Curse of the Crimson Throne

Game Master Something Wicked

Oftentimes, to win us to our harm, the instruments of darkness tell us truths, win us with honest trifles, to betray's in deepest consequence.

Respect Points: 2

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Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

The sight of the castle triggers the familiar tightening in her gut. The lair of the invaders and oppressors, built atop her people's holy site. It is an old anger, chewed many times over, and she knows that Korvosans will never return the place to her people, but she can't bring herself to let it go. And what an ugly building they made. Impressive, to be sure, but ugly and brutal, like a sharp stake pounded in the earth, like a steel-bladed axe felling a tree. We are the masters of the land and we are the masters of lesser people.

With a grimace, Yaziyah unbuckles a thin belt that holds a sheathed knife and tosses it in the strongbox. Her crossbow was back at the estate as she very much expected they would not be allowed with weapons in the palace, especially now. However... "You wouldn't deny an old woman her walking stick, would you?" The Shoanti woman stands tall in front of the guards, hip cocked and a hand holding up the aforementioned stick. She really doesn't care about the stick, but she can't resist having some sport with the guardsmen. She doesn't bother to pretend frailty or infirmity, but holds her usual erect posture.

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Out of curiosity, what kind of rolls would Li be looking at if she had a dagger hidden on herself, does she need to make a sense motive check to determine if the guards will search them or is it pretty obvious that they will be? She'd also like to take some of her lock picks with her but I think the thieve's tools would be too big as a whole. Good thing these dresses have voluminous skirts :) I know she'd want to take these things so that she doesn't remain vulnerable but won't risk death to do so; therefore, trying to determine if it's worth the risk...


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Li, in short, you can certainly make the attempt, and it's a Sleight of Hand check opposed by the guards' perception. You will need to make two checks if you decide try it.

SRD wrote:
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Perception check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it.

Knowingly concealing a weapon inside the castle, especially now, is a pretty serious offense. Failure (the weapon being found) may result in a few possibilities, ranging from simply being thrown back on the street, to being arrested and shipped off to Citadel Volshyenek.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Again, hectic things on the homefront. Did manage to land a lot of job opportunities for the summer, some of them involving hellsp kids, so that's great.

Garvid nods at the guard. "No arguments from me, pal.", giving an understanding nod at the man. He hands the halberd to the man. "Be careful like that. Don't make them like that any more, and I doubt that I can find a wizard to fix it any time soon." He reaches to his belt, unsheathing the longsword. "Don't really give a damn about swords, but I'd like it back, too." He unclasps his gauntlet, putting it onto the table, and the guard and Garvid's eyes cross on a suspicious brown stain on a spike. "Technically not a weapon, but I'm sure you know to ask for those.", he continues, pulling out a dagger from his heavy boot and passing it on. The leather jacket stretches, making a strained sound, as he leaves it on the table. "That's all."

Sure if we're in a huff, we can use a wall hanger or a damn umbrella. Though realistically, if we start a fight here, we're not going to be the ones finishing it., he sighs, glancing over the strong guard security.

He crosses his arms. "If that's done, might as well get going. City isn't getting quieter, and I'm absolutely positive that you'll do your part keeping the peace.", he says to the guard. Ass.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li does her best to carry herself as someone with a proper upbringing. She hates the fact that she is unarmored and without her crossbow as she moves through the streets with the others but she had ended up hiding a dagger on herself just in case.

Mouse wrote:
'S somethin', innit?

Li whispered back, "Sure is. Never thought I ever be here."

When the guard demands they relinquish their weapons, Li briefly contemplates keeping her dagger but quickly decides against it. If one of the guards decides to get handsy and they discover the dagger then Li would be in trouble and possibly the others by association. Thankfully being dexterous allows Li to retrieve her dagger quickly without drawing attention to herself. She then hands it over to the guard along with the others. "As you wish," she says obediently.

sleight of hand: 1d20 + 9 ⇒ (18) + 9 = 27

Not sure if she needed to do the roll to retrieve the dagger but thought I'd through it in just in case.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Mouse merely nods mutely, holding up her hands to show them empty. The fact that she'd studied hand-to-hand fighting her entire memory in the school of hard knocks, and that she was as dangerous with her empty fists as she was with any blade or knife - well, they didn't need to know.

She did feel naked without her studded leather jerkin and skull shield, and even more so not carrying her backpack, but such loads would have looked out of place among the nobles. She just hoped Calcedon's servants were as trustworthy as they seemed; years of living among the Lambs had drilled into her the importance of keeping at hand anything you didn't want to disappear, but this time it couldn't be helped.


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Li, no roll is necessary to retrieve the weapon--the second roll would have been for a second perception check.

The guard scrutinizes Garvid closely, trying to draw a connection that evades him. ”Er...right.” But his thoughts are interrupted by Yaziyah’s question. He looks at her frowning. ”No weapons means no weapons! Sorry ma’am, but times is dire. If ya want inside, leave it.” Tag Yazi

Assuming no objection…

The group of obviously nervous guards armed with their heavy crossbows, maces, and swords escort you up the immense staircase to the castle’s outer gate and portcullis. The heavy, wrought iron gate has been closed, but at a command the heavy chain mechanism is coaxed into action and the gate opens. Those of you with wild imaginations might liken it to a demonic maw with large, metal teeth. But surely that’s just nerves...

Inside, the inner gate stands open and beyond, the lower bailey, where a wide staircase curls up, up to the castle’s third floor, where the Crimson Throne awaits. But two striking figures descend the stairs, and the guards halt your progress.

The first is a tall, rail-thin Shoanti man of about sixty winters. He learns heavily on a walking stick, the polished femur of some giant beast crowned with a firepelt cougar’s skull. He wears a shirt decorated with countless jangling animal bones, many painstakingly scrawled with dozens of tiny symbols and glyphs. A bearskin cloak is draped about his bony shoulders, and warpaint in the shape of a skull decorates his face. His eyes are milky as though he were blind, yet he navigates the staircase effortlessly. On his shoulders is perched a regal red-feathered razor crow. He regards you impassively.

Yazi, or K(local) DC 10:
This is Thousand Bones, a shaman who leads a peaceful sect of Shoanti in negotations with the Korvosan government. He is known as a peaceful man who favors passive resistance over violence, though he faces an uphill battle in racist Korvosa.

The other is a beautiful woman dressed in magnificent full plate armor. Her long, onyx hair cascades down over a flowing cape. Sheathed at her side is an enormous sword. The two make quite a pair, and the guards’ nerves immediately rise a notch. ”Wait ‘ere,” says one, while he approaches the foot of the stairs and bows deeply. He has a few words with them, then stands back at attention. The armored woman clasps the Shoanti man’s hand in goodbye, and he turns to leave, heading straight toward you.

