(PF1, Mystara) The Karameikos Adventure Now Recruiting!


Recruitment

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>

2 people marked this as a favorite.

Okay, since most people rather play with PF1 (only one person asked if we could do Shadowdark). And, since most people rather adventure in Karameikos, we are starting the adventure there.

What you'll need
* A copy of the Pathfinder Core Rulebook (PF1).
* A copy of the Advanced Race Guide. Try to stay away from the beast races. That has to do with Karameikos' pre-history.
* Blood of the Moon is optional, but I may allow the occasional skinwalker, since we may visit the Autrughan Clans during the campaign. Only one in the party, please.
* The Advanced Player's Guide is also allowed. See classes allowed for more info.

Character Creation details

Races allowed: Human, Dwarf, Elf, Gnome, and Halfling. The so called "Beast Races": Kitsune, Tengu, Catfolk, Grippli, and so forth are frowned upon. The races from Blood of the Moon are allowed because of the Autrughan clans. However, I'm only allowing one to join the party.

Classes allowed: PF Core -- Barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, and wizard. APG -- Alchemist, Cavalier, Oracle, and Summoner. All Archetypes allowed. PF Unchained: all classes are available. UM -- Magus. Archetypes allowed here. UC -- None. All Archetypes allowed. ACG -- Arcanist, Swashbuckler, and Warpriest. All archetypes are allowed for the above classes.

Level: you may start at level 3.

Abilities: roll 3d6 six times, arrange to taste. If you're total bonuses add up to less than zero, you may reroll.

Traits: 2 traits, but please select traits according to your background.

Skills: Yes, we are using background skills.

Feats: No, we aren't using Elephant in the Room/Feat tax rules. Sorry.

Starting Funds: Third level starting funds please.

Spirituality: People in Mystara revere immortals. These are like the immortals from Chinese Mythology. However, Clerics, Oracles, druids, and others gain their powers not from the Immortals, but from their religious beliefs. Clerics may revere an Immortal, however they can choose domains and subdomains according to their faith background.

Alignment: Try to be non-evil. I want to play all the bad guys.


I'd love to try Mystara again

3d6 ⇒ (5, 5, 5) = 15
3d6 ⇒ (1, 1, 4) = 6
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (5, 6, 3) = 14
3d6 ⇒ (2, 4, 5) = 11
3d6 ⇒ (6, 6, 4) = 16

EDIT: OUCH, that six


Mystara, going old school classic...

3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (3, 6, 2) = 11


wanderer82 wrote:

Mystara, going old school classic...

3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (3, 6, 2) = 11

Saw you other two rolls, and this one was the best set.


Question: Are we allowed to be a part of the lower nobility as a concept and does that require a particular trait or feat?


I do love Mystara.

3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (4, 5, 2) = 11
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (5, 1, 2) = 8
3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (1, 1, 5) = 7

Well, that definitely adds up to less than 0.

3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (2, 5, 1) = 8
3d6 ⇒ (3, 5, 5) = 13
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (2, 3, 2) = 7

That might be workable.


Quick question, is this set before or after the events of the Wrath of the Immortals?


Ridge wrote:
Question: Are we allowed to be a part of the lower nobility as a concept and does that require a particular trait or feat?

You are allowed to be a part of the lower nobility, and no, does not require a particular trait or feat.


andreww wrote:
Quick question, is this set before or after the events of the Wrath of the Immortals?

Before, I believe.


Let's see what the Dice Gods Immortals have in store for me.

3d6: 3d6 ⇒ (2, 3, 1) = 6
3d6: 3d6 ⇒ (5, 5, 5) = 15
3d6: 3d6 ⇒ (6, 6, 1) = 13
3d6: 3d6 ⇒ (5, 1, 5) = 11
3d6: 3d6 ⇒ (2, 5, 4) = 11
3d6: 3d6 ⇒ (1, 4, 6) = 11

...a 2.

Well...I wish everyone who is selected an amazing campaign!!


Giving it an old 3d6 shot here:

3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (6, 1, 3) = 10
3d6 ⇒ (3, 3, 4) = 10
3d6 ⇒ (3, 2, 3) = 8

Edit: That roll set seems to be under 0 for bonuses, mebbe the 2nd roll set will do better?

3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (5, 2, 6) = 13
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (3, 3, 1) = 7
3d6 ⇒ (1, 5, 1) = 7
3d6 ⇒ (3, 6, 2) = 11

Edit2: That roll set fared a bit worse; three times will be the charm?

