| _shredder_ |
| 1 person marked this as a favorite. |
As a Kineticist fan myself, I'd love something that is basically a stronger Psychokineticist archetype. I just really really really really want to be able to use paper as my main weapon and mode of travel and not die immediately. Yes, I did watch "Read or Die" and loved it. Hence.
As a giant pf1 psychokineticist fan, I would love to see it come back as a class archetype, and all I really want from it is changing the KAS and switching the Fortitude and Will save progressions, so I can play a fully mentally focused kineticist that feels more like a typical cloth caster than a tough martial.
| ornathopter |
So... Rival Academies having the Monastery of the Unbreaking Waves get a Magus Hybrid Study has given me some ideas...
Namely, some Non-Monk options associated with each House of Perfection:
All four schools could have options for Kineticists.
Options for Untwisting Iron could include:
Fighter options
Monastic Weaponry optionsOptions for Unfolding Wind could include:
Unarmed combat options
Throwing weapon optionsOptions for Unblinking Flame could include:
Psychic stuff
New Qi spellsHeck, it could be interesting if, given Wood and Metal having become their own element with genies and planes, if two new schools based around them tried to establish themselves among the Houses (Unbending Tree and Unrusting Metal, perhaps?)
Maybe that could fit into a Lost Omens: Jalmeray/Impossible Lands? It does sound fun.
Mangaholic13
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I'd also like to see an Eldritch Knight archetype.
...Yes, I know that *technically* the Magus Multiclass counts as one... but it's not a very good one.
I'd prefer something where it gets a variant of Eldritch Archer and Spellshot's Eldritch Shot/Spell-Woven Shot.
Maybe have something like this:
Eldritch Strike [Three-Action]
Requirements: Must be unarmed or wielding a melee weapon
Effect: You Cast a Spell that takes 1 or 2 actions to cast and requires
a spell attack roll. The effects of the spell do not occur immediately but are imbued into the required weapon or unarmed Strike. Make a Strike with that weapon.
Your spell travels through your strike, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Eldritch Strike.
| exequiel759 |
Eh, I think the only reason why eldritch archer was a thing is because it came out before the magus. As you said, the magus is already an eldritch knight. Technically, a fighter with wizard dedication is the closest to the PF1e / D&D 3.5 eldritch knight, which obviously already exists too.
However, I think there's room (either as an archetype or magus feats, if not both) to instead of using your weapon proficiencies to make an spell attack to instead cast a spell while attacking. Kinda like the PF1e warpriest that used to cast buffs while attacking IIRC.
I wouldn't be bothered if it was limited to self buffs only.
Zoken44
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Okay, second stab at the Gun Witch, because the criticism was correct: needs to be class archetype.
So normal class archetype stuff would apply and both spell casting and weapon proficiency would be made similar to the war priest. Witch's Familiar is replaced with
Pact Pistol: Has the stats of a flint lock pistol, and serves as your connection to your patron. It does not get the extra abilities that a normal witch's familiar gets and can only prepare master abilities. It automatically gains potency and striking runes as with automatic progression.
It also gains the unique familiar ability: Ready Familiar: when ever you cast or sustain a hex spell, your Pact Pistol automatically reloads with standard ammunition conjured from the ether, OR if you have instructed your familiar to, it will load special (magical or alchemical) ammunition you are wearing.
You gain the Hex Cantrip: Patron's Target. 1 action, with the Hex and concentrate trait. Sustained up to 1 minute.
When you cast this spell your weapon increases it's item bonus by one. in addition when you cast this spell and each time you sustain it you may step, demoralize, stride, recall knowledge, OR begin to aid an ally (as in the action to cast this spell, counts as one of the two needed to aid)
Feats in this archetype would include being able to designate a second 1 handed fire arm to automatically reload with your familiar ability. Being able to essentially exploit vulnerability if you chose to recall knowledge, gaining the intimidating glare feat, and allowing you to add your weapon bonus to the demoralize action you take with the hex cantrip, making the stride you take as a part of your hex cantrip not trigger RS.
Maya Coleman
Community & Social Media Specialist
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As a giant pf1 psychokineticist fan, I would love to see it come back as a class archetype, and all I really want from it is changing the KAS and switching the Fortitude and Will save progressions, so I can play a fully mentally focused kineticist that feels more like a typical cloth caster than a tough martial.