Of course he notices you, dressed as you are and surrounded by guards. His blank white eyes scan your faces as though seeing you. He pauses. ”Well! Many dreams have whispered to me since last I saw your face, sister. And how strange to find you once again with the walls of the castle. Still, it is good to see that you have weathered this storm, hmm? What has brought you to these steps?” Tag Yazi


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

At the sight of the other Shoanti, Yaziyah smiles. As he approaches the group, she opens her arms in greeting, then crosses them over her chest as she bows her head in greeting. "Thousand Bones! The sight of you warms my soul." She frowns a little at one of his remarks. "Again? What do you mean?"

Afterwards, she makes introductions. "Thousand Bones is a honoured shaman of my tribe. He is a wise and gentle man, working to build a true peace between my people and Korvosans." She gestures to the people in the group, in turn. "Thousand Bones, these are my new companions. Marial, Li, Garvid and Calcedon." She leans in towards Thousand Bones to whisper theatrically. "They are not always this well-dressed."


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Calcedon surrendered his arms, as a matter of course and stared up at the castle. It had been so long since he'd actually been in there, he wondered if he even knew where anything was. As they approached the curious couple, the bard squinted his eyes at them, hoping to figure out who they were so as to not be at a disadvantage.

Knowledge Local: 1d20 + 5 ⇒ (10) + 5 = 15

Thousand Bones. A peaceful man, looking to negotiate with the Korvosan government. He made ready to talk to a person he could respect when he addressed Yazi. Apparently, she also had connections, just in different circles. Perhaps he had overlooked that, but it wouldn't have been the first time. It was probably best to sit this one out until he was or wasn't needed.


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Thousand Bones's milky eyes scan Yazi and her new companions warily. His expression is immutable and unreadable. There is a tense moment, but then the shaman smiles. "Yes, of course. Such times as these bring people together in unexpected ways. In crisis, true heart shines, does it not? And here you are on important business, no doubt."

Thousand Bones gently touches Yazi on the shoulder, turning in toward her and lowering his voice, though not so much that anyone who listens couldn't hear.

"The riots have been devastating all through the city. I feared there may be fingers pointed, accusations thrown. But, so far, the anger has been raw and unorganized. It is fury without intellect, passion without temperance. Certainly, our clans have joined in the violence, and fallen victim to it, but there is not yet a collective anger toward us. No one has blamed the Shoanti for this madness. That is why I have come to the castle today, to help ensure that our new queen does not come to think that we would have started such a thing, nor would we ever support it."

Thousand Bones steps back and looks Yazi squarely in the eyes. "Do you understand what I say, Yaziyah? It is very important that the new monarch should not think that our people would desire to overthrow the government. Such a belief, even in the best of times, would lead to disaster for us. Today, given the fear that permeates these walls, I do not doubt it could lead to..."

And here he leans in closely to whisper only in Yazi's ear.

Yazi only:
"...extermination."

He steps back, his face grave. He turns to the others and nods his head respectfully. "I shall not keep you from your affairs. I pray you find success in your endeavors."

Tag PCs

Thousand Bones turns, his bone ornaments rattling, and slowly walks toward the main gates.

____________

Once Thousand Bones departs, you turn and find the armored woman waiting patiently for your approach. She nods curtly. "Greetings, I am Sabina Merrin, Her Majesty's guard. They tell me you claim to have business with the Queen. Is this correct?" Tag PCs


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

"I thank you for the news. I am relieved to hear that blame for the violence hasn't been thrown at our feet." The Shoanti woman's lips twitch, as if there was some other word she wanted to add, but refrained from it. She nods a few times at Thousand Bones' next words, returning his direct gaze. "Such has never been my desire. I only desire justice. We need to live in this city together, although some of us do little more than survive. But I shall follow your guidance in this. The Queen shall have my support and assistance in resolving this crisis with minimal bloodshed. The other matters can be discussed... after."

As the shaman takes his leave and departs, Speaks For The Dead thoughtfully watches his progress towards the gates, leaving the others to explain the purpose of their visit to the guardswoman.

Sense Motive on TB: 1d20 + 6 ⇒ (5) + 6 = 11


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Yazi:
You do not note anything suspicious about Thousand Bones. He has always been a mediator, preferring to avoid conflict. This is been met with both praise and criticism. As to why he would call you "Yaziyah" instead of your Shoanti-given name, you suspect he is pandering to the guards and Sabina, preferring to use your "civilized" name. This is ironic, given that he has never adopted a pseudonym himself.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Mouse eyes the strange Shoanti man nervously. She'd had little idea what to expect at the Arabasti court...but he certainly wasn't it. He seemed kind, though, and his concern for his people was evident. And if Mouse herself was Shoanti, as Speaks For The Dead had seemed to think when they met...well, any chance she had at finding out anything about who she was and where she was from was a good thing.

She watched mutely as the two spoke, nodding occasionally with a vaguely confused look on her face. Subtleties, intrigues, throwing blame - all of it was completely foreign to her. The most political situation she'd ever been in before was talking out whose sleeping space would be stuck under a leaky roof or next to a mousehole...but the threat of a well-thrown fist was usually more than enough to end those debates. When it came to brute force, Mouse had been one of the queens, and violence was what bought you respect among the Lambs, instead of destroying it.

But her former life had gotten an awful lot of things wrong...now she was starting to see how wrong. Thank y', Mr. Thousand Bones...sala kakuhle. Her pronunciation of the Shoanti sendoff was halting at best - she had pestered Yazi into teaching her a couple of words in Shoanti while they waited at the Fordyce estate the night before, and the sounds were still strange to her tongue. But the medicine woman had fascinated her, and Mouse was eager to find out anything she could about Yazi...and the people Yazi came from, the people she herself may have come from.

----------

At the stern guardswoman's approach, Mouse goes wide-eyed, trying (and mostly failing) to hide her nervousness. But she'd heard the name of Sabina Merrin before, in stories and whispers - she was supposed to be one of the most dedicated of the Queen's defenders. The main guards may have been content to hear from one person, but Sabina was likely to grill all of them eventually anyway...so Mouse ventures forth a few timid words, eyes closely examining the guardswoman's boots. Y-yes, Miss S-Sabina. 'S...'s 'bout somethin' o' hers we foun'...somethin' w-we was wantin' t' return... Face flushing red, she looks over to Calcedon, hoping she hasn't ruined things too much already...

Diplomacy aid another to Calcedon: 1d20 + 3 ⇒ (18) + 3 = 21 +2 to Calcedon's Diplomacy check.


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Knowledge Local, Nobility, it's all the same to me.: 1d20 + 5 ⇒ (19) + 5 = 24

Calcedon rescued Mouse with a brilliant smile. He felt a bit off today. He didn't really sleep well the past couple nights, and so his usual punctuality not quite awake. "It's a pleasure to finally meet you. My name is Calcedon Andoricus Macarte Fordyce. My friends here and I have recently came upon an item in an unsavory place that belongs to the queen. There were a number of items to be returned from that den of thievery, and we felt it best to return the queen's property to her as well. I understand that the Queen is likely in mourning after the passing of the King, but we would like to present it to her. Perhaps if she missed it, the good news would be welcome."