3d6 ⇒ (1, 6, 4) = 11
3d6 ⇒ (6, 4, 4) = 14
3d6 ⇒ (4, 5, 6) = 15
3d6 ⇒ (6, 2, 1) = 9
3d6 ⇒ (1, 1, 3) = 5
3d6 ⇒ (1, 1, 2) = 4

Edit3: Looks like it wasn't; mebbe a 4th try?

3d6 ⇒ (1, 2, 2) = 5
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (3, 2, 3) = 8
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (3, 2, 1) = 6
3d6 ⇒ (3, 3, 1) = 7

Edit4: How's about a 5th try?

3d6 ⇒ (6, 5, 4) = 15
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (4, 1, 1) = 6
3d6 ⇒ (5, 6, 6) = 17
3d6 ⇒ (3, 3, 1) = 7
3d6 ⇒ (5, 5, 2) = 12

Edit5: Think I've got something about the 0 bonus. ;p


I love Mystara as well. Let's get some good rolls here....

Ability Score #1: 3d6 ⇒ (1, 1, 3) = 5
Ability Score #2: 3d6 ⇒ (4, 6, 1) = 11
Ability Score #3: 3d6 ⇒ (3, 4, 1) = 8
Ability Score #4: 3d6 ⇒ (3, 2, 2) = 7
Ability Score #5: 3d6 ⇒ (4, 1, 5) = 10
Ability Score #6: 3d6 ⇒ (5, 4, 2) = 11

Ability Score #1: 3d6 ⇒ (4, 4, 5) = 13
Ability Score #2: 3d6 ⇒ (6, 4, 3) = 13
Ability Score #3: 3d6 ⇒ (1, 2, 5) = 8
Ability Score #4: 3d6 ⇒ (6, 5, 6) = 17
Ability Score #5: 3d6 ⇒ (2, 5, 2) = 9
Ability Score #6: 3d6 ⇒ (4, 1, 6) = 11

Liberty's Edge

Count me in. Will make rolls tonight.


Good luck with the game!

Liberty's Edge

3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (3, 2, 6) = 11
3d6 ⇒ (6, 4, 3) = 13
3d6 ⇒ (1, 4, 1) = 6
3d6 ⇒ (2, 5, 5) = 12

Ahhh..lol not bad, but that 6 !!! Will see what I can do with this!


We start at third level, max hitpoints for each level or half +1 or Roll?


Ridge wrote:
We start at third level, max hitpoints for each level or half +1 or Roll?

Max at level 1, then average. No rolls.


Okay, I offer up to you for your consideration (HERE) Cainei Cestnei. She is a transmuter specialist wizard. Her only magic item paid for the starting gold was a magical Haversack so her gear doesn't cause her to fall over.

She hopes to use magic to compensate for her weakness, but that is not all that drives her. She has sympathy for others who feel helpless, and while her family is a minor noble house, she has a strong sense of noblisse oblige towards those less well off. Her familiar is a Hedgehog (Hey, the family blazon includes those) named Tiberius.

Let me know if I need to change anything. Obviously the racial +2 went to her INT score.

If someone else really prefers the arcane slot I can possibly make a paladin or Monk instead.


I am looking at an arcanist.


Here is Quintus, he still has quite a bit of money to spend.


Okay. Ridge here again. In that case, I offer up Adular, the elf paladin. That racial bump made him a little less of a moron :)

He's got some gold to spend to, but not enough for a magic sword. Ah well. He'll try to get one in play :)


Dotting for interest - will see what the dice gods have up their sleeve for me later today...


3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (6, 6, 3) = 15
3d6 ⇒ (1, 3, 4) = 8
3d6 ⇒ (5, 2, 3) = 10
3d6 ⇒ (3, 3, 1) = 7
3d6 ⇒ (5, 1, 3) = 9

Mmmm -1 overall...

3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (2, 4, 2) = 8
3d6 ⇒ (3, 3, 2) = 8
3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (1, 2, 1) = 4
3d6 ⇒ (4, 5, 3) = 12

And the same... -1 overall...

3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (2, 1, 2) = 5
3d6 ⇒ (5, 4, 2) = 11
3d6 ⇒ (1, 2, 4) = 7
3d6 ⇒ (5, 4, 1) = 10

Fecks sake... -2 overall... Dicebot hates me.

