Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


2,201 to 2,250 of 2,401 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

INACTIVE - GAME DIED

Weekly check-in.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Hi, sorry for the delay, but I think we are ready to go with the a rejigged Divine Mind AND get you into the game.

So, my thoughts run like this on the class. I'd be inclined to leave the auras and mantle auras as they are. I'd also leave the mantle granted abilities as they are too, with the exception for the Good and Law mantles respectively where the extra damage is inflicted on evil and chaotic creatures, respectively, rather than non-good and non-lawful (which seems a bit broad).

What I am inclined to change is (1) the access to powers, power levels and the powers to which the mantles give access and (2) provide some bonus feats, largely as we discussed.

On the powers, I'd like to give access to powers a bit sooner (it's a bit lame that you only get access to 6th level powers at level 20), which implies a slightly higher number of power points per level. Also, some of the mantle powers do not have Pathfinder equivalents and I'd like to make them so that they are in line with existing PF powers (that's for my convenience, basically). Also, since you get more powers I've increased the numbers of powers which the mantles provide. I've changed a few, but mostly it's a question of filling in gaps and substituting where there is no PF equivalent. I've also maybe changed the 'tone' of the Planes mantle so it's a bit more about exorcising evil spirits, in line with the Silver Flame's interests in the planes, than planar travel. I think we can do this as Atsu will be the only character using mantles, I expect, so we can alter things without major in-game repercussions.

Lvl...PP....Powers...Power Lvl
1 .......0* ......1 .......1
2 .......1 ........1 .......1
3 .......2 ........2 .......1
4 .......4 ........2 .......1
5 .......6 ........3 .......2
6 .......8 ........3 .......2
7 .......11 ......4 .......2
8 .......14 ......4 .......3
9 .......17 ......5 .......3
10 .....21 ......5 .......3
11 .....25 ......6 .......4
12 .....29 ......6 .......4
13 .....34 ......7 .......4
14 .....39 ......7 .......5
15 .....44 ......8 .......5
16 .....50 ......8 .......5
17 .....56 ......9 .......6
18 .....62 ......9 .......6
19 .....68 .....10 ......6
20 .....75 .....11 ......6

* The divine mind can manifest powers if they have a positive WIS bonus.

Mantle Powers:

Good
1st Deaden Attack
1st Broker
2nd Empathic Transfer
2nd Bestow Power
3rd Guarded Sleep
4th Resist Death
5th Metaconcert
6th Psionic Revivify

Law
1st Hammer
1st Judge
2nd Psionic Lock
2nd Strength of My Enemy
3rd Steadfast Perception
4th Immovability
5th Tower of Iron Will
6th Brutalise Wounds

Guardian
1st Thicken Skin
1st Vigour
2nd Deflect
2nd Dimension Swap
3rd Danger Sense
4th Wall of Ectoplasm
5th Adapt Body
6th Body of Iron

The Planes
1st Detect Compulsion
1st Empty Mind
2nd Thought Shield
2nd Sense Minds
3rd Dispel Psionics
4th Wrench
5th Mind Probe
6th Banish

Regarding the bonus feats, I'd propose getting Psionic Body as a bonus feat at 1st level, and a bonus feat at 2nd, 6th, 10th, 14th and 18th level which can be either a psionic or combat feat.

How does this work for you?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Slightly edited from above:

.
.
.

Lvl...PP....Powers...Power Lvl
1 .......0* ......1 .......1
2 .......1 ........1 .......1
3 .......2 ........2 .......1
4 .......4 ........2 .......1
5 .......6 ........3 .......2
6 .......8 ........3 .......2
7 .......11 ......4 .......2
8 .......14 ......4 .......3
9 .......17 ......5 .......3
10 .....21 ......5 .......3
11 .....25 ......6 .......4
12 .....29 ......6 .......4
13 .....34 ......7 .......4
14 .....39 ......7 .......5
15 .....44 ......8 .......5
16 .....50 ......8 .......5
17 .....56 ......9 .......6
18 .....62 ......9 .......6
19 .....68 .....10 ......6
20 .....75 .....11 ......6

* The divine mind can manifest powers if they have a positive WIS bonus and has a power point reserve equal to that bonus. If the divine mind has a positive WIS bonus, they substitute Psionic Talent for Wild Talent as their bonus feat at 1st level.

