Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea feels a tickling sensation and a light buzzing in her ears that draws her attention to the bodies. Her eyes glow slightly as her magical senses reach out as she frisks them.

Spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24


Evil GM
Daniel Arrisen wrote:
Need to check my code posted from earlier in discussion thread. I think since they did not ask for quarter they can be offed. Don't wanna fall. Remember oath of Vengeance paladin

When you locate your oath you should put it under your profile for easy access.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel says a quick prayer to Iomedae.
Inheritor, forgive me for my passing of Battlefield Justice upon these fallen, but they have contributed to an act most heinous and allowing them to continue puts the safety of my comrades at peril.
No quarter was asked...an so none shall be given. May these men find redemption in the next life and if I measure their intent wrongly grant them the chance to seek me out for vengeance in the next life.

Daniel ends them with a quick thrust to the lung via a seam in their armor.
May you find righteousness in your next chapter

Hope DM reads this as inline with his code. If not Daniel just became a WARRIOR class until he atones...Daniel will hand any weapons to Andrea and Faelyn for examination and pat them down for potions/wands.

Any obvious enchants on weapons or armor that could help us?


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Spellcraft: 1d20 + 17 ⇒ (16) + 17 = 33


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception for traps on door 1d20 + 19 ⇒ (1) + 19 = 20
disable 1d20 + 16 ⇒ (17) + 16 = 33


Evil GM

Daniel - The two men were already dead, the holy power still flows through your body.


Evil GM

I assume Andrea and Faelyn each detected magic and now are performing their spellcraft.

The two bandits each have magic breastplate +2, longswords +2, ROP +1, they each have a belt on that is magical. One has a belt of Mighty Constitution +2, and the other has a belt of physical might +2 Dex and +2 Constitution. They had a combines 225 GP amongst their gear.

Group:

There is going to be some helpful gear for each player, should you live, you can divvy stuff up as you choose but my thinking was the Belt of Mighty Con was for John and the belt of physical Might was Orsin.

The stacks of coin in the room are as follows:

100 PP
875 GP
1240 SP

There are 6 Msw light crossbows and 100 bolts.

Time needs to be spent opening the chests.

The letter states:

"It is incumbent for our success that our enemies meet their fate, extinguish the loyalist leaders of the Council, and send a unit to take care of that meddling Mother of Flies. The swamp hag must meet her end! - Ecarrdian

There is a list of people scribbled in different penmanship on the letter. There is also an ink bottle and quill on the table.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Knowledge Local on the names: 1d20 + 12 ⇒ (9) + 12 = 21


Evil GM

Faelyn you recognize a four names of local thugs and hired swords. One of which is a notorious sellsword cardplayer.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel surveys the gear with more than a bit of awe as Andrea and Faelyn identify the equipment.
We must be getting closer. This equipment is far to expensive for mere giards. A leader does not equip mere footsoldiers so.

He is holding the two +2 longswords in hand and points them, hilt first at Orsin and Lucrezia.
Fine blades that need to be wielded by better warriors than these two. Arm yourselves friends. We need every weapon we can get in the fight against the dark.
You would go well to quickly upgrade that chain shirt to one of the Breastplates, Andrea. That last strike you took was a bad one.

He walks over and lays on Hands on her
4d6 ⇒ (6, 6, 1, 1) = 14
Calistria and Iomedae favor ours efforts. Change quickly, Sascar needs our haste.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I had passed out for a few hours. Whew I was bushed

Andrea quicky identifies the items. Thank you Daniel. Do not expend your miracles too soon however. She then glances at the note. This little schism in their ranks is most useful, hopefully they will weaken each other so much we can wipe both of them out all the easier.

Looking at the magical longswords, Would John want one of the blades? A consideration of balancing the Keen quality of his current blade and the greater enhancement of one of those. Andrea will upgrade to one of the breatplates if nobody has objection.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"NO, The blade I have is fine, give the new one to Orsin. One of the belts would be nice though."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea hands the Belt of Mighty Consitution to John.

Should we bother with the chest? If Lucrezia works on it, the Haste spell will expire.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Settled then. The blades for Lucrezia and Orsin.
The Breastplate for Andrea. The rest to our packs. Let’s go.
John, do you wish to from the center with Me? Let's go.

If John comes with Daniel, He will tap both of them with his wand of divine favor before trying the next door.


Evil GM

Are you looking through the chests or doing the door?

