinct takes charge - she darts through the streets, acting as a lookout for the group, watching for even the slightest sign of movement along the path ahead and keeping her shield warily at the ready.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

I wouldn't mind the masterwork studded leather if no one else needs it worse.


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Going to the room with the hole in the floor, he lowered his voice to a more conversational level. "It seems there's a fire as well, over near the castle. If I had to guess, I'd guess some political unrest. Someone's trying to shake things up. Best thing is, we get off the streets. Take your time on the boardwalk, we should stay ahead of the trouble once we get to my place, it's in the opposite direction."

The bard went along behind the former Lamm, alternately encouraging the children and directing Mouse to where he lived. "We're not terribly far, but I live on the East Bank. You can almost see it from here. It's just that we have to go the long way round."

After he feels she knows the general location of where she's going, he pulls his violin back to his chin and begins to play again, to keep the children close and motivated the melody simple and lively, bringing hope in the midst of despair. He skipped around, using his bardic magic to fill the sound and to repeat certain things he was playing as he played over them. The song was common and popular, a song of a father singing to his children, and it was especially poignant for the young Fordyce, as his heart drifted toward the child he played for almost every day.

Perform: String: 1d20 + 18 ⇒ (9) + 18 = 27


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Cal are you proposing to head south and cross High Bridge?


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BOOK 1, ACT TWO: A CITY GONE MAD

Musical Accompaniment

Five orphans in total gather up with Yaziyah, the remainder scurrying off after the violence or due to the growing unrest. She speaks reassuringly, trying to calm everyone's nerves.

An explosion to the northwest. The shouting increases.

The youngest orphan begins to cry. The others shush him harshly. "Shut it, Toadie! Yer gun' get us killed!"

Jamros:
Inside the box is Zellara's harrow deck, its cards splattered in dried blood.

As you exit the fishery and head out toward Warehouse Way, People are stepping out of pubs and homes, looking toward the west, toward the rising sound of chaos and the the fiery horizon.

It quickly becomes apparent that something terrible has happened.

Korvosa is in flames.

Smoke rises on the horizon. The frantic clang of alarm bells sing out in harmony with a multifarious cacophony of screams, the clash of steel on steel, moans, and even the periodic detonation of arcane power.

A wing of Sable Company griffon riders swoops overhead, angling toward Castle Korvosa at a breakneck pace. One of the badly wounded mounts rains blood down on the street all around you before it succumbs and crashes headlong into a statue, taking its rider and itself to a bone-crunching demise. the others in the flight do not even pause to check on their fallen ally.

"Toadie" screams in dismay. He is not the only one.

Amid the chaos, the voice of a Korvosan herald cuts through the din: "The king is dead! Long live the queen!" only to be shouted down by ragged cries of "Hang the queen!" and "The Ursurper Whore must die!"

Through an alleyway, you even spot a contingent of Hellknights clad in dark iron armor and horned helms pursuing a small gang of what appear to be looters.

All around you, people begin to band together into crowds begin to grow into mobs begin to riots begin to seize the city.

Korvosa has gone mad.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

As the noise and the chaos increases, Mouse steels herself into action. Quickly tying the hatbox to her backpack by the knots in the canvas surrounding it, she bends over and picks up one of the smaller children, lying his head against her shoulder and patting his hair. We gotta hurry! she hisses in a low whisper. I never seen it so bad out here 'afore. Strangely, she finds that comforting and protecting the child - having something to do to help, really - helps to still her mind as well; with one more hug, she shifts his weight to her hip to keep her shield arm free and keeps moving, following Calcedon's directions and urging the others on.

I've got about 75 lb of gear right now and a light load of 116, so I can carry 40 pounds of kid and stay unencumbered. That's an average five year old to a scrawny six or seven year old.

I don' unnerstand, she murmurs to Yaziyah, trying to keep her voice low enough for the child on her shoulder to miss. Wha's happ'nin? Why's everythin' gone mad so sudden?


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li is on edge as they flee through the streets of Korvosa. The people flooding into the public areas seem to have malicious intent and the sooner they can get to Calcedon's the better. However being in a noble's house may just make them sitting ducks. Li hefts her bag that contains a large portion of what Lamm had had in his strongbox and makes the decision that she had the means to disappear if things got too dangerous. "This ain't normal for the city," she mumbles. She keeps her hands near her weapons in case someone targets their group while she brings up the rear.

perception: 1d20 + 6 ⇒ (17) + 6 = 23


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

In response to Mouse's question, Yaziyah shakes her head, eyes roaming the darkness for threats. "I think the king died and now the city is rioting. Let's get these kids somewhere safer, then we can see what's what." She shepherd the children along, trying to soothe their fear. "We should check on Zellara to tell her the news and see if there's anything she can help with." It is obvious that Yaziyah is not up to speed with Mouse's gruesome discovery.

The violence and the fire are almost... exhilarating. Nothing like riots and the city falling to pieces around you to make you feel alive. Her mind is sparking, sorting through options and questions. Are her people safe? Would the riots spill over the entire city? Will Korvosans turn on the Shoanti as an easy target to blame for all their woes? After all, it is what people do - instead of laying the blame at the feet of the truly guilty, the nobles and justices and priests sucking the life out of people, they turn on the weak, the ones who are different, the ones already oppressed.

Is there any place in the city safe? She thinks fleetingly of the grove to the east, sets the option aside for when things get truly bad. There are also the catacombs - if nothing else they are defensible and few people like venturing underground. She hisses at the others "Hurry, hurry!"


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

"Caesura!" said the bard, coming to a sudden halt. "We have to help Zellara! We're really close to her place, let's stop there before we head to mine."

He felt really bad that he forgot about the fortuneteller. She was probably fine, but she should know that Lamm was dead. They owed her that much. Shaking his head in self-loathing, he still hadn't fully understood why he came along on this trip. Sure, they were bad people, anyone could tell, but Zellara thought he had quite the certainty that he stood the most to gain from this, and he had meant to ask her, but got caught up in the moment.


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You race through the twisting streets of West Dock, southbound toward High Bridge and what you hope is the safety of East Shore and the Fordyce estate. Toadie clings to Mouse, his bawling nearly drowned out by the roar of the city’s hysteria. Navigating through back alleys barely wide enough to squeeze through, you stop short as Calcedon realizes that you are near Zellara’s home: 3 Lancet Street.

But as he leads the group out into an intersection, a collection of proselytizing druids, screaming out in all directions at the top of their lungs, notices you. The boldest among them, a decrepit man with more moles than teeth and sickly, jaundiced skin, saunters forth and clamps Jamros by the wrist. ”Behold!” he gasps, his breath reeking, ”The Eye of Groetus has turned from the Boneyard to look upon Korvosa! And he has shown us your face, master gnome! In dreams, I have seen that your death now draws near! Now, during a time of great sickness and peril! Now, when Korvosa’s darkest hour ushers in a new age of writhing doom!” Tag Jamros.

When you return to Zellara's, you find the home abandoned, looking as if it has been empty for weeks. There is no sign of food, the macabre wall hangings, nor Zellara herself. The furniture is in pieces scattered throughout the small space.

Jamros:
Hand-painted images decorate the cards, their frames gilt in silver so that in the dim light they sparkle and flash. Despite the worn condition of the card backs, the images on their faces are so vibrant they seem to move when viewed out of the corner of your eye. the deck itself handles with surprising ease, almost shuffling itself.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

At the mention of Zellara's house, Mouse had gone rigid, nearly dropping Toadie as she remembered the macabre token bouncing against her backpack. But she didn't want to show Calcedon what they'd found and risk scaring the kids...and after all, that was where they'd met her before, if they had...any chance of answers would start there.

As she approaches, Mouse's expression grows even more confused. Weren't...weren't this all ok before? Jus'...jus' earlier t'night? She sets Toadie down, ushering him to the back of the group, and enters carefully ahead of everyone else, scanning the wreckage of the formerly neat sitting room carefully.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Assuming she sees nothing threatening:

'Ere...in 'ere, she hisses, motioning everyone inside. Once the children are safe in the sitting room, she kneels in front of them. A'right, jus'...stay 'ere, f'r a few minutes, while we see if our frien's still 'ere. All right? She digs out her slate and a piece of chalk, offering it to Toadie. Y' c'n draw on this while y' wait, mmk?

