Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
MAPS


1,901 to 1,950 of 3,766 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Working through it now. It's on Netflix, and I watched the first half while on an exercise bike. It's pretty good so far.

-Posted with Wayfinder


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Another endorsement :)

Monkey Magic indeed!


1 person marked this as a favorite.
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17

It was with great pleasure that I opened my shiny new Freeport book, and lo and behold the page that it fell open to included... THE FRAGRANT BREEZE...


1 person marked this as a favorite.
Male Halfling Oracle of Gozreh 6

:) - awesome, my epic tome is sitting up waiting to be read as well. It's just nearby the Freeport coinage I picked up from another Kickstarter.

Defies belief, but worth a watch


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -
Dibbets wrote:

:) - awesome, my epic tome is sitting up waiting to be read as well. It's just nearby the Freeport coinage I picked up from another Kickstarter.

Defies belief, but worth a watch

EXTREME KABADDI!!!! Love it :)


1 person marked this as a favorite.
Male Halfling Oracle of Gozreh 6

Oh yes... I'm all a quiver with anticipation

If this lives up to half the promise of the trailer it's going to be an epic!


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Think it will be mate - Hardy is always top notch and the scale and scope look mighty.

Good to see the Last of the V8 Interceptors again :)


Male Halfling Oracle of Gozreh 6

A small advanced warning - starting Wednesday (my time so roughly 48 hours from this post) I'll be in geographical flux at these highlighted locations.

Fly out of KL on Wednesday night, two days in Kota Kinabalu, one full day in transit in Singapore then about eight days (through to Sunday 19th) in Adelaide before returning back to home location. I should retain interwebs connectivity throughout (though with tablet + keyboard rather than laptop), though my access and verbosity might be moderately curtailed at times.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Business or pleasure mate?

Either way have a safe one.

If you need me to bot Dibbs let me know... ;) "Oracle of the Nut" has a certain ring to it lol...


Male Halfling Oracle of Gozreh 6

KK is business... but consists essentially of two seconds spent handing my passport to someone and then waiting 24-30 hours to get it back.

Singapore and Adelaide are pleasure, though the Adelaide trip is focused on spending some time with my grandmother (86 and just come out of triple bypass surgery).


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Hah - know that feeling mate.

Enjoy the pleasure side of the trip, and time with Gran (mine is 94 and just back home after her first hip replacement - that generation are tough old birds lol)


Male Halfling Oracle of Gozreh 6

Bloody hell that's pretty decent. Six years and she gets a missive from her nibs?


1 person marked this as a favorite.

Ah, Bon-voyajee, Mark. I'll be away next week as well so you won't likely miss much.

And on that note, we just rounded the horn of another year. Huzzah!


Male Halfling Oracle of Gozreh 6

Indeed past the Cape of No Hope and into the brine we sail again. Unfortunately I've been terribly remiss and haven't organised an anniversary gift this year!


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -
Dibbets wrote:
Bloody hell that's pretty decent. Six years and she gets a missive from her nibs?

Indeed she will mate - presuming Queenie outlasts me Granny!

Nae worries on the swag - you've been mighty generous o'er the last few!


1 person marked this as a favorite.
"Keelhaul" Kaul wrote:
Dibbets wrote:
Bloody hell that's pretty decent. Six years and she gets a missive from her nibs?

Indeed she will mate - presuming Queenie outlasts me Granny!

Nae worries on the swag - you've been mighty generous o'er the last few!

Trying to understand the Limey speak, are you saying the queen sends you a letter when you hit a century? I never knew.

As for anniversary gifts, you've been plenty generous, Mark. Your simian captain is working on something his ownself, but fruition is likely several moons away...


Male Halfling Oracle of Gozreh 6

Got it in one Cap'n - They've even been expanding to cope with demand


"Keelhaul" Kaul wrote:
If you need me to bot Dibbs let me know... ;) "Oracle of the Nut" has a certain ring to it lol...