3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (1, 3, 6) = 10
3d6 ⇒ (2, 2, 1) = 5
3d6 ⇒ (3, 4, 6) = 13

That'll work. 5 is brutal but hey-ho.

Thinking of a Thyatian Fighter (Gladiator)


1 person marked this as a favorite.
Black Dow wrote:

That'll work. 5 is brutal but hey-ho.

Thinking of a Thyatian Fighter (Gladiator)

Been watching some Gundam. I figured I could use a break from thinking fantasy.

The last set looks like you have some weaknesses (yes, I know about the 5 you rolled). A gladiator would make for a decent concept, yep.


Trundling along with a Warpriest concept- was split between an Elven Calamity Caller or a Gnomish Jistikan Magistrate, but in the interest of keeping things sorta diverse-like between Player Characters, I ultimately went with the Gnomish Jistikan Magistrate Warpriest.

Presenting Tytewliber 'Highforge' (Gulfroot, actually), 3rd Level Gnome Warpriest (Jistikan Magistrate), more details to be pending (both on the profile and here in the recruitment thread) but here's what I've got so far...

For his race, he'd be a Gnome male that keeps both his Low-Light Vision and Weapon Familiarity but trades out his Defensive Training and Hatred for Gift of Tongues, Gnome Magic and Illusion Resistance for Magical Linguist, Keen Sense for Blended View, and Obsessive for Nosophobia.

He worships the Immortal Kagyar (I sorta have him as the Mystaran Torag Analog based on these 3rd-party sources: Mystaran Immortal Pantheon in 3E, 3E cleric domains and immortals, and Mystaran Immortals and Their Clerics' Domains) and his Alignment is Neutral Good although his Warpriest Aura would present as Lawful Good.

He has a Hit Point Total of 13 (7+3+3). For his Favor Class Bonus, it goes to 1 Skill point/level.

His Adventuring Skills are: 1 rank for Knowledge (Dungeoneering) (Int), Knowledge (planes) (Int, Class Skill), Knowledge (religion) (Int, Class Skill), Heal (Wis, Class Skill), Perception (Wis), and Survival (Wis).

His Background Skills are: 1 rank for Appraise (Int), Knowledge (engineering) (Int, Class Skill), Knowledge (nobility) (Int), Lore: Gnome nobility) (Int, Class Skill), 2 ranks for Linguistics: Dwarf and Terran Languages (Int).

Total Languages: Gnome, Common, Sylvan, Dwarf, and Terran.

His Base Attack Bonus is +2, Base Fortitude and Will is +3, and Base Reflex is +1.

His Sole Minor Blessing is that of Earth, his Focus and Sacred Weapon is the Gnome flick-mace, and his Fervor (1d6) is 4x's/Day.


Lets give this a try, i have very little knowledge about Mystara

stats: 3d6 ⇒ (2, 4, 3) = 9
stats: 3d6 ⇒ (5, 5, 6) = 16
stats: 3d6 ⇒ (4, 6, 3) = 13
stats: 3d6 ⇒ (4, 1, 2) = 7
stats: 3d6 ⇒ (6, 6, 2) = 14
stats: 3d6 ⇒ (6, 1, 6) = 13

Thats far above average for this rolling method for sure

16/14/13/13/9/7 is a 16ish point buy.

We also start at level 3.

Random ideas:

Question, are there no orc/half orcs or aasimar in mystara?

Kalas "The big Boom" Nikosh

Half Orc Savage technologist fights with a cestus (more like a claw actually) and a primitive gun that only works for him. While intelligent, he is aggressively unwise and not very charismatic.

By most accounts, his "BOOMFIST" should not work, but it does? Perhaps an immortal is behind this?

Celestine "model" de Aureil

Aasimar Angelkin Paladin, who is there to smite the evil things with her greatsword and look absolutely fabulous while doing just that.
While she is physically capable and charismatic, she is also naive enough to accept payment in "exposure", get swindled all the time and frequently ends up semi broke.

Varrick "Noodlearms" the wizzard

A self thought human master of the arcane, who from an early age claimed to have the bestest mage hand ever, since it was stronger then his own hands! As a matter of fact, his mage hand is totally normal, he just got total noodlearms.
His subpar charisma made the "Noodlearms" nickname stick, although he is quite dextrous, on the endurant end of the spectrum for a wizard, and his travails have given him a degree of wisdom to go with his formidable intellect.