Then she waves everyone around into the kitchen where they'd eaten just a few short hours before. If anyone ain't seen it...there's somethin' y' should know. She unties the canvas parcel from her backpack, loosening the canvas and lifting the hatbox lid slightly to give those who hadn't seen it yet a clear view of its contents. We foun' this at Lamm's. So Miss Zellara's gotta 'ave a twin or somethin'...I dunno what, but somethin' more's happened, that she's not told us.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li almost bolts when the group is accosted by the druids but decides that she is safer with the group than on her own with how the city is deteriorating.

She is unsure about taking the time to stop at Zellara's but goes along anyways. When she sees the state of the room, her first thought is that they are in the wrong place. "This can't be right. We must be in tha wrong pla..." Her voice dies off when she recognizes a piece of the chair that she had sat in so awkwardly earlier that evening. Li didn't know what was going on but she did know that she didn't like it. Immediately she became more suspicious of her surroundings. She searched through the rubble to try to find out what happened.

perception: 1d20 + 9 ⇒ (19) + 9 = 28


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Sorry about that folks. Uni work caught up to me in a dark, dark alley.
Knowledge(Local): 1d20 + 7 ⇒ (7) + 7 = 14 [/ooc]

Garvid walks out into the chaos. What the Hells is going on?, he thinks as the sees the civil unrest threatening to tear the city apart. "Are you f++#ing kidding me?", he mutters, in disbelieve and anger, before realising how much the average age has went down, and sending a shameful smirk at Yazi. [ooc]Tag Yazi. "Sorry, kids. And...", he starts saying, before stopping himself mid-sentence. Let's not mention the severed head in front of the little bastards...

The birdbrains are out, that's fine. But who in their right minds let the Hellknights out? F%*#ing tin cans who think theft is punishable the same way as murder..., he thinks, eyeing the Hellknight patrol. S$!%, I need to re-enlist. S%!~, I need to go and talk to the Guard... He eyes the surrounding nervously, shifting the chest from shoulder to shoulder.

As he walks into Zellara's home, his mouth opens. "What the hell. That's not just happened overnight.", he says, studying the room. That's where I sat. And ate a bun. And I'm not even damn hungry. Damn mages and their b$!!#&~* trickery. He puts the chest down, and sits on it, eyeing Calcedon and Yazi. "Right. We need to talk.", he crosses his arms, and nods at Jamros too. "Leave the kids in here and come outside. You two, keep the kids safe and don't open the chest.", he nods at Mouse and Li. He jumps up from the chest, stretching his arms and grabs his halberd.

Opening the remnants of a door, he leads the others onto the chaotic street. "Here's the thing.", he starts speaking, before having to raise the weapon at a pair of scruff-looking looters staring at them. "Right. Zellara's dead. Her head is in the chest. And I'd like to know whatever the hell either of you can tell me about illusions, because I'm pretty sure most spells don't last for weeks, and they stop working when you kill the mage." He shakes his head. "You know what, don't tell me. That a f++*ing ghost or something haunted us and got us to clean up the streets isn't the biggest damn problem in here. The problem is the fact that the Queen somehow decided to unleash the f!#!ing Hellknights. And Hellknights means bad, bad business. It means people losing limbs for thefts and heads for throwing a f~@#ing vegetable. And that's before the mobs organise. Then it's mass graves for everyone who's upset with the Queen being on the throne. And that means about two thirds of the damn city. And that's me being generous." He takes a breath. "We need to stop the damn riots." He pauses and waits, staring at the fires. F*+% that. I'm not having the Hellknights running around in my town. I don't f%~~ing care who's ass is sitting on the throne, but it's sure as hell got to go.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

It is unclear to me if we need to rescue Jamros from the attentions of the druids before we proceed to Zelara.

As the druids approach and their leaders clutches at Jamros, Yaziyah extends her walking staff between them, its end pressing against the chest of the druid. "This is not the end of the world, you fool. Cease your doomsaying and leave our friend here alone. Begone, before I turn *my* eye upon you." She glares at the druids, applying a little more pressure on the stick.

Intimidate: 1d20 + 2 ⇒ (4) + 2 = 6

She waves away Garvid's unspoken apology. "I'm sure they've heard far worse. It's not profanity we need to protect them from, but frenzied mobs and panicked authorities."

At Zellara's, she surveys the destruction mutely, head shaking in disbelief. A deep frown on her face, she follows Garvid outside. "Dead? This is very strange. I don't know what spell could do this, but if it was an illusion it was a damn strong one. Hells, I remember *tasting* that wine. Not the best I've had, mind you. But yes, you are right, this is a mystery for later." She takes a deep breath as she surveys the chaos around them, then barks a short, hollow laugh. "I never thought I would be on the side that's trying to stop a riot, not start one. But yes. The knights are bad news, everything about this is bad news. The problem is, once the mob gets started, it's damn impossible to stop it unless with butchery. And I'm not a butcher, no matter what else I might be. Have been." She glances at Garvid, eyebrow raised. "So do they teach you any gentler methods of controlling mobs in that city guard of yours? Or do we try to reason with the Queen?" She laughs again at the absurdity of the words.


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Yazi: nah, the doomsayer is not meant to be a combat encounter. Unless you want it to be :). Still waiting to hear from Jamros.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Garvid chuckles. "I wonder if you mean gentler than the Hellknights, or gentler than me, truth be told." He sighs again, casting a glance at the town. "In either case, yes. We got better negotiators than me, but that's not a very high bar. Don't really see how we'd get an audience with the Queen, though." Come on, Knowledge rolls!

He grunts unhappily. "Frankly, I can't see this being solved with violence." He takes a longer than usual look at Calcedon. "...I f!@&ing hate politicking...", he mutters. "Well, here's the thing. The Guard somewhat dislikes the Sable Company, but it's mostly us..., uh, the Guard somewhat feeling envy for them being show-offs, and they envying our dashing good looks and down-to-earth personalities." He grins. "It means The Guard thinks they're show-off pomps and they think we... the Guard are a bunch of slummers that can't find their ass with a map and a local guide."

He continues. "Regardless of all that, we both serve Korvosa, and not the ruler of Korvosa." He sulks around, kicking a piece of the loose cobblestone. "F#%!." Suddently, he grins. "Let's go in and tell the girls.", disappearing inside. Just wanted to get the other party members to hear the suggestion.

He sits on the chest and gestures to the table. "Alright, here's what I'm thinking we do about the current... defecation hurricane."

"Calcedon, you're a fairly upstanding citizen. Think you can contact someone who is generally well received both with the common folk and the nobles of the city? We may need his or her reputation to help us grant an audience." He shuffles. I have no idea if this is going to work, and I'm sure as hell I'd rather be kicking around asses instead of wasting time talking...

"We need to get that person, someone that the people can unite behind, get Marshall Kroft and Commandant Endrin and the seneschal to band together, for the city's sake. Get them to assure the Queen that the Guard and the Company can defend Korvosa by themselves, and that peace will be kept just fine without the Hellknights murdering people left and right. I'd add that they'd need to use tact, but f*&& if I'm going to be the one that suggests it." He grins. "So, if we're done here, let's go and get these kids somewhere safe." Safe-ish.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11
Garvid wrote:
"So, if we're done here, let's go and get these kids somewhere safe."

But...is we done here? I mean...someone sent us out, an' someone fed us. I ain't no magic expert, but if that bread weren't real, ain't nothin' real. Seems like if we're here, we gotta figure out who that someone was... Mouse stands and readies her shield, steadying her bag on her back. If whoever it was could make them cards appear on us, they c'n follow us anywhere. I'd rather be done with it now. I'm goin' t' have a peek 'round.

Slowly, Mouse creeps through anywhere in the house she hasn't been yet, searching for some sign - any sign - of who their mysterious hostess had been.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Knowledge Local: 1d20 + 4 ⇒ (18) + 4 = 22
Knowledge Nobility: 1d20 + 4 ⇒ (15) + 4 = 19

As shocking as the deadness of their benefactor and organizer was, she was not there to deal with, so Cal pushed his questions of that to the back of his mind. Pretty much everything that had been said about it had already been said, and he didn't like to much repetition. The harsh words he heard about the hellknights were a bit alarmist, but he expected that from a guardsman. "I've no love for the hellknights, but I'll take them as opposed to fires and riots. The anarchy in this town will die down faster and less people will die and lose their property with them around. The problem lies in afterwards. The Order of the Nail will not wish to relinquish their hold in the city, but that is a problem for after things die down."

