Simulacrum of Vraxeris the Illusionist

Quintus Admos's page

2 posts. Alias of andreww.


About Quintus Admos

Appearance
Quintus is a clean shaven you man in his mid twenties. He has light brown hair and piercing blue eyes. Tall, thin and with long, elegant fingers, he makes for a rather striking figure. Always well dressed, he favours blue, green and black clothing, accentuated with a few pieces of tasteful jewellery.

Personality
Quintus is a proud, even arrogant, young man. He truly believes in the supremacy of the Thyatian lifestyle and is rather sneering about the local Traldaran culture, considering them a bunch of country bumpkins. He is rather dismissive of those who have no understanding of literature, art, magic or the other civilised arts. Having recently completed his apprenticeship he is keen to experience the adventurer lifestyle, although its likely he has no idea what it will involve.

Background
Quintus is the son of a prosperous Thyatian merchant who settled in Karameikos give the opportunities presented by the new Kingdom. He is the third son and his parents were delighted when he showed signs of magical talent. His father enrolled him at the nascent Guild of Wizardry, figuring that it could not hurt to have a mage in the family. As such he had little contact with his family during his teenage years save for the occasional holiday visit.

Stat Block:

Quintus Admos
Male human arcanist (harrowed society student) 3 (Pathfinder Player Companion: Occult Origins 22, Pathfinder RPG Advanced Class Guide 8)
CG Medium humanoid (human)
Init +10; Senses Perception +8

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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 20 (3d6+6)
Fort +2, Ref +3, Will +3

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Offense
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Speed 30 ft.
Special Attacks arcane reservoir (2/6), arcanist exploits (familiar[ACG], potent magic[ACG])

Arcanist (Harrowed Society Student) Spells Prepared (CL 3rd; concentration +7)
. . 1st (5/day)—burning hands (DC 15), color spray (DC 15), toppling magic missile
. . 0 (at will)—acid splash, detect magic, light, mage hand, prestidigitation

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Statistics
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Str 8, Dex 14, Con 13, Int 19, Wis 11, Cha 7
Base Atk +1; CMB +0; CMD 12

Feats Alertness, Extra Arcanist Exploit[ACG], Improved Initiative, Psychic Sensitivity[OA], Toppling Spell[UM]

Traits magical lineage, student of philosophy

Skills Appraise +8, Bluff +1 (+7 to lie (as a result of using Int instead of Cha)), Diplomacy +4 (+10 to persuade others but not to gather information (as a result of using Int instead of Cha)), Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +8, Sense Motive +6, Spellcraft +10

Languages Aquan, Auran, Common, Ignan, Sylvan, Terran

SQ harrow reservoir

Combat Gear scroll of alarm, scroll of detect secret doors, scroll of jump, wand of infernal healing (50 charges), wand of magic missile (50 charges), acid (2), alchemist's fire (2); Other Gear arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, harrow deck[UE], silk rope (50 ft.), spell component pouch, waterskin, 1,244 gp, 9 sp
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Special Abilities
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Arcane Reservoir +2 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Harrow Reservoir (Can Regain 1, 1/day) Spnd 5-min on ritual, gain Arcane Reserve for matching suit in harrow spread.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Toppling Spell Spell with the force descriptor knocks targets prone.