Liliyashanina wrote:

Random ideas:

Kalas "The big Boom" Nikosh

Half Orc Savage technologist fights with a cestus (more like a claw actually) and a primitive gun that only works for him. While intelligent, he is aggressively unwise and not very charismatic.

By most accounts, his "BOOMFIST" should not work, but it does? Perhaps an immortal is behind this?

This particular idea would work if you changed up the race. Half-orcs don't exist in Mystara.

Quote:

Celestine "model" de Aureil

Aasimar Angelkin Paladin, who is there to smite the evil things with her greatsword and look absolutely fabulous while doing just that.
While she is physically capable and charismatic, she is also naive enough to accept payment in "exposure", get swindled all the time and frequently ends up semi broke.

A sucker, huh? Good thing this one adventures.

Quote:

Varrick "Noodlearms" the wizzard

A self thought master of the arcane, who from an early age claimed to have the bestest mage hand ever, since it was stronger then his own hands! As a matter of fact, his mage hand is totally normal, he just got total noodlearms. His subpar charisma made the "Noodlearms" nickname stick, although he is quite dextrous, on the endurant end of the spectrum for a wizard, and his travails have given him a degree of wisdom to go with his formidable intellect.

This works well.


Tytewliber's Background:
If one were to go back far enough into the history of the local Karameikian Gnomish nobility, there had been a bit of a scandal when one of the local Gnome Nobility had a bastard child. Eventually, all such bits of salacious gossip about the incident would be forgotten- or would kept very, very circumspect, as the case may be. Thus, one Tytewliber Gulfroot (pretty much the Gnomish equivalent of ASOIAF's bastard naming conventions. ie. Snow, Sand, Waters, Storm, etc.) would be sent off during his more formative years to a far more 'suitable' location- perhaps even Glantri (Yep, to the Dwarves, Halflings, and even Gnomes, Glantri would be looked upon as similarly as Detroit would be looked upon in Kentucky Fried Movie). Opting to drop his Gulfroot surname, Tytewlibar would have been known as Tytewliber of Highforge but the constant use of Highforge became something of a new last name for him, especially from others far more unfamiliar with matters in regards to the local Gnomish community.

Nearly forgot to list his ability score stats earlier, they are as follows:

Str: 13 +1 [15 base], Dex: 12 +1, Con: 8 -1 [6 base], Int: 7 -2, Wis: 17 +3, Cha: 11 [9 base]

His Feats are: Additional Traits, Healer's Hands, and his 3rd Level Bonus Combat Feat is Armor Adept (Double Plated).

His Traits are: Demonbane Summoner (Regional), Well-Provisioned Adventurer (Equipment), Desperate Resolve (Magic), and Covert Channeler (Faith).

His tentative Equipment list includes: Muleback Cords (1000 gp), Blessed Warden Package (Free), MW Buckler (155 gp), MW Breastplate, Double-Plated Armor Modification (1350 gp), and MW Sunsilver Gnome flick-mace, and 63 gp left over (50 gp from purchases and 13 gp from the actual kit; will be purchasing other equipment as needed).


Liliyashanina wrote:
Question, are there no orc/half orcs or aasimar in mystara?

As far as I remember, since Mystara was based upon Basic, Expert, and BECMI Dungeons and Dragons, only Humans, Dwarves, Elves, and Halflings were offered as initial Player Races, with Gnomes and other races being added via other Mystara Setting Material; Half-Elves and Half-Orcs weren't a thing in the setting and the popularity of Aasimars/Tieflings really only came about from AD&D2e Planescape Setting (when Mystara was being downgraded following an unsuccessful attempt at making a AD&D2e setting from it)- not entirely sure when or where they first came about in D&D history as playable character races though. There are Orcs in Mystara though but were kept as mostly enemies to fight against- but there was a Mystaran Setting book that offered optional Player Character options for them.

Incidentally, in the far, far Mystaran past,

unfortunate circumstances occurred:
(there was a Numeria analogue set during the BECMI Blackmoor Setting relaunch but it ended up causing a bit of an Armageddon way back when)
that would eventually become the current Mystara setting.