"If you want to see the Queen, we should probably just bring her this." He reached down and picked up her Brooch. "It's her seal that is on it. We should gain audience to her just by presenting this at the castle. I'd recommend not telling her how to run the city, any new ruler would take that as an insult. Best to earn our place. Hopefully she'll be grateful to receive back this bauble and be grateful enough to let us have further access. Unlike the rest of you, politics is my game. That must be the reason Zellara brought me in to this group. You're going to need that kind of advocate to really bring a change."

Holding the brooch up, the bard scanned the rest of the loot, and realizing the locket as his mother's, his eyes suddenly brimmed with moisture. He picked it up reverently with his other hand, holding his breath and opened it up. "What is this?" he whispered, not really toward any particular person.


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Jamros grasps in surprise as the filthy man attempts to hold on to him. He twists around, ducking, and bolts to the left, just beyond his grasp. Whatever racial epithet the man slurs cannot compete with the sounds of screams, yells, and curses flowing from the adjacent crowds.

_____________

After initial reactions at the state of Zellara’s home, and upon the return of Garvid and Cal to the home’s interior, Jamros presents Zellara’s harrow deck from his pocket. ”Well, there is this little lovely. It’s been burning a hole in my pocket.”

Without prompting, the deck flies from his hand and skitters to a halt on the broken floor, the cards in perfect order. Miraculously, they begin to rapidly flip over of their own accord, as though worked by hands unseen. Images flash in succession as the familiar card faces are presented, then replaced by the subsequent drawing. The Juggler, The Rabbit Prince, The Avalanche... Finally, the deck stops flipping about two-thirds of the way through.

This is the card lying face-up before you.

A wind begins to stir, a gentle breeze that quickly escalates as loose objects begin to slide across the room. The orphans scream and run behind you, even as you struggle to remain standing. A flash of lightning.

And then, darkness.

The harrow deck begins to glow an unsettling green color. Above it, now partly illuminated in the fel green light, partly cloaked in shadow, floats an image of the middle-aged Varisian fortune-teller with whom you are now so familiar, head, neck, and all.

Zellara. Or what remains of her.

"I am sorry,” she whispers, her voice now oddly muffled and distorted, ”Sorry for not telling you the truth, or at least all of it. I told you that my deck was stolen from me by agents of Lamm, and that my boy Eran sought to return it to me. In response, they killed him. This much is true.” Her figure shifts and blurs, then refocuses.

”I told you that I used my cards to track him down. This is also true. What I did not tell you is that I was caught. I confronted Lamm and I spat in his face and, in return, he cut off my head. My body was thrown to the sharks." The ghost looks at all of you, the sorrow in her eyes almost overwhelming.

”In life, I lived by this deck. Now, in death, I have become it. I see as it sees; I hear as it hears. I can sense the world around it. My soul somehow linked itself to these cards. I think it is because I was supposed to find you all. I still have some of my magic from life...like appearing here before you. I can create illusions."

"When I died I...I saw beyond the veil. I saw Korvosa’s fate, or rather, one of her fates. Dark times are ahead, and I can't tell you what you should do, only that the fate of Korvosa, and all of her people, hinge on what your actions will be." Zellara’s image flickers in mid-air, then she points at you.

"You are all good people, people of stout courage and heart that have suffered because of Lamm in one way or the other. The threat facing us all right now is greater than you know, and I fear that there is more that I am unable to see. It's up to all of you to save this city, and the path will become clear in time, but only you can choose to walk it. Will you help me defend this city?"


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li backs up towards the door, a look of horror on her face. Part of her thinks she's losing her mind but considering the looks on everyone else's faces and the response of the children tells her that she isn't the only one seeing this. Every instinct screams at her to run and not look back but her feet remain rooted to the floor as her hand rests on the door handle.

ghost Zellara wrote:
...Will you help me defend this city?

To add to her feeling of insanity Li actually talks to the ghost before her by asking, "What can I possibly do to defend this city?" It was then that Li realizes that she doesn't know if she really wants an answer.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Mouse's look of horror echoes Li's - though there's more than a hint of wonder to it as well. One of the few books she owned was a collection of fairy tales, and she'd always devoured stories of the fantastic. She just...never thought she'd be in one of those stories.

Li wrote:
To add to her feeling of insanity Li actually talks to the ghost before her by asking, "What can I possibly do to defend this city?" It was then that Li realizes that she doesn't know if she really wants an answer.

Li's r-right... Mouse ventured with trepidation. Y'...y' musta made some mistake when it come t' me. I ain't nothin' - just a Fronter empty. No family, no learnin'...what'm I s'posed t' do? I don't know nothin' bout nothin'...I ain't gonna do no good for no one...

But as she proclaims her unworthiness, a tiny voice echoes in the back of her mind in a single refrain...what if you did? She begins to realize how much she wants to do something - anything - to make things better. How desperately she wants to help. And looking at the faces around her, she realizes - maybe I finally got someone t' have my back...


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Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

This is f@~!ing madness, it is..., Garvid shakes his head at the image of Zellara. "S#~~.", he mutters, staring at the image. Gathering his senses, he shakes his head. "You still don't get me believing in fate, Zellara. Ghosts exist, but fate is what you make of it.", he says, crossing his arms.

He shakes his head at Li and Mouse. "Oh, come on, chin the hell up. I've known you lot for less than a whole day, and I already saw you do more for the city than half it's supposed protectors.". He grunts unhappily. "What you can do for this city is give a s#&~." He chuckles. Give it everything, and live with people hating you for the way you did it, or the way you looked doing it."

Mouse wrote:
"Y'...y' musta made some mistake when it come t' me. I ain't nothin' - just a Fronter empty. No family, no learnin'...what'm I s'posed t' do? I don't know nothin' bout nothin'...I ain't gonna do no good for no one..."

He stands up, bashing the halberd in the ground. "Stop selling yourself short, kid. You faced all your f+%+ing past in a single day and you didn't even take a step back." He looks at Yazi. "You fought for the betterment of a town that treats you and your people like garbage, and you did it with a wit and a smile." Nodding at Calcedon, he gestures towards the kids. "You took the step away from your fancy ass mansion and cushy life to see justice being done personally, and offered sanctuary for those who need it." He turns to Li. "You've had your chance to run away with the riches and the plunder, but you didn't. You stayed and offered your aid." He nods at Jamros. "You're not even from around here, and you still responded to the call of what's right." Tag everyone.

Garvid sighs, looking around at the quieted room. "And me, I've sworn to take care of what's right for the people of Korvosa, rich, poor, human, halfling, elf. And I'll f*##ing do it, regardless of whether they call me a Chel, a Dancer or a jackboot, because I may not like the c&$!s, but I'm sure as hell willing to die to defend the place they call home." He spits. "So what we're going to do is take it day by day, hour by hour, week by week if it takes, but we're going to show everyone what we Korvosans are capable of." He leans on the halberd, his gaze drifting towards the nearly worn-out stamp in the metal. He nods at Calcedon. "Alright, Politico, we're going to see the queen." Looking at this sorry lot and where they come from, I'm actually thinking we may achieve something. Or die horribly on the gallows or on a Hellknight's glaive. It sure is good to see someone who gives a s~%*.

He turns toward Zellara. "And that's not because your fate told you that we can do it, fortune teller. It's because the moment people give a s@@@, they can do anything they want."


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"You question your abilities, yes, and your motivations as well. I, too, have questioned many things since Eran's death. But this cannot be mere coincidence--that I should sense each of you, be drawn to you, find you, bind you together in your shared pain."

Images from the harrow deck begin to fade in and out of existence around Zellara's "body" as she speaks. First the Keep, then the Theater, the Midwife.

"Yes, you may doubt yourselves, your place and your purpose in this madness, but where there is doubt, there is faith, too. Given what you have seen, and what you know in your heart, can you place your faith in me? In each other?"

The Carnival, the Rabbit Prince, the Bear.

