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About Tytewliber 'Highforge'=== Tytewliber's Background: If one were to go back far enough into the history of the local Karameikian Gnomish Nobility, there had been a bit of a scandal when one of the local Gnome Noble/s[?] had a bastard child. Eventually, as with all such bits of salacious gossip, the inciting incident would be soon become forgotten- or perhaps would kept very, very circumspect, as the case may be. Thus, one Tytewliber Gulfroot (pretty much the Gnomish equivalent of ASOIAF's bastardy naming conventions. ie. Snow, Sand, Waters, Storm, etc.) would be sent off during his more formative years to a far more 'suitable' location- such as Glantri (Yep, to the Dwarves, Halflings, and even Gnomes, Glantri would be looked upon as similarly as Detroit would be looked upon in Kentucky Fried Movie). Opting to drop his true Gulfroot surname, Tytewliber would have been known as Tytewliber of Highforge but the constant use of Highforge became something of a new last name for him, especially from others far more unfamiliar with matters in regards to the local Gnomish community. He doesn't really know much of anything about the noble/s that supposedly sired him but that doesn't really stop him from considering Kagyar (and all their associated faith) as his true 'father'. He worships the Immortal Kagyar (I sorta have him as the Mystaran Torag Analog based on these 3rd-party sources: Mystaran Immortal Pantheon in 3E, 3E cleric domains and immortals, and Mystaran Immortals and Their Clerics' Domains) and his Alignment is Neutral Good although his Warpriest Aura would present as Lawful Good. For his race, he'd be a Gnome Male that keeps both his Low-Light Vision and Weapon Familiarity but trades out his Defensive Training and Hatred for Gift of Tongues, Gnome Magic and Illusion Resistance for Magical Linguist, Keen Sense for Blended View, and Obsessive for Nosophobia. === Str: 13 +1 [15 base]
=== Racial Abilities: Low-Light Vision, Gnome Weapon Familiarity, Gift of Tongues, Magical Linguist, Blended View, and Nosophobia. Aura (Kagyar): Lawful Good AC: 19 (+1 bonus from Small Size) HP: 13 [possibly 15 if the average D8 hit point/lvl. is 5 instead of 4] BAB: +2 (+1 bonus from Strength or Dexterity, +1 bonus from Small Size) Fort: +2 (+4 bonus on Fortitude saves against disease and poison, including magical diseases) Refl: +2 Will: +6 (+2 racial bonus on saving throws against spells with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings) CMB: +2 (-1 penalty from Small Size) CMD: 13 (-1 penalty from Small Size) Mvt: 15' (20' with Light or No Armor) Init: +1 Perception: +4 (Low-Light Vision and 60' Darkvision) Special Abilities: Magical Linguist: Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome’s level. Special Defenses: Small Size: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Magical Linguist: Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Nosophobia: +4 bonus on Fortitude saves against disease and poison, including magical diseases. === FCB: 1 Skill pt. per level Adventuring Skills (6 pts.): 1 rank for Knowledge (Dungeoneering) (Int; -1), Knowledge (planes) (Int, Class Skill; +2), Knowledge (religion) (Int, Class Skill; +2), Heal (Wis, Class Skill; +7), Perception (Wis; +4), and Survival (Wis; +4). Background Skills (6 pts.): 1 rank for Appraise (Int; -1), Knowledge (engineering) (Int, Class Skill; +2), Knowledge (nobility) (Int; -1), Lore: Gnome nobility) (Int, Class Skill; +2), 2 ranks for Linguistics: Celestial, Dwarf, Undercommon, and Terran Languages (Int; -1) [If Undercommon doesn't exist as a language in Mystara, then he'll opt to change it to Draconic instead]. Note: Further basic Skill information can be found here. A healer’s kit provides a +2 circumstance bonus on Heal checks. Gift of