VP Diplomacy: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

The former guardsman stretches just as the Shoanti elder walks in.

Knowledge(Local): 1d20 + 7 ⇒ (15) + 7 = 22 Huh. Everyone thinks that Shoanti only come in the seven-foot-tall, hammerswinging variety. This guy, though, could probably outsmart half the court and look like a naïve barbarian doing it. Good thing he's on peace's side, or so it appears.

"As to you, sir.", Garvid replies politely. He closes the distance, lowering his voice. "I don't think that us common folk might blame the Shoanti for that. But I'd like to avoid such misdirection regardless. If you can think of someone who might have the idea to point the anger in your direction, do let us know. We'd be happy to help."

As Thousand Bones walks away, Garvid looks at Yazi. "As much as I hate to say it, the fact some people think of you as simple barbarians could be helpful. 'Deceiptful' and 'Shoanti' don't exist together as words in the masses' mind." He sighs. "No offense, young lady.", he grins. Tag Yazi.

Walking towards the knight, Garvid's eyes scan her from head to toe. Greatsword. Murder weapon, if I've seen one. Seems damn good with it, too. I'm guessing personal guard. And she's alone, so she's THE personal guard. Realising he's pretty close, he raises his head from the sword and nods curtly back, before crossing his arms. Hah. Knew it. "Ma'am."


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li keeps to the back of the group to better study her surroundings and the guards with them. If things went poorly she wanted to have an exit strategy. She makes note of all the possible exits as they walk. She resists the urge to fidget and continually adjust her dress. She finds that there is far too much fabric and not enough all at the same time.

The appearance of two new people causes Li to refocus on the people instead of the room. Thousand Bones was easy enough to recognize as there weren't a lot of well-known Shoanti. Sure, he gets to keep his walking stick but Yaziyah couldn't. As he expresses his concern for the condition of Korvosa, Li casually studies the woman who was accompanying him. Her appearance is quite impressive and Li knows that this was a woman one didn't want to cross.

knowledge,local: 1d20 + 6 ⇒ (7) + 6 = 13


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Knowledge Local/Nobility DC 10:
Sabina Merrin is Queen Ileosa’s handmaiden, bodyguard, and closest companion.

Knowledge Local/Nobility DC 18:
Sabina was once the protege of the famed weapon master Vencarlo Orisini, whose family has been influential in Korvosa for generations. She left his school under dubious circumstances after a bitter duel with her former master.

Knowledge Local/Nobility DC 21:
Since her departure from Orisini’s academy, she found her way into the Korvosan Guard. Her skills led to a swift rise through the ranks, and her ferocity in battle and gothic beauty quickly caught the Queen’s eye. She was quickly discharged from the Guard, then reassigned to Castle Korvosa.

Knowledge Local/Nobility DC 25:
Rumor purports that Ileosa and Sabina are lovers. Whatever their relationship, the latter is rarely seen far from the queen’s side.

Sabina appraises Mouse as she stammers, her face expressionless. When Calcedon speaks, Sabina’s eyes travel to him, but she seems to keep one eye on the brawler. ”An item. Really. May I see it?” she asks stoically.

I can’t remember who is holding the brooch. Let’s say Calcedon!

When Calcedon presents the exquisite jewel, an intercoiled imp and pseudodragon adorned with amethyst and emerald, Sabina’s eyes widen in surprise. ”Yes, of course. Her Majesty thought this lost to her. She will be glad to receive it back.” She smiles and steps aside, holding out a hand to welcome you up toward the throne room. As the guards make to follow, she steps in. ”You may return to your posts. These citizens pose no threat to the queen.”

As she leads you up the stairs, her jet black hair swaying down her back, she turns over her shoulder. ”And how shall I introduce you to court?” Tag PCs.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

As Garvid addresses her, Yaziyah tears her gaze from the receding form of Thousand Bones and gives the guardsman a long look. "That is a dangerous road to take. Korvosans don't need even more reasons to despise us. But sometimes it is to your advantage when people underestimate you."

She smiles sweetly at the queen's bodyguard. These warrior types always prize their stonefaces so, like emotions were a weakness to hide from the eyes of the world. Perhaps this is how they want it, to distance themselves from those not of their caste, to appear less (and more) than human by expunging that very human side that feels and reacts to others' feelings.

"I am Speaks For The Dead, of the Skoan-Quah. Spiritwalker and medicine woman of the Shoanti, servant of Pharasma and Keeper of the Gate." Perform oratory: 1d20 + 4 ⇒ (18) + 4 = 22


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

'S...m' name's... Marial mumbled, staring at her feet in their soft velvet slippers. She wasn't sure what name to give...'f this lady's so keen on protectin' 'Er Majesty, she sure ain't gonna like "Redfist" none. Even "Mouse" seemed too common for Castle Korvosa, but it was what she'd been called since she could remember. There was another name, though, from long ago and far away...but she'd never even really known if it was hers. For all she knew, it was her mother's name, or a cousin's, or a near-stranger's - but it was all she had from before the Lambs, and now that Gaedren was behind her...maybe it was time to try putting "Mouse" behind her too.

Marial, she finally manages to blurt out, still timidly. Jus'...jus' Marial, o' Bridgefront. Ma'am.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

All rulers should be afraid of their people. The fact that the Queen isn't speaks volumes. Garvid grunts. Not that this woman here would understand humility if it butted her in the face. He shrugs, thinking of what he knew of the woman.

"Garvid Krein.", he states laconically. He looks at Yazi and Mouse, or Marial, and smiles.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li doesn't realize at first that they will be introduced individually at court. She assumed that Calcedon would continue to do all the talking for their group and that she would be able to stay anonymous in this whole thing. After all, now that Lamm was gone she wasn't sure what she'd end up doing and truly she only had one skill set...a skill set that didn't work very well if the law knew who you were.

However, with the others giving Sabina their names, she quickly realizes that she is the last to stay silent and that Sabina's eyes have rested on her. "I be Li, ma'am."

It is then that Sabina's words actually set in. She had said the word court and not queen. Who exactly will we be introduced to?


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

The fact that Sabina was not focusing on him at all did pique his curiosity. He couldn't recall doing anything in particular to or against her. From time to time people just didn't like men, or nobility, or fairly good looking people, or anyone who happened to talk well. Perhaps in time he'd figure out what the deal was, but right now it was more important to just avoid any major faux pas and get the introduction.

Introductions could get you insight. Insight can get you favor. Favor can get you influence and should they play their cards right, influence could gain them the power they needed to save the city. Zellara, as dead as she was had a plan, one that worked so far. She had gathered them all for a reason, and where Cal knew what he was good at, he planned on doing it as brilliantly as possible.