Yes, this would be incredible!!!
| JiCi |
For the Inventor...
INITIAL WEAPON INNOVATION
(for crossbows and firearms only)
Your innovation gains the Double Barrel trait.
BREAKTHROUGH WEAPON INNOVATION
(for crossbows and firearms only)
Your innovation gains the Capacity 3 trait.
REVOLUTIONARY WEAPON INNOVATION
(for crossbows and firearms only)
Your innovation gains the Repeating trait.
| moosher12 |
| 2 people marked this as a favorite. |
Okay, second stab at the Gun Witch, because the criticism was correct: needs to be class archetype.
So normal class archetype stuff would apply and both spell casting and weapon proficiency would be made similar to the war priest. Witch's Familiar is replaced with
Pact Pistol: Has the stats of a flint lock pistol, and serves as your connection to your patron. It does not get the extra abilities that a normal witch's familiar gets and can only prepare master abilities. It automatically gains potency and striking runes as with automatic progression.It also gains the unique familiar ability: Ready Familiar: when ever you cast or sustain a hex spell, your Pact Pistol automatically reloads with standard ammunition conjured from the ether, OR if you have instructed your familiar to, it will load special (magical or alchemical) ammunition you are wearing.
You gain the Hex Cantrip: Patron's Target. 1 action, with the Hex and concentrate trait. Sustained up to 1 minute.
When you cast this spell your weapon increases it's item bonus by one. in addition when you cast this spell and each time you sustain it you may step, demoralize, stride, recall knowledge, OR begin to aid an ally (as in the action to cast this spell, counts as one of the two needed to aid)Feats in this archetype would include being able to designate a second 1 handed fire arm to automatically reload with your familiar ability. Being able to essentially exploit vulnerability if you chose to recall knowledge, gaining the intimidating glare feat, and allowing you to add your weapon bonus to the demoralize action you take with the hex cantrip, making the stride you take as a part of your hex cantrip not trigger RS.
On top of this, I want to see expanded gunwands and gunstaves. I want to see rules for costs and levels of a gunwand beyond rank 1 spells, and gunstaves beyond 1 cantrip and 1 rank 1 spell. Or at the very least, I'd like to see them pull a Runelord and implant their stave or wand in a gun they are wielding.
| Perpdepog |
Expand on Kinetic Knight for me. Because to my mind that sounds like simply taking one of the armor impulses and the weapon impulse, but I'm guessing that's not what you mean.
TBH that's the bulk of it, really, at least when you look at the PF1E archetype. You traded out your ability to use ranged blasts for the Kinetic Blade infusion, which got some expanded infusions at later levels that let you do things like rush down guys or strike at everyone around you. (Infusions are functionally the same as impulses, if you are unfamiliar with PF1E's kineticist.)
Aside from that you got armor proficiency, swapped out some Dex-y skills for Diplomacy and Sense Motive, and stole the Resolve class feature from the samurai, which gave you some resistance against some conditions and would let you reroll a couple kinds of save.
Zoken44
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| 1 person marked this as a favorite. |
So, as far as a "Kinetic knight" class archetype for the kineticist...
I would say your total number of impulses is reduced, only one impulse feat at first level and you do not get extra impulse feats at Junctions. And your kinetic blast is replaced with "Impulsed Weapon" where in you take an action, and cause your melee weapon to gain the trait of your element, and you can choose to change the damage to one of the allowable by kinetic blast. You may spend an extra action on this to either give your melee weapon reach, OR deal con modifier damage. And then maybe extra feats down the line to give you more skill proficiencies or let you layer extra effects on to your Impulsed Weapon, or get extra impulse abilities.
| moosher12 |
| 6 people marked this as a favorite. |
Because constructs (particularly those that were formerly golems) can no longer be crafted by PCs in 2E, I'd be interested in seeing a caster-oriented archetype that allows you to create a magical construct companion (as opposed to an inventor's construct companion) that might follow the rules of an animal companion similar to how a Mechanic's drone would.
| LinnormSurface |
I definitely am also a fan of having a construct companion archetype that represents the many magical constructs in the setting! As far as other archetypes, I'd really love to see a spellshape-focused archetype, that focuses on things like granting unique spellshapes, improving the action economy of using spellshapes, and of course a healthy amount of spellshape class feats as the standard slightly increased level prereq archetype feats.
