Fool card question, XP loss, Deck of Many Things


Rules Questions


Hi, I come here asking for help, my dear character is in trouble xD

I drew the FOOL card from the Deck of Many things and the XP loss would make me drop one character level (we still play with Pathfinder 1st edition rules, so the XPs loss is 10,000 points). I am looking for a rule handling the XPs loss of the Fool card for Pathfinder 1st or 2nd edition.

My guess is that nowadays you don´t drop your level, because handling the Hit points loss (would have to roll how many hit points you loss, and then roll again when you regain your level in the future?) or erasing the wrong skill points is a mess.

My gamemaster plays strictly by the book, so if I can´t find a rule or some official-looking answer I guess I will lose my level.

I did some research and the text of this card has been the same over the years except in 2014 and 2020.

At the beginning the Fool card stated: Lose 10,000 XP and draw again. They payment and draw are mandatory.

That was so in its first appearance in Dragon#77 (1983), then Dungeon Master´s Guide 2nd edition (1989), Dungeon Master´s Guide 3rd edition (2003), and Pathfinder 1st edition (2013).

There was no clue how to handle the XPs loss if it was sufficient enough to make the character drop one or more levels or what happens if this card is draw by a 1st level character (one of my fellow comrades asked if that makes you die haha).

This question was asked in 2013 in paizo forum by a player called nedpatrick (is the only query I could found in paizo forums), but there was no official answer to cover that rules gap.

Then it becomes more interesting. In 2014 the Dungeon Master´s Guide 5th edition modifies the text of the Fool card to add: "If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level."

That sounds fantastic! A rule at last that solves the matter. But My Gamemaster HATES the 5th edition so I have to find something similar for Pathfinder.

The Deck of Many Things was not included in Pathfinder 2nd edition Corebook (year 2019) but it appreared in the Game Mastery Guide for Pathfinder 2nd edition (year 2020) and the text of the FOOL card was slightly different: "You lose 1d10x100 XP unless you choose to draw two more cards".

So the rule´s gap for Pathfinder 2nd edition still persist, even if the XP loss is lesser than before (from 10,000 changed to 1d10x100). What happens in Pathfinder when the XP loss makes you lose a character level?

I am surprised that Pathfinder´s designers rewrote that card for Pathfinder 2nd edition rule system in 2020 but didn´t include the XP loss clarification that was published 6 years before in the 5th edition Dungeon Master´s Guide.

So, 11 years after nedpatrick´s enquiry is time to fill that gap.

Thanks in advance for your time.

P.S: This is my first post, I don´t know if I incurred in some type of heresy naming the D&D books, but in this case I think is necessary to explain the development over the years of this magical item. I apologize for that.

Also, the fourth edition D&D doesn´t exist for my gaming group.


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Ultimately, the Deck of Many things is mostly included in Pathfinder "for the lulz". I don't think there's anywhere else in PF1 or 2 where you have actual XP loss occurring, and so the rules simply don't address it because it shouldn't happen.

There is no RAW to determine what should happen.

Losing 10,000 xp causing you to lose a level sounds right, but what exactly does losing a level entail? Honestly if I were your GM I would say you would "roll back" your character to whatever they looked like at the previous level, as if you hadn't leveled up. So you would lose the exact amount of HP that you gained. Chances are you don't have that recorded so you may not know, and have to come up with a method of determining what that loss should be. Same kind of issue with skill points likely.


Pathfinder 1e didn't carry level loss over from 3.5, so RAW you can't lose a level. There is no mechanic for that to happen. You lose XP and might go below the level threshold, but you don't lose a level. You just need more XP to level back up.

Back in D&D 3.5, you could lose levels, though it was expected to happen from a monster or curse rather than losing XP. The mechanics for that are here:

3.5 SRD wrote:

A character who loses a level instantly loses one Hit Die. The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. If a familiar or companion creature has abilities tied to a character who has lost a level, the creature’s abilities are adjusted to fit the character’s new level.

The victim’s experience point total is immediately set to the midpoint of the previous level.

You could adapt that for PF1 if you wanted, including rolling HD and losing HP if you still roll for that and have no record of what you rolled. But it seems to me that the designers removed it for a reason and thus I'd argue that RAW you do not lose a level in PF1.

PF2 has never had a level loss mechanic, so again: RAW, you can't lose a level. There is no rule for that. Your XP might go negative, but that's still a number.

In the Remaster, the Deck of Many Things itself wasn't reprinted, so now there's just no XP loss at all. Thus I would never expect this "gap" to be filled: there is no way it can happen anymore.

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I would take the XP away but not remove a level. Essentially, the character now has a starting deficit to make up before progressing toward the next level.


Many thanks for your answers. I appreciate your opinions.