The rest of them, well, Garvid was crazy strong in a fight. Though he went down immediately, the man shook off more damage than would kill a horse. Mouse was quick on her feet and with her hands as well. Li, well, she had stealth and skill on her side. Yazi was fairly magical and seemed to be a big wig among the Shoanti, a fact that was sure to become important in the future. He just hoped that the loss of Jamros wasn't going to doom them.

Cal smiles and encourages everyone as they do their introductions. They were doing just as expected. Except for Yazi, but then, she's been a bundle of surprises lately. He decided to just roll with it like it was all planned. "And just Calcedon of House Fordyce is fine enough in front of the Queen. I'm fairly certain she's as aware as she needs to be of me."


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Sabina nods at each response in turn. ”Of course,” she says simply, showing almost no reaction to Yazi’s theatrics, Mouse’s and Li’s inhibitions, nor to Garvid’s or Calcedon’s notoriety. (No doubt she has been trained not to react in such ways to court guests).

She continues up the stairs onto a landing where the stairway turns and continues on up to the next level. This level of the castle is no doubt where the monarchy lives and receives official visits. It contains spacious and luminous interiors decorated with magnificent tapestries and other furnishings. The floors and pillars are made of polished marble and fine ceramics, the wooden furniture is made of oak and mahogany, and the ironware is made of silver and brass. Stationed at every door and periodically down each hallway are members of the Guard in full uniform, polearms standing at attention. A few eyes flicker toward Garvid, but none dare break protocol to address you.

Sabina leads you into the main entrance hall, a tall chamber furnished with several side tables on which stand marble busts of previous seneschals, kings, and queens of Korvosa. From there you travel down yet another vast hallway, the walls and ceiling of this room plastered with fine mortar and decorated with stucco works and frescoes. Portraits of kings and queens hang on the walls as well. And here she halts suddenly, turning to face you with one hand raised in a cautionary gesture. ”A word of caution. Please understand that our Queen is in a state of mourning for the death of her beloved husband and our dear King. Please be mindful of this fact. Once we are in the throne room, I also ask that you follow my example.”

She turns on her heel and continues. As you round the next corner, she halts, bows deeply, then announces your arrival in a clear, loud voice: ”If it please Your Royal Majesty, I present to you esteemed citizens of Korvosa, Speaks for the Dead of the Skoan-Quah clan, Spiritwalker and medicine woman of the Shoanti, servant of Pharasma and Keeper of the Gate, Marial of Bridgefront, Garvid Krein, one “Li”, and Calcedon of House Fordyce.” She marches forward, leading you into the realm of royalty.

Musical Accompaniment

Time seems to slow as you take in the scene. The throne room is magnificent, lavishly decorated with frescoes, mosaics, and hanging tapestries of gilt crimson silk. Three colorful stained-glass panes on the windows present scenes of past kings and queens. A huge fireplace stands in the east corner, its mantle shaped like an enormous stone tree that has spread its branches up to the ceiling. A silk carpet provides a gently arching path to the throne's base. There, against the southwest wall on a low dais of granite, sits the Crimson Throne itself, an iron throne draped with deep red silks and velvety crimson cushions.

And there, draped across the Throne’s immensity like an exotic, prized animal, is Queen Ileosa herself. A vision of celestial beauty, she wears a black mourning headdress in the Chelaxian styling. If she is grieving, her beauty is only accentuated by it.

A row of Guard line each wall, each man wielding a polearm. They snap to attention as Sabina strides forward. The moment she comes in line with each, their weapons bang on the hard stone floor, creating a rolling wave of noise that heralds your approach. Sabina falls to one knee about 5 yards from the foot of the throne, turning her head and subtly eyeing you to indicate you should follow her lead. Tag PCs.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

As they walk towards the throne room, Yaziyah chants in Shoani, unobtrusively touching her companions. One by one, their steps are a little more graceful, their posture slightly more poised, the words flow to their tongues that little bit easier. Casting Enhanced Diplomacy on everyone, +2 on a single Diplomacy check.

Thousand Bones' words still fresh in her mind, Yaziyah is quick to follow Sabina's example and kneel slightly behind the royal bodyguard, eyes to the floor. "Your Majesty. Your husband's passing beyond the doors of death is a tragedy without measure. If this humble Shoanti can lift even a small fraction of your burdens, I am at your service." I am a loyal citizen, Your Majesty, you see? And most of all I want to free this city from the convulsions of madness, violence and fear that are tearing it apart. We *have* to work together.

Diplomacy: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Hoping she has made a good first impression, she falls silent, her gaze still downcast in what she hopes is a demure posture.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li has never seen such opulence and she finds herself being both impressed and repulsed by it. Li regards the queen curiously as they approach the throne. Being so close to royalty is something that Li never expected to happen in her life. The queen certainly doesn't have the posture of someone in mourning but then again Li knows nothing of the ways of royalty.

Taking her cue from Sabina, Li gracefully falls to one knee and waits to be addressed by the queen...and secretly hopes that she isn't.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

At Sabina's instruction, Marial nods mutely, falling into step behind her. In truth, she's grateful - more than grateful - to have all the guidance she can get in meeting the Queen. She was proud of her newfound independence, but Castle Korvosa was a world away from Bridgefront...and ever since she'd been taken to Gaedren all those years ago, when faced with the unknown, following others' lead is what she'd done.

But the moment she walks into the throne room, the guard captain's instructions are nearly forgotten as she tries to take in the sheer enormity of the opulence surrounding her. She'd heard a joke over one of her rare inn dinners once, that the city's royalty were so wealthy even their chamberpots were solid gold - and looking at this hall, she could half believe it. They're puttin' silk on th' floor t' walk on? Jus' th' carpet alone'd be 'nuff t' feed a 'undred fronters f'r a year...

And then her eyes fall on the Queen, and all her other thoughts flee. She'd never seen anyone so lovely, so grand. The beauty of the tableau threatens to overwhelm her as she stands gawking at the throne and its occupant - but after several moments, she remembers herself and goes to a knee before the high seat (just managing to avoid stumbling on her dress hem as she kneels).

Do...'m I s'posed t' say somethin', too? she wonders nervously. As...as she said, Y'r Majesty. Sorry f'r - f'r 'Is Majesty, an' anythin' we c'n do...may y' be blest in...in y'r troubled times... The words tangle on her tongue and she lapses into an embarrassed silence, hoping she's at least not done too much damage.

Diplomacy aid another to Yazi: 1d20 + 3 ⇒ (7) + 3 = 10


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Of course Cal had seen the queen before, but in private consultation, he began to feel a bit nervous. She was, after all, the most powerful person in the city. He had no choice but to proceed with utmost diplomacy and try not to look too rattled, although she probably expected such.

"We have recovered an object of yours from some lawless people near the river," said the bard, presenting the brooch and getting to the point. "Perhaps this small thing can be a welcome source of good news in this dark hour." He waited to be directed on how to proceed. To walk up to the throne unbidden would be fairly presumptuous, not to mention dangerous. It could easily be seen as a threat. Probably he'd hand it to Sabine and the queen would address them briefly and send them out, but it was hard to say. She didn't have a long track record of how she comported herself as queen, since since she basically held solo rule for two days.