A third archetype I'd like to see is a class archetype for Bard that leans into the occult knowledge angle a bit more than the performance angle, likely by making it cast with Intelligence and use occultism for Lingering/Fortissimo Composition and similar effects
More deviant feats would be great too(both new classifications and more feats for existing ones), the decay and regrowth ones that were recently released are quite nice.
I'd also really love to see some more Arcane Sorcerer bloodlines and Witch patrons. Additionally, an Arcane and an Occult patron with a damaging hex cantrip would be nice to have, so that every tradition gets at least one patron they can choose if they want to get a unique damage option.
Also on the topic of Sorcerer and Witch, I think they could use some more feats that care about your casting tradition, like the Sorcerer's Evolution feats and Spirit/Stitched Familiar from Witch.
I think Sorcerer could also benefit from an option that lets you choose some additional spells from your repertoire to benefit from blood magic, and Wizard could use an option to let you add some spells to your curriculum list(frankly I'd love for this to be errata'd in as a class feature, but it'd be alright as a low-level class feat too perhaps). I've also seen people suggest being able to get an additional school via a feat, much like Order Explorer or Multifarious Muse(I'm not really holding my breath for this one, though since I'd imagine it'd have been in Player Core if it were going to happen. That said, I really do think it's important for Wizard to have an in-class pathway to getting 3 focus points. Another possible way to achieve that is with focus spells that any Wizard can learn, regardless of subclass, which might be effects that interact with Wizard-y stuff like letting you reprepare a spell quickly, learn your degree of success on a secret Int check, or other things that make you seem smart and magical. In general I think most classes would benefit from having a few relatively generic and easy to flavor focus spells that any subclass can get, so that you can make sure players who mostly only care about one or two of their subclass focus spells can still fill up their pool without needing to pick up something they won't be likely to use, and allows a little more comfort for subclasses with flavorful but situational focus spells, like many cleric domains.
I think it would also be nice to have some more Druid options, both order-specific and non-order-sprcific, so that you can still spread out into multiple orders, but remaining in one order is also viable. More of the variant orders would be pretty cool too, I think, perhaps a Crystal order that modifies the Stone order or a Swamp order for Wave order?
Additional full orders could be cool too, perhaps a Planar order that cares about the elemental planes as a whole? And of course a Metal order would be nice to get.
It'd also be quite neat to have some more kineticist impulses that play with similar wider interpretations of their elements, or feats that modify an existing impulse but aren't, themselves, an impulse. For example, adding some crystal-themed impulses to Earth would be fitting(maybe Shattering Gem-like effects, piercing crystal shards, attack reflection abilities, maybe even inflicting dazzled or blinded, since in many ways that still fits Earth's defense focus). Earth's more occasional radiation focus might also be an option, but I can understand that being less of a likely pick since it's rather evil-associated. I think you could also get more acid damage effects for Water(since it's often the damage type used to represent extremely salty water), and more electricity effects for Air.
Lastly, I'd absolutely love to see additional support for weapon Monks, whether through stances that add new monk weapons, like Waterfowl Stance(in particular it'd be neat to see a club or polearm stance, just due to personal taste), or through new ways to give weapons the monk trait(maybe something that lets you give weapons the monk trait based on the stance you're in?). In general I think those sorts of potential monk weapon expansions could be tricky to balance, but I also think options that let you widen your available weapon choices are useful, since the monk trait and assorted ancestry traits are kind of awkward future-proofing compared to classes that use agile/finesse(various), classes that use not-agile/finesse(Barbarian), and Fighters with their weapon groups, since those traits all have more significant gameplay implications.
Hopefully formatting this as one overly long post is better than a bunch of small ones, I'm not certain which would be preferable.
Zoken44
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As far as the Magical Crafter thing goes, I think that could be an interest class archetype for the Inventor. Removing the normal innovation options for unique ones like a Magical Construct, a Staff, or a magical consciousness that can later be slotted into an item to make it function as a magic item.
| Dragonchess Player |
As far as the Magical Crafter thing goes, I think that could be an interest class archetype for the Inventor. Removing the normal innovation options for unique ones like a Magical Construct, a Staff, or a magical consciousness that can later be slotted into an item to make it function as a magic item.
