Cap'n Voodoo |
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Dibbets removes something brown and sticky from the rear of his kilt and there is only a slight sense of relief to find that it is in fact, a stick. He verifies that it is a wand that was long, long ago removed off a mangled traitor recently run over by a halfling in a mine cart deep in the Mwangi Expanse.
Despite not looking particularly hygienic, its magic may still be good and Dibbets gives it a try. requires a caster level check (wand is 5 lvl so +5 vs DC 13)
Cap'n Voodoo |
Corliss takes an assessment after Dibbets' unconventional treatment. He finds that though he still feels horrible and has a headache, the heat of the fever has lessen slightly though it will still take a night's rest to get back up to full speed.
He analyzes the symptoms aloud to Dibbets: headache, flushed skin, fever, irritability. It rings a bell ( not an Eloko bell though) with the wind oracle: Brainboil. The affliction first spread through Freeport orcs through the consumption of tainted meat pies and later linked back to Whitecoat. At least, it's not the fast acting strain that lead to ferocious plague zombies.
Corliss still weakened, but can recover after a night's rest.
Corliss Blackboots |
Alrighty then! Corliss will rest up for a day and then start ministering to the sickened crew as per my previous post.
"Keelhaul" Kaul |
Wary of what unmentionable Dibbs' might pull forth from his grotty kilt next, Kaul agrees and undertakes the thorough search in earnest;
Where possible will take 10 for 20 (Perception +10)
Cap'n Voodoo |
Kaul starts in the hold where the white creep was found. He works through the night keeping a sharp eye on the occasional furtive rat that darts in between the crates. All he finds are the same crusty vials scattered near the gnome's last stand among the casks of rum and water.
Log: 27 Neth, fair. NE of Nalt's Island. Under Yellow Jack.
Corliss seems recovered the next morning, but the crew is worse. Nine of the sixteen under the priest's supervision have worsened over the night. Though all complain of headaches, the worse off now fall into fits of paranoia and rage, spitting as they curse others around for imagined slights. In addition, five more crew have begun to complain of headaches and fever.
everyone make a new fort DC 13 save
"Keelhaul" Kaul |
DC13 For Save: 1d20 + 6 ⇒ (18) + 6 = 24
Kaul digs around looking for clues, but gets little change for his efforts - until Lopper offers a suggestion.
The thug pauses and nods, then takes his thoughts to the crew left standing;
"Hur. Nothin' much to be found, some o' the white basterd's paraphernalia. Lopps reckons it could be spreadin' from the ratters runnin' around... or maybes soaked into the timbers..."
Dibbets |
Fortitudinous: 1d20 + 6 ⇒ (14) + 6 = 20
Dibbets remains hale and hearty, swearing to any crewman that offers half an ear that gargled seawater helps to stave it away. He makes for Corliss querying "Best ye gets wi' what tha Drowner's offrin... otherwise things're goan get awful squiffy roun ere"
Any of the mates / Cap'n come down? - or just crewmen?
"Keelhaul" Kaul |
Kaul eyes Jimmer with a fleeting look of concern, then double takes at Dibbs' rumbling a whisper as he does;
"This ain't one o' yer tricks on Ol' Kauly is it? Gettin' 'em all to act all sick like!?"
The scarred brute wanders to a vantage where he clocks the bobbin' barrel;
"Reckon we need to reel the white-rat in skipper! 'E's the cause an' most likely 'e can cure!"
Corliss Blackboots |
Corliss fights off the ever-present contagion and surreptitiously uses remove disease spells on Jim and any other officer to come down with the disease. He then sets himself to going amongst the infected crew, treating them with more mundane remedies (Heal checks to treat disease, w/take 10 and Besmara's [/I]guidance[/I]--total Heal 21).
Corliss Fortitude Save: 1d20 + 6 ⇒ (8) + 6 = 14
Cap'n Voodoo |
Corliss has recovered the next day and sets about tending to the crew. Captain Drake remains hale as does the lesser Drake, but of the Bloody Fortune's future crew: Lola and both halflings, Ed and Ella suffer the shipboard plague. Corliss gives Jim a tap of the wand and sends him back to his hammock. Then he works his way through the crew in what was the sleeping quarters, but with the amount of sick, the remaining healthy now sleep on deck.
Cap'n Voodoo |
Captain Drake nods to Kaul's wisdom. "We're getting severely short crewed at this point. I appreciate our priest doing what he can, but we've got to do something more before things get worse."
A few of the remaining unafflicted crew pull in the barrel and pry off the top to reveal the slightly thinner, but characteristically pale gnome inside. "Are we in Freeport already?" Whitecoat asks with no particular interest.
"Keelhaul" Kaul |
Kaul fetches the pale gnome a ladle of water, offering it with a hard scowl;
"Hur. Pestilence is loose amongst the crew. Your doin'. Best be undoin'..."
Corliss Blackboots |
Corliss continues to tend to the sickened crew, leaving the interrogation of Whitecoat to those who know the little creep best.
