Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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nothing to see here...

6d100 ⇒ (9, 20, 61, 21, 56, 11) = 178
2d100 ⇒ (15, 47) = 62


Male Halfling Oracle of Gozreh 6

Cap'n - quick question on plunder points... looks like we're getting thoroughly shafted on value if we convert here?

My understanding is that 1 plunder point is approximately 1,000gp worth of trade goods; and that trade goods are generally sold at a 1 to 1 payoff (or 1,000gp of trade goods is worth 1,000gp in coin)... so if we sell out here we lose over half the value?

Take the hag jewelry - it was stated as worth 'several thousand', which was rolled up with a few other items and turned into 2.5 plunder points - but if we sell it we get only 1,125gp out of it.

So 'several thousand' turns into just a smidgen over one thousand?


Male Halfling Oracle of Gozreh 6

Case in point

I could understand a 10% reduction due to the size of the village, but if we're getting an over 50% malus... then we'll hold onto the loot till we hit a bigger reservoir of cash.


yeah, what the market will bear and all. you def take a hit selling in small markets. another reason to visit big ports with frequency.

with compact goods like the gold and jewelry, it's better to be patient. For bulk goods and things like the tusks, bed, weaponry, etc. you may have to pay for space to carry it on someone else's ship.

If you wanted to cash out in Bloodcove, we can retro it. Cartegn would have given you 850gp/PP.


Male Halfling Oracle of Gozreh 6

Yarp - 850gp is a bit more like it... but will leave it to group consensus as to whether or what to cash in.

How do you want to treat the other major items? - case most in point would be the +2 morningstar to sell?


standard halfsies for selling magic goods.

It's prob be a good idea to know market size for the Shackles-

Metro (pop. >25,000): Freeport, Port Peril
Large City (10-25,000): Blood Cove, Hell Harbor, Quent
Small City (5-10,000): Drench Port, Ollo
Large Town (2-5,000): ?
Small Town (1-2,000): Arena, Little Opara, Plumetown
Village: many


Male Halfling Oracle of Gozreh 6

Updated Loot:
5 plundery points - I'd say lets turn between 2-3 into coin at retcon-Cove for 1700-2550gp, which will leave the leftover as jewels and other transportables... how about we get a smuggler's rum barrel or similar to transport them?

a glittering diamond the size of a halfling's fist
assorted garnet worth 500gp
small rubies - 1,000gp
chelish coins from before the altar - 95g, 627s

Keep for Proof of Dead Dallian: Dibbs will put on his profile.
customized dagger
signet ring with the Dallian crest
bronze badge with the Aspis Consortium seal

Magic Items:
ornate morning star (+2) - sell for 4,154gp
rope of climbing Kaul
5 x +1 wounding shrike darts Kaul
bracers of armor +2 Does Dingus want? - Dibbs will keep to his air barrier. Would be worth 1,000gp in coin
wand of remove disease with 7 charges left. Dibbets
earring of protection +1 Kaul
potion of cure moderate wounds Jimmer
Eloko bell compels up to 24HD of creatures to follw the bell for 7 rnds. Will DC 14. Two charges left ?
bird feather token Dibbets
swan feather token Dibbets
a scroll case made of a large hollow bone - dispel magic, cure moderate wounds, summon monster 3 Dingus


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

All looks good (he said succinctly before going to another feckin meeting!)...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

IIRC, Dingus already has a pair of +2 bracers. Let's sell the bell; other than that, the breakdown looks good to me.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17
Dibbets wrote:

Updated Loot:

5 plundery points - I'd say lets turn between 2-3 into coin at retcon-Cove for 1700-2550gp, which will leave the leftover as jewels and other transportables... how about we get a smuggler's rum barrel or similar to transport them?

a glittering diamond the size of a halfling's fist
assorted garnet worth 500gp
small rubies - 1,000gp
chelish coins from before the altar - 95g, 627s

Keep for Proof of Dead Dallian: Dibbs will put on his profile.
customized dagger
signet ring with the Dallian crest
bronze badge with the Aspis Consortium seal

Magic Items:
ornate morning star (+2) - sell for 4,154gp
rope of climbing Kaul
5 x +1 wounding shrike darts Kaul
bracers of armor +2 Does Dingus want? - Dibbs will keep to his air barrier. Would be worth 1,000gp in coin
wand of remove disease with 7 charges left. Dibbets
earring of protection +1 Kaul
potion of cure moderate wounds Jimmer
Eloko bell compels up to 24HD of creatures to follw the bell for 7 rnds. Will DC 14. Two charges left ?
bird feather token Dibbets
swan feather token Dibbets
a scroll case made of a large hollow bone - dispel magic, cure moderate wounds, summon monster 3 Dingus

Yes. Dingus already has +2 bracers, and I believe the scrolls are of divine origin, though maybe the Captain can clarify.


NOTE: I'd be happy to make air barrier a deflection bonus (makes more sense) so Dibbs can make use of a real armor bonus.

I'd say the scrolls can be used by an arcane if the spell is on their list.


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Male Halfling Oracle of Gozreh 6

Roight - well if the Cap'n is going to be generous enough to make Air Barrier a deflection, then I ain't sayin no. Dibbs will keep the bracers and hold onto the eloko bell as well (it does have some great potential uses - empty a bar, create a distraction, etc).

Which breaks us down to the following:
3 plunder points at 850 per point = 2,550 gp
+2 morning star = 4,154 gp
garnet and rubies = 1,500gp
chelish coin = 95gp
chelish coin = 627sp = 62.7gp
Total = 8,361.7 -> 2,090.4 gp each to spend


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Sounds good to me.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Does indeedy.

Lads I'm off to my cousin's wedding tomorrow and won't be home from said shindig until Saturday sometime...

May be weekend afore I'm posting with regularity again.

Cheers


Male Halfling Oracle of Gozreh 6

Just a quick note that I'll be on tour this weekend down to Singapore for an under 7s rugby tournament... so it should be a hoot. Downside is that it might curtail my general propensity for verbiage and long windedness... though I should still be online of occasion.


And I'll be away camping this weekend as well.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

I know we'll have to reconfigure the wealth, but does anyone have issue with trading the mace for the immovable rod?


Any response to Dingus' question? I think it's fine as there's not much to buy and you'll get fresh loot before your next stop.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Sure, I'm good with that.

-Posted with Wayfinder


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

None go with it. We're (re: I'm) frankly pish at spending coin, but I've a hankering for getting Lops enchanted up a mite.

Was thinking perhaps Furyborn or Defiant...


Male Halfling Oracle of Gozreh 6

Grumble grumble bloody dice roller on these forums grumble grumble.

I maintain that it's grown sentience...

Edit: that said, some enthusiastic "Bwahahaha" or "Oh Snap" or "Ye better cheer fer me lad or I'll lop off yer nads" from my mateys in the audience would be welcome ;)


Male Halfling Oracle of Gozreh 6

Sigh - irrelevant navel-gazing woe is me comment - sigh... emotional moving on to drowning sorrow of character in liquor.


Male Halfling Oracle of Gozreh 6

Total = 8,361.7 - 5,000gp spent by Dingus - 1,000 gp spent by Dibbets

= 2,361.7 gp left over

I raise a motion that it's pooled and placed in the smuggler's barrel for later divvying, as there isn't anything else to spend it on in Lilywhite.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Sounds good to me. Haven't been over in the Gameplay thread yet today; will have to offer comments as appropriate.


Male Halfling Oracle of Gozreh 6

Dibbs does actually have a plan... so feel free to go on upstairs and start the meeting with the Captain without him.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Dingus has gone full Thulsa Doom on us!


"Keelhaul" Kaul wrote:
Dingus has gone full Thulsa Doom on us!

Yikes! also, "Come to me, my child." didn't quite work on Dibbets : )


Male Halfling Oracle of Gozreh 6

Despite the small size of his bonnet... some pretty big bees seem to worm they way in there ;)

I promise he's at least 65% likely to finish up his 'display' without stabbing someone in the face...


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm
Dibbets wrote:
I promise he's at least 65% likely to finish up his 'display' without stabbing someone in the face...

Alas with Kaul sensing a chance at mayhem I cannot guarantee the same :)


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Male Halfling Oracle of Gozreh 6

As 6th level characters who all have points in Profession Sailor... you'd think this would be easy pickings for us...


Dibbets wrote:
As 6th level characters who all have points in Profession Sailor... you'd think this would be easy pickings for us...

yeah, you're pack full of professional sailing points. must all be academic though...


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

You'd think. But we're more the Sailor Jerry types lol.