Or the inventor can... just take Magical Crafting (and possibly Monster Crafting, if they increase proficiency in Survival). PF2 does not require the casting of spells to craft most magic items.
Although a class archetype that would allow the inventor to change certain magical properties of their innovation during daily preparations could be interesting.
| exequiel759 |
| 2 people marked this as a favorite. |
I feel the runesmith is kinda going to be the magical craftsmen of the system based on them having free access to the Magical Crafting feat and the formulas for fundamental and property runes. No auto-scaling on Crafting but I feel like that barely matters for most campaigns and, in the few campaigns where crafting would actually matter, as long as you increase it to expert/master/legendary at 5th/9th/17th level its going to be fine.
Khefer
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If we could prioritize new options:
New Style for Swashbuckler, new Subconscious/Conscious Minds for Psychic, and a new Way for Gunslinger.
I feel like they’re due for something. (I know Exemplar exists, but it’s barely 6 months old).
Other stuff:
A Witch class archetype that either gives a unique combat focused Specific Familiar, or lets you pick an Animal Companion and give it a few familiar functions (spell learning, spell preparation, familiar ability, limited selection of master/familiar abilities, but explicitly cannot become a specific familiar).
A “Reverse” Summoner class archetype that makes the Summoner the martial and the Eidolon the caster. (I know folks will say mechanically isn’t that the same as just reflavoring, but based on the RM Oracle discourse, not quite. Flavor-infused mechanics matter).
For Psychic, maybe a Sound-based Conscious/Subconscious mind focused on “vibing” with the frequencies in the universe, and harmonizing/dosrupting the vibes in others. Or for lols, a Psychic that relies on dealing *emotional damage*.
For Gunslinger…a cannon. I want an actual cannon. Inventor have have their fancy one, but I just want to blow a hole in the enemy in front of me.
For Swashbuckler, I really want a 2H focused one, but honestly, I’m sort of drawing a blank.
For Oracle, a new lvl. 1 Cursebound ability for a new host of related mysteries. Not sure how, but after playing FF14/FF5, I really want a Calamity Mystery Oracle. I like how some mysteries are like a twisted versions of other classes (such as a Blight Oracle is counter to a Druid), so I would like to see disastrous based mysteries.
For Wizard, a Theologian/Seminary class archetype. Could replace Arcane with Divine and instead of attending an Arcane School, they attended a Seminary which is just picking a deity they studied (doesn’t have to worship), which gives them their curriculum spells and a domain spell of their choice. Could have something fun like being able to use INT for Religion checks, or substituting Religion for Arcana checks.
| WWHsmackdown |
If we could prioritize new options:
New Style for Swashbuckler, new Subconscious/Conscious Minds for Psychic, and a new Way for Gunslinger.
I feel like they’re due for something. (I know Exemplar exists, but it’s barely 6 months old).
Other stuff:
A Witch class archetype that either gives a unique combat focused Specific Familiar, or lets you pick an Animal Companion and give it a few familiar functions (spell learning, spell preparation, familiar ability, limited selection of master/familiar abilities, but explicitly cannot become a specific familiar).
A “Reverse” Summoner class archetype that makes the Summoner the martial and the Eidolon the caster. (I know folks will say mechanically isn’t that the same as just reflavoring, but based on the RM Oracle discourse, not quite. Flavor-infused mechanics matter).
For Psychic, maybe a Sound-based Conscious/Subconscious mind focused on “vibing” with the frequencies in the universe, and harmonizing/dosrupting the vibes in others. Or for lols, a Psychic that relies on dealing *emotional damage*.
For Gunslinger…a cannon. I want an actual cannon. Inventor have have their fancy one, but I just want to blow a hole in the enemy in front of me.
For Swashbuckler, I really want a 2H focused one, but honestly, I’m sort of drawing a blank.
For Oracle, a new lvl. 1 Cursebound ability for a new host of related mysteries. Not sure how, but after playing FF14/FF5, I really want a Calamity Mystery Oracle. I like how some mysteries are like a twisted versions of other classes (such as a Blight Oracle is counter to a Druid), so I would like to see disastrous based mysteries.