Lucrezia has checked the door already and is confident it is not trapped and he was able to open the lock.


Evil GM

Between Faelyn and Orsin you can pretty much figure that the coin you found is payment towards the job that was listed. The names you found may be future targets or could be the crew sent out to do the job. It is clear that the Red Knives are working with the two grandchildren (Chammady and Ecarrdian) of the Drovenge family. You also know that they are trying to overthrow their grandfather, Vassindio Drovenge, as the leader of the Council of Thieves. The Drovenge family is the wealthiest and most powerful family in Westcrown.

I'll add this information to the camp tab.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

how much time needs spent to open the chests?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Do you want any of the flaming arrows, Lucrezia?

Ready to go


Evil GM

Two minutes for all 6 and I'll let you not even roll for that.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Two minutes doesn't sound too bad if the others are ok with it then.


Evil GM

Rather than rolling appraise and spellchecks etc...I'll disclose the items at this point.

Chests:

1. An assortment of garmets for various occassions. There is three vials (drow poison) within a small box and silver +1 dagger that has spider webbing hilt.

2. An assortment of disguises...beggars outfit, noble outfit. 75 PP, 359 GP 321 SP.

3. Empty

4. There is some adventuring clothing well made a bit finer quality. +2 cold iron handax with darkly polished woolen handle.

5. Empty

6. Clothing and small satchel. The satchel contains 5 cure critical potions, 7 rubies (50 GP each) 5 pearls (100GP each) and spell component pouch.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

A fine haul, but please, lets not tarry any longer. Every moment we waste is another that Sascar could be coming to harm.
His anxiousness was apparent. Daniel cared for his half-sister.
He grants himself and john Divine Favor from his wand, restows it and with a 2 handed grip on his sword opens the next door.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea passes a potion of Cure Critical Wounds to everyone


Evil GM

The door gets pushed open to reveal a short hallway and female there with nasty look on her face. There is singing in the background that is obviously encouraging the defender.

MAP of the Thieves Den

Give me a few minutes to roll out initiatives.


Evil GM

DMPC John drinking his cure critical wound potion 4d8 + 12 ⇒ (7, 4, 4, 5) + 12 = 32

These are +12 potions.


Evil GM

John is back to full health before the door is opened.


Evil GM

DM Initiative:

Andrea: 1d20 + 0 ⇒ (7) + 0 = 7
Orsin: 1d20 + 1 ⇒ (14) + 1 = 15
Lucrezia: 1d20 + 3 ⇒ (20) + 3 = 23
John: 1d20 + 5 ⇒ (14) + 5 = 19
Daniel: 1d20 + 2 ⇒ (16) + 2 = 18
Faelyn: 1d20 + 9 ⇒ (20) + 9 = 29
Faelyn: 1d20 + 9 ⇒ (5) + 9 = 14

fighter 1, hall: 1d20 + 6 ⇒ (15) + 6 = 21
fighter 2, room: 1d20 + 6 ⇒ (4) + 6 = 10
H/O bard: 1d20 + 7 ⇒ (6) + 7 = 13

Initiative:

Faelyn
Lucrezia
Fighter 1, hall
John
Daniel
Orsin
Half-orc Bard
Fighter 2, room
Andrea

The dice gods have been failing me lately.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I need to invest in Improved Init it seems.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I can posy heaps all day. Let’s go.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia shoots at the first target she sees.

attack 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
damage 1d8 + 5 + 4 + 2 ⇒ (5) + 5 + 4 + 2 = 16
attack 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
damage 1d8 + 5 + 4 + 2 ⇒ (6) + 5 + 4 + 2 = 17


Evil GM

I'm going to eat dinner and will psot thereafter, perhaps Faelyn will post by then.

Lucrezia make % check to see if you hit him 20% and lower you miss. Teh female seems a bit out of focus to your sight.

Everyone should make a % roll with each attack rolls to see if you miss.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Since speaking out of turn is a free action

Daniel speaks as soon as he sees the woman swordsman and hears her bard. She is ready to fight.
Surrender and be arrested or Fight and die here.

He had a sinking feeling he knew her answer.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh please, we tried the talking method oh so many times before. Time and time again they turn out to be rabid dogs that need to be put down. Kill them all.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Your char is starting to remind me of Sura from SPARTACUS.


