Achtung! Cthulhu Zero Point Campaign (Inactive)

Game Master Aubster

“Section D has assembled a special operations group to parachute into occupied Czechoslovakia to contact the resistance.”


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Achtung! Cthulhu is a setting for Lovecraftian roleplaying in World War Two, allowing you to play investigators uncovering the terrible secrets of the Lovecraftian Mythos which threaten the world when humankind is already poised to tear itself apart.

Players should be familiar with Savage World rules system. I would like to suggest using per-generated characters from Achtung! Cthulhu so no one would have to purchase Realms of Cthulhu but if you want to come up with your own character using the Realms of Cthulhu feel free to do so.

I would be looking for 4 players that can post at least once a day. I'm a pretty active GM so if you post more than once a day that works too.

If you're interested in playing and want to use a pre-generated character just say so and pick one of the 4 choices: a local resistance specialist, two military specialists, and one secondment from the US War Department’s Military Intelligence Division, better known as G-2, who at this point is the only character who is looking for something more than currently meets the eye.

The future of the campaign is going to get very grisly very quickly, and by the end of it no investigator will be a stranger to the abysmal evils being perpetrated across the war-torn world.


Interested - in with both feet and a mysterious, sloppy, eldritch tentacle, though I have to admit that I have not played Savage Worlds and only have the Test Drive rules. If you can forgive such things, I would be very interested. If not, I will understand.

Also:

  • I can post 1-5 times a day, depending on how busy work is. Next week I will be on vacation and may only be able to post 1-2 times a day, however.
  • I would want to play a pre-gen, probably the G-2 man but I'd take any of them in a pinch.


  • Blackacre wrote:

    Interested - in with both feet and a mysterious, sloppy, eldritch tentacle, though I have to admit that I have not played Savage Worlds and only have the Test Drive rules. If you can forgive such things, I would be very interested. If not, I will understand.

    Also:

  • I can post 1-5 times a day, depending on how busy work is. Next week I will be on vacation and may only be able to post 1-2 times a day, however.
  • I would want to play a pre-gen, probably the G-2 man but I'd take any of them in a pinch.
  • No worries...if we can get a couple more players we could get going.


    Bumping thread back-up. Still looking for a couple of players.


    I have some tentative interest. I have the Savage Worlds base system rules, but not those for Realm of Cthulhu in particular. As far as pregens go, I'd be interested in any but the special operations fella--I prefer playing characters who grow to understand the danger as opposed to those who already know it's there.


    I really have to stop checking the recruitment forums, I'm already in too many PbPs but I can't help myself, don't want to miss out on good things :p

    That said I have both Savage Worlds Deluxe and Realms of Cthulu, but not Achtung! Cthulu. I have looked at it on drivethruRPG though and it's on my wishlist :) So consider me interested, not sure what sort of character though, I'd have to look Realms over again.


    Blackacre wrote:

    Interested - in with both feet and a mysterious, sloppy, eldritch tentacle, though I have to admit that I have not played Savage Worlds and only have the Test Drive rules. If you can forgive such things, I would be very interested. If not, I will understand.

    Also:

  • I can post 1-5 times a day, depending on how busy work is. Next week I will be on vacation and may only be able to post 1-2 times a day, however.
  • I would want to play a pre-gen, probably the G-2 man but I'd take any of them in a pinch.
  • Special Agent

    The Military Intelligence Division of the US Army is in a shaky state at the start of 1939, with minimal staff and relatively unsophisticated operations. You are a civilian working for the MID (also known as “G-2”) gathering intelligence on some of the weirder activities going on in the Third Reich—things such as expeditions by the Ahnenerbe, Nazi research into the occult, and alleged secret weapons projects. Officially you still works as a lecturer in archaeology and anthropology at the Miskatonic University in Arkham, but recently you've been seconded to Section D of the British Secret Intelligence Service in London—also known as MI6—as a “hands-on” liaison between the British and US intelligence efforts. Typical of the confusing intelligence situation in 1939, You've been appointed “group leader” for the three Kings operations group—something which some of the Brits think is “damned irregular” and “needs sorting out."

    Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6

    Skills: Investigation d8, Fighting d6, Knowledge (Mythos) d4 , Knowledge (Psychology) d8, Notice d6, Persuade d6, Shooting d6

    Defining Interests: Anthropology, Archaeology, French, German, Natural History, Occult

    Languages Known: English, French, German

    Pace: 6; Parry: 5; Charisma: +0 (-2 in English military);Toughness: 5; Sanity: 6

    Hindrances: Curious, Obligations (Minor), Outsider

    Edges: Scholar, Well Adjusted

    Gear: Browning m1911 (12/24/48, 2d6+1, RoF 1, Shots 7, AP 1, Semi auto), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)


    Loup Blanc wrote:
    I have some tentative interest. I have the Savage Worlds base system rules, but not those for Realm of Cthulhu in particular. As far as pregens go, I'd be interested in any but the special operations fella--I prefer playing characters who grow to understand the danger as opposed to those who already know it's there.

    A possible character if you are interested...

    You are a 32-year old British Army sergeant assigned to Special Operations with Section D.

    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
    Vigor d8

    Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6

    Defining Interests: Irish Language, Irish Nationalism,
    Folklore, Instrument (Tin Whistle)

    Languages Known: English, Irish

    Pace: 6; Parry: 7; Charisma: -3; Toughness: 7; Sanity: 5

    Hindrances: Illiterate, Habit (keeps “mistakenly” referring to
    his German targets as English), Low Class, Mean

    Edges: Brawny, Luck

    Gear: Knife (Str+d4), Browning Mk 1 9mm Automatic Pistol (12/24/48, 2d6+1, RoF 1, Shots 13, AP 1, Semi auto), Thompson M1928A1 Submachine gun (12/24/48, 2d6 +1 RoF3, Shots 50, AP 2 Auto), P14 Enfield Rifle (24/48/96, 2d8,RoF 1, Shots 10, AP 1, Snapfire) Telescopic Sight (shots at Medium range or greater get a +2 bonus)


    Peanuts wrote:

    I really have to stop checking the recruitment forums, I'm already in too many PbPs but I can't help myself, don't want to miss out on good things :p

    That said I have both Savage Worlds Deluxe and Realms of Cthulu, but not Achtung! Cthulu. I have looked at it on drivethruRPG though and it's on my wishlist :) So consider me interested, not sure what sort of character though, I'd have to look Realms over again.

    That sounds great. Anything goes as far as a character...if you take 4 hinderance points then you get 1 extra edge and 2 points for stats (to be consistent with the pre-generated characters).


    Hm... He looks interesting. What's the other pre-gen military guy like?


    Loup Blanc wrote:
    Hm... He looks interesting. What's the other pre-gen military guy like?

    Every army unit needs someone who can whistle up essential supplies out of thin air—and you are that someone. You are a wiry-looking cockney who’s much tougher than he looks, cocky and always joking, and very light-fingered indeed. You ended up in Special Operations rather than facing court martial for appropriating army property—although looking forwards to appropriating what you can behind enemy lines. You can fix almost anything—and if you can’t, you can usually steal (or even make!) a replacement.

    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6

    Skills: Drive d6, Fighting d6, Notice d6, Lockpicking d6, Repair d6, Shooting d4, Stealth d6, Survival d6

    Defining Interests: Cockney Slang, Crime, Electrical Repair, Knowledge (London), Military Law, Mechanical Repair

    Languages Known: English

    Pace: 6; Parry: 5; Charisma: -2; Toughness: 5; Sanity: 6

    Hindrances: Big Mouth, Greedy, Habit (Impenetrable Cockney slang), Habit (Light-fingered)

    Edges: McGyver, Scavenger

    Gear: Knife (Str+d4), webley .455 mk vi Service revolver (12/24/48, 2d6+1, RoF 1 Shots 6), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)


    Hm... I think I'll stick with the first fellow. I'll start thinking about character stuff, and I have an alias that should work.


    Loup Blanc wrote:
    Hm... I think I'll stick with the first fellow. I'll start thinking about character stuff, and I have an alias that should work.

    That's great. I'll count you officially in. If we get two more official yeses then we can start. Would prefer to have 3 to play but 2 can do it.


    I have the core rules and Weird War 2, but haven't had the chance to get into them. I'll toss my grenade at this one if you can help with the particulars of Cthulhu.


    Have core rules and Realm of Cthulhu, would be interested in either creating a character or trying the local.


    Bilbo Bang-Bang wrote:
    I have the core rules and Weird War 2, but haven't had the chance to get into them. I'll toss my grenade at this one if you can help with the particulars of Cthulhu.

    I'd be very happy to help you with the particulars. Do you want to use a pre-gen or create your own? There is a soldier and a resistance member as pre-gens available. If you do create your own feel free to use hindrances and edges from Weird World 2. Please take 4 hindrance points, 2 edges and 7 pts for stats to be consistent with the pregenerated characters.