VP Diplomacy to improve attitude, gotta add my roll to the mix, plus Inner Beauty Trait bonus: 1d20 + 18 + 4 ⇒ (4) + 18 + 4 = 26


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Garvid kneels on the ground, tossing a glance at the queen. Well, well. I'd imagine why the king picked her. He clears his throat, raising his eyes to meet those of the queen for a moment. Better let Cal and Yazi handle the gift. Mourning or not, she's still to prove the leader Korvosa needs.

He shifts his weight, a bruise acting up, but he ignores it. Nice spin on the tale, though. They have a way with words, both of them. Let's see them outdone by her, though.

He looks around the resplendent palace. At least Korvosans aren't starving... or most of them aren't. Though I wonder what the big palace in Cheliax looks like, considering this is just a town in the grand scheme of things.

As Calcedon holds out the jewel, Garvid stops looking around and looks at Sabine.


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Queen Ileosa sits up as you kneel, drinking in each of you with her sparkling green eyes. As Yazi and Mouse offer their words of consolation, she places a lily-white hand on her chest, nodding her head ever-so-slightly in recognition of the sentiment. She looks to Sabina, curious, as Calceon explains the nature of your visit.

"Dark hours do lead unto dark days," says the queen seriously. "Yet fate smiles on the Crown, to receive an artist such as yourself on a morning such as this. Tell me, master bard, what is this object you speak of?" She nods at Sabina, who extends her gauntlet-covered hand to Calcedon. He hands her the brooch, and she steps onto the throne's dias, presenting the jewel to her queen with a flourish. Sabina then takes up a position at the throne's left side.

Ileosa examines it for a moment, then clasps her hand around it and clutches it near her body. She stands, her blood-red gown cascading down to the floor. Two handmaidens appear, seemingly from thin air, and grasp the hem. She smiles sadly, then speaks: "This brooch was a gift from the king. It was indeed stolen from me some time ago. I had not expected to see it again, truth be told. And yet, here on my darkest day, you come before me with kindness. The return of this brooch is much more than an honorable deed. It is an inspiration. It is hope."

She gently raises a few fingers, and Sabina is instantly at her side. The queen whispers a few words, and Sabina wordlessly walks behind the throne, her boots clicking on the granite floor.

"I love Korvosa," the queen continues, "as my husband did before me. His death has shocked the city as it has me, but I will not see his legacy destroyed in death, and I shall not see my city torn apart. All Korvosa stands at the precipice of a disaster wrought by her own citizens. These riots, they cannot continue. Don't you agree?" She looks expectantly at each of you, her eyes perhaps lingering a moment longer on Calcedon, Garvid, and Yaziyah.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Yaziyah, still on one knee, straightens her back and looks levelly at Queen Ileosa. "The riots must cease, Your Majesty. The city must heal."

Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

The fact that she knew him and his talent wasn't unpleasant at all. The goddess of beauty truly smiled down on this queen, although she wasn't particular about external beauty so much. She tended to get along with the followers of almost all of the gods. Whether or not she was to be a good ruler, she was their queen, and she deserved the respect due her station. She was not a particular fool, as some rulers have been, nor was she unable to have a commanding presence. In fact she was so incredibly easy to look at, it was amazing that anyone could work up the courage to speak in her presence. It was good that Cal didn't really think when he talked, otherwise he would have a bigger problem there.

"Of course we do." Calcedon indulged the queen by answering her leading question. He was sure she had more to say but he couldn't resist a few additional comments. He did not wish to anger her or lecture her as Garvid would likely be happy to see happen concerning the Hellknights, instead he sought a more subtle tactic, promoting a alternate point of view without condemning actions already taken. Of course he did this without premeditation, as the words from his silver tongue rolled and bounced effortlessly through the air. "Despite the despondency of the situation, a few always see the transfer of power as an opportunity. They grasp at power, seeking to gain what they can, stirring up the easily swayed to their cause. But as they are easily swayed, they can be persuaded to desist. While these shepherds persist in their rebellion, there will still be unrest."

"Yet there are many who still wish to see Korvosa to return to it's peaceful state. Concerned citizens such as we who are willing to do what they can for the benefit of our neighbors. And if the throne wishes to bestow such with kind and edifying words, I'm sure you will see more rally to the cause of this city, to defend and preserve it." It was fairly obvious that she was to ask something of them, and likely it would be a good thing to do. She just wanted to know where their loyalty laid, and he was happy to comply with that. These threats did indeed need to stop, and in such a way that did not leave them vulnerable in the future. As he finished speaking, he hoped he was able to get that point across in what he said.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Yes, Y'r Maj'sty, ma'am, Marial replies, still torn between staring straight at the floor and straight at the beautiful Queen. The riotin's right bad - we was caught out when it started, an' had kids with us, too. I...I jus'...wanna see folks safe, not tearin' things apart. The images of the children they'd rescued from the fishery flash before her mind - Toadie nestled against her shoulder as they ran, Blister with her shock of red hair, Auntie and Unx and Ziggy fighting over the biscuits and gravy. Somethin's gotta be done...an' 'Er Maj'sty's the best one t' make sure it does...


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Garvid listens carefully, nodding at Calcedon as he makes his point. His eyes turn back at the Queen, darting for a moment as the handmaidens appear and Sabina walks behind the throne. Well I'll be damned. He's actually speaking his mind. To the Queen. Subtly, but he's doing it. The ends of Garvid's lips turn up for a blink of an eye. Now let's see what Her Majesty's reaction is. If I spotted that, there's no way in the However-Many-Hells she didn't.

I do wonder what she'd like us to do. Or, order us to do...


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Queen Ileosa nods reassuringly as her sentiments are echoed back to her by Yazi and Mouse. Her chin slowly begins to rise, however, as Calcedon speaks, and she watches him down her elegant, perfectly proportioned nose.

Calcedon wrote:

"Despite the despondency of the situation, a few always see the transfer of power as an opportunity. They grasp at power, seeking to gain what they can, stirring up the easily swayed to their cause. But as they are easily swayed, they can be persuaded to desist. While these shepherds persist in their rebellion, there will still be unrest."

"Yet there are many who still wish to see Korvosa to return to it's peaceful state. Concerned citizens such as we who are willing to do what they can for the benefit of our neighbors. And if the throne wishes to bestow such with kind and edifying words, I'm sure you will see more rally to the cause of this city, to defend and preserve it."

"Kind and edifying words..." Queen Ileosa repeats slowly, rolling the phrase around in her mouth as though tasting it for the first time.

"Yes," she agrees after a moment. "Would that we could afford such luxuries during times such as these, when civil disobediance threatens the very seams that bind our great city together." She descends a single step, her handmaidens lifting her skirt to prevent a fall. Not that she seems to need assistance, for her eyes remain locked on Calcedon. "They are fragile things, these seams--mere threads. And while, at first glance, one hardly notices their existence, they are essential to the integrity of that which they bind together."

