Vuzi Ognok |
"Ve are happy to help vu. I had a spell that may help you feel better. Please do not fight it." She casts command undead on the ghastly ghast again. DC 18 Will Save Diplomacy : 1d20 + 1 ⇒ (10) + 1 = 11
Fort: 1d20 + 6 ⇒ (13) + 6 = 19
-Posted with Wayfinder
DW Duck |
Vuzi Ognok |
Vuzi Ognok |
"I am blessed by the gods. How are you feeling, better? What is your name? Were you planning to harm us?" Vuzi ask the ghast.
Vuzi Ognok |
"Nice to meet vu Mr. Vance. Would you like to go vith us or stay here? We are going further into the dungeon. Vu would be expected to help us if you come along."
Maglin |
Interesting, I've read about this and have seen things somewhat like it, but always with different fundamental characteristics.
Let's all go together, Thulian can probably lead the way better than Simon, can't you?
DW Duck |
Dalkk spends his time over the next short while to explain discreetly to the other party members that the control is temporary. He teaches the rest of the party the Orc word for "go" (or any other simple mono syllable word) that when spoken by Vuzi indicates to attack at once.
GM Choon |
In a small chest are 200 cp, 600 gold-covered lead coins. In a secret compartment in the lid of the chest (DC 20 Perception) is a scroll of three arcane spells: jump, stinking cloud, and ventriloquism (CL 4th).
The party makes their way down the tunnel with their newest addition leading the way.
4d10 + 2d10 + 1d100 + 1d20 ⇒ (7, 10, 2, 2) + (5, 3) + (86) + (20) = 135
Youall don't know it, but you're a pretty lucky bunch.
The passage opens into a huge cavern. Rats are EVERYWHERE! A shrill female voice is heard from inside the cavern, crying for help! The far southern section of the room beyond the river is scorched, as if a
fireball spell had previously been cast here. Rubble blocks a passage to your right, but the rats are your main concern. They look hungry...
init, monsters: 1d20 + 3 ⇒ (11) + 3 = 14
Dakk: 1d20 + 4 ⇒ (15) + 4 = 19
Simon: 1d20 + 7 ⇒ (13) + 7 = 20
Vuzi: 1d20 + 8 ⇒ (3) + 8 = 11
Maglin: 1d20 + 16 ⇒ (6) + 16 = 22
Cain: 1d20 + 2 ⇒ (12) + 2 = 14
Everyone except Vuzi is up! Map updated!
Vuzi Ognok |
Who is keeping track of the loots?
Simon Blue-Eye |
+++ earlier +++
Simon nods at Dalkk and Vuzi, although he does seem to be worried and troubled.
He turns on their new 'ally':
"How was ... Is your name, Sir-iii?
And from where do you come from-iii?"
Maybe he has got some family that would want some answers ... Poor, unlucky man...
+++ rats-nest +++
"Rats! Again-frchhh!"
With a quick toss, Simon drowns one of the elixiers that the groups alchemists have so thoughtfully created beforehand. pop shield
As part of the same motion he draws both his weapons and takes on his fighting stance.
AF: Tiger +2 Dex. Total AC=24
Simon Blue-Eye |
+++ earlier +++
"Nice to meet you, Thulian, my name is Simon Blue-Eye-purrpurr.
What had you brought down here, if you were a merchant-iii?
Why were you risking your life-iii?"
Haha sorry to ask that villain-undead-npc questions you never expected to have to answer Choon ^^
It's just fitting for Simon and his curiosity.
I always have to imagine the same situation with a group containing a paladin, a good cleric, a inquisitor and an undead-hunting slayer or something ...^^
Maglin |
Maglin hurries forward, drawing out a bomb and letting it fly at a section of rats. Make way so Dalkk can move forward, it's rather hard to see from back there.
Attack, 2nd range increment: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
6 points of splash damage. DC 16 ref save for half. Square marked with black x.
Vuzi Ognok |
++++Earlier+++
"It vas a good plan. Lot's of profit down here if vu can get a foothold."
