1 - Thirst for Blood (GM Reference)


Shades of Blood

Paizo Employee Rule and Lore Creative Director

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This is a spoiler-filled resource thread for the first volume of the Shades of Blood Adventure Path, Thirst for Blood by Luis Loza.

The GM Reference thread for the second volume, The Broken Palace, is here.

The GM Reference thread for the third and final volume, To Blot Out the Sun, is here.

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

look at luis getting ahead of the game with this AP wooooo

Paizo Employee Director of Narrative

We're just eager to see people talking about it. :)


Pathfinder Adventure Path Subscriber

Thank you for bringing these back! I was making them myself for a while but eventually got lazy


Stupid sexy vampires.


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Pathfinder Adventure Path Subscriber

Is there a mistake on the description on Area A9 on page 24?

The text says "the cave entrance leads to Area C1 on page 50", but I think it's supposed to lead to B1 instead. It's not entirely clear though because C1 also links to Area B16 so maybe the intention is to have multiple paths availble at the start of the dungeon.

Paizo Employee Director of Narrative

Yep, the description on page 24 should read B1.


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Really cool dungeons, very glad to see stuff like the sidebar describing where all the cultists are in the second floor of the dungeon. More things like this are super good - anything to maximize usability of the book!

I am a little disappointed that we haven't really gotten in to the megadungeon sense yet, they're just really big dungeon floors with no real connectivity. But they're really good ones.


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Pathfinder Adventure Path Subscriber
Grankless wrote:

Really cool dungeons, very glad to see stuff like the sidebar describing where all the cultists are in the second floor of the dungeon. More things like this are super good - anything to maximize usability of the book!

I am a little disappointed that we haven't really gotten in to the megadungeon sense yet, they're just really big dungeon floors with no real connectivity. But they're really good ones.

That's something that struck me about this book -- for a Megadungeon in a big ancient prison, the first book isn't much of a megadungeon nor does it take place in the prison for the most part, just the town and a cave leading to the prison. I am sure the second book is gonna fix that and we're gonna have a juicy megadungeon, though

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