
Ravingdork |

What is the largest number of thralls a playtest necromancer can have on the field at one time?
A legendary necromancer can output 4 thralls with a single action, or 12 thralls each round. Given that thralls last for 1 minute, you can have 120 thralls on the field simultaneously before the first batches begin to pop. So I guess that's our baseline.
But that's not taking into account a great any of the necromancer's unique abilities, many of which allow for the creation of even more thralls.
So what's our top end look like?

Xenocrat |

Living Graveyard gets you 9 total in Round 1 (5 from the focus spell plus 4 from your spare action), then a free sustain adds 3 more to your 12 per round in rounds 2-10. They then start expiring.
So 9 + 15 x 9 or 144 total in round 10. You'll want to be quickened so you can stride around and fit them in available squares, a 30' radius around you probably won't hold them.

Kekkres |

Living Graveyard gets you 9 total in Round 1 (5 from the focus spell plus 4 from your spare action), then a free sustain adds 3 more to your 12 per round in rounds 2-10. They then start expiring.
So 9 + 15 x 9 or 144 total in round 10. You'll want to be quickened so you can stride around and fit them in available squares, a 30' radius around you probably won't hold them.
add nine more due to incidental creatures dying and being made into thralls with the reaction

Ravingdork |
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Just imagine spending a minute bringing forth thralls before banging on a door of a room full of enemies.
They gather their weapons and swing open the door to see who dares disturb them only to see dozens of undead and a necromancer using Coerce to surrender.
That'd be a big NOPE for most intelligent creatures. XD

The Ronyon |

Since create thrall is 30 ft range, it'll be somewhat less than 120; you'll have to leave space open to move and then move in order to have empty spaces to target and create more. Space is more of a limiter than anything else.
Space to move?
They are allies, can't you move freely through them?If you have the Reach of the Dead spellshape,your effective range is 90 feet.

YuriP |

Ah,well also no no room to summon more Thralls then.
Exactly, this becomes a problem for necromancer too.
WatersLethe wrote:Is there a trait or spell description saying you can't create thralls in mid-air?As long as it's unoccupied, any space in range is viable. Of course, it would immediately fall so having them more than 5' off the ground means they die after you cast.
Including this remembers me a curious situation. Necromancer isn't too limited vs flying enemies?

WatersLethe |

WatersLethe wrote:Is there a trait or spell description saying you can't create thralls in mid-air?As long as it's unoccupied, any space in range is viable. Of course, it would immediately fall so having them more than 5' off the ground means they die after you cast.
Okay, time to break out the 60 foot diameter hemispherical jungle gyms. We could also do it in a trampoline park! Or heck in a factory with a conveyor belt.

Perpdepog |
graystone wrote:Okay, time to break out the 60 foot diameter hemispherical jungle gyms. We could also do it in a trampoline park! Or heck in a factory with a conveyor belt.WatersLethe wrote:Is there a trait or spell description saying you can't create thralls in mid-air?As long as it's unoccupied, any space in range is viable. Of course, it would immediately fall so having them more than 5' off the ground means they die after you cast.
Unfurling Brocade magi are going to be the necro's best friend.