DW Duck |
Apologies, work again
Dalkk mixes his compounds together to form a rapidly bubbling mixture of good and spores. When he looks back up and discovers more room is made. He rushes the few available steps forward. He claps his hand down on Vuzi's shoulder and uses it to help him jump up, tossing the vial over the heads of his party, lobbing it forward aiming between the two dire rats, taking them to be the bigger targets.
Even with added, only a crit fail will matter: 1d20 ⇒ 3
Entangle for x Rounds if DC fails: 2d4 ⇒ (3, 4) = 7
Red Square is Target Range against AC 5 Floor in center
Fire, 6 Splash Fire Damage
DC 16 Ref for 1/2 DMG, if Failed then Creatures are Entangled 2d4 Rounds.
DC 16 Fort Save. If failed all receive Minor Sickening (Sickend with a -1 instead of -2) for 4 Rounds
DW Duck |
Even with added range*
Marco Theseus Cain |
sorry, on vacation and my phone died
to hit+charge: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d10 + 8 ⇒ (2) + 8 = 10
Cain rushes forward to stab the largest rat he can find
GM Choon |
Yellow [Bracket] = Wounded, one shot kill
4d20 ⇒ (11, 8, 13, 15) = 47
3d20 ⇒ (8, 2, 12) = 22
1d20 ⇒ 2
9d20 ⇒ (16, 11, 7, 6, 9, 11, 15, 20, 8) = 103
1d4 ⇒ 4
Dead rats removed because of clutter
Some of the rats are burned away by the bombs. One is slaughtered by Cain, and the ones near you descend. The others hang back a bit while the mass near the back of the cave swarms over the area where you heard the lady's voice. Your new undead friend takes a couple bites but they don't seem to bother him much. Cain takes a nasty bite from a dire rat as well (take 4 before DR) while the others scratch and bite to no effect against his disciplined defense.
Party up!
Marco Theseus Cain |
Cain grunts at the rat fangs that glance off the bone armor, lightly scraping him before retaliating with a slash at the largest rat nearby, trying to fight with his guard up, given the fact that he was surrounded
to hit+fighting defensively: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d10 + 8 ⇒ (7) + 8 = 15 AC is now 26
Vuzi Ognok |
Vuzi pulls out her wand of Bless and uses it.
+1 Attack and +1 to Fear. I've got nothing for AOE attacks.
Maglin |
Dalk, burn away those closeby, I'm aiming for the far group, Maglin mixes his next bomb while he speaks, taking a few steps forward and launching it far across the cavern.
Attack floor: 1d20 + 5 - 8 + 1 ⇒ (17) + 5 - 8 + 1 = 15
If I calculate correctly Maglin is 95' from the target square and thus takes four range increment penalties for a total of -8. 6 points fire damage, DC 16 ref save for half, black x on target square.
Simon Blue-Eye |
Simon takes a quick step forward to get into melee with the rat swarm with obvious disgust written on his face - also he is hissing loudly which 'may' give away the fact as well.
A quick swing at the closest rat- which looks quite toasted already ....
TWF mwk Kukri (flanking with Cain): 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
Damage+Sneak Attack: 1d4 + 1d6 ⇒ (4) + (1) = 5
IIRC that should be a hit? Rats typically have ac 14?
As the rat's head comes off, Simon quickly calls for Emily to get to his side, which the black feline follows with gusto, taking up the place of the dead rat after squeezing through between Simon and the undead-smelly-fellow.
Feeling the reassuring presence of his companion at his side, Simon strikes again, this time at the bigger rat in front of him...
TWF mwk Kukri (flanking with Emily): 1d20 + 8 + 1 + 4 ⇒ (15) + 8 + 1 + 4 = 28
Damage+Sneak Attack: 1d4 + 1d6 + 1 ⇒ (4) + (6) + 1 = 11
... landing a lethal blow at the surprised vermin!
I don't know if this works out as I think, though.
I would 5ft step with simon and kill the small rat.
Then move into that space with Emily.
Then take my second attack from twf with Simon against the dire rat.
Then attack with Emily.