I like the point of view of losing XPs without removing a level, but I suspect that houseruling will not be enough for my Gamemaster.

Is the Deck of Many Things not included in he new GM Core book (2023)?

Does that means that the GM Core repeal/revoke the PF2 Gamemastery Guide (2020)?

If not, then there is still something in PF2 that makes you lose XPs and maybe your level too.

Today is Halloween, I think Nedpatricks ghost needs an official response to rest finally in peace!

By the way, "the query of nedpatrick´s ghost " is not a bad name for an adventure.


To be frank, I don't think very highly of GMs who introduce the DoMT in their game. It's an interesting artifact in concept, but in practice is just a campaign derailer/killer.

Unless is a one-shot. In that case it's worth using it just for fun.


Misterio wrote:

Many thanks for your answers. I appreciate your opinions.

I like the point of view of losing XPs without removing a level, but I suspect that houseruling will not be enough for my Gamemaster.

That's not really a house rule, though. There is no rule for reducing a characters level, so actually doing that is a house rule.

Quote:
Is the Deck of Many Things not included in he new GM Core book (2023)?

No, its not.

Quote:
Does that means that the GM Core repeal/revoke the PF2 Gamemastery Guide (2020)?

That's a GM question. GM Core is the newer book and if you're using the Remaster, the one that you'd be using. If material from non-remaster sources is allowed or not is something the GM decides for their game.

Quote:
If not, then there is still something in PF2 that makes you lose XPs and maybe your level too.

There's nothing in remaster PF2 that causes this situation, and at this point Paizo is not going to make a rules update for a legacy item that was removed from the remaster.

Especially since "we removed level loss deliberately in PF1 and didn't add it back in PF2" seems like they already gave their answer.


back in older edition when you could lose a level you would have lost the level you gained last (and die if you reach level 0 somehow).

how to deal with it in pathfinder, I can see two things related to it:

this tirual send some1 back to 1st level to start over by removing his memory, sound like what the Fool card do but on a higher level, so you can use it as guidance for only one level.

another option that I can think about is that losing a level can also literally mean you now have a negative level (not in game terms but as in what it logically sound like), so if you don't use the solution above you can give the target a negative level that doesn't go off (even with spells) until he gain enough xp to be back on his level.
-say he lost 10k xp and now just under 2k xp from the minimum for his current level. I would give him a semi-permanent negative level until he gain 2k more xp.

Liberty's Edge

With losing XP there is the drawback that you don't have a way to "close" the XP gap with the other members of your party without playing side quests alone. Pathfinder (and to a lesser extent 3.x) is all about having PCs with the same levels.

3.x had a mechanic that let you gain more XP if you had a lower level, but basic Pathfinder rules lack it.
Ultimate Campaign introduced the Earn XP downtime activity (p. 85) that allows you to catch up if you use it and have available downtime.

My playing group generally keeps track of what was gained at each level, so reverting back to the previous level isn't difficult. We would rule that you roll back to what were your hp, skills, and so on at the previous level and then would make the same choices when gaining it back.

That said, losing XP is a bad mechanic in Pathfinder, as it is not supported anywhere in the main rules.
The ritual zza ni linked gives some guidelines, but it seems more like a GM tool to set up the background for an adventure than an actual set of rules for losing levels.


As there is no ruling your GM will have to go either by:
1) No Ruling = It cant happen (you lose the XP but you dont lose a level
2) a houserule
2.a)
Take back you level like suggested (easy if you have written down what you gained last level, otherwise just subtract a few skill ranks until you are fitting a charakter level of 1 level lower and rule a HD to see how much Life you lose (and take a not of that number, so that you get the exact same amount again if you get your 10.000 XP back)

2.b)
You could take a permanent negative level (like Energy Drain) until you earned enough XP to be qualify for you current level.
Its easy to apply and to remove, it makes your charakter weaker, but not so much that he would be useless.

2.c)
Any other houserule your GM likes


Misterio wrote:

Hi, I come here asking for help, my dear character is in trouble xD

I drew the FOOL card from the Deck of Many things and ... {bad stuff}

PF1 official Deck of Many Thangs. You can look at what it says.

This Legacy item is another Gygaxian gem where "random artifact powers" equate to "fun". Yeah... dumb from the get go and never got any better. Luckily it's just XP (with more stupidity to come from your PC's next draw).

IF you have a good GM it is incentive for a story plot to recover. I can't really say anything good about GMs who resort to this kind of lazy plot chaos.

At least PF1 is a kinder/gentler DnD 3.5 so the CRs are tilted more in favor of the PCs.

Learn your lesson, don't play games you can't win or manage the risk.