Evil GM

I really don't want to skip or DMPC Faelyn at this point. I'm going to hold off till about an hour before i act. perhaps Lucrezia could roll her miss chance by then. Her first attack may hit. The second attack missed regardless.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Started with the Bastards and kept piling up from there. Time to cut away the old moldy parts of Westcrown. Bastards,Red Knives, Sisters of Eiseth,Ilnerik,Council of Thieves. Into the furance with them.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d100 ⇒ 86 hit
1d100 ⇒ 3 miss


Evil GM

RD 1: Fighter 1

The fighter holds her action waiting for the bold paladin to cross the hallway.

DMPC John:

Since John is not online, he'll let Daniel lead hte way downt eh hallway.

John will follow behind Daniel.


Evil GM

Assuming Daniel comes to the fight the fighter will act when he is within five feet.

RD 1:

Faelyn
Lucrezia hits with one arrow, 16 HP
Fighter 1, hall -holds for Daniel
John - follows Daniel down the hallway.
Daniel
Orsin
Half-orc Bard
Fighter 2, room
Andrea


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Not Gonna roll and attack since Faelyn needs to post. This next action should not be affected by his.

The woman was apparently quite steadfast, facing superior numbers.
She either had an ace or was an honorable warrior.

Daniel advances 5ft into the room, preventing escape behind him but allowing his allies to step through.
You and I then. I CHALLENGE you!
Daniel casts CHALLENGE EVIL and draws his shield.
Will save DC14
To his allies, Take out her bard, but she and I fight alone if she is willing.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

This might change depending on what happens.

Andrea pulls out an old scroll she had written long ago and chants, sending magic out that causes the woman's weapon to grow red-hot.

Burning Disarm. DC 15. Causes weapon to turn hot and burn for 3d4 damage. Target may attempt a reflex roll to drop weapon and take no damage


Evil GM

Andrea since you are at the end of the round you better wait a bit before acting. Thinks can and probably will change.


Evil GM

Will Save vs DC 14: 1d20 + 4 ⇒ (4) + 4 = 8

Since Daniel stepped up five feet she will gladly accept your challenge. The song is flowing through his body making her stronger and more courageous.

longsword att 1: 1d20 + 17 + 3 ⇒ (11) + 17 + 3 = 31;damage: 1d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13

longsword, Haste: 1d20 + 17 + 3 ⇒ (9) + 17 + 3 = 29;damage: 1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20

longsword att 2: 1d20 + 12 + 3 ⇒ (6) + 12 + 3 = 21;damage: 1d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16

What AC are you sporting now

Her blade dances through the air, "Challenge...I'll carve your heart out and dine on your silly challenge you righteous fool."


Evil GM

You can see there is a second bandit 15 feet behind the one in the hallway, but this is not the bandit singing.

John will step five feet closer with Daniel.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

25/11/24 +2 to AC for her being evil. She hits me twice for 33 damage.
John, take the other fighter, she is mine.


Evil GM

A description of the shorthall way is in order. The hall is at a diagonal and is 5 ft wide and 11 feet tall at its peak. The walls are all reddish stone work and it curves (envision sewer piping shape), so around 8 feet high the curvature for form the ceiling begins.


Evil GM
Daniel Arrisen wrote:

25/11/24 +2 to AC for her being evil. She hits me twice for 33 damage.

John, take the other fighter, she is mine.

There is no doubt she and the folks in this room are evil.


Evil GM

So would John take the AOO to try to push through her hex?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps try to soften them up first. Trying to shove past and be alone in a room with 2 others is a quick way to negative HP


Evil GM

RD 1 DMPC:John

"Ain't doing no good behind you," John pushes by Daniel to (-B 10) using his 30 feet of movement. Do you know if he get's 30 feet of movement in his Hellknight Armor? heck I'll do for story line anyway

He takes the AOO from the sword's woman.

longsword: 1d20 + 17 + 3 ⇒ (19) + 17 + 3 = 39;damage: 1d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18
John winces in pain.

confirming critical:
longsword: 1d20 + 17 + 3 ⇒ (5) + 17 + 3 = 25;damage: 1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20

The critical does not confirm.

"Need blasted space to swing my blade!" There is pause, 'There's six of the same orc in here behind a bar"

John then strikes out at the female who hit him and Daniel, using the flanking position.

He power attacks,
PA keen longsword: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d8 + 13 ⇒ (8) + 13 = 21
blur: 1d100 ⇒ 68

Edit: add +2 for flanking to John's attack.

dex check for fumbled weapon: 1d20 + 1 ⇒ (19) + 1 = 20

He hangs onto the keen longsword.

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