I would hit regardless but I would miss that yummy-jummy sneak attack damage...
Ahh, and I moved the killed rat away, since I cannot delete it ^^
Emily Black-Fur |
After following Simon's call, Emily joins the fray, securing Marco's left flank and tries a quick bite against the giant rat at her side.
Bite, Pack-Flanking: 1d20 + 8 + 1 + 4 ⇒ (17) + 8 + 1 + 4 = 30
Bite Damage: 1d6 + 2 ⇒ (1) + 2 = 3
DW Duck |
"Sounds good to me Mags!"
Dalkk moves up squeezing past Vuzi and feeling a little claustrophobic. He looks uncomfortably at their ghoulish compatriot wondering whether or not him fighting is a good thing or not and the consequences of ghoulish rodents. He has no idea if the Orc's puppet will listen to him but he tries all the same "Protect the man behind you." Hopefully the Ghoul can continue to be a wall at the very least. Perhaps using defensive combat and a readied action to interfere with the rat on Maglin's corner should the rat attack Maglin?
After his mix is complete he starts to aim at the dire rat at the angle, but sighs, Cain Marko-Cain has that in the bag. He throws the chemical explosive at the bone warriors feet, careful to make sure the explosion excludes the ghoul, Emily, and Cain.
Attack bonus for bomb is in double digits, so just avoiding a Crit Fail
AC5 Ground at Marko's Feet: 1d20 ⇒ 10
Entangle for x Rounds if DC fails: 2d4 ⇒ (3, 4) = 7
Purple Square is Target Range against AC 5 Floor in center
Fire, 6 Splash Fire Damage
DC 16 Ref for 1/2 DMG, if Failed then Creatures are Entangled 2d4 Rounds.
DC 16 Fort Save. If failed all receive Minor Sickening (Sickend with a -1 instead of -2) for 4 Rounds
GM Choon |
12d20 ⇒ (9, 20, 16, 3, 11, 16, 7, 7, 13, 14, 6, 5) = 127
3d20 ⇒ (18, 11, 4) = 33
7d20 ⇒ (11, 3, 13, 1, 6, 16, 19) = 69
1d20 + 1d3 ⇒ (16) + (2) = 18
The combination of a strong bomb and smart targeting by the front line does this batch of rats in. Unfortunately, wave two rushes in on their heels. Emily takes a minor bite (for 3 damage), but Simon and Cain do an excellent job of holding the line.
At the back of the cave Maglin's bomb clears a hole and a feminine figure in a tattered cloak disappears into one of the far tunnels with singed rats on her heels.
A moment later there is a flash of flame.
I can't edit the map this instant, but will soon. Party is up. Far group is out of play. The rats that were standing away have charged you.
DW Duck |
are both adjacent dire rats down?
Vuzi Ognok |
Vuzi sends a splash of acid at the rat in front of Simon. "Vere did she go?" I wonder where the woman went. Didn't she want to stay and say hello?"
Touch Attack: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Acid: 1d3 ⇒ 1
I'll let you figure the penalties GM. No PBS or Precise Shot.
Marco Theseus Cain |
Cale again goes for the largest remaining rat within reach, going for an overhead chop with his blade while keeping his shield up as best he can
to hit+fighting defensively+bless: 1d20 + 10 ⇒ (11) + 10 = 21 1d10 + 8 ⇒ (1) + 8 = 9
Maglin |
We are adventurers who hail from the land of the sun! Maglin cries, hoping his voice carries across the cavern. He then raises his crossbow and shoots at a nearby rat, not sure if he's doing any good or not. One hand goes automatically to his ammunition pouch, as though he's done this hundreds of times before, though from the way he shakes you can tell that's probably not the case.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 I think it's got cover and there's an additional -4 for shooting into melee.
Damage: 1d8 ⇒ 2
DW Duck |
Can't type much this moment, but dont want to hold up game, same attack as before but without minor sickening
1d20 ⇒ 15
2d4 ⇒ (4, 4) = 8
Fire, 6 Splash Fire Damage
DC 16 Ref for 1/2 DMG, if Failed then Creatures are Entangled 2d4 Rounds.