Tridus wrote:
Is the Deck of Many Things not included in he new GM Core book (2023)?,

it's included in the 6th (final) edition of the PF1 core rulebook, it's also listed on AON. As this is a PF1 rules forum, that would be the "official" version for our use.


apeironitis wrote:

To be frank, I don't think very highly of GMs who introduce the DoMT in their game. It's an interesting artifact in concept, but in practice is just a campaign derailer/killer.

And I don't think very highly of people who insult me for no good reason. and the Deck is a campaign enhancer/creator if used correctly.

We love DOMT and related weal and woe objects. They are always popular when they make an appearance. I loved it from the first moment we encountered one and ended up trapped in Ravenloft because of it.

One of my PCs got hold of a DoMT and let his family draw from it as they entered adulthood and we got so many cool stories out of that. Heck, I had a 1st level character who drew the Fool and ended up a 0th level character. This lead a lot of fun roleplaying, as did the stories of the three who drew the Donjon, and the one who drew the Eurayle, the Flames, the Rogue, Ruin and the Talons.


I would suggest you use the negative level rules. Give the pc a negative level until they accumulate exp to get to their proper level.

"For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.
"


TxSam88 wrote:
Tridus wrote:
Is the Deck of Many Things not included in he new GM Core book (2023)?,
it's included in the 6th (final) edition of the PF1 core rulebook, it's also listed on AON. As this is a PF1 rules forum, that would be the "official" version for our use.

OP's question literally asks about both editions, so what forum its in is irrelevant. They were also asking if it was in GM Core because it is in the Gamemastery Guide, so it exists in PF2 but not in the Remaster.


I would point that GM to the "improved" deck of many things in Crimson Throne remaster. The Idiot is The Fool's new name, and just reduced the INT, WIS, and CHA of the drawer by 1d4 (rolled for each). Way simpler.


Tridus wrote:
TxSam88 wrote:
Tridus wrote:
Is the Deck of Many Things not included in he new GM Core book (2023)?,
it's included in the 6th (final) edition of the PF1 core rulebook, it's also listed on AON. As this is a PF1 rules forum, that would be the "official" version for our use.
OP's question literally asks about both editions, so what forum its in is irrelevant. They were also asking if it was in GM Core because it is in the Gamemastery Guide, so it exists in PF2 but not in the Remaster.

right, but the OP is playing in a PF1 game, and his GM is looking for "official rulings" as he "plays strictly by the book". So the ONLY version of the DOMT that matters is the PF1.


for better or worse *this* is just the PF1 Rules Forum.

In the RAW desciption of the item it only talks about losing 10000XP immediately.

Losing a level in PF1 is usually a "negative level" but that's not the case here.
A PC gains XP so technically a PC can lose it and their total would drop. Technically they'd lose the level by simple accounting if the PC was just over a level boundary. So the level goes along with the rolls and choices (could be good or bad). More than that is in the Home GMs hands.

Honestly it was an issue in 3.5 and resulted from crafting magic, so more common in the parent of the OGL. With the OGL the old stuff becomes part of the Core assumption so it takes a rewrite/edit or editorial comment rather than simply not publishing anything on the topic.

Commentary
Back in 3.5 some GMs would let you keep or re-train things, particularly HP rolls, so it was a chance to recover from a bad roll.
The idea of a negative level is a good compromise that lets the PC keep choices and feat access.
PF2, 2.5, DnD5, & One are rather different games than PF1. IDK that they'd have any applicable insight.


Azothath wrote:

for better or worse *this* is just the PF1 Rules Forum.

In the RAW desciption of the item it only talks about losing 10000XP immediately.

Losing a level in PF1 is usually a "negative level" but that's not the case here.
A PC gains XP so technically a PC can lose it and their total would drop. Technically they'd lose the level by simple accounting if the PC was just over a level boundary. So the level goes along with the rolls and choices (could be good or bad). More than that is in the Home GMs hands.

Honestly it was an issue in 3.5 and resulted from crafting magic, so more common in the parent of the OGL. With the OGL the old stuff becomes part of the Core assumption so it takes a rewrite/edit or editorial comment rather than simply not publishing anything on the topic.
...

Follow the 3.5 Guidance. This is an XP loss, not the generic level loss from failing the save versus a negative level. Do not further adjust XP downward to mid-level as with the generic level loss.


I would agree. You lose the XP. If you lose enough to be the previous level, that's where I think you should be. Roll and subtract HPs and remove skill points. You're not reversing time, so it doesn't have to be the exact same number of HPs or the same exact skilled you gained last level. The Fool makes you forget things. You could forget everything, not just the most recent thing learned.
That's how we did it in 2e and 3.5 and, while it was a bummer, it wasn't a character killer. It was about the story. Not the mechanics and it was fun building back up. In 3.5, the player who drew the Fool, used it as a life-changing event and took his next level in wizard and the DM let him slowly shift to necromancer. They sat and worked out the emotional drain and train of thought that led to the change.

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