I think Mark i on his way if you want to take on Dibbets, Kaul.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

It was partly in jest lol - but I'll try and do the wee man justice :)


1 person marked this as a favorite.
Male Halfling Oracle of Gozreh 6

I'll give him a 9/10... took a point off coz his avatar doesn't have hair onna top :P


Alright, I'm on spring break and will be sparse. Talk amongst yourselves : )


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Good timing--work & such has me hammered lately.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Works for me - work ratcheting up and couple that with the slopey shoulders currently prevalent in my department means I'm swamped.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Okay I confess... Tum has made Kaul a were-bonobo...

To quote primatologist's Frans de Waal's research:

In observing bonobos it was noted that there were two reasons to believe sexual activity is the bonobo's answer to avoiding conflict. Anything that arouses the interest of more than one bonobo at a time, not just food, tends to result in sexual contact. If two bonobos approach a cardboard box thrown into their enclosure, they will briefly mount each other before playing with the box. Such situations lead to squabbles in most other species. But bonobos are quite tolerant, perhaps because they use sex to divert attention and to defuse tension.

Bonobo sex often occurs in aggressive contexts totally unrelated to food. A jealous male might chase another away from a female, after which the two males reunite and engage in scrotal rubbing. Or after a female hits a juvenile, the latter's mother may lunge at the aggressor, an action that is immediately followed by genital rubbing between the two adults.

Kaul's Scrotal Grapple is a mighty +22 (even stoned)... you have been warned ;)

Hur-hur-hur...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I think Dibbets might have to slip you some tongue again, should the situation arise....


1 person marked this as a favorite.
Male Halfling Oracle of Gozreh 6

Back in humidity... and all is well, except for losing my USB stick in transit.

Also looks like I'll be busy this weekend.


Male Halfling Oracle of Gozreh 6

Cap'n - does Dibbs still have the sparky poking stick?


Dibbets wrote:
Cap'n - does Dibbs still have the sparky poking stick?

sure, couldn't have been more than a minute or two.


what's our spell count for the casters?

Looks like Dibbs has cast 2- 1st (clw) and 2- 2nd (aid, sparky)

and Dingus has cast 5- 1st (vv) and 3- 2nd (2 lev and invis).

make sure you're keeping a proper count.


Male Halfling Oracle of Gozreh 6

Aye Dibbs is at a 2 and 2 count - always intended to wrap up the casting after I got back from the break and could back-count.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Dibbs - Keep your eye out for Eddie Hall - Englishman and Strongbeard who holds the DL world record @ a frankly mind blowing 462 KGs. Was lucky enough to meet him at a local Strongman gym some years ago as he was coming up. Eddie's quite the character :)


alright, random question- what would your character's spirit animal be?

I have my own ideas, but if you have any thoughts, let me know.


Male Halfling Oracle of Gozreh 6

Expecto Patronum? :P

I'm with Sooty Albatross - soaring on the ocean breezes, and they leak salty water out their nose... plus they look dirty and banged up eh?

Edit: Am I correct in assumin we're on the very cusp of 6th?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I'm kind of thinking dolphin; dangerously poky, and happily poky IYKWIM(AITYD).

ETA: Based purely on the XP-ometer, I think we're over the cusp.


James "Madman Jim" Patterson wrote:
ETA: Based purely on the XP-ometer, I think we're over the cusp.

Yep. I had one more trick before the level which may or may not have affected decisions, but sure LEVEL UP!

And if there's any retraining needed, say a magic tattoo feat that wasn't what you thought... Just let me know.


Male Halfling Oracle of Gozreh 6

Heh - yeah, there might be a wee change on that note :)

I'll peruse me options and put forward the proposed for review and approval.


Male Halfling Oracle of Gozreh 6

Stuff:
Cry Havoc (Combat)
You can exhort your allies to charge into battle.
Prerequisite: Cha 15
Benefit: Once per day as an immediate action, you may select one ally within 30 feet (other than yourself) who can see and hear you. That ally may move immediately as a free action, and may make a single attack at the end of the move. The ally’s move action does not change his initiative. An ally cannot benefit from Cry Havoc (even from different sources) more than once per round.
At 5th level, you may use this ability twice per day; for every 5 levels thereafter, you gain one additional use per day.