Cap'n Voodoo |
Still feeling his recent illness, Jim looks pale and wordlessly waving off the inquiry returns to his hammock to rest. Kaul just chuckles and plays with his ax. Captain Drake sighs and tugs at one end of his mustache. "We're not far from some uninhabited islands at the north end of Kepre Dua. I don't think anyone would be much interested in landing there and if the gnome decides to seek help from the neighboring elves, I expect he'll get a very unfriendly welcome from what I've heard of their elf witch leader."
Cap'n Voodoo |
The captain nods, turning the question to Whitecoat, "You'll remove your plague curse how?"
The bleachling stares dully back, "Once you get me ashore, I'll call off every rat aboard like the fabled rat piper of lore."
The captain shakes his head in capitulation and orders any able body up into the riggings or at the lines to turn the ship ESE to the isles near Kepre Dua.
Corliss Blackboots |
Corliss takes a moment from his ministrations to the ill to come up on deck to see what all the fuss is.
And to let folks know I'm still here and paying attention.
"Keelhaul" Kaul |
Kaul does as bid, but looks balefully at the prone elf;
"Seems a mite suspicious tae me skipper. I says throw 'em back to the sharkies and crabs."
Corliss Blackboots |
Corliss seems pretty tired between fighting off the illness and then battling it non-stop in the crew. He's managed to retain his sense of humor, however.
Turning to Kaul he grins and says, "How 'bout I give 'im the good news 'bout his miraculous rescue at sea an' you tell 'im the bad news that he's been rescued by a plague ship, eh?"
Corliss will examine the elf for any sign of wounds or disease.
Corliss Heal: 1d20 + 10 ⇒ (4) + 10 = 14
Cap'n Voodoo |
The hands drag the elf aboard for Corliss to inspect. Corliss finds no signs of violence other than a couple bruises. The elf appears to be suffering from severe dehydration. Elves aren't known for their hearty disposition and this one has apparently succumbed to several days adrift without a drink of potable water.
The jolly is rowed back to the ship and all stand around the fainted elf after the lifeboat is secured. The captain gives the prostrate form a push with the toe of his boot and then pats Corliss' shoulder. "Looks like another patient. Get him doused proper and let me know when he's up." He orders the castaway carried below while the ship gets underway again.
Corliss Blackboots |
Corliss gives a quick nod to the captain, and once the fellow's belowdeck casts create water and slowly trickles some H2O into the elf's mouth.
"Keelhaul" Kaul |
Kaul nods at Corliss, then taps Lopper's handle with a mako grin;
"How 'bout ye tell 'im the good news that he's saved, an' the bad news that we couldn't save 'is leg hur-hur-hur..."
The thug makes a chopping motion at the elf's knee with a bloodthirsty leer...
Cap'n Voodoo |
Corliss drips water into the unconscious elf's mouth slowly and then goes back to tending the sick crew circling back to provide a little more water in the hopes of reviving the elf. Meanwhile, the ship faces a bit of a head wind and sails close-hauled making slow progress toward the still distant shore.
Cap'n Voodoo |
It takes most of the day to draw near the island. The sun approaches the horizon and the wind shifts to the south at the final approach. There's a slight push to shore from the flowing tide. The elf has finally roused some and half-awake groans something. Corliss draws near to hear the repeated words, "red... blood red..."
"Keelhaul" Kaul |
Kaul still hovering around at the fleeting prospect of dismemberment, scowls and growls toward Corliss;
"What's that the long ear is sayin' mate?"
Cap'n Voodoo |
Kaul's lurking about the sick room like a hungry vulture seems normal, but Jim wonders if perhaps Dibbets is coming down with the malady when they all notice that indeed, the unconscious elf retains a few treasures: namely, an amulet and two rings, one with a tasteful aquamarine and the other a bronze signet ring.
As if alerted by the attention given his last worldly possession, the elf at that point blinks his eyes open and grasps at his side for a blade that likely lies at the bottom of the sea. "Where?! Where am I? Who are you?"
Dibbets |
Sun blanched and vacant expression snaps as the elf comes to, the halfling holding up gnarled and warding hands "Easy now ye daft bugger... we's what's picked ye up frae tha salt - sun blanched an water shy. Take a span an rest up... we ain't fer wantin ye deads or we'd o' done it all ready like... hows bout ye back up tae tha red an blood red..." pausing a moment before he realises he should respond to the initial query as well "Oh.. an I be Dibbets, thas Kauly, Madman... ain't got a nickname fer this'n yet but he be Corliss... an yer onna ship like eh?"
Cap'n Voodoo |
The elf looks weak, but takes sits up for another drink of water. "Ah, I'm famished. My name is Jacint LeFevre. My ship was destroyed near Kepre Dua by a blood red whale." Know nobility check above now works with a Know local DC 15.
Before he can explain further, there are shouts from above. A mate leans through the hatch to relay the warning. "Big Red Whale heading for the ship!"
Jacint gives a choking cry and faints.
"Keelhaul" Kaul |
Disinterested in the elf, Kaul's interest piques at the mention of a blood red whale, then grins as the warning of such a creature approaching is given;
"Hur... Either the whaley likes to dine on ships... Or the longears is an albatross... I says lean to the latter and chuck 'em to Big Red!"