1 person marked this as a favorite.
Here4daFreeSwag wrote:

** spoiler omitted **

Nearly forgot to list his ability score stats earlier, they are as follows:

Str: 13 +1 [15 base], Dex: 12 +1, Con: 8 -1 [6 base], Int: 7 -2, Wis: 17 +3, Cha: 11 [9 base]

His Feats are: Additional Traits, Healer's Hands, and his 3rd Level Bonus Combat Feat is Armor Adept (Double Plated).

His Traits are: Demonbane Summoner (Regional), Well-Provisioned Adventurer (Equipment),...

This looks good. I checked his feats and his traits. He's a fighter without fighter feats, then? Excuse me, Warpriest.


1 person marked this as a favorite.
Liliyashanina wrote:

Lets give this a try, i have very little knowledge about Mystara

[dice=stats]3d6
[dice=stats]3d6
[dice=stats]3d6
[dice=stats]3d6
[dice=stats]3d6
[dice=stats]3d6

Thats far above average for this rolling method for sure

16/14/13/13/9/7 is a 16ish point buy.

The Dice Immortals favor you, Liliyashanina!!!


EltonJ wrote:
This looks good. I checked his feats and his traits. He's a fighter without fighter feats, then? Excuse me, Warpriest.

Heh, knew I was forgetting something with him; Tytewliber has some Warpriest 6th-leveled spellcasting with four 0 level Orison spells and four 1st spells (from a base of three plus an extra 1 from high Wisdom). His Spell DC is 13+Spell Level.

Likely 0 Level Spells to have: Create Water, Detect Fiendish Presence, Enhanced Diplomacy, Detect Poison, Guidance, Mending, Purify Food and Drink, Spark, Stabilize, Vigor, Grasp, or Resistance.

Likely 1st Level Spells to have: Weapons Against Evil, Positive Pulse, Ironbloom Sprouts, Hedging Weapons, Firebelly, Endure Elements, Bless, Abundant Ammunition, or Air Bubble.

May Spontaneously trade out any 1st level spells for either a Cure Light Wounds Spells or a Summon Monster 1 (Small Earth Elemental only) with an option to spend a point of Fervor to make it a standard action to cast plus an extended duration of 1 minute/Level from his Jistikan Magistrate Archetype. Possible option to add Celestial or Resolute Templates to any of his summons as well.


Here4daFreeSwag wrote:
May Spontaneously trade out any 1st level spells for either a Cure Light Wounds Spells or a Summon Monster 1 (Small Earth Elemental only) with an option to spend a point of Fervor to make it a standard action to cast plus an extended duration of 1 minute/Level from his Jistikan Magistrate Archetype. Possible option to add Celestial or Resolute Templates to any of his summons as well.

Ended up reading things a bit wrong with the Summon Monster spell- as it turns out, the 1st to 9th levels monsters usable with summons definitely corresponds to the type of Summon Monster spell used; thus, it is Summon Monster 2 that allows for the Earth Elemental to be specially summoned, which wouldn't come in effect for Tytewliber until 4th level.

Since I'm making the corrections, I may as well add to the list of possible 1st level spells that he could conceivably utilize: Fastidiousness, Divine Favor, Fallback Strategy, Hairline Fractures, Reinforce Armaments would also be good prospects for choosing.

For the sake of simplicity, I'll probably have Tytewliber go with Stabilize, Create Water, Guidance, and Mending as his memorized 0 Level spells and Endure Elements, Bless, Positive Pulse, and Fallback Strategy as his memorized 1st Level spells for now.


Everyone, try to get your submissions in by Friday.


Placed some more details to Tytewliber's message-board profile.

Ended up spending the remaining 63 gp for a Scroll case (1 gp), Explorer's outfit (Free), Combat scabbard (sharpened) (10 gp), Waterproof bag (5 sp), Healer's kit (10 uses; 50 gp), and Poncho (5 sp); this will leave Tytewliber with just 1 gp leftover.