Garvid Krein wrote:
"And that's not because your fate told you that we can do it, fortune teller. It's because the moment people give a s@#~, they can do anything they want."

A semblance of the Avalanche card finally appears, then fades to nothing. The fortune-teller smiles.

"That you can do it, I have no doubt. I don't need fate to tell me that. After all, it only takes the smallest of pebbles to drive a raging avalanche."


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

As Zellara's ghost appears, the Shoanti woman tenses, breath coming harder and faster, hands groping at the many amulets and fetishes hanging from her belt. Finding one. Clenching. The undead are abomination, thus are the teachings of Pharasma, thus are the teachings of the Skoan-Quah. Yaziyah's usually composed manner frays and she fairly trembles with barely suppressed emotion. How did I not sense it? How did it fool me?

As Garvid gives his speech, she calms down a little, but her body is still rigid and spear-straight, her hands in fists over the amulet she holds against her chest. She takes a few deep breaths through her nose, then speaks. "I shall do this. Not because you ask, or because of your... visions. Because it is right. And once we are done, I shall come back here. And I shall put you to rest, ghost." She opens a hand; the amulet has dug red lines into her palm, the outline of a tiny key clearly visible. "I shall speak of your life and of your death. I shall unchain your spirit from this plane. I shall unlock the Spirit Gate for you and lead you through."


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So what's the plan, ya'll? It sounds like we want to head back to Calcedon's until things calm down on the streets, then see about visiting the Queen? Will update tomorrow.


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Cal hated to leave the pep talk to Garvid, but he was passionate and got the point across admirably. Leaving that to what it was, he addressed Zellara. "Admittedly, we wouldn't have worked with a ghost had we known. But, lying to us is not something that will make us trust you. It's best if you are put to rest and leave this to the living. Korvosa has had it's share of undead troubles, and it won't do your spirit well to stay. We'll bury your remains here, and we do what we must for this city."

He motioned to the others, keeping an eye on the ghost. Hopefully she wouldn't attack because they were doing what she wanted too, or at least what she said she wanted. "Come on, let's over to my house. There's a bath there, at least. We won't want to show up to court unwashed."


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16
Garvid wrote:
"You've had your chance to run away with the riches and the plunder, but you didn't. You stayed and offered your aid."

Li listens to Garvid's impassioned speech. She then gives him a half-hearted smile. "Tha night's still young and my doubt may win out in tha long run. But fer now ya have me support." Li warily eyes Zellara's ghost. "It may be best ta get goin' sooner than later and it be lookin' like Calcedon's home be our best option. Maybe a little quiet will help us make sense of what's happenin'."


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Yaziyah Tanja wrote:
"I shall speak of your life and of your death. I shall unchain your spirit from this plane. I shall unlock the Spirit Gate for you and lead you through."
Calcedon wrote:
"It's best if you are put to rest and leave this to the living. Korvosa has had it's share of undead troubles, and it won't do your spirit well to stay. We'll bury your remains here, and we do what we must for this city."

At Yazi’s words, a sigh escapes Zellara’s lips as her ghostly eyes turn up toward the heavens. The Big Sky materializes in the air behind her, float lazily through the air before seeming to evaporate through the very ceiling.

”I long to be released from this prison. To be with my boy again. He is waiting for me, I can feel it. When the blade swung down, and I knew that my life was at an end, I thought ‘At least I will be with Eran.’ Yet even this has been denied me.”

Her harrow deck rearranges itself and floats up from the floor, slowly gliding through the air and then hovering before Yaziyah. It still glows with its weird green light.

”I do not know what’s to become of me. For now, all I know is that I am joined with these cards. Take them, Death Speaker, let me guide you as I can. Let me use whatever power I have left to aid you in these trials ahead.” Tag Yazi.

What’s to be done with her head? Will you take it with you?”


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Yaziyah's features soften a bit and she hesitates only slightly before reaching out a hand to take the card deck. "Very well. Do you have other wishes? Kin who should know of your passing? A favourite place for your remains?"

If Zellara has no more wishes or no preference for where she'll be buried.

Turning to the others, she lets go of the amulet and dusts her hands. "We can pass by the Grey on our way to the estate. Or if you don't want to, I can perform the burial at a later time."

If Zellara does express a preference for a burial place, or any other wishes.

She nods. "Very well. I shall take care of it once the children are safe, at the estate or someplace else." She turns to the others expectantly. "Is there anything else we wish to do here before we move on? It is dangerous to linger."


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

After her brief stammered reply, Mouse had simply stared as the exchange continued; the fear was still there, but as Zellara continued, her words kind and warm, it began to recede in the young girl's mind, replaced with a reverent awe. Even if she was a ghost, she didn't seem to mean the gathered any harm, and she'd had plenty of chance...

Finally, at Calcedon's and Yaziyah's reminders, Mouse snaps to, shaking her head slightly to clear her mind. Move on. Calcedon's. Yeah. 'M good, le's go. The kids were likely to be scared out of their minds, she knew; best to get them somewhere safe as soon as possible. And a bath did sound nice...good tubs were a scarcity in Bridgefront tenements, and good clean water just as uncommon. It was rare she was ever truly clean. An' I'll wanna be good an' tidy, t' see the Queen t'morrow...the Queen!

And just like that, a fidgety nervousness takes over Mouse's plain features. Her contact with the upper classes of Korvosa was limited - guiding coaches, lifting and carrying deliveries, unloading luggage from rough holds while the wealthy disembarked from gilded cabins. Once she'd even had a young nobleman set a dog on her, when she'd backed to a wall to let him pass and he thought she'd grabbed for his fob watch. (She had grabbed for it - it'd have been a tidy gift to bring back to Gaedren. But it didn't make the bite on her leg hurt any less.)

Calcedon was the first nobleman she'd ever had an actual conversation with, and even that hadn't been extensive at all - she hardly knew what to expect from people who lived a life so diametrically opposite to hers. Taking advantage of the bustle of departing the harrower's home, she leans in close to Calcedon, a timid, concerned expression knotting her eyebrows together. Mister Calcedon? Y' sure...y' sure I ain't gonna get in trouble bein' there? Th' Eas' Bank, I mean? Tag Calcedon.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Zellara’s spectral form shimmers as she sadly shakes her head. ”Family, no. Friends, of course, but I could not bear to see them, or have them see what has become of me. Lamm is dead, my death avenged. My only worldly concerns, now, are my destructive visions of Korvosa. That is why I believe I remain. And why I seek to encourage you. As to my remains, I care not.”

Zellara has no preference for burial. Still, the decision doesn’t need to be made right now. I’ll assume you keep the head in its hatbox. It seems like we’re ready to push on, so let’s do that, then.

”Remember,” she says, her form beginning to fade. ”I am one with these cards; whatever power I have left is tied up within them. Have a care for them, and when you have a need you may call on me for whatever assistance I may provide.”

Zellara’s form pops, like a giant bubble, and the green glow fades. The deck falls gently into Yaziyah’s open palm.

Yazi:
Hand-painted images decorate the cards, their frames gilt in silver so that in the dim light they sparkle and flash. Despite the worn condition of the card backs, the images on their faces are so vibrant they seem to move when viewed out of the corner of your eye. the deck itself handles with surprising ease, almost shuffling itself.

______________

Following Calcedon's lead, you gather Toadie and the others, leave Zellara's home, and head once more into the streets. Tension runs high throughout the city, and you catch more than a few nervous faces peering from behind their windows and boarded up doors. People run past you in all directions, but no one bothers a group of your size. You see any number of Korvosan guards, Sable Company Marines, and even the Order of the Nail clashing with rioters, chasing them down, or being run off by their greater numbers. A low pall of smoke, sweat, and fear can be seen, smelled, and felt.

Using alleyways and cross-cutting side streets, you avoid the largest groups. Headed south towards High Bridge, you leave West Dock, heading east on Guard Street (perhaps Citadel Volshyenek can provide sanctuary?), but find all access through that route cut off as a large mob appears to be pressing north from Eodred's Walk. You are forced to cut west and south, skirting the edges of Bromathan Street's administrative buildings, where the clashes seem even more intense. The children remain quiet and obedient through the trek, eyes wide for danger.