Mantle Powers:

Good
1st Deaden Attack
1st Broker
2nd Empathic Transfer
2nd Bestow Power
3rd Guarded Sleep
4th Resist Death
5th Metaconcert
6th Psionic Revivify

Law
1st Hammer
1st Judge
2nd Psionic Lock
2nd Strength of My Enemy
3rd Steadfast Perception
4th Immovability
5th Tower of Iron Will
6th Brutalise Wounds

Guardian
1st Thicken Skin
1st Vigour
2nd Deflect
2nd Dimension Swap
3rd Danger Sense
4th Wall of Ectoplasm
5th Adapt Body
6th Body of Iron

The Planes
1st Detect Compulsion
1st Empty Mind
2nd Thought Shield
2nd Sense Minds
3rd Dispel Psionics
4th Wrench
5th Mind Probe
6th Banish

Regarding the bonus feats, I'd propose getting Psionic Body as a bonus feat at 2nd level, and a bonus feat at 6th, 10th, 14th and 18th level which can be either a psionic or combat feat.


INACTIVE - GAME DIED

Sounds good to me. I'm not that concerned about the slow power progression, considering paladins never even get anything above level 4.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, cool - please rejig your character along the lines above (I'll stick these new rules in a spoiler in the Campaign Info section for reference) and get ready to entre the action in the Depths as soon as you are ready.


Shadow's Status

I'll be updating IC tonight just an FYI.


INACTIVE - GAME DIED

Stupid site rework + not dotted in to gameplay yet = lost track of this game for a few days.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

...No love from the dice. ب_ب


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Man, no kidding. Surely they'll turn around at some point for you, right? :/

I'm kind of worried my own luck will run out.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Hey, me'mori, I've already got the bad rolling shtick covered. So pull it together and start rolling better. This is my house.


INACTIVE - GAME DIED

Been a heck of a week, but all sorted and ready to make a dramatic appearance.


INACTIVE - GAME DIED

Uuugh my sheet update got eaten. Fixed now with correct power points, powers, and bonus feats.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I thought we had lost you. Welcome, you will be on in a moment.


INACTIVE - GAME DIED
Aubrey the Malformed wrote:
I thought we had lost you. Welcome, you will be on in a moment.

Slim chance of that. Now that I'm dotted in it will be easier to check - I do really wish they would put a quick link to "My Campaigns" on the top of the page.


M Humanborn
Atsu Tzolotl wrote:
Aubrey the Malformed wrote:
I thought we had lost you. Welcome, you will be on in a moment.
Slim chance of that. Now that I'm dotted in it will be easier to check - I do really wish they would put a quick link to "My Campaigns" on the top of the page.

I just make my campaign tab a favorite button on firefox


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I've got it set as a favorite also, but when in Paizo-land, I had defaulted to using the shortcut. It's 2 clicks instead of 1 now, but, like Atsu, I find it irritating.

In general I am not a fan of the new site format. Interestingly, I thought the changes were to make the site more cell-phone friendly, but my cell phone still displays the old format.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Posting here so as not to clog the game thread. Not sure if you already did the math but if not I figured it would be nice to help a bit.

If we assume that the average weight of the people riding is 233 or less then the T-rex is in light load.

Movement speed is 40ft. Run speed with light load and light or no armor is x4. So 160ft per round. 1 minute is 10 rounds, so 1600ft per minute. 60 minutes in an hour so 96k feet. 5280ft in a mile, so 96000/5280=~18,18 miles per hour.

Now this of coarse does not take into account how long the group can handle riding nor any terrain modifiers to speed.

TLDR: Travel speed is ~18.18mph before modifiers.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you all know, I will be on holiday from Friday until Tuesday 10th April.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none
Nalverren wrote:
"A Bibilith. Poison bite, destroys armor."

... a little bit concerned. o.O


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Sweet Sister, this class is some number soup...

I believe I laid everything out accordingly and linked, please let me know if I over/underestimated.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Vacationing this week. Hope to have internet every night, but who knows. If I'm holding things up feel free to play Rehil.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sorry for being a bit quiet - away for the weekend, followed by a bit of ill health coupled with a lack of access to a computer at work. Back tomorrow.


Hope you're feeling better.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Vaard's player, Storyteller Shadow has PM'ed to say he has to drop out due to RL pressures. As Atsu has joined the team, I propose we hold off recruitment at this time.


Well, good luck to Storyteller Shadow, then. Hope the pressures aren't too rough or bad.


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Atsu Tzolotl wrote:
It looks like you just included roll + buffs and didn't include your BAB, Strength bonus, and weapon bonuses?