Another step.

"What is a gown without its shape? A tuxedo without its form?"

Another.

"Why, only scraps of cloth, befitting no more than a bed for swine!" She chuckles scornfully.

Having reached your level, she steps carefully toward the bard. "The garment needs its binding, does it not? If a seam should burst, a thread come undone, the best thing to do is to cut it out, hmm? Replace it with something stronger." She smiles warmly, placing her thumb under her chin and her index finger on her temple.

Sabina reappears, now holding a small silver coffer. Ileosa snaps her fingers, and Sabina strides forward, presenting the coffer to Calcedon. She opens the small silver chest. Inside is a red-velvet lining on which rests a series of golden ingots imprinted with the royal seal of Korvosa.

But you, I know, understand the importance of order. You all, who have done me such a kindness this day, have done my heart a great service in returning this bauble to me. You must be rewarded." The queen begins to pace around the group, appraising each of you in turn.

"I shall have Sabina see to it that you have an escort of guards when you leave here. They shall see to your safe journey to Citadel Volshyenek. I shall send word ahead of you to Field Marshal Cressida Kroft, to let her know you are on the way. You see, the Korvosan Guard is stretched thin, and it is in dire need of heroes such as yourselves."

She begins to make her way back to the throne, raising her hand to quell any objection. "I shall brook no argument. It is a great honor to serve Korvosa, one which I gladly present to you in recognition of the kindness you have shown me. I have a feeling," she says mirthfully, turning back to you in a dramatic gesture, "that your days of serving the crown are only just beginning."

She nods at Sabina. "Good day to you," she says. Then, with a whirl of the hem of her gown she is gone from sight, disappearing behind the throne.

"You are excused," says Sabina. "Please follow me back to the castle's entrance."


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Yazi Sense Motive:
Behind the Queen's words is a thinly veiled threat.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li gets to her feet when Sabina tells them they are excused. The queen's words are still echoing in the rogue's head. What tha heck just happened? Had they just been forced inta service? Even though Li has questions, she knows that she isn't free to speak just yet. And with their escort to the Citadel, it may be awhile before she could talk freely. What about me things? I ain't no good ta help any guard dressed like this and I'd feel terrible if Calcedon's dress be ruined. Now, more than ever, Li analyzes her surroundings and contemplates how she may slip away. Alas, she figures it won't be possible while in the castle or while dressed the way she is. She decides the best possible course of action is to follow along with the others and find out what they had gotten themselves into.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Yaziyah drops her gaze again as the queen speaks, perhaps to hide the progressive darkening of her features. As they are dismissed, she pauses for a moment before getting to her feet, apparently lost in thought. She then unbends her knees, climbing back to an upright position with a slight stiffness, remarking abruptly to no-one in particular "Well. Well. That settles that, then." She does not expound on her cryptic utterance any further, wrapping herself in brooding silence as they walk out of the castle.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Wait...wha'?

The queen had seemed grateful for her necklace's return...Marial thought. But then there'd been something about transfers of power, and then fixing clothes or something...an' now we're guards o' the Citadel? An' tha's our reward? Don't sound like no reward I ever heard o'...soun's like bein' conscripted t' me. An' how's she even know we're gonna be any good as guards? F'r all she knowed, we foun' that brooch sittin' in a gutter, or bought it 'n a pawnbroker...

And if they were being taken straight to the Citadel...her thoughts travel back to the Fordyce estate, to her entire collected possessions sitting in a small heap on the plush carpet of the bedroom, hidden behind one of the drapes to avoid drawing attention from servants or sticky-fingered former Lambs. What'm I s'posed t' do wi'out my chain shirt 'n shield? 'N I ain't leavin' my other things, my books an' floatin' light...

But the regal, comely figure was already retreating behind the throne, and they were being ushered out unceremoniously, and emphatically. So Mouse was left to wonder, hiking up the hem of her skirt several inches to avoid tripping on it and completely forgetting in her confusion that it wasn't good etiquette. Of more pressing concern was whether or not etiquette allowed her to question Sabina - well, not question her, but ask a question or two, to try and make some sense of what was happening...

Miss...er, Captain, or... She looks bewildered at the no-nonsense woman showing them out. We...we goin' straight t' the Citadel? 'Cause I got...I got things need doin'...gettin' m' things an' seein' kids're all right an' the like.... I wasn't 'spectin' t'...I mean, 'm happy t' help, m'lady, but...


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Calcedon balked at the queen for several reasons, realized in hindsight, of course. The first was that she was beautiful. He couldn't deny it, and it did push him off of his game. It was his first real encounter with it, and he did hope to get used to it to a degree.

The second reason was because he was astonished that she so nakedly revealed her mind. She made a specific point of correcting his assumption that the riots were a problem of the citizens, and not of any people attempting to seize power in the midst of a transition. Obviously, his words offended her and she wished to return the favor. This wasn't what he had in mind when he began his plea. He was hoping that she would have at least humored him a little, but it seemed humor was distinctly lacking in the situation. Tensions were high. Grieving or no, depending on rumor, she was in no mood to capitulate to anyone or anything.

Well, she was a queen after all. He'd have to be more careful in the future.

As they were ushered out, Cal was a bit overwhelmed by his failure here. But as Mouse began her excuses, he saw an opportunity to make up for it, if not for a bit. "Lady Sabina, It is our very heart to help out the city and we'll be glad to report to the Citadel as soon as possible. But I know at least two ladies in our number who would wish to change their clothes before reporting to duty. Also, if we are to help the guard, we are going to have to be able to go through the city without any extra military support. If you would, allow us leave the escort here to maintain their mission to protect the queen and let us begin as soon as we are more properly equipped."

VP Diplomacy, (Reasonable?) Request: 1d20 + 18 ⇒ (8) + 18 = 26


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Since the others were asking questions, Li adds a few of her own. "Why does her majesty even think we can help? We be returnin' her brooch...I ain't no fighter. I'm all fer helpin' but what does she expect us ta do, exactly?"


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Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Garvid listens to the queen's speech, lowering his head for a moment to hide the expression on his face. So if someone isn't obeying the queen's words, they'll be replaced with something stronger. Abadar help me, if she's planning on trying to rejoin us with Cheliax... Or help her..., he thinks, glancing up once more. He listens to the rest with a stone face.

As Calcedon explains the situation to Sabina, Garvid decides to continue. "I agree with Lord Fordyce. Ball gowns aren't the best combat attire.", he says, twisting his lips in a smile as he turns towards Calcedon. Neither is mine. I need to get my heavy armor, and soon... "And if we are to go towards Citadel Volshyenek, it shouldn't be with any other livery than the guard's. There are still those who... wrongfully besmirch the Queen's name, and as mistaken as they are, or are they? "people talk. Until we can mend the hole torn between "The Queen" and "The People", it would be unwise to openly show our allegiance.", he says, before looking around and whispering. "Look, you don't walk into Rats' turf with Duster's threads if you're not looking for trouble. You get it.",he mentioning the two largest criminal gangs in Korvosa to the former guard. She's the g!!#$#n bodyguard of the queen, she better f@!+ing get it.