For Wizard, a Theologian/Seminary class archetype. Could replace Arcane with Divine and instead of attending an Arcane School, they attended a Seminary which is just picking a deity they studied (doesn’t have to worship), which gives them their curriculum spells and a domain spell of their choice. Could have something fun like being able to use INT for Religion checks, or...
Class archetype for witch that turns you familiar into an animal companion would be awesome! Would eat up 5 feats to stay relevant but anyone going for that play style would be signing up for the animal companion prices anyway. Idk what kind of familiar ability restrictions would have to go into that, but I'd be down for the devs to try!
| LinnormSurface |
A sage-type class that's a more chill version of the commander. Fewer tactics in exchange for brewing alchemical tea and being wisdom-based.
Apologies if I'm missing something, but what is the specific appeal if this theoretical class/class archetype, and what would it do that couldn't be done by a Commander that takes the Alchemist or Wandering Chef Archetypes and heavily boosts Wisdom?
Zoken44
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I've said before I'd like something like a wisdom based martial class. I think I've called it "The Aural Balancer" before. the idea being of basing it off of concepts like the medieval idea of the four humors, or on eastern ideas of chi alignment, or chakra flow.
A support oriented martial class that has a specialized unarmed attack that can either ease conditions/penalties, or impose them on others. with build options for a corruptor, who focuses on disrupting the enemies aura, weighing them down with conditions and debuffs, the cleanser who focuses on healing allies, and even one called a disruptor who has specialized in disrupting magic.
| KevinM1 |
| 1 person marked this as a favorite. |
I want dedicated Gish classes for Primal and Occult schools. Magus is magus and cleric now has both war cleirc and battle harbinger to help fill the niche. I would like to see similar for primal magic and occult magic.
Ditto.
I was hoping the upcoming Necromancer class would fulfill the occult side of things, but I guess Paizo wants to keep it as a dedicated caster according to their post-playtest comments.
That got me thinking about a class archetype for the Witch. Maybe something Hexblade-ish, where instead of a familiar, you get a patron-infused weapon? But that might step on the toes of weapon innovation Inventors.
| Butterballtetra |
| 2 people marked this as a favorite. |
I've said before I'd like something like a wisdom based martial class. I think I've called it "The Aural Balancer" before. the idea being of basing it off of concepts like the medieval idea of the four humors, or on eastern ideas of chi alignment, or chakra flow.
A support oriented martial class that has a specialized unarmed attack that can either ease conditions/penalties, or impose them on others. with build options for a corruptor, who focuses on disrupting the enemies aura, weighing them down with conditions and debuffs, the cleanser who focuses on healing allies, and even one called a disruptor who has specialized in disrupting magic.
This is much better than my idea, and captures the same vibe.
| Kalaam |
| 1 person marked this as a favorite. |
There's a couple different things I'd like to see, personally:
Magus...
I've been advocated for so long for Magus to get the ability to recharge spellstrikes on successful skill actions relevant to their study or as feats. Be it shove, trip, disarm, feint, hide, grapple, or even stuff like successful medicine check to treat wounds as a feat. Same as magus analysis on retrictions.
Otherwise I hope to see Magus just get more feats, not more hybrid studies (though those are always neat to see) but more feats for the class overall, regardless of what study you're using.
More stuff related to arcane cascade, new attack options that let you do interresting strikes outside of spellstriking and make being in cascade more desirable.
Things such as a Splash damage strike, one that gives a status penalty to saves against the next spell affecting the target (yours or someone else's), reducing elemental resistances, combining manoeuvers with a strike like a magically flavored Knockdown feat that'd synergise with Inexorable Iron and the ability to recharge spellstrike on a successful trip for example.
| Perpdepog |
Oh. I hadn't considered action compressors for magus to recharge Spellstrike with; that's a cool idea. Spellstrike is basically an ability with a Reload attached, and other classes that mess around with reloading have feats to compress that down. That does feel like something the magus should do. It'd give them slightly more flexible turns if nothing else.
| Funnythinker |
| 1 person marked this as a favorite. |
New wizard schools is top of the list, both for thematic and balance reasons. (But let's not start another wizard thread).