    Qorin wrote:
    Have core rules and Realm of Cthulhu, would be interested in either creating a character or trying the local.

    Hi Qorin - it's up to you. If you want to make your own please use 4 hindrance points, 2 edges and 7 points for stats to be consistent with the pre-gen.


    Sounds good. I will look at the creation rules and decide if I will go with the pre-gen tonight!


    Oh, actually, I forgot about the resistance member. If that means Free French, I'd almost definitely like to play him.


    Loup Blanc wrote:
    Oh, actually, I forgot about the resistance member. If that means Free French, I'd almost definitely like to play him.

    Oui, Oui...except your Czech resistance as it is Summer 1939 (war officially doesn't start for a couple months)

    Here is a description.

    You are an intelligence specialist from Section D’s research division. You are half Czech (on mother’s side), and fiercely patriotic. You requested a transfer to more active duties when the Nazis invaded Czechoslovakia, and are attempting to learn the skills you need in the field as quickly as possible. You are an expert on the nascent Czech resistance, and know some of them personally (you call Frantisek Moravec “uncle”).

    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8

    Skills: Healing d6, Investigation d6, Knowledge (Cryptography) d4, Knowledge (Psychology) d6, Notice d6, Persuade d8, Shooting d6

    Defining Interests: Accounting, Anthropology, Czech Language, Czech Resistance, History, Law

    Languages Known: Czech, English
    Pace: 6; Parry: 2; Charisma: +0;Toughness: 5; Sanity: 6

    Hindrances: Heroic, Small

    Edges: Connections (Czech Resistance), Resilient

    Gear: Browning mk 1 9mm automatic Pistol (12/24/48, 2d6+1, RoF 1, Shots 13, AP 1, Semi auto), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)


    Bilbo Bang-Bang wrote:
    Sounds good. I will look at the creation rules and decide if I will go with the pre-gen tonight!

    That's perfect :)


    I'll let LB take the resistance guy then, and come up with something else.


    For anyone making their own character please make sure that they are linked with Section D of British Intelligence.


    Will do.


    Nikolai Mikhailovich Luzhin a.k.a. Nick Michaels, a.k.a. Nicola Michalsyn
    NKGB 1st Directorate

    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6

    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8(+2), Notice d6(+2 searching through evidence), Persuade d6(+2), Shooting d6, Streetwise d8(+4)

    Defining Interests: European History, English, Czech, Architecture

    Languages Known: Czech, English, Russian
    Pace: 6; Parry: 4; Charisma: +2;Toughness: 5; Sanity: 6

    Hindrances: Loyal, Cautious, Curious

    Edges: Investigator, Charismatic

    Gear: 9mm Makarov (Range 12/24/48, Damage 2d6, RoF 1, Weight 3, Shots 8, AP1 Semi-Auto) (I used the Luger stats to account for the smaller magazine)

    At any other time in history, Nikolai Luzhin might have been a simple scholar, but the Soviets frowned on academics as counter-revolutionary. His study of European languages and history brought him to the attention of the intelligence apparatus, and he was first contacted in '36, at the beginning of his university. Once he had demonstrated his loyalty to the party and the soviets, he was offered the chance to pursue his studies in Europe. He would be responsible for gathering intelligence on the countries he studied in, and serving as a contact for other agents.

    Shortly after his arrival in Prague, the German tanks rolled in, and Nikolai found himself in a precarious position, behind German lines. With relations between Hitler and he Soviets quickly deteriorating, Nikolai adopted the persona of Nicola Michalsyn, in order to continue his studies, as well as his duties as a spy.

    Isolated from his chain of command, he is operating largely independently, and will have no objections to making common cause with Allied agents against the Germans. Or the fungi from yuggoth.

    Aubster wrote:
    For anyone making their own character please make sure that they are linked with Section D of British Intelligence.

    ...and he has been contacted by Section D of British Intelligence.


    Have character up today.


    Aubster wrote:


    Special Agent
    The Military Intelligence ...

    Excellent! I will put together an alias. Glad that you bumped the thread and that there is much more interest now!