Aid Diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13


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Mouse wrote:
We...we goin' straight t' the Citadel? 'Cause I got...I got things need doin'...gettin' m' things an' seein' kids're all right an' the like.... I wasn't 'spectin' t'...I mean, 'm happy t' help, m'lady, but...

"You heard the queen's orders." Sabina says.

Li wrote:
[/b]"Why does her majesty even think we can help? We be returnin' her brooch...I ain't no fighter. I'm all fer helpin' but what does she expect us ta do, exactly?"[/b]

"I imagine that the particulars of your assignment will be determined by Field Marshal Kroft." Sabina replies as she leads you down the same stairs by which you entered.

Calcedon wrote:
"Lady Sabina, It is our very heart to help out the city and we'll be glad to report to the Citadel as soon as possible. But I know at least two ladies in our number who would wish to change their clothes before reporting to duty. Also, if we are to help the guard, we are going to have to be able to go through the city without any extra military support. If you would, allow us leave the escort here to maintain their mission to protect the queen and let us begin as soon as we are more properly equipped."
Garvid wrote:
"Look, you don't walk into Rats' turf with Duster's threads if you're not looking for trouble. You get it."

Sabina haults near the foot of the stairs, turning to you with a serious expression. "I understand your concerns, and I believe your request to be reasonable. But tell me, how much of a detour would you require?"

After you explain the location of the Fordyce Estate, Sabina looks toward the guards stationed within the lower bailey and nods. "Very well, you may return for your equipment under two conditions. First, you will be escorted by a contingent of the Guard. The queen made it very clear that you are to report to the Citadel, and report you shall. No funny business or attempts to run off. Second, the Guards will be instructed to maintain a strict time limit. You have exactly one and one-half hours to report on your own, or else the guards will be instructed to secure your attendance involuntarily. Do you accept these terms?"

If you accept, you will have a short time to return to the estate and collect your belongings (under supervision of your escort).


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

The situation was growing more and more concerning by the minute. At first, Marial had taken the Queen at her word that the guards were a safety escort. Now they were being marched to Citadel Volshyenek practically at spearpoint, treated like criminals, or cattle to be herded? Wha's nex', they'll be bringin' out whips if we ain't walkin' fas' enough? We s'posed t' be doin' tricks like them show ponies?

But at the sternness in Sabina's glare and words, Mouse knew there would be no further discussion, and that they'd been lucky to get the concessions they'd gotten. An' maybe t'won't be so bad, bein' with th' Guard. Least 's steady work 'n steady pay, 'n a bit o' respect. Ain't no one gonna be starin' as I walk by a shop, 'fraid 'm gonna filch somethin'. An' what else I got t' go to anyway? The kids is taken care of at Cal's, an' t'wouldn't surprise me if Old Lady Lina gets that 'partment rented back out in 'alf a day, 'f I send her a note...

Yes, ma'am, Miss Sabina, she mumbles. Be in an' out 'afore y' even know it. Thank y'.


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Sabina receives Mouse's acceptance with a curt nod, then motions to a nearby Guard Captain. She speaks with him briefly, then returns her attention to you as the Guardsman hustles over, barking commands to his subordinates.

"Very good, then. These men will escort you to the Fordyce Esate in East Shore. You will have time to gather your possessions, but you are to report promptly to Field Marshal Kroft at Citadel Volshyenek. The Field Marshal is exceptionally busy and you musn't keep her waiting. From there, your orders will come from her. Once again, the Queen thanks you for your service. Best of luck to you." Sabina bows regally, then ascends up the staircase back toward the throne room.

Not a moment later, a group of six guardsmen approach you. "For your safety, we are instructed to escort you to the Fordyce Estate, then promptly return to Citadel Volshyenek." The guards adopt formation around you, then lead you back down the Great Stairs. They guards remain silent along the way, only speaking if addressed directly.

They bypass Field Marshal Avenue, however, instead opting to take Ramp Boulevard southwest for two blocks before cutting east back toward Eodred's Walk and High Bridge. As afternoon approaches, signs of life have begun to emerge. Citizens walk quickly and quietly to and from their business, but no one stops unnecessarily. Most shops are still closed, if not broken and looted. Shopkeepers with grim faces piece through the rubble, glaring warily at you and your escort as you march along. Every now and then, a vibration shudders through the earth, or a detonation echoes in the distance.

Around one corner, you find the street utterly destroyed, cobblestones, bricks, and wooden beams used in the construction of buildings littering the street as if thrown carelessly to the side. The cause of this destruction is immediate, as the enormous, putrid corpse of an otyugh lies amidst the wreckage, seemingly only recently slain by a group of Hellknights who now help one knight to his feet. Another sits on a staircase, helmet removed, blood dripping down her neck. The two military units do not so much as acknowledge each other, each apprently absorbed in their respective assignments.

Onward you march, through Eodred Square, where a swarm of pseudodragons and imps do battle above the series of monuments that decorate the park. You have to dodge the body of an imp that falls from the air, barely two feet from Li. Over High Bridge and the Jeggare, where gryphon-mounted Sable Company Marines continue their aerial patrols from one side of the city to the other. You finally reach the gates of the Fordyce Esate, and here the guards pause. "We will wait for you here," says the Captain. "You have thirty minutes." He does not indicate what will happen after this time, but the implication seems clear enough. Tag PCs.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Do I, I dunno, salute 'em or somethin'? Mouse wonders to herself, before settling on a small, terse nod, trying to look more confident than she feels. She'd given up thieving and dishonest living months before, determined to make her way on her own without resorting to such - but her instinctive nervousness around guards and officials hadn't quite gotten the message yet that she had nothing to be afraid of. (And in truth, with the myriad lawkeepers and conflicting laws among them, it was near impossible to be poor in Korvosa without breaking someone's rules.) It isn't until she's inside the estate that she realizes she's been clenching her teeth the entire way from the castle.

Wasting no time (I sure ain't gonna be last back!), Mouse returns to her room and grabs her rough tunic and leggings. Aint' near so fine as th' gown, she thinks as the silk slides to the floor in a pool around her feet, but a right sight better if it's comin' t' fightin'. O' course, it'll probably be diff'rent clothes 'gain when we get there, a uniform or somethin'... Another costume change, another part to play...but Mouse was quickly beginning to lose track of her lines. At least with the Lambs, she'd known what to expect, known who she was and how she fit. Now...who in all of Korvosa knew, Mouse especially?

With her bag once again over her shoulder where it belonged, Mouse roams through the house, looking for the kids. She knew Calcedon and his servants wouldn't throw them onto the street...but who knew if Toadie, Blister, Auntie, Unx, and Ziggy would understand that, especially if Mouse and the others were staying at the Citadel now? Kids? 'S Mouse...got somethin' t' tell ya...