I'm also hoping the new design space opened by the fact alchemist doesn't have perpetual infusions anymore means that we can get new research fields that aren't strictly tied into one kind of item, like a generalist field, or something weirder I can't think of right now.
I also just generally want more feats and feat lines for certain classes, especially the non-core ones that haven't seen any since their release.
Maybe a shifter class , I wish they would add a quaterstaff monk subclass like in the wrath of the righteous game . more subclasses for monk would be nice to much dependence on feats limits flexibility in some cases.
Mangaholic13
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If we could prioritize new options:
New Style for Swashbuckler, new Subconscious/Conscious Minds for Psychic, and a new Way for Gunslinger.
I feel like they’re due for something. (I know Exemplar exists, but it’s barely 6 months old).
I 110% agree with you that these classes could use some more love (yeah, gunslinger got an extra way in Impossible Lands, but it could use a little more).
All the other classes that were around preMaster have gotten new options, but Swashbuckler and Psychic have nothing!
Don't have much for Swashbuckler (maybe a Class Archetype that lets them pick a weapon group and get to use Stylish Strike only with weapons from that group?)
For Psychic Subconscious Minds:
I want to see two that use WISDOM.
I've even got ideas for the concepts: Faith and Meditation
For Psychic Conscious Minds:
I've got a doozy of a one.
I'm calling it Mindfire, and its main gimmick is that it converts spells that deal mental damage into force damage... but only when used against Mindless targets.
(Feel free to ask me to elaborate).
Maybe a shifter class , I wish they would add a quaterstaff monk subclass like in the wrath of the righteous game . more subclasses for monk would be nice to much dependence on feats limits flexibility in some cases.
Yeah, I would DEFINITELY like to see the Shifter return somehow. Either as a full class or an archetype.
...Because I am trying to build the Strawhats in Pathfinder 2e, and I have not figured out how to incorporate Chopper's shapeshifting into it.Also, would love to see Monk's get some more staff options, especially since Rival Academies gave them some sword options.
...Actually, a sort of "weapon style" monk class archetype might be nice...
| exequiel759 |
| 1 person marked this as a favorite. |
I certainly would want a shifter with battle forms that take on the rules of stances or stance-like abilities similar to a kineticist with channel elements. Not like I would want or expect this class to have some way to expend their battle form to increase an effect or their damage, but I would prefer for them to not be actual stances so shifters could potentially have stances too. Either from their feats or poached from archetypes.
That and I guess battle harbinger-like archetypes for other caster classes, though I hope better than the battle harbinger if possible. Bard could have the skald, psychic could have mesmerist, there could be a battle sorcerer too (though its not like I'm exactly eager for this one, unless it was a class archetype for the magus to make it more sorcerer-like like the eldritch scion from PF1e), and I guess if it isn't a class a shifter class archetype for druids too.
Zoken44
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I think "Shifter class" should be a class archetype for the Summoner. You would be locked into a play style where instead of summoning some other creature you are turning into that other creature. you would receive limits on how long you could stay transformed, but gain benefits like being able to take an archetype FOR the transformation
| Gaulin |
| 3 people marked this as a favorite. |
There really are a few class archetypes a summoner could have. I would love to see a martial/caster reversal with the eidolon being the caster and PC being the martial. I would love to see an option that has multiple eidolon you could pick between, one at a time (pseudo pokemon kinda). Synthesist summoner for sure. And honestly just more feats in general to customize the eidolon.
| LinnormSurface |
| 2 people marked this as a favorite. |
I'd really like to see an Animal/Beast Domain for the cleric, it's probably one of the few remaining obvious empty spaces in the cleric domain list that come to mind for me.
I imagine the spells could be something that grants a natural unarmed attack(maybe with bonus benefits if you already have the same kind(i.e. doubling up on horns attacks) or if your deity has that natural weapon as one of their favored weapons), and then maybe a standard animal feature buff and/or debuff, or perhaps even a summoning focus spell limited to animals and beasts.
Incidentally, a summon or incarnate focus spell would be a neat addition to the summoner, though I'm not certain about the balance of it.
Lastly, I think it could be interesting to make a "Monoelementalist" class archetype for casters, which could have them pick a kineticist gate(with no option to get another element) and get automatic Elemental Blast scