
Aubster |

Achtung! Cthulhu is a setting for Lovecraftian roleplaying in World War Two, allowing you to play investigators uncovering the terrible secrets of the Lovecraftian Mythos which threaten the world when humankind is already poised to tear itself apart.
Players should be familiar with Savage World rules system. I would like to suggest using per-generated characters from Achtung! Cthulhu so no one would have to purchase Realms of Cthulhu but if you want to come up with your own character using the Realms of Cthulhu feel free to do so.
I would be looking for 4 players that can post at least once a day. I'm a pretty active GM so if you post more than once a day that works too.
If you're interested in playing and want to use a pre-generated character just say so and pick one of the 4 choices: a local resistance specialist, two military specialists, and one secondment from the US War Department’s Military Intelligence Division, better known as G-2, who at this point is the only character who is looking for something more than currently meets the eye.
The future of the campaign is going to get very grisly very quickly, and by the end of it no investigator will be a stranger to the abysmal evils being perpetrated across the war-torn world.

Blackacre |

Interested - in with both feet and a mysterious, sloppy, eldritch tentacle, though I have to admit that I have not played Savage Worlds and only have the Test Drive rules. If you can forgive such things, I would be very interested. If not, I will understand.
Also:

Aubster |

Interested - in with both feet and a mysterious, sloppy, eldritch tentacle, though I have to admit that I have not played Savage Worlds and only have the Test Drive rules. If you can forgive such things, I would be very interested. If not, I will understand.
Also:
I can post 1-5 times a day, depending on how busy work is. Next week I will be on vacation and may only be able to post 1-2 times a day, however.
I would want to play a pre-gen, probably the G-2 man but I'd take any of them in a pinch.
No worries...if we can get a couple more players we could get going.

Loup Blanc |

I have some tentative interest. I have the Savage Worlds base system rules, but not those for Realm of Cthulhu in particular. As far as pregens go, I'd be interested in any but the special operations fella--I prefer playing characters who grow to understand the danger as opposed to those who already know it's there.

Peanuts |

I really have to stop checking the recruitment forums, I'm already in too many PbPs but I can't help myself, don't want to miss out on good things :p
That said I have both Savage Worlds Deluxe and Realms of Cthulu, but not Achtung! Cthulu. I have looked at it on drivethruRPG though and it's on my wishlist :) So consider me interested, not sure what sort of character though, I'd have to look Realms over again.

Aubster |

Interested - in with both feet and a mysterious, sloppy, eldritch tentacle, though I have to admit that I have not played Savage Worlds and only have the Test Drive rules. If you can forgive such things, I would be very interested. If not, I will understand.
Also:
I can post 1-5 times a day, depending on how busy work is. Next week I will be on vacation and may only be able to post 1-2 times a day, however.
I would want to play a pre-gen, probably the G-2 man but I'd take any of them in a pinch.
Special Agent
The Military Intelligence Division of the US Army is in a shaky state at the start of 1939, with minimal staff and relatively unsophisticated operations. You are a civilian working for the MID (also known as “G-2”) gathering intelligence on some of the weirder activities going on in the Third Reich—things such as expeditions by the Ahnenerbe, Nazi research into the occult, and alleged secret weapons projects. Officially you still works as a lecturer in archaeology and anthropology at the Miskatonic University in Arkham, but recently you've been seconded to Section D of the British Secret Intelligence Service in London—also known as MI6—as a “hands-on” liaison between the British and US intelligence efforts. Typical of the confusing intelligence situation in 1939, You've been appointed “group leader” for the three Kings operations group—something which some of the Brits think is “damned irregular” and “needs sorting out."Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Investigation d8, Fighting d6, Knowledge (Mythos) d4 , Knowledge (Psychology) d8, Notice d6, Persuade d6, Shooting d6
Defining Interests: Anthropology, Archaeology, French, German, Natural History, Occult
Languages Known: English, French, German
Pace: 6; Parry: 5; Charisma: +0 (-2 in English military);Toughness: 5; Sanity: 6
Hindrances: Curious, Obligations (Minor), Outsider
Edges: Scholar, Well Adjusted
Gear: Browning m1911 (12/24/48, 2d6+1, RoF 1, Shots 7, AP 1, Semi auto), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)

Aubster |

I have some tentative interest. I have the Savage Worlds base system rules, but not those for Realm of Cthulhu in particular. As far as pregens go, I'd be interested in any but the special operations fella--I prefer playing characters who grow to understand the danger as opposed to those who already know it's there.
A possible character if you are interested...
You are a 32-year old British Army sergeant assigned to Special Operations with Section D.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
Vigor d8
Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6
Defining Interests: Irish Language, Irish Nationalism,
Folklore, Instrument (Tin Whistle)
Languages Known: English, Irish
Pace: 6; Parry: 7; Charisma: -3; Toughness: 7; Sanity: 5
Hindrances: Illiterate, Habit (keeps “mistakenly” referring to
his German targets as English), Low Class, Mean
Edges: Brawny, Luck
Gear: Knife (Str+d4), Browning Mk 1 9mm Automatic Pistol (12/24/48, 2d6+1, RoF 1, Shots 13, AP 1, Semi auto), Thompson M1928A1 Submachine gun (12/24/48, 2d6 +1 RoF3, Shots 50, AP 2 Auto), P14 Enfield Rifle (24/48/96, 2d8,RoF 1, Shots 10, AP 1, Snapfire) Telescopic Sight (shots at Medium range or greater get a +2 bonus)

Aubster |

I really have to stop checking the recruitment forums, I'm already in too many PbPs but I can't help myself, don't want to miss out on good things :p
That said I have both Savage Worlds Deluxe and Realms of Cthulu, but not Achtung! Cthulu. I have looked at it on drivethruRPG though and it's on my wishlist :) So consider me interested, not sure what sort of character though, I'd have to look Realms over again.
That sounds great. Anything goes as far as a character...if you take 4 hinderance points then you get 1 extra edge and 2 points for stats (to be consistent with the pre-generated characters).

Aubster |

Hm... He looks interesting. What's the other pre-gen military guy like?
Every army unit needs someone who can whistle up essential supplies out of thin air—and you are that someone. You are a wiry-looking cockney who’s much tougher than he looks, cocky and always joking, and very light-fingered indeed. You ended up in Special Operations rather than facing court martial for appropriating army property—although looking forwards to appropriating what you can behind enemy lines. You can fix almost anything—and if you can’t, you can usually steal (or even make!) a replacement.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Drive d6, Fighting d6, Notice d6, Lockpicking d6, Repair d6, Shooting d4, Stealth d6, Survival d6
Defining Interests: Cockney Slang, Crime, Electrical Repair, Knowledge (London), Military Law, Mechanical Repair
Languages Known: English
Pace: 6; Parry: 5; Charisma: -2; Toughness: 5; Sanity: 6
Hindrances: Big Mouth, Greedy, Habit (Impenetrable Cockney slang), Habit (Light-fingered)
Edges: McGyver, Scavenger
Gear: Knife (Str+d4), webley .455 mk vi Service revolver (12/24/48, 2d6+1, RoF 1 Shots 6), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)

Aubster |

I have the core rules and Weird War 2, but haven't had the chance to get into them. I'll toss my grenade at this one if you can help with the particulars of Cthulhu.
I'd be very happy to help you with the particulars. Do you want to use a pre-gen or create your own? There is a soldier and a resistance member as pre-gens available. If you do create your own feel free to use hindrances and edges from Weird World 2. Please take 4 hindrance points, 2 edges and 7 pts for stats to be consistent with the pregenerated characters.

Aubster |

Oh, actually, I forgot about the resistance member. If that means Free French, I'd almost definitely like to play him.
Oui, Oui...except your Czech resistance as it is Summer 1939 (war officially doesn't start for a couple months)
Here is a description.
You are an intelligence specialist from Section D’s research division. You are half Czech (on mother’s side), and fiercely patriotic. You requested a transfer to more active duties when the Nazis invaded Czechoslovakia, and are attempting to learn the skills you need in the field as quickly as possible. You are an expert on the nascent Czech resistance, and know some of them personally (you call Frantisek Moravec “uncle”).
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Healing d6, Investigation d6, Knowledge (Cryptography) d4, Knowledge (Psychology) d6, Notice d6, Persuade d8, Shooting d6
Defining Interests: Accounting, Anthropology, Czech Language, Czech Resistance, History, Law
Languages Known: Czech, English
Pace: 6; Parry: 2; Charisma: +0;Toughness: 5; Sanity: 6
Hindrances: Heroic, Small
Edges: Connections (Czech Resistance), Resilient
Gear: Browning mk 1 9mm automatic Pistol (12/24/48, 2d6+1, RoF 1, Shots 13, AP 1, Semi auto), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)

Qorin |

Nikolai Mikhailovich Luzhin a.k.a. Nick Michaels, a.k.a. Nicola Michalsyn
NKGB 1st Directorate
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8(+2), Notice d6(+2 searching through evidence), Persuade d6(+2), Shooting d6, Streetwise d8(+4)
Defining Interests: European History, English, Czech, Architecture
Languages Known: Czech, English, Russian
Pace: 6; Parry: 4; Charisma: +2;Toughness: 5; Sanity: 6
Hindrances: Loyal, Cautious, Curious
Edges: Investigator, Charismatic
Gear: 9mm Makarov (Range 12/24/48, Damage 2d6, RoF 1, Weight 3, Shots 8, AP1 Semi-Auto) (I used the Luger stats to account for the smaller magazine)
At any other time in history, Nikolai Luzhin might have been a simple scholar, but the Soviets frowned on academics as counter-revolutionary. His study of European languages and history brought him to the attention of the intelligence apparatus, and he was first contacted in '36, at the beginning of his university. Once he had demonstrated his loyalty to the party and the soviets, he was offered the chance to pursue his studies in Europe. He would be responsible for gathering intelligence on the countries he studied in, and serving as a contact for other agents.
Shortly after his arrival in Prague, the German tanks rolled in, and Nikolai found himself in a precarious position, behind German lines. With relations between Hitler and he Soviets quickly deteriorating, Nikolai adopted the persona of Nicola Michalsyn, in order to continue his studies, as well as his duties as a spy.
Isolated from his chain of command, he is operating largely independently, and will have no objections to making common cause with Allied agents against the Germans. Or the fungi from yuggoth.
For anyone making their own character please make sure that they are linked with Section D of British Intelligence.
...and he has been contacted by Section D of British Intelligence.

Aubster |

Nikolai Mikhailovich Luzhin a.k.a. Nick Michaels, a.k.a. Nicola Michalsyn
NKGB 1st DirectorateAttributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8(+2), Notice d6(+2 searching through evidence), Persuade d6(+2), Shooting d6, Streetwise d8(+4)
Defining Interests: European History, English, Czech, Architecture
Languages Known: Czech, English, Russian
Pace: 6; Parry: 4; Charisma: +2;Toughness: 5; Sanity: 6Hindrances: Loyal, Cautious, Curious
Edges: Investigator, Charismatic
Gear: 9mm Makarov (Range 12/24/48, Damage 2d6, RoF 1, Weight 3, Shots 8, AP1 Semi-Auto) (I used the Luger stats to account for the smaller magazine)
At any other time in history, Nikolai Luzhin might have been a simple scholar, but the Soviets frowned on academics as counter-revolutionary. His study of European languages and history brought him to the attention of the intelligence apparatus, and he was first contacted in '36, at the beginning of his university. Once he had demonstrated his loyalty to the party and the soviets, he was offered the chance to pursue his studies in Europe. He would be responsible for gathering intelligence on the countries he studied in, and serving as a contact for other agents.
Shortly after his arrival in Prague, the German tanks rolled in, and Nikolai found himself in a precarious position, behind German lines. With relations between Hitler and he Soviets quickly deteriorating, Nikolai adopted the persona of Nicola Michalsyn, in order to continue his studies, as well as his duties as a spy.
Isolated from his chain of command, he is operating largely independently, and will have no objections to making common cause with Allied agents against the Germans. Or the fungi from yuggoth.
Aubster wrote:For anyone making their own character please make sure that they are linked with Section D of British Intelligence....and he has been contacted by Section D of British Intelligence.
Excellent job!

Aubster |

Looks like we have enough players to get going...YAY!
This is what I have. Let me know anyone I missed or anything I have wrong.
Blackacre -Special Agent Military Intelligence
Qorin - KGB working with British Intelligence. Already in occupied Czechoslovakia.
Bilbo - Character write up in process
Loup Blanc - British Intelligence, Czech mother, fiercely patriotic, has contact in Czech resistance (needs to be confirmed)

Torillan |

Torillan wrote:Sure we have room. If you want to use a pre-gen either soldier is available or you can make you own.Still have room? I'd love to play, or considered a backup.
Thanks!
Sweet! Are either pregens a "commando" or heavy weapons guy?
Otherwise, I'll try to get one done by tomorrow.

Aubster |

Aubster wrote:Torillan wrote:Sure we have room. If you want to use a pre-gen either soldier is available or you can make you own.Still have room? I'd love to play, or considered a backup.
Thanks!
Sweet! Are either pregens a "commando" or heavy weapons guy?
Otherwise, I'll try to get one done by tomorrow.
This guy is the intended commando. I just noticed that he still has 4 skill points to spend so you can definitely make him even a better commando.
You are a 32-year old British Army sergeant assigned to Special Operations with Section D.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
Vigor d8
Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6
Defining Interests: Irish Language, Irish Nationalism,
Folklore, Instrument (Tin Whistle)
Languages Known: English, Irish
Pace: 6; Parry: 7; Charisma: -3; Toughness: 7; Sanity: 5
Hindrances: Illiterate, Habit (keeps “mistakenly” referring to
his German targets as English), Low Class, Mean
Edges: Brawny, Luck
Gear: Knife (Str+d4), Browning Mk 1 9mm Automatic Pistol (12/24/48, 2d6+1, RoF 1, Shots 13, AP 1, Semi auto), Thompson M1928A1 Submachine gun (12/24/48, 2d6 +1 RoF3, Shots 50, AP 2 Auto), P14 Enfield Rifle (24/48/96, 2d8,RoF 1, Shots 10, AP 1, Snapfire) Telescopic Sight (shots at Medium range or greater get a +2 bonus)

Qorin |

This guy is the intended commando. I just noticed that he still has 4 skill points to spend so you can definitely make him even a better commando.
Quote:Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
Vigor d8Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6
Hate to be that guy, but I don't think he has 4 extra points. With Agility d6, he's got 6 points each locked up in Fighting and Shooting, & the other 3 are Notice and Stealth. He is a bad mofo as is, though.

Caln |

Aubster wrote:Hate to be that guy, but I don't think he has 4 extra points. With Agility d6, he's got 6 points each locked up in Fighting and Shooting, & the other 3 are Notice and Stealth. He is a bad mofo as is, though.This guy is the intended commando. I just noticed that he still has 4 skill points to spend so you can definitely make him even a better commando.
Quote:Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10,
Vigor d8Skills: Fighting d10, Notice d4, Shooting d10, Stealth d6
Please feel free to be 'that guy'. You're right, I forgot that fighting and shooting are agility skills not strength. So no more skill points are available.

Loup Blanc |

...Actually, would it be okay if I somewhat remake the above character? There's mainly an edge that I'd like to get...
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Healing d6, Investigation d6, Knowledge (Cryptography) d4, Knowledge (Psychology) d6, Notice d6, Persuade d6, Repair d6, Shooting d6
Edges: Connections (Czech Resistance), McGyver
Toughness: 4

Aubster |

...Actually, would it be okay if I somewhat remake the above character? There's mainly an edge that I'd like to get...
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Healing d6, Investigation d6, Knowledge (Cryptography) d4, Knowledge (Psychology) d6, Notice d6, Persuade d6, Repair d6, Shooting d6
Edges: Connections (Czech Resistance), McGyver
Toughness: 4
That's fine. You raise a great point that I should have thought of...if anyone wants to tweak their character that's fine. It's your character so fix it as you like.

Aubster |

Alias reporting for duty, sir.
I'm thinking Nikolai would probably meet the brits on the ground, assuming that's convenient for the story.
That's exactly what I'm thinking. The Czech's are going to stage a diversion to help the Brits enter the country. They don't trust you to no the details of those plans so will send you to meet the Brits instead.

Poor Wandering One |

Aws rats... Missed A savage game.... Unless the door is not quite closed..... I have lock-pics?..a crowbar? perhaps ? Explosive 808?
Happy with a pregen if it will speed things along.
Familiar with Savage worlds and Realms of Cthulhu with not with Weird War II or Achtung...
If it's closed then thanks type loud in the game thread, I will be lurking.

Aubster |

Aws rats... Missed A savage game.... Unless the door is not quite closed..... I have lock-pics?..a crowbar? perhaps ? Explosive 808?
Happy with a pregen if it will speed things along.
Familiar with Savage worlds and Realms of Cthulhu with not with Weird War II or Achtung...If it's closed then thanks type loud in the game thread, I will be lurking.
It's your lucky day (until Cthulhu eats your brain). There's one pre-gen left...
Every army unit needs someone who can whistle up essential supplies out of thin air—and you are that someone. You are a wiry-looking cockney who’s much tougher than he looks, cocky and always joking, and very light-fingered indeed. You ended up in Special Operations rather than facing court martial for appropriating army property—although looking forwards to appropriating what you can behind enemy lines. You can fix almost anything—and if you can’t, you can usually steal (or even make!) a replacement.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Drive d6, Fighting d6, Notice d6, Lockpicking d6, Repair d6, Shooting d4, Stealth d6, Survival d6
Defining Interests: Cockney Slang, Crime, Electrical Repair, Knowledge (London), Military Law, Mechanical Repair
Languages Known: English
Pace: 6; Parry: 5; Charisma: -2; Toughness: 5; Sanity: 6
Hindrances: Big Mouth, Greedy, Habit (Impenetrable Cockney slang), Habit (Light-fingered)
Edges: Flexible Thinker, Scavenger
Gear: Knife (Str+d4), webley .455 mk vi Service revolver (12/24/48, 2d6+1, RoF 1 Shots 6), thompson m1928a1 Submachine gun (12/24/48, 2d6 +1 RoF 3, Shots 50, AP 2 Auto)