sentaiexpress
|
| 2 people marked this as a favorite. |
Shifter notes
I think most will agree that the shifter is perhaps a touch underwhelming, so I've decided to try my hand at sprucing it up a bit. Lemme know what you think these changes and feel to leave your own suggestions here.
My thoughts on each feature and some possible ways I might tweak them.
1.Shifter Aspect: Don't have any specific grievances with the aspects themselves other than the enhancement bonus stacking issue, so I'd make them untyped bonuses instead. Don't know how to feel about some of the individual aspects yet, though I can recognize that some are clearly more useful than others.
2.Shifter Claws: First, its criminal that a full bab character starts with a friggin d4 on their primary weapon and doesn't get a die increase until 7th level. So just start with a d6, then continue to increase the die with each claw improvement, still capping at d10. I'd probably also add the crit multiplyer and DR adamantine at earlier levels too, though I'm not certain where just yet.
Second, why does it have to be claws? Why not two tail slams that do bludgeoning or some other equivalent based on the animal?
Third, you shouldn't be penalized for having an aspect that doesn't normally have claws, so as long as the animal is one of your aspects, it gets the full claw bonuses.
3.Wild Empathy: Only thing I'd add is a wisdom bonus on checks made against your aspect animals.
4.Defensive Instinct/Track/Woodland Stride/Trackless Step: These all seem fine to me overall.
5.Wild Shape: I like that this functions as beast shape II immediately, but I really don't get why you're limited to only your aspects. I suggest letting it function exactly like the druid version (possibly including the beast shape III improvement at 8th level), but saving the additional aspect goodies for the chosen animals.
6.Chimeric Aspect: In the case of mixing aspects that would have different natural attacks, I'd add the ability to choose which two you'd want (like two claws or a slam and a claw).
7.Bonus Feats: I doubt it would hurt to throw a few feats in every two or three levels, but I'm undecided on whether to make these from a specific feat list or just make them combat only feats. Thoughts?