Also placed up more stat details; will linkify things at a later time. ;)


Probably too late for this, but since the deadline is Friday...and who doesn't like rolling up characters? Let's give it a whirl.

stats: 3d6 ⇒ (2, 5, 4) = 11
stats: 3d6 ⇒ (2, 4, 3) = 9
stats: 3d6 ⇒ (3, 3, 5) = 11
stats: 3d6 ⇒ (2, 4, 3) = 9
stats: 3d6 ⇒ (4, 5, 5) = 14
stats: 3d6 ⇒ (1, 2, 5) = 8

11, 9, 11, 9, 14, 8
Well. Certainly seems to call for another set of rolls, no?

stats: 3d6 ⇒ (5, 6, 6) = 17
stats: 3d6 ⇒ (6, 6, 6) = 18
stats: 3d6 ⇒ (3, 5, 3) = 11
stats: 3d6 ⇒ (2, 6, 3) = 11
stats: 3d6 ⇒ (3, 1, 5) = 9
stats: 3d6 ⇒ (4, 1, 2) = 7

Well. 17, 18, 11, 11, 9, 7
Certainly better. Will definitely figure something out. TBD


Made a few corrections to Tytewliber's profile- including the extra 2 languages of Celestial and Undercommon afforded by his Magical Linguist racial ability and accounting for various changes made due to his Small size; not to mention correcting various misspellings too (the old profile links earlier are now defunct due to this) ;p.


Hmm. Only one complete character.

Who else wants to play?


2 people marked this as a favorite.

I see three:

Quintus
Adular
Tytewilbur


Mebbe we can give some of the others a bit more time to get something written up?


1 person marked this as a favorite.
Quintus Admos wrote:

I see three:

Quintus
Adular
Tytewilbur

Oh . . . thanks for pointing them out, Quintus. :)


1 person marked this as a favorite.

I think some people are not interested in being a part of a recruitment process, when they already professed their interest in the 'Interest Thread'. So some of the 'applications' might be lost along the way, due to that.

That is my case personally, along with what I feel are too many character creation options - in my head they do not scream 'Mystara'

Not trying to be critical or passive/aggressive. Just sharing the reasons why I have not applied, in case they are of use.


Albion, The Eye wrote:

I think some people are not interested in being a part of a recruitment process, when they already professed their interest in the 'Interest Thread'. So some of the 'applications' might be lost along the way, due to that.

That is my case personally, along with what I feel are too many character creation options - in my head they do not scream 'Mystara'

Come to think of it, mebbe some of the stats that some of the other applicants were rolling up didn't seem all that appealin' to work with as much.

That also does have me wonderin' if some of the nonstandard race proposals, such as Half-Orc or Half-Elf and the various Planetouched-type races, that would be considered non-existent in Mystara, could be given a limited exemption in the vein of the Shifter race (in terms of having only one in the party; in character, they might just be considered a weird variation of a human?) but that would have to be up to the GM, EltonJ, if he'd want to go for an arrangement like that.

PS. Having read up on the previous interest thread, I can safely say that while I don't really mind the Shadowdark ruleset all that much though, I'm really only familiar with just the quick-start version of it on DrivethruRPG.


1 person marked this as a favorite.

Gotcha. Both.

Hmm . . . I wanted to do something with the "Skinwalker" myth from the Navajo. That's why I was allowing only one. Although, most people wanted to play with the Pathfinder rules set.

That's why I suggested we start with Pathfinder.

Dark Archive

If this recruitment is still on, I'd love to join.

Grand Lodge

I'd join


Okay. Create your characters. :)

Grand Lodge

Stat: 3d6 ⇒ (3, 1, 4) = 8
Stat: 3d6 ⇒ (4, 3, 1) = 8
Stat: 3d6 ⇒ (2, 6, 1) = 9
Stat: 3d6 ⇒ (6, 1, 6) = 13
Stat: 3d6 ⇒ (3, 2, 5) = 10
Stat: 3d6 ⇒ (4, 3, 6) = 13

Lrts try this again

Stat: 3d6 ⇒ (6, 1, 3) = 10
Stat: 3d6 ⇒ (2, 2, 2) = 6
Stat: 3d6 ⇒ (5, 5, 4) = 14
Stat: 3d6 ⇒ (4, 4, 6) = 14
Stat: 3d6 ⇒ (2, 1, 2) = 5
Stat: 3d6 ⇒ (2, 5, 4) = 11

Again

Stat: 3d6 ⇒ (6, 4, 3) = 13
Stat: 3d6 ⇒ (5, 6, 6) = 17
Stat: 3d6 ⇒ (4, 3, 5) = 12
Stat: 3d6 ⇒ (6, 3, 5) = 14
Stat: 3d6 ⇒ (4, 4, 4) = 12
Stat: 3d6 ⇒ (6, 5, 5) = 16

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / (PF1, Mystara) The Karameikos Adventure Now Recruiting! All Messageboards

Want to post a reply? Sign in.