Nearing the northwestern edge of Eodred's Walk, you brush the edge of a mob howling curses such as "Death to the Whore Queen!" (this seems a common theme amongst the rioters) and worse as they ransack a number of trade shops. You round a corner to evade notice, only to come face-to-face with a mob of ten men wielding shovels, chair-legs, and lengths of iron pipe. They block the street, surrounding a beardless young nobleman. One of the mob, a labourer, fat and bald with greasy muttonchops framing his rotund face, jeers and addresses the young man in a booming voice. "Bet'cha nev'r work an 'onest day's wage in'yer life, eh Queen's Man?" He pokes the nobleman with his pipe. "M'brother 'ad 'is arm crushed by a barrel on th'docks when 'e was younger than you... never raised a mug o'ale with tha'wrist again. Wanna know what it feels like?" Tag all

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Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No objections to cutting the cutoff either.


I have no issues with it.


Debating whether to swap Magical Knack for a trait like Talented, so I can actually PLAY my totem spear. I forgot that switching from an Oracle to a Paladin meant I no longer got Perform as a bonus skill from a mystery (my initial plan had been to use a Spirit Guide Oracle with the Flames mystery using Life as their "Wandering Spirit" but realized this would make the class abilities the character will depend on occur on a day-by-day basis, which...isn't what I was going for).

Would the boost to caster level be worth it, or should I just spend the Background point on Perform (Wind Instruments) anyway and accept I won't be as good at it?


@ The Wicked GM

What are your thoughts on the viability of the Sable Marine Ranger Archetype? It suddenly hit me that this is the book that introduced them and they might be interesting to try out.


All right, Mouse should now be rebuilt back to level 1 and according to campaign guidelines. Looking forward to the game if she's one to get picked!


I have no problem with this. I much prefer to get things done and done quickly. Unless it is a beautiful woman. They should be cherished slowly and with care like a rare wine. He say's with a devilish grin


Alright, let's do this!

The latest time to submit interest or a new applicant is tomorrow, Sunday Feb. 28, 9pm EST. If you dot in prior to that, you will have an additional 24 hours to make a submission. The absolute latest that applications may be submitted, then, is Monday Feb 29 9pm EST.

Questions?


Well, Grizzly had one regarding whether or not the Sable Marine Ranger archetype would be a good one to pick...


Oh right, sorry! Sable marine would be perfectly fine. That always struck me as a fun archetype. I could work with you on your role within that organization if selected.


Hopefully we'll be able to finish in time...

@Rodrigo: My character will indeed be a beautiful woman.


Here is my submission for the game.

Tamerlin Den'essi, Aspiring Sable Company Marine.

Background and writing sample are on the character page. Let me know if there need to be any changes to better fit in with the game.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Finished my sample post for Pellius here. Let me know if there's anything on the sheet that needs tweaking. Thanks for giving me the opportunity to apply for this game!

Sample Post:
Fire. It danced and flickered in the brazier. It roared and raged in his breast. Two years. He'd been here for two years while the wretch who killed his mother walked free. He tried to slow his breathing, tried to say anything besides a cry of anger, before letting a frustrated grunt escape.

"Pellius."

He turned to see the Dawnfather standing behind him, head bowed in concern.

"Dawnfather, I..."

"Please. It's just Valdus here."

"I should have handled it better, I should have-"

"Pellius, don't. I know you are angry. I know what you've learned hurts...probably more than I can imagine. It's not wrong to feel this way. You're not a saint or an angel. You're a human being." He knelt beside Pellius, and placed a gentle hand on his shoulder.

"I can't...I can't get rid of it. I try to pray and all I can hear is her screaming. I drill and every target looks like his horrible face, grinning at me! How can I simply forgive that? Forget that?"

Valdus sighed. "You don't. You're a paladin now."

Pellius' eyes widened. "What do you mean?"

"The Dawnflower gives second chances to us all. Third, fourth chances even. But some people, no matter how many chances they get, choose to hurt others. Some...just don't care. And when you meet people like that, sometimes the only answer for them is a sharpened length of steel. Why did you think we even have a room to drill for battle in? Paladins defend the faith...but they also strike down the unrepentant. This man, this Gaedren. He's hurt others besides you. Sarenrae would not hold his death against you. And in fact would probably be more disappointed that you're wasting your time trying to bring yourself to forgive someone who doesn't want to be forgiven."

He turned away a bit, looking at the spear and sword he'd leaned against the column.

"You learned how to use those for a reason," said Valdus. "Revenge may not be the same thing as justice...but I think you know the difference well enough to judge for yourself. And even if you do stray...that is why Sarenrae offers you a second chance. To turn back to the light and learn from your mistakes."

Pellius stood, and took up the weapons and turned back to his teacher. The fire was still there, still burning, but it felt quieter now, steadier. He knew Gaedren had to pay for his crimes. But it wasn't just about him anymore. It wasn't about his mother, but about what was right. He turned to the door, and stepped into the street, looking up into the sky and closing his eyes for a moment, feeling the sun warm his skin. He was ready.


@Pellius:
Re talented, I guess that depends on how you see the character being played. Flavor-wise it shouldn't be much difference. I would support either decision.

@Tamerlin:
I enjoy seeing the Sable Company portrayed as upright and chivalrous. Your portrayal suggests they might be willfully blind to the corruption in Korvosa (not a criticism as I think it's an accurate description).

____________

Alright, less than 24 hours remaining to dot in or otherwise express interest (I know of at least three interested applicants who have yet to submit). The final cutoff will be Monday at 9:30 pm (all times EST). Here is an updated listing. Am I missing anybody?

Full BAB
Emileva Mavrakis - Slayer (Vanguard)
Garvid Krein - Barbarian (Invulnerable Rager) (Urban Barbarian)
Lanliss Perlerivimen - Slayer (Vanguard)
Lazlo Varrgaio - Swashbuckler (Inspired Blade)
Marial “Mouse” Redfist - Brawler
Pellius Zenderholm - Paladin of Sarenrae (Hospitaler) (Oradin)
Rodrigo De Montego y Ortiz - Swashbuckler (Rondelero)
Searok Ironbeard - Barbarian (Invulnerable Rager)
Tamerlin Den’essi - Ranger (Sable Company Marine)

Three Quarters BAB
Aada Bladotter - Cleric of Calistria
Ameriel Amproude - Alchemist (Eldritch Poisoner)
Calcedon Andoricus Macarte Fordyce - Bard (Diva)
Emilio Deivon - Unchained Rogue (Arcane Trickster PrC)
Kayleigh Fairwind - Cleric of Milani (Merciful Healer)
Norelia “Li” - Unchained Rogue
Yaziyah Tanja, Speaks For The Dead - Shaman (Lore)

Half BAB
Karsis Alevonde - Wizard (Abjuration)
Nicolai Fortescu - Wizard (Foresight) (Harrower PrC)
Tassira Vantyev - Arcanist

Interested: Nikolaus, Oyzar, Sentaiexpress


Cut off time is fine with me. Excited.


Honestly, probably gonna stick with Child of Two Peoples. His entire concept's basically built around that one trait, after all. And besides, I've got plenty of Charisma to compensate for the lack of formal training. *shrug*


Tassira's looking just fine by me.


Well it took forever, but better late than never. Here's Jamros aka the mage killing inquisitor. Sample RP and crunch will be done tomorrow.

Background:
Jamros spent his early days the same way most young gnomes do. Following everyone else's coat tails. Some days he would follow the halflings, working small jobs for a small wage. On others, he would join the human children in their strange games that fascinated him to end. And still others he would prowl the alleyways with the thieves and low-lifes, preying on the innocent for their own gain. Good and bad didn't matter to Jamros, all he cared about was that sweet feeling of discovery.

He found his greatest discovery in Tear, his first and strongest love. They did everything together, sharing new experiences every day. She even taught him about magic, how weaves through the earth beneath him and the air around them. She was stronger with magic and could even see it all around them. Jamros relished the challenge of finding her secret. His pursuit of knowledge naturally led him to Korvosa’s prestigious school of magic, the Academae.

Tear didn't like that idea. The Academae was a scary place filled with nasty demons, creepy rituals and homework worst of all, but Jamros didn't listen. He told her “There's so much to find there and so many spells they'll make your spin.” that was the last time he spoke to Tear and the very next day he applied for enrollment. The Academae’s caretakers were all too willing to accept a race as magically gifted as gnomes into their ranks.