Sadly, you've got a most judicious party in your new game, Mark.

Of course, no one called for a drinking challenge on the Field of Battle here either. I figured Dibbs was a sure thing for it.


Male Halfling Oracle of Gozreh 6

Dibbs was definitely up for it... but the buggers were all too much interested in walking on their hands and calling him short :P

As to the Gauntlet in my game... aye, but probably for the best. There were psychotropics, hallucinogenics and even dragonsmoke in the last few shots ;)


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

As it happens, I'm also in a PFS Plunder & Peril game. One of the PCs is an undine sea singer bard, and she's got the sea shanty performance type:

PRD wrote:
Sea Shanty (Su): A sea singer learns to counter seasickness and exhaustion during long sea voyages. Each round of a sea shanty, he makes a Perform skill check. Allies within 30 feet (including the sea singer) may use his Perform check in place of a saving throw against becoming exhausted, fatigued, nauseated, or sickened; if already under such an effect, a new save is allowed each round of the sea shanty, using the bard's Perform check for the save.

She was a tough one to beat.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

9K!!!!

Btw lads have something up my tartan sleeve for when we hit 10K ;)

Hur-hur.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

I forgot I needed to lower Jim even further, which I couldn't do and press the button on the rod. And now for another question. Since pushing the button activates the Rod, could Dingus use Mage Hand to activate / use the rod. It only weighs 5 lbs?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

I think that mage hand specifically exempts magic items.


Only move it. Not activate.


Male Halfling Oracle of Gozreh 6

Cap'n - to expand on the query in thread.

Dibbs was hit by a claw, then grabbed by the free action grapple. He suffered claw damage, but not constrict damage. (based on description)

Then round 2 and it looks like the crab maintained the grapple (which should have cost it a standard action?) but you've used the word constrict which implies the constriction special rule?

Then the crab attacked Kaul (which would have been a standard action as well) and hit him, then got him with the auto-grapple.

Was the use of the word constrict just an artefact of language? - as if the crab had the constrict ability, then Dibbets should have suffered both claw and constrict damage in Round 1 (and likely would have ghosted out then).

The ability of a creature to grapple multiple enemies at once is a gray / grey area in the rules from what I can tell... makes sense for a big ol' crabby to be able to - but I can't remember actually seeing a breakdown of how / whether it's explicitly possible.

All is moot anyway... as Dibbs is going to be forced to go ghost and be an observer only for the rest of the combat... but was wondering on the rules aspects.


hmm, so I found this: grab-a-thon

basically cl-awful can release Dibbs and then full attack with grab catching both Kaul and Dibbs up again on good hits.


Male Halfling Oracle of Gozreh 6

Yarp - that's the usual way of managing it (as in the release a whack)... the grey area comes in around actually maintaining a grapple on two separate parties... which as I said sounds reasonable for a massive gargantucrab - but I've not seen explicitly answered in RAW.


I prefer garganthropod... : )


Male Halfling Oracle of Gozreh 6

I considered reapparating inside ol' crabby's gullet and stabbing him to death from inside with the lightning poker.... but I don't think 6 HP is enough to tide me through the stomach acid...


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and that was a rather piteous lightning bolt. they don't make them like they use to. Fireball and Lightning bolt were the big booms in AD&D, but I don't feel like they've kept up with the hp inflation of 3.0.

I'm considering adding a +1/level damage bonus just to give it a little more oomph :/


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Yeah that was kind of a sucky roll. Kind of par for the course with this group. We either make great rolls or lousy rolls. Nothing in between. I agree about the damage bonus. That's one of the reasons I've switched to 5E in real life games. The bounded limits make things a lot easier to balance.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

I'm going to be on vacation for the next couple of weeks, and for at least part of that time will be in a part of the country with inconsistent cell service. I'll try to keep up, but if you need to 'bot me to keep things moving go ahead.


Male Half Orc Rogue (Thug) 7+5 | HP 70/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Enjoy the travelling matey, we'll keep Jimmer ship-shape while yer away ;)


Male Halfling Oracle of Gozreh 6

No time till tonight, but Dibbs will reapparate and turn into a manta ray to assist with dinghy wrangling.


Dibbets wrote:
No time till tonight, but Dibbs will reapparate and turn into a manta ray to assist with dinghy wrangling.

Not necessary, but Kaul could probably use some indifference.

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