    Qorin wrote:

    Nikolai Mikhailovich Luzhin a.k.a. Nick Michaels, a.k.a. Nicola Michalsyn

    NKGB 1st Directorate

    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6

    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8(+2), Notice d6(+2 searching through evidence), Persuade d6(+2), Shooting d6, Streetwise d8(+4)

    Defining Interests: European History, English, Czech, Architecture

    Languages Known: Czech, English, Russian
    Pace: 6; Parry: 4; Charisma: +2;Toughness: 5; Sanity: 6

    Hindrances: Loyal, Cautious, Curious

    Edges: Investigator, Charismatic

    Gear: 9mm Makarov (Range 12/24/48, Damage 2d6, RoF 1, Weight 3, Shots 8, AP1 Semi-Auto) (I used the Luger stats to account for the smaller magazine)

    At any other time in history, Nikolai Luzhin might have been a simple scholar, but the Soviets frowned on academics as counter-revolutionary. His study of European languages and history brought him to the attention of the intelligence apparatus, and he was first contacted in '36, at the beginning of his university. Once he had demonstrated his loyalty to the party and the soviets, he was offered the chance to pursue his studies in Europe. He would be responsible for gathering intelligence on the countries he studied in, and serving as a contact for other agents.

    Shortly after his arrival in Prague, the German tanks rolled in, and Nikolai found himself in a precarious position, behind German lines. With relations between Hitler and he Soviets quickly deteriorating, Nikolai adopted the persona of Nicola Michalsyn, in order to continue his studies, as well as his duties as a spy.

    Isolated from his chain of command, he is operating largely independently, and will have no objections to making common cause with Allied agents against the Germans. Or the fungi from yuggoth.

    Aubster wrote:
    For anyone making their own character please make sure that they are linked with Section D of British Intelligence.
    ...and he has been contacted by Section D of British Intelligence.

    Excellent job!


    Blackacre wrote:
    Aubster wrote:


    Special Agent
    The Military Intelligence ...
    Excellent! I will put together an alias. Glad that you bumped the thread and that there is much more interest now!

    Me too!


    Looks like we have enough players to get going...YAY!

    This is what I have. Let me know anyone I missed or anything I have wrong.

    Blackacre -Special Agent Military Intelligence

    Qorin - KGB working with British Intelligence. Already in occupied Czechoslovakia.

    Bilbo - Character write up in process

    Loup Blanc - British Intelligence, Czech mother, fiercely patriotic, has contact in Czech resistance (needs to be confirmed)


    Campaign info posted.


    Sweet, I'll build an alias


    I'm cool with the Czech nationalist resistance member.


    Still have room? I'd love to play, or considered a backup.

    Thanks!


    Torillan wrote:

    Still have room? I'd love to play, or considered a backup.

    Thanks!

    Sure we have room. If you want to use a pre-gen either soldier is available or you can make you own.


    Aubster wrote:
    Torillan wrote:

    Still have room? I'd love to play, or considered a backup.

    Thanks!

    Sure we have room. If you want to use a pre-gen either soldier is available or you can make you own.

    Sweet! Are either pregens a "commando" or heavy weapons guy?

    Otherwise, I'll try to get one done by tomorrow.


    Torillan wrote:
    Aubster wrote:
    Torillan wrote:

    Still have room? I'd love to play, or considered a backup.

    Thanks!

    Sure we have room. If you want to use a pre-gen either soldier is available or you can make you own.

    Sweet! Are either pregens a "commando" or heavy weapons guy?

    Otherwise, I'll try to get one done by tomorrow.

    This guy is the intended commando. I just noticed that he still has 4 skill points to spend so you can definitely make him even a better commando.

    You are a 32-year old British Army sergeant assigned to Special Operations with Section D.

    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
    Vigor d8

    Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6

    Defining Interests: Irish Language, Irish Nationalism,
    Folklore, Instrument (Tin Whistle)

    Languages Known: English, Irish

    Pace: 6; Parry: 7; Charisma: -3; Toughness: 7; Sanity: 5

    Hindrances: Illiterate, Habit (keeps “mistakenly” referring to
    his German targets as English), Low Class, Mean

    Edges: Brawny, Luck

    Gear: Knife (Str+d4), Browning Mk 1 9mm Automatic Pistol (12/24/48, 2d6+1, RoF 1, Shots 13, AP 1, Semi auto), Thompson M1928A1 Submachine gun (12/24/48, 2d6 +1 RoF3, Shots 50, AP 2 Auto), P14 Enfield Rifle (24/48/96, 2d8,RoF 1, Shots 10, AP 1, Snapfire) Telescopic Sight (shots at Medium range or greater get a +2 bonus)


    That looks good. I'll check for skills, and may rework him with British Army equipment.


    Aubster wrote:

    This guy is the intended commando. I just noticed that he still has 4 skill points to spend so you can definitely make him even a better commando.