And yet the small gnome disappointed them at every turn. For several years Jamros toiled under the watchful gaze of his professors. Realizing that their magic was not like Tears magic, he shunned the all of his teachings and availed himself entirely on the school's vast repository of written knowledge. There were so many spells. So many new, colorful and exciting spells. But nothing like Tears magic. This was the first time Jamros had felt learning something had wasted his time and he knew that only Tear had the answers he sought. Dropping out was simple enough. The Academae wanted nothing to do with Jamros at that point and were all too quick to verily shove him out the door.

But what awaited the young gnome outside the school's walls was not the life he had left behind. It wasn't long before Jamros discovered Tears whereabouts. The Grey district was a lonely place and he felt that quite keenly as he sat crying at the gravestone. How inadequate it felt. So insufficient to contain the splendor that was her life. And the more he thought about it, the more inadequacy he found. In the grey quarter-No! The whole damn city. It disgusted him, so much so that he needed a distraction from it all.

Then a distraction came. Trail of smoke that seemed to beckon to him. He followed without question, winding his way through the many rows of stones and treading deeper into Korvosa’s history. All around him wisps of smoke appeared, taking shape and forming great canopies. Suddenly they weren't smoke anymore and Jamros wasn't in Korvosa. The air was filled with sound of songbirds and buzzing bees. And the roses! They were everywhere and best of all they were black instead of red. Jamros thought that rather curious and he wanted so badly to smell one. Leaning forward he inhaled deep, but instead of a rich bouquet, he smelled sulfur. He felt very hot suddenly and turning around it became clear why. The roses were on fire, burning to a crisp. Jamros wanted to run, but his path was blocked. A single tombstone sat before him. Carved on its face were many letters, but only one name seemed important. Thrune.

Years later when Jamros thought back on his life, he wondered why he had snuck onto that merchant ship Cheliax. At the time he told himself it was so he could discover more of the world, but now he knew better. Magic, true magic had shown itself to him and this “Thrune” would know why. Discovery didn't matter anymore. All that mattered was that unfinished puzzle and he would do anything to solve it.


Character sheet
portrait


@Jamros:
I really like your build (I'm a sucker for divine warrior types), but a couple questions: Who/what is your deity or focus of worship? What is your connection to Lamm? I didn't see that anywhere. Also, I'm a little confused by the last two paragraphs of your story. Would you be able to clarify those, please? Thanks!

Grand Lodge

The Wicked GM wrote:
** spoiler omitted **

Wicked:
.Officially, it's Asmodeus, but he actually worships magic as a concept.

.Lamm ordered Jamros' girlfriend killed. I elaborate more in the sample RP, which will be up soon.
.basically, Jamros awakened to a power at the end of the story. He didn't understand it and he thought his vision meant that he would find answers about it in Cheliax. He joined the Inquisitors of Asmodeus who trained him to use his magical abilities to hunt enemies of the faith (specifically arcane casters.)

It's still kind of a work in progress, but I'm using the sample RP to iron out the rest.


Just over one hour left to dot in or otherwise express interest! Recruitment officially closes tomorrow night 9:30 EST.


Sample post:
“You don't know what you're turning down here sir.” Steven protested. “I mean this might be your big chance.”

“My big chance? For what, to prance about in silly clothes and pretend smile at everyone?” Jamros said, not bothering to look up from his book.

“It'll be a nice change of pace from all the bloody messes you get yourself into.” Steven said, shuddering. “And besides, it's not like you're in the churches favor right now. Maybe smoothing over relations with Korvosa will show them you're more than the wild attack dog who sniffs out game and….are you even listening?”

Jamros closed the book loudly, thumping it on the table as he pushed his pale green hair from his face. “Well you see this book is very interesting and I was getting to the best part before you so rudely interrupted.” he said as he reached for his hat and placed it on his head.

“You're going out? Lord Virgil will be expecting a respo-”

Jamros raised a hand, silencing the young squire. “Lord Sagging-Jowls Will get his answer in due time Steven. I have important matters to attend to.” he said then motioned towards the weapon rack. “Fetch me Glenda.”

Steven sighed exasperated, but heeded his master. “I'll never understand why you choose to carry such a cumbersome weapon. Why not the mace?” he said, frustration making way for curiosity.

“Where I'm going it's best not to display my badge of office.” Jamros replied, slotting the double ended staff into the grooves on his exquisitely crafted leather armor. “Don't wait up for me.”

_________________________

“Right then, there's the paperwork. It will get you safe passage on the Gliding Gale.” the rotund merchant exclaimed, clapping his hands together. “Now I must ask, what sparked this sudden interest in Tian Xia hmm?”

Darren could think of any number of reasons to depart from Cheliax, though he doubted it would be wise to disclose them to a sleazy merchant. So he merely replied “J-just seeing the sights. Felt like I needed a change you know?”

The corpulent man nodded in mock agreement. “Of course, of course. After all, I hear Tian Xia is beautiful this time of…” he stopped suddenly, taking notice of a figure at the back of the shop. “Can I help kind sir?” he said giving a smile That revealed several gold teeth.

“Unfortunately no.” the robed figure replied, pulling out a hooked pole casually. “You see, it's this gentleman here that has something I need.”

Darren, recognizing the voice, reached for his wand, but the stranger was quicker, sending the blunt end of his weapon in a rising arc that smacked Darren upside the head. The blow made him reel, but it gave him time to aim his wand. Darren muttered a few arcane words under his breath and sent a small globe of acid hurtling towards his assailant. The attack would have hit its mark, but the man spun his strange weapon about, deflecting the acid. A few drops were able to get past his defenses however, and sizzled as they made contact with his cloak.

Darren sneered then barreled forward hoping to catch his attacker by surprise. The stranger threw off his cloak, revealing a small man with pale green hair, and he reacted by sweeping the blunt end of his weapon in a low arc. The maneuver caught Darren off guard and his momentum caused him to trip and face plant.

Jamros stood over the mages prone form, holding the hooked end of his weapon inches from his throat. “And where do you think you're going?” he asked, leaving the hooked end of Glenda hovering mere inches from the man's throat.

“No where! I was just going on a short vacation is all.” Darren blurted, eyeing the hook fearfully. “Is there something wrong with that?”

“Oh heavens no. Everyone needs a vacation every now and again.” he said with a chuckle, pulling a notebook out of pocket. “Some more than others it would seem. You know I read a fascinating book recently. Would you care to hear about it? Of course you would.”

Jamros flipped through his notes one handed, not removing the hook from Darrens throat. “Its a story about a boy who was so very lonely. So lonely in fact that he decided to pay pretty women to be friends with him. Trouble was, the boy didn't have any money and the money he did have belonged to the state. So he stopped giving them money so he could be happy with his new friends. However all good things must end, and the boy became very frightened when the state discovered his trick. What did he do? Well he ran far away and he lived happily ever after.” Jamros’ speech culminated with him closing his notes and replacing them in his pocket. “Now, what do you say we tell that nice little story to the guards hmm?” he said, and with a flourish, spun his pole about. Darren didn't have time to react as the pole smacked the back of head, knocking him unconcience.

Jamros sighed and was about to call the guards when he spotted something among the merchants wares that caught his eye. The merchant cowered when Jamros approached with a mad grin. “Salutations good sir. Might I inquire as to where you found that brooch?” he said indicating a silver brooch that depicted a songbird grasping a boquet of flowers in it's talons.

The merchant tried to put on his customary smile, but his lips were quivering as he began to speak. “Ah y-yes, a most delightful piece is it not?”

“Yes, and one I am intimately familiar with.” Jamros replied no longer smiling. “And I don't believe you answered my question.”

“Well I've had this brooch for some years. It was sold to me by one of my contacts in Korvosa.”

“And who was this contact exactly?” Jamros said with an eery calm, as he leaned forward over the counter.

“I don't know his real name, but he called himself a lamb.” the merchant said, clearly trying to avoid eye contact.

“Lambs?” Jamros mouthed, then he was smiling again and chuckled. “Thank you, you've been very co-operative.” he said before smashing the glass counter with his hammer and gingerly removed the brooch from among the broken glass. “You have good night now, Mr Samiir.” Jamros said as he skipped out of the shop, whistling a merry tune.