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Yaziyah continues to brood on the way to the Fordyce Estate, barely sparing their escort a glance. As they pass the dead otyugh, she snorts. Was that thing also guilty of civil disobedience?, but the sight is concerning. Peacekeeping is one thing. Monsters from below are another thing entirely. I wonder what compelled it to surface now. Or whom.

At the estate, she takes less than five minutes to gather her belongings - most of them were already packed anyway. But she spends a full fifteen minutes trying to gather her thoughts and steel herself. She paces through the room that served as their sleeping place the night before, hers and Marial's and Li's, her fists knotting and unknotting. I was hoping to find a leader. But no. She is a ruler. And anything that threatens that rule, that power... Shame. Not that this city deserves better, but I had hoped... No matter. Remember Thousand Bones. Survival is at stake. Focus on that. Once she is a little calmer, she prays.

Start in the center of the room, kneeling, head bowed. For we came from the earth, and to earth we return. Earth spirits, hear me. You are the foundation of life and the cradle of the dead. The bones of the earth, the spine of the world, the veins of molten rock under the skin of the soil. My feet are roots, and I am a mighty tree towering to the sky. Raise your face up, eyes closed. Spirits of the sky, hear me. You are the breath of the world, the gentle sigh and the hurricane rage that flenses flesh. You scour the earth clean and carry our essence to the horizon. I am a bird, soaring high, all-seeing. Open the arms, slowly spinning in place, opening up to the other spirits. I am the sun, fire of life. I am the moon, light in the darkness. I am the stars, eyes of the heavens. I am life. I am death.

When she returns to the guards waiting outside, she is entirely expressionless, her movements precise and graceful, as if she's almost floating. She settles in to wait for the others.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Li retreated further into her own thoughts as they were marched from the castle to Calcedon's home. She had been under Lamm's thumb for so long and now that she was finally free from his looming shadow, she found herself ensnared by someone else. Every cell in her body told her to slip away and find somewhere new to hide but she knew that the guards meant business. There was a very real possibility that if she disappeared then the others would be punished and she couldn't stand the thought of being responsible for that. That and she knew it wouldn't go well for her if she was caught after running off.

Once they reached the Fordyce Estate, Li didn't even acknowledge the guard's words before taking off to find her things and to change. She quickly slipped out of the dress and changed back into her own clothing and gear. She then carefully hung up the dress as her way of thanking Calcedon for its use.

Li collected all her things and stealthily made her way back to the gates. She stuck to the shadows and didn't return right away to the waiting guards. She knew that they had given them a time limit but as a small protest on her part, she waited until the very last minute before rejoining the group. She bided her time in the shadows watching the guards and waited until they began questioning her presence before materializing out of the dark.


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"What'dya mean ya don't know when ya gun' be back?" Blister's hands have balled into fists at her sides as she glares at Mouse from inside the doorway, refusing to come closer. Toadie, meanwhile, has wrapped himself around Mouse's leg, bawling.

"Figures. Ya fink sumpin' good's t'happen, then it gets shat all over! Yer gonna leave us alone!" Toadie gasps at Blister's language, momentarily forgetting his hysterics. He stares wide-eyed at Mouse to see if she'll react, but Blister turns and storms down the hall, the first sobs beginning to escape her throat. Tag Mouse. You can react to this as you like. I hadn't planned on moving us along until tomorrow.


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Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Blister...c'mon, it ain't like that! Scooping Toadie up into her arms (far more easily than her wiry frame would suggest), she follows the fire-haired girl down the hall. Look...Blister, we ain't got no choice. 'S by 'Er Majesty's orders - there's guards waitin' outside an' everythin', t' make sure we git there. An' y' ain't gonna be alone. Mr. Cal's friends is still gonna be 'ere, an' they'll take good care of ya, make y' more o' them biscuits...

Flopping down on the threadbare window seat, Mouse sighs. The closest she'd ever had to a parent was the crime lord who'd beaten her bloody on more than one occasion, who'd responded to her woes with kicks instead of kisses and shouts instead of sweets, when he'd acknowledged her at all. Gentleness and nurturing were foreign concepts to her - but she knew exactly what was going on beneath the mop of curls. Kid...'m sorry. We tried tellin' 'Er Majesty, but t'weren't no good. But any time I get a chance for visitin', right 'ere's where I'm comin', mmk? An' every time they're payin' me means a whole basket o' sweets comin' this way - house imps git me if I don't.

With the little girl still sulking, Mouse rises, brushing at her eye quickly before yanking open her bag. An'...I got somethin' for all'a ya. She produces the well-beaten book of fairy tales from her bag and sets it next to the crying girl. See if some o' Mr. Cal's servants c'n read it t' ya - 's some o' my favorite stories. Hoisting the bag back into place, she squares her shoulders resolutely, her face scrunching as she looks back at the little ones gathered around her. I'll miss ya - all'a ya.


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Blister sits facing the dusty window, her arms folded across her chest, refusing to look at Mouse. "You should never've gone to da castle. Ain't no place fer us, nohow."

Toadie giggles at Mouse's joke about house imps, though silently wondering if perhaps it's true. His face pales.

"Wooow!" the boy exclaims as Mouse withdraws her precious tome of stories. Blister instinctively spins around to see. "But that's your book, for ya to learn letters." Blister has seen this book before, of course, marveled at its pictures and intricate lettering, though she'd be hard pressed to decipher any meaning from the text. Still, she knows that Mouse prizes it. "I don't want yer book. I just want ya t'stay!" She wraps Mouse in a long hug, crying into her shoulder.

_________________

Book One, Act Four: Welcome to the Guard

Citadel Volshyenek is located in Midland, overlooking Jeggare Harbor, where it serves as the base of operations for the Korvosan Guard.

Knowledge (local) DC 15:
Named for the Eternal Lord, Lord Volshyenek Ornelos, who paid for most of its construction, this impressive citadel houses the headquarters and main garrison of the Korvosan Guard. This relatively normal citadel reputedly has an extensive system of Vaults beneath it that flood every spring with the rising waters of the Jeggare River.

The Citadel currently seems to operate on a skeletal crew, as almost all available guards are hard at work in the city trying to keep order. Two nervous guards stand at the entrance to the Yard, but as the queen promised, you are expected. They quickly wave you through, and one escorts you into the central keep, where a harried and tired-looking woman sits at her desk. She quickly shuffles away the paper she was reading and rises to greet you. She is an attractive, dark-haired human woman dressed in red armor.

"Greetings. I am Field Marshal Cressida Kroft. Please, please have a seat and tell me your names." She listens to each in turn, starting at the site and introduction from Garvid. "Well now, soldier. If I were to make a list of faces I would not expect to see walking the halls of Volshyenek, at least out of manacles, it would be you. How on earth did you work this one out?" Tag Garvid

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