Tongues: Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks [+1 to both (Base Untrained)], and they learn one additional language every time they put a rank in the Linguistics skill (Dwarf, Terran, Celestial and Undercommon). Small Size: Gains a +4 size bonus on Stealth (Dex) checks [+5 (Base Untrained) minus any ACP]. ACP: An armor check penalty applies to all Dexterity and Strength-based skill checks. A character’s encumbrance may also incur an armor check penalty. (MW Chain shirt: -1 ACP, MW Breastplate: -3 ACP, MW Buckler: 0 ACP) === Warpriest Abilities: His Sole Minor Blessing is that of Earth [4x's/day] (Save DC 14), his Focus and Sacred Weapon (optional 1D4 Small Damage) is the Gnome flick-mace, and his Fervor (1d6 Heal) is 4x's/Day. Warpriest Spellcasting: four 0 level Orison spells and four 1st spells 0 Level (memorized): Stabilize, Create Water, Guidance, and Mending 1st Level (memorized): Endure Elements, Bless, Positive Pulse, and Fallback Strategy Spell DC: 13+ spell level. Concentration: +7 (+10 when grappled, pinned, in violent weather, or entangled) May Spontaneously trade out any 1st level spells for either a Cure Light Wounds Spell or a Summon Monster 2 (Small Earth Elemental only; 4th level) with an option to spend a point of Fervor to make it a standard action to cast plus an extended duration of 1 minute/Level from his Jistikan Magistrate Archetype. Possible option to add Celestial or Resolute Templates to any of his summons as well. The attacks of any and all creatures summoned are treated as cold iron for the purpose of overcoming damage reduction due to his Demonbane Summoner Trait. Likely Spells to Memorize: 0 Level Spells: Create Water, Detect Fiendish Presence, Enhanced Diplomacy, Detect Poison, Guidance, Mending, Purify Food and Drink, Spark, Stabilize, Vigor, Grasp, or Resistance. 1st Level Spells: Weapons Against Evil, Positive Pulse, Ironbloom Sprouts, Hedging Weapons, Firebelly, Endure Elements, Bless, Abundant Ammunition, Air Bubble, Fastidiousness, Divine Favor, Fallback Strategy, Hairline Fractures, or Reinforce Armaments. Feats: Additional Traits (1st), Healer's Hands (3rd), Weapon Focus [1st Level Bonus Combat Feat from Focus Weapon], and Armor Adept (Double Plated) [3rd Level Bonus Combat Feat]. Traits: Demonbane Summoner (Regional), Well-Provisioned Adventurer (Equipment), Desperate Resolve (Magic), and Covert Channeler (Faith). === Equipment: Muleback Cords (1000 gp) [1/8 lbs small], Blessed Warden Package (Free) [44.5 lbs small], MW Buckler (155 gp) [2.5 lbs small]: +1 AC, MW Breastplate, Double-Plated Armor Modification (1350 gp) [35 lbs small]: +7 AC, and MW Sunsilver Gnome flick-mace (445 gp) [5 lbs small], Scroll case (1 gp) [.25 lbs small], Explorer's outfit (Free) [4 lbs small], Combat scabbard, sharpened (10 gp) [.5 lbs small], Waterproof bag (5 sp) [.25 lbs small], Healer's kit (10 uses; 50 gp) [.5 lbs small], Poncho (5 sp) [1 lb. small], and 1 gp. Special Note: The Blessed Warden Package contains the following: Masterwork chain shirt, Cold iron shortspear, light crossbow with 20 crossbow bolts, Holy water (3), scrolls of Cure Light Wounds (2), scrolls of protection from chaos (2), scrolls of protection from evil (2), scroll of remove curse, Backpack, bedroll, candles (5), chalk (5 pieces), crowbar, Ioun torch, mess kit, shovel, silk rope (50 ft.), spell component pouch, trail rations (5 days), waterskin, and wooden holy symbol. Total Equipment Weight: 93.5 and 1/8 lbs. (approximately 94 lbs?) Attack Bonuses: +6 to hit and 1D6+1 to damage with Gnome Flick-mace, +4 to hit and 1D4+1 damage with Shortspear or Sharpened Combat Scabbard, +4 to hit and 1D6 damage with Light Crossbow ACP: MW Chain shirt: -1 ACP, MW Breastplate: -3 ACP, MW Buckler: 0 ACP Carrying capacity (Str 21): 153 lbs. or less/154-306 lbs./307-460 lbs. |