    Quote:

    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
    Vigor d8

    Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6

    Hate to be that guy, but I don't think he has 4 extra points. With Agility d6, he's got 6 points each locked up in Fighting and Shooting, & the other 3 are Notice and Stealth. He is a bad mofo as is, though.


    Qorin wrote:
    Aubster wrote:

    This guy is the intended commando. I just noticed that he still has 4 skill points to spend so you can definitely make him even a better commando.

    Quote:

    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
    Vigor d8

    Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6

    Hate to be that guy, but I don't think he has 4 extra points. With Agility d6, he's got 6 points each locked up in Fighting and Shooting, & the other 3 are Notice and Stealth. He is a bad mofo as is, though.

    Please feel free to be 'that guy'. You're right, I forgot that fighting and shooting are agility skills not strength. So no more skill points are available.


    ...Actually, would it be okay if I somewhat remake the above character? There's mainly an edge that I'd like to get...

    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6

    Skills: Healing d6, Investigation d6, Knowledge (Cryptography) d4, Knowledge (Psychology) d6, Notice d6, Persuade d6, Repair d6, Shooting d6

    Edges: Connections (Czech Resistance), McGyver

    Toughness: 4


    Loup Blanc wrote:

    ...Actually, would it be okay if I somewhat remake the above character? There's mainly an edge that I'd like to get...

    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6

    Skills: Healing d6, Investigation d6, Knowledge (Cryptography) d4, Knowledge (Psychology) d6, Notice d6, Persuade d6, Repair d6, Shooting d6

    Edges: Connections (Czech Resistance), McGyver

    Toughness: 4

    That's fine. You raise a great point that I should have thought of...if anyone wants to tweak their character that's fine. It's your character so fix it as you like.


    Got it. I'm @ work right now, so no rulebook in front if me.

    I will still look tosee what appropriate equipment is available to our Sgt. Phineas "Phil" McMonagle.

    Thanks for the help, guys!


    Working on the alias and looking forward to it!


    Alias reporting for duty, sir.

    I'm thinking Nikolai would probably meet the brits on the ground, assuming that's convenient for the story.


    Nikolai Mikhailovich wrote:

    Alias reporting for duty, sir.

    I'm thinking Nikolai would probably meet the brits on the ground, assuming that's convenient for the story.

    That's exactly what I'm thinking. The Czech's are going to stage a diversion to help the Brits enter the country. They don't trust you to no the details of those plans so will send you to meet the Brits instead.


    Here's the alias Loup Blanc will use! I'll be changing the profile pic, most likely... His Czech name is Rudolf Marek.


    Gameplay thread is open!


    Aws rats... Missed A savage game.... Unless the door is not quite closed..... I have lock-pics?..a crowbar? perhaps ? Explosive 808?

    Happy with a pregen if it will speed things along.
    Familiar with Savage worlds and Realms of Cthulhu with not with Weird War II or Achtung...

    If it's closed then thanks type loud in the game thread, I will be lurking.


    Poor Wandering One wrote:

    Aws rats... Missed A savage game.... Unless the door is not quite closed..... I have lock-pics?..a crowbar? perhaps ? Explosive 808?

    Happy with a pregen if it will speed things along.
    Familiar with Savage worlds and Realms of Cthulhu with not with Weird War II or Achtung...

    If it's closed then thanks type loud in the game thread, I will be lurking.

    It's your lucky day (until Cthulhu eats your brain). There's one pre-gen left...

    Every army unit needs someone who can whistle up essential supplies out of thin air—and you are that someone. You are a wiry-looking cockney who’s much tougher than he looks, cocky and always joking, and very light-fingered indeed. You ended up in Special Operations rather than facing court martial for appropriating army property—although looking forwards to appropriating what you can behind enemy lines. You can fix almost anything—and if you can’t, you can usually steal (or even make!) a replacement.

    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6

    Skills: Drive d6, Fighting d6, Notice d6, Lockpicking d6, Repair d6, Shooting d4, Stealth d6, Survival d6

    Defining Interests: Cockney Slang, Crime, Electrical Repair, Knowledge (London), Military Law, Mechanical Repair

    Languages Known: English

    Pace: 6; Parry: 5; Charisma: -2; Toughness: 5; Sanity: 6

    Hindrances: Big Mouth, Greedy, Habit (Impenetrable Cockney slang), Habit (Light-fingered)

    Edges: Flexible Thinker, Scavenger

    Gear: Knife (Str+d4), webley .455 mk vi Service revolver (12/24/48, 2d6+1, RoF 1 Shots 6), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)

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