Samiir wiped the sweat from his brow and replied “Th-thank you for your patronage sir.” but Jamros was no longer listening. He was far too engrossed in his own thoughts Maybe I'll stop by Lord Virgil’s office after turning in young Darren. I do believe I have that answer now.

-To be continued


A very last minute submission for Faro, Half-Elf Shaman for consideration. He still needs work done, particularly on crunch but I'm banging that out quick as I can.


@Jamros:
Wow, that came together really well! Looking forward to the rest of that story! Boy, gnomes are creepy.

@Faro:
Great, you're in the running! I love the slums spirit--it fits perfectly into this AP.

Alright, initial recruitment is closed! I believe only two people have dotted and have yet to submit (Oyzar and Nikolaus). Everyone, you're free to change things up as you wish until 9:30 pm tomorrow, at which time I'll begin my final deliberations and announce the group on Tuesday. I'll open up the discussion thread at that time and the game will begin sometime this week!

Are you excited? I'm excited!

Trosker ep Styrk!


Best of luck, folks!


I'm pretty much done with the background, though I'll check it over for things to change before submitting tomorrow. Also missing some sample RP, which I plan to do together with Nikolaus, hopefully creating an interesting dynamic.


Yes, very excited! Good luck everyone!


Here is part two. Instead of changing the whole character I decided to leave the first level as rogue, for rogue skill set, but the rest are going to be pure magus, unless someone knows a way to get Stealth, Sleight of Hand, and Disable Device as class skills.

Backstory Part 2:

"Is this your card?" Emilio said for the third time that day. He had lost count how many times he had said it over the last few years. He was sure the true number would drive him to suicide. But he was a very important part of Lamm's Little Lambs now. Lamm's favorite but the Lambs' least. He was the distraction now, the one that drew the eyes of the crowd while his associate's pocketed all the shiny baubles they could find. A child that could do magic tricks? How could people not stop and stare. In some cases the magic was legitimate, enough to make even the most skeptical in the crowd ponder the act. Which was the point.

Once Lamm discovered Emilio could use real magic, he told him to start doing magic tricks. He didn't say how the boy was supposed to do this, just when and where to do it. That meant Emilio had to work fast and learn quick. He had to recall the minor parlor tricks his father performed and watch street performers to make a good show. His first attempts were less than stellar, and he paid for them. By the time he got it, he was almost as spotted as a Dalmatian. But when people finally started to stop and watch, things changed. Now he was Lamm's favorite, his golden goose. With real magic, Emilio could out perform all the other corner magicians. That meant Lamm was getting more money from his little Lamb's that were sifting through the audience, cutting purses and picking pockets.

Unfortunately, this also separated him from all the other's like him under Lamm's rule. He was Gaedren's favorite. He was treated differently, better. They didn't like that. And they showed him how much they didn't more than once. Things escalated slowly. First it was shunning. No one talked to him like they used to. Then they completely ignored him, giving him mean looks. He tried to share the extra stuff, food and blankets and such, that he was getting, but it didn't help. It eventually devolved into mean pranks, tripping, shoving, itching powder. And then outright violence. More than once Lamm had to step in to protect his investment.

They never realized the pressure he was under to perform, to meet expectations, or meet Lamm's foot. If he wasn't getting it from the orphan's he was getting it from Lamm. Its no wonder he snapped one day. He'd had enough. He pulled a knife on one of the other children, one of the bigger and meaner ones, right out on the streets. The guard took it from there. Gaedren went to clear him out but he wasn't in the cell. All they found was the key ring, which usually hung several feet away, in the lock of his open cell.

Emilio planned the escape. He knew his magic could reach the keys and intentionally got himself arrested. Once free, he disappeared into the shadows of Korvosa. For a short time he tried to find legitimate work, but thievery was too hard wired into him at this point and he was untrusting of everyone. Eventually he fell in with the only group he could count on to be anything but trustworthy, the Cerulean Society. They were largest band of rogues and cutthroats in the city. They could offer protection but only if he could offer something equal. For once, Lamm's teaching actually aided him here. He was a more than capable thief and smarter than most of them too. He also found he had an invaluable knack for spellcraft. Sure, he was in almost the same situation he was in with Lamm, but at least he was free to choose it this time. And that made all the difference.


Fey magic, human alternate racial trait, can give you sleight of hand and stealth as class skills while there are nearly half a dozen traits that let you pick up disable device (though you would need the Mummy's Mask campaign trait trapfinder to be able to disable like a rogue, not sure if the GM would let you pick that though. It would certainly make sense if you spent a lot of times in the catacombs below the city though). Sleight of Hand is kinda hard to put to good use though, another alternative could be to simply get each of stealth and disable device through traits and drop sleight of hand.


Hi Wicked! I dotted too (last week), but I'm stepping out from the race. I wouldn't be able to finish my character today, and it wouldn't be fair with all my friends around here. Good luck you all and have fun :)


@Archlich - sorry I missed you! Thanks for your interest. I'm sorry you won't be able to submit.

@Emilio, oyzars suggestions are correct but sorry, no campaign traits from other APs.


Is it 9:30 yet? :P


Oyzar's character here. Finally done. I hope you like it.

Sample RP: posting both Aleziella’s part and Tyrek’s part as they have to be read together to make sense

Aleziella:
Aleziella yet again looks over her shoulder. She can’t shake the feeling that she’s being watched. She has escaped Lamm’s clutches, for now, but she’s not satisfied with just that. Hate burns within her, for what he did to her, for what he planned to keep doing to her. She glances over to the huge cloaked figure walking by her side. A manifestation of her hate. He helped her escape, but she realizes that even with him she’ll be hard pressed to get the revenge she craves on Lamm.

Suddenly Aleziella bumps into someone. Her thoughts distracting her from looking where she is going. The contact painfully presses her hard armor against her bruised flesh, squishing her sizable breasts flat against her chest. She lets out a pained gasp as she tries to get her bearings.

Erutraxus snaps around as he feels her pain through their bond. However whoever crashed into her is already gone in the crowd. ”Damn, fast bastard.” the devil’s voice grates through her mind.

As Aleziella scans the crowd she notices she got a note in her hand. The bumper must have crashed into her on purpose to deliver it. She opens the paper and scans it quickly. ”I can help you get back at Lamm. You are not alone.” She turns the note and finds a crude sketch of the docks.

Nevermind who it was Erutraxus. Someone is looking to help us. A wicked grin spreads across her face as she thinks of the horrible things Lamm has done to her and how she wishes to pay him back tenfold.


~~
Tyrek:
Tyrek breathes slowly through his mouth, in, out, in, out. The rhythm helps him focus, keep his frustration from overwhelming him. A whole day waiting by the docks and nothing, he’d kept the appointment to the letter and nothing! Growling in frustration, all thoughts of meditation leaving him, he spins around to leave. As he makes his way through the crowd, which parts before his obvious impatience his eye is drawn to a figure with a stature that nearly matches his own, in close conversation with an attractive blonde. Sizing up the man on instinct Tyrek finds his attention being drawn more and more towards the blonde. The way she stands, that flick of her hair?! He starts pushing through the crowd, focus now entirely on the young woman. It can’t be! I lost her! Can it really be…

”Ali?”


~~
Aleziella:
Aleziella snaps around at the familiar voice. It can’t be? What are the odds? Her eyes goes wide in surprise at the sight of the figure in front of her. He has grown a lot and matured since she last saw him, but it’s unmistakably the same boy who gave her his only shirt for warmth so many autumns ago.

Thoughts of revenge are for the moment banished from her mind and a warm smile spreads across her face. “Tyrek!” She squeals and runs towards the man, jumping at him with open arms. The impact yet again causes pain to spread through her from her fresh hard guard uniform being pressed against her bruised flesh. ”Ouf!” The pain can’t stop the warmth from spreading through her chest, nor banish the smile from her face.