Lesee...

• BAB is +4
• Strength boosts are +4 from Bull's Strength, and +6 for Brutal Strikes --> +10 Str to his 16 --> 26 Str= +8
• Weapon is magical for a +1
• Atsu's proximity is a +2

4+8+1+2= +15... *doublechecks... FACEPALM*
That's it, I'm mathing out my current to-hit in a spoiler for the first round of combat so I don't keep missing things... Good catch, and thanks.

...*maths* What XP track is being used? Ashshar is sitting at 19,977 xp.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

So, a quick XP audit.

Before I went off the grid for a while (which was during the encounter with the dragon down in the depths), I had Cole’s XP listed at 18,057. Then, I saw the cloaker fight (1,422xp), the dolgrim fight (2,400xp), and this bebilith fight (1,920xp).

XP math: 18057 + 1422 + 2400 + 1920 = 23799

We've been on the fast track, which means 23,000 xp is level 7. Aubrey, does that seem correct to you?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none
Me'mori wrote:
That's it, I'm mathing out my current to-hit in a spoiler for the first round of combat so I don't keep missing things...

No freaking kidding. That's why I normally try to break it down early in the fight, making sure to list out bonuses adn stuff so I can reference back to them as the combat circumstances change.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

That appears to be correct. I'd ask the group on the plains if they have a view on their xp.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cool. I have some homework to do in terms of the level up. I didn't actually have a plan for Cole from this point forward. All Extra Rage Power? Intimidating Prowess to become one scary mo-fo? Hmmmmm... decisions, decisions.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

XP is 21,457 by my count, for the plains folk.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I clearly need to hit the plains guys with some more action. I've been too gentle on them.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Not a lot of XP in dead dino riding?


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

To be fair, that difference is about 1 harder encounter or 2 relatively easy ones.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Alright, another level of ... surprise, surprise ... barbarian.

Level 7 hp: 1d12 ⇒ 7

I don't know about skills, yet, but I'm pretty sure I'm taking Extra Rage Power (Strength Surge) as my level 7 feat. It's just too much fun to pass up. :)


INACTIVE - GAME DIED

What was my starting xp total?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Assume you have the same xp as Cole.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Before we started on the mythic trail, Rehil was thinking about going to Valenar, but I can't remember how much he actually talked about it. I think he mentioned it to Cole. Kind of a 'if we get out of this alive' sort of comment.

So I am grooving on this encounter.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

My XP count matches Wultram's based on our February discussion.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Whatcha using for elven there Aubrey?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

So, I guess it's clear which sub-party Aubrey likes better. You guys are still running from dolgrim hordes. We're feasting on the plains.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Just sayin'.


I know, he doesn't even care to serve you guys up a proper threat. :D


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

im not sure where i was on the front of making magical items. can we get some time to finish that if it hasnt happened yet?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yes - the guys on the plains are a few days ahead of you so we need to synchronise anyway.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none
The Lost Voice wrote:
With a nod, they rose to their full height of nine feet...

Ashshar had a growth spurt! O.o

... I LIKE IT! >:D


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I don't recall ever seeing Ashshar's height listed on their profile, so I looked up details for the Cold Sun Lizardfolk, and their height is 8.5-9.5 feet, so I aimed for the middle. That said, I do have to add an appearance at the bottom of the spoiler now.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I was a little surprised by that, since it's bigger than an ogre and definitely Large. But hey, maybe he was waving his arms in the air (like he didn't care). The blackscales are ogre-sized but the Cold Suns are bog-standard medium. But you know what, having him tall is cool - we won't change anything mechanical, we'll just remember he's a tall chap.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Fuuuuuuu... Point. I looked at the first entry, but misread. I'll amend that to 7' in the future.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Friends, Romans and countrymen, lend me a short span of your attention. As some of you are aware, we have lost a couple of players from the (first) Eberron game and their return isn't looking all that imminent. Currently, as an offer only to those who are playing in the second Eberron game at the moment (and not in the first Eberron game), I'm wondering if any of you would be interested in branching out further into Eberron. I'm effectively offering current players first refusal to play in the first Eberron game. At the moment the other players in the Eberron game are less interested in recruiting externally, hence the cliquey approach. The discussion thread is here.

2,201 to 2,250 of 2,401 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Aubrey's Other Eberron Campaign - The Unbinding - Discussion Thread All Messageboards

Want to post a reply? Sign in.