Simon Blue-Eye |
"Emily, take the big one out! I'll keep you safe from the small vermin-frchhh!"
Taking up the spot Emily left a moment ago, he starts to slash at the remaining rats at the left flank of the group.
TWF, Flanking, Bless: 1d20 + 8 + 4 + 1 ⇒ (7) + 8 + 4 + 1 = 20
TWF, Flanking, Bless: 1d20 + 8 + 4 + 1 ⇒ (16) + 8 + 4 + 1 = 29
mwk Kukri, Sneak-Attack: 1d4 + 1d6 + 1 ⇒ (2) + (4) + 1 = 7
mwk Kukri, Sneak-Attack: 1d4 + 1d6 + 1 ⇒ (2) + (5) + 1 = 8
Both strikes finding their mark, chopping both small rats down with ease.
Emily Black-Fur |
With a roar, Emily crosses the short distance to the badly hurt dire rat, biting and clawing at it with all the hate the two species share for each other.
Bite, Flanking, Blessing: 1d20 + 8 + 4 + 1 ⇒ (20) + 8 + 4 + 1 = 33
Confirm?: 1d20 + 8 + 4 + 1 ⇒ (2) + 8 + 4 + 1 = 15Probably not?
Bite Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Claw, Flanking, Blessing: 1d20 + 8 + 4 + 1 ⇒ (10) + 8 + 4 + 1 = 23
Claw Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Claw, Flanking, Blessing: 1d20 + 8 + 4 + 1 ⇒ (9) + 8 + 4 + 1 = 22
Claw Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Rake Damage from 2 successful claw hits!: 1d4 + 2 ⇒ (1) + 2 = 3
Marco Theseus Cain |
Cain curses under his breath as he runs towards the noises "damn it this is probably a trap!" despite his words he still goes forward
Maglin |
If it's a trap we'll probably have to deal with whoever set it eventually, but if not we could do some good. Be sure not to get separated or into a poor tactical position. Maglin hurries after Cain, keeping close.
DW Duck |
Looks along the river and sees that at its most narrow it seems to be roughly 5ft across. He attempts to leap across it.
Currently +10 Acrobatics. If I can take 10 then I can jump 20ft. Only chance of failure for 5ft is no running start, a slippery floor, and a roll of 1
While waiting for the rest of the group he looks up and down the river and around the cavern.
Trying to reveal the edges of this room on the map and up/down river
Perception+heroism: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Vuzi Ognok |
Vuzi follows after the others. She jumps over the river, and keeps moving. "Iz this a good idea?"
Acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17
DW Duck |
Shrugs his shoulders and doesn't turn his head while responding. "I doubt many would say coming here at all is a good idea, but our I'm less likely to die alone I think. Besides, I dont see many other paths to take."
He snickers.
Simon Blue-Eye |
"I have a bad feeling about this..." anyone?^^
With an expression of grim satisfaction, Simon wipes his blades clean on the fur
of one of the (now very) dead rats. Then he follows the others with an graceful
jump over the subterrain river autosuccess to take the scout
position once again, Emily hard on his heels.
"Now, let's save the girl-in-need, will we?", he calls to the party with
an expression of joy and apprehension clearly written on his face.
Nevertheless he is careful enough to approach the last steps to the tunnel
entry silently and takes a careful look around the edge, trying to see without
beeing seen also sniffing the air, moar rats nearby?
GM Choon |
You approach the cave into which the lady fled to find her barely staving off over a dozen dire rats! She won't last long in there. The rats sense your arrival and turn almost as one to face you!
Party up! Map updated with your positions and a stupid number of rats. You have only a few turns to rescue the lady before she is overwhelmed.
Marco Theseus Cain |
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (7) + 10 = 17
1d6 + 6 ⇒ (1) + 6 = 7
1d6 + 6 ⇒ (2) + 6 = 8
Marco shoots two bone spikes at the two rats closest to the wounded woman, growling as he charges forward
20 bone spikes remaining for the day