~~
Tyrek:
Tyrek catches her out of instinct, simply absorbing her momentum as he clasps her close to his chest. ”Ali! I can’t believe it! I lost you… we looked so hard… I’m so sorry.” The sorrow is gone in a moment as a huge toothy smile spreads across his face. “Master of Masters it’s good to see you!” Holding her at arm’s length he looks her up and down before a dull blush brings highlights to his cheekbones. ”You’ve... “ words fail him, six years in a monastery having in no way prepared him for a meeting with the lovely woman that Aleziella has become. ”You’re beautiful” he whispers, feeling suddenly shy. Six years apart and suddenly he hardly recognizes her, she’s changed so much.

”What are you doing here? How did you get away from Lamm?” He throws the questions out, almost at random, wanting both to hear her voice and desperately needing a moment to regain his composure.


~~
Aleziella:
Each word from his mouth sends thrills down Aleziella’s spine. It’s so good to see him again, to hear his voice once more. Even his smell, it brings back memories of being huddled together, fighting off the cold, much better memories than what she had to deal with recently. Before she can thank him for his compliments though, he asks his question. It is as if a pit opens in her stomach and suddenly her smile vanishes. Suddenly the pain all across her body that she had been ignoring due to happiness becomes all too prominent. She crouches together in his arms, flinching in pain. “Lamm...”

Suddenly the towering figure of Erutraxus is right next to them. The coal black eyes of the devil looks straight at the half-orc with burning intensity from deep within the cowl of it’s cloak. In a low grating voice it says. “We set each other free. Lamm, is still alive, but not for long.”

Aleziella looks up at Tyrek with tear-filled eyes. “Will you help me? He did things...” She starts crying into his chest. Suddenly having him close makes her able to feel vulnerable again,to depend on him, a feeling she hadn’t had for many years.


~~
Tyrek:
Seeing Ali recoil snaps Tyrek out of his stupor. The large figure of her companion squaring up to him helps, primal instincts to dominate kick in and instantly strengthen his resolve. Scooping Ali up, much more gently this time, he turns and begins striding towards the lodgings he secured for the night. ”Follow if you must.” he growls over his shoulder. Much though he wants to have Aleziella all to himself this man… thing clearly helped her escape and he owes it for that much as least.

Arriving back at his lodgings a few minutes later Tyrek gently lays Ali down on the bed, before calling loudly to the land-lady for hot water and towels. When they arrive he begins gently sponging down her arms and faces, carefully removing the layers of grime caked to her skin. Just as he finishes the land-lady brings a second basin of water.
”I’ll… err… leave you to finish off by yourself” Yeah, real smooth, she’s going to think you don’t like her.... On his way out of the door Tyrek pauses, before fishing into his pack and tossing her a shirt. ”Here, I don’t think it will fit any better than the last one, but at least its clean this time.”


~~
Aleziella:
Once the floodgates have been opened, they are nearly impossible to close. Aleziella continues crying in Tyrek’s arms all the way back to his place. More than half a decade of stress, pain and torture, culminating in the brutal rape at the hands of Lamm himself all comes bursting forth. It has been a long time since she has been able to cry properly, she has always been afraid that someone would take advantage if she shows a moment of weakness.

The sponge sting as it travels across her bruised skin, but her chest wells with warmth at the care he shows her. Her tears dry up and she can’t help but put on a small smile as he takes care of her. When he hands her the sponge she takes it regretfully, wishing that he had continued, still she is thankful for what comfort he has provided. “Thank you.” She says softly and moves to finish cleaning herself.

“Wait!” Aleziella calls out, despair suddenly in her voice again. ”Don’t leave me alone! Not now.” She clutches his shirt to her chest. ”Just hold me tonight, please? After what he did, I don’t want to be alone.” She shudders, more at the thought of being alone with the memories of what Lamm did rather than the cold from the water drying off her skin.


~~
Tyrek:
Tyrek feels his heart lurch in his chest at the need in her voice. I can’t leave her alone. He approaches the bed slowly, slipping his boots as he settles gingerly onto the mattress alongside her. Taking a fresh towel he gently rubs the water off her skin, before easing one arm around her shoulders and allowing her to snuggle into his side. Breathing deeply he bathes in the warmth and closeness he’s sharing once again for the first time in years. Despite his years of training and iron self control Tyrek feels sleep creeping up on him and for once he embraces it. His dreams hold no terror tonight.

The next morning Tyrek wakes early, snapping into consciousness abruptly. The long curls of blonde hair draped across his chest bring the events of the previous night flooding back and a smile spreads gently across his face, reflecting the warmth in his chest. Shifting carefully out from underneath Ali’s smooth arm Tyrek is about to make for the door when suddenly he sees the corner of parchment peaking out from underneath it. He gently shakes Aleziella awake. ”Hey Ali. Looks like we’re not done yet…”

The Exchange

With an hour or two to go - here is Tyrek, fully statted, fluffed and ready for consideration.

See Aleziella's post above for sample role-play.


I am SUPER excited! Fingers crossed!


Good luck, everybody.


Alright, recruitment is closed! I'll finish review of all applicants tonight and post tomorrow. Again, thank you to everyone for your contribution. You aren't making this easy :(.

Full BAB
Emileva Mavrakis - Slayer (Vanguard)
Garvid Krein - Barbarian (Invulnerable Rager) (Urban Barbarian)
Lanliss Perlerivimen - Slayer (Vanguard)
Lazlo Varrgaio - Swashbuckler (Inspired Blade)
Marial “Mouse” Redfist - Brawler
Pellius Zenderholm - Paladin of Sarenrae (Hospitaler) (Oradin)
Rodrigo De Montego y Ortiz - Swashbuckler (Rondelero)
Searok Ironbeard - Barbarian (Invulnerable Rager)
Tamerlin Den’essi - Ranger (Sable Company Marine)
Tyrek Archaos - Paladin

Three Quarters BAB
Aada Bladotter - Cleric of Calistria
Ameriel Amproude - Alchemist (Eldritch Poisoner)
Calcedon Andoricus Macarte Fordyce - Bard (Diva)
Emilio Deivon - Unchained Rogue (Arcane Trickster PrC)
Faro Loup - Shaman (Slums)
Jamros Lightouch - Inquisitor (Witch Hunter)
Kayleigh Fairwind - Cleric of Milani (Merciful Healer)
Norelia “Li” - Unchained Rogue
Yaziyah Tanja, Speaks For The Dead - Shaman (Lore)

Half BAB
Aleziella Libuyaza - Summoner (Master Summoner)
Karsis Alevonde - Wizard (Abjuration)
Nicolai Fortescu - Wizard (Foresight) (Harrower PrC)
Tassira Vantyev - Arcanist


Good luck with the selection! Aleziella is 3/4 BAB, while she might not ever raise her hand in combat, her summons definitely will.


I don't envy you, with all the good candidates on offer.


Woops sorry Aleziella! Typo, but noted.


Aada is also an Evangelist cleric, so she gets to be a combo of an oratory bard and a cleic.


I would like to thank you (yes, you) for the time and effort you put into your application. It’s clear to me that these boards are filled with talented writers. As exciting as it has been to run this recruitment, it’s been a very hard choice to make. I went back and forth for a couple of the seats, but settled on the applicants I feel (1) best conform to my vision of this AP, and (2) create a balanced party. This means I had to overlook some characters I really, really liked. I would like to play with so many of you, but only six can be chosen to join in this performance. And so, without further ado, I give you the chosen cast of players:

The Cast:

Calcedon Andoricus Macarte Fordyce - Bard (Chelish Diva)
Garvid Krein - Barbarian (Invulnerable Rager) (Urban Barbarian)
Jamros Lightouch - Inquisitor (Witch Hunter)
Marial “Mouse” Redfist - Brawler
Norelia “Li” - Unchained Rogue
Yaziyah Tanja, Speaks For The Dead - Shaman (Lore)

The Discussion thread is now unlocked. I invite the group to migrate over there and begin introductions.

To those of you I couldn’t take this time, I invite you to follow our adventure and even participate in the discussion. If we should need an additional player, I’ll return to this thread to seek you out. Again, thank you for your time and efforts. I look forward to seeing more of you on the boards!

Long Live the King!


Oh well.

Have fun, you kids. ;)


Congrats to the new party members! Enjoy!

The Exchange

Congrats to those selected. Wicked is awesome, he'll lead you on a great game.


12th? Thinking this character is cursed.


Congrats to those who made the cut. Have fun. :)

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