Serenity
School enchantment (compulsion) [mind-affecting];
Level: bard 1, cleric/oracle 1, inquisitor 1, paladin 1, witch 1
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Area creatures in a 20-ft.-radius spread
Duration concentration, up to 1 round/level (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
This spell temporarily reduces the insanity point total of
all creatures in the area to 0; further, affected creatures
gain a +2 bonus on Will saves against illusions and cannot
gain insanity points for the spell’s duration.

Scurvy
School necromancy [disease]; Level antipaladin 1,
cleric/oracle 2, druid 1, witch 2
Casting Time 1 standard action
Components V, S
Range short (25 ft. +5 ft./2 levels)
Target living creature
Duration 1 minute/level
Saving Throw Fortitude negates; Spell Resistance yes
The subject contracts a severe case of scurvy, becoming
both fatigued and sickened. If the target is already
fatigued or exhausted, the additional fatigue has no effect.
If the target has not eaten fresh food within 24 hours, it
suffers a −2 penalty to its saving throw against this spell.
An affected target that eats a citrus fruit (normally a fullround
action, assuming one is at hand) recovers at the
start of its next turn.
Non-mammalian creatures of the animal type are
immune to this spell

Vigilance
School abjuration; Level bard 1, cleric/oracle 1,
inquisitor 1, paladin 1, ranger 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level (max. 5 creatures), no two of
which can be more than 30 ft. apart
Duration 4 hours
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
You imbue the recipients with heightened awareness
and resolve. Creatures affected by this spell gain a +2
competence bonus on all Perception and Sense Motive
checks and a +2 morale bonus on saving throws against
enchantment spells and effects.

Brawler’s Bottle
Aura faint transmutation; CL 3rd
Slot —; Price 1,002 gp; Weight 1 lb.
Description
This ordinary brown bottle is empty apart from the
dregs of whatever liquid it once held.
This bottle seems unremarkable, but its possessor can
use it as a +1 weapon that deals a base 1d4 bludgeoning
damage. The wielder is considered proficient with the
bottle. If the wielder dashes it against a hard surface
(including striking an opponent), the bottle breaks,
leaving jagged edges that deal 1d6 slashing and piercing
damage instead. Twelve hours after breaking, the bottle
completely mends itself.

Cap'n - doing some review of books and found the spoilered bits in the Freeport book. Could you give a yea or nay on whether they're available?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

One small bit of retraining, yes, along with a question. Jim is going to take a level in swashbuckler; the Inspired Blade archetype, if that's alright. That comes with the Weapon Focus - rapier feat, which Jim already has. So I'd like to pick up Blind-Fighting instead. Also, can I persuade you to use fractional accounting for saves?

-Posted with Wayfinder


Jim- Ah, I wondered when ACG was going to raise its bloated head. Hmmm. Well looking it over, I don't mind swashbuckler. Inspired blade feels kinda double-dippy at first glance though (Cha+Int panache, 2 feats for the price of 1!). Your mental stats are moderate though... sooo I guess I'm cool with that, but feeling you should just have to absorb a double WF rapier.

I'm not familiar with fractional saves. ??


Dibbets-
Cry Havoc seems kinda odd for a feat... maybe teamwork feat or a new spell.

Serenity (NOW!)- prob could just rule that calm emotions takes care of IP for the duration. New spell not really necessary.

Scurvy- needs a little work... maybe just affects humanoids. I wonder if there is a spell with equivalent effects that could be fluffed.

Vigilance- duration feels a bit long , but otherways OK

Bottle- fine, but I prefer Dibbs wee stick and wonder if a resized small bottle would be like one of those you get on planes...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I was originally going to punch up his skills with a dip in ranger at L6 (skirmisher or other spell-less archetype, just because I couldn't really see Jim being able to use CLW wands). Swashbuckler has Diplomacy as a class skill, though, and Jim's been getting a lot of practice talking of late.

Fractional accounting is a UA variant. Basically, your good save progression is +1/2 per level, with a +2 initial bonus on top of that. If you multiclass to a class that shares a good save, you don't get the initial bonus. Your bad save progression is +1/3 per level, with no initial bonus. Drop all fractions. In the case of the swashbuckler dip, it'd be all to Jim's benefit, as his Will and Reflex saves come out 1 higher than they would be otherwise (though some of that goes away with the next level). In the case of the ranger dip, he loses on the Fort save and again gains on Will & Reflex. Somewhat cheesy, yes, but Jim's had a lot of object lessons in the importance of a good Will save.


Hmmm, fractional saves would take care of the multiclassing save bump... I like it, but feel that I'd institute it at the start of a campaign.

I was planning on doing level ups and such after we wrapped up the Mwangi section, but since we're talking about level 6... I have a major recommendation going forward- I'm interested in trying P6.

If you aren't familiar, it's an E6 variant which means that regular class advancement stops at level 6 and you get a new feat every 5K xp or so. There are additional feats that can unlock higher level class abilities, spells, etc so you can get a little more oomph.

In my years and years of experience with the game, I've just found that it gets clunkier the closer you get to L10 and is fairly unplayable above that. I just lose interest GMing or even playing above that. BAB outraces AC, iterative attax require handfuls of dice, spells get overwhelming... too superheroey and dull in my opinion.

The mid-levels are the sweet spot for me and there are tons of the best adventures for these levels. I like this game and group enough that I'd like to keep going awhile longer.

here's the rules if you'd like to take a look: P6


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17

Whoppee!

I'll level up tonight when I get home and have access to HeroLab .

I like the idea of P6. I agree that the system gets clunky about level 7-8, and I usually quit running the characters then... And that's at a table top game. I can see that frustration would be multiplied in a PbP.

That's one reason why I've switched to 5E in most of my gaming.


Jim- I actually think swashbuckler is a better and more flavorful choice than ranger. At one time I thought about making a nautical ranger archetype called the marine, but never got that far.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

There's also fractional BAB accounting, which works about like you'd think.

I'm good with waiting to level until after we're done bungling in the jungle.

Re P6, that works for me, though if we go that route I'll probably stick w/fighter for 6th level so as not to lose the Will save bonus.


Male Halfling Oracle of Gozreh 6

I'm more than keen for trying out P6, and agree that for the sort of campaign we're playing it'll prolong the feeling of competent but yet not dominant that we're working into.

But - spontaneous casters get shafted a reasonable amount. Both Dingus and Dibbs would essentially get a single level 3 spell that we can choose, and one that we get through our bloodline/mystery. I know Expanded Arcana is a thing, but even that's limited to only two more level 3 spells and would eat two feats up in doing so. It's a big step back when you compare it to prepared casters who while they're limited per day, still get the flexibility of the pick and choose on a daily basis.

That said, not saying no - just noting a bit of a wall for me when contemplating Dibbets.

Edit: I'll poke around and put some thoughts in motion, but one option might be to keep Dibbets' Oracle levels to 4, and look for a two level dip into something else to round him out a bit more if we're only ever going to get to level 6.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

How about making Dibbets something more like a divine arcanist through feats? That'd give him more flexibility, and the control point would be how he adds spells to his potential repertoire.


Jim- let me make sure that I've got the fract save thing.

If Jim took a level of swashbuckler (or ranger for that matter), fort and ref would be good, will poor so his base would be fort +5, ref +5 and will +2?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Swashbuckler has only good Reflex saves, not Fortitude.

-Posted with Wayfinder


James "Madman Jim" Patterson wrote:

Swashbuckler has only good Reflex saves, not Fortitude.

-Posted with Wayfinder

yeah, but Fighter is the good Fort and Swash adds Ref to the good column. I guess that's what I don't understand. when you add a level of swash do you get +2.5 to ref? walk me through it.

I'd prob just retro everything to 2 good, 1 poor and add it up.

1 to 50 of 3,766 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Cap'n Voodoo's Muster All Messageboards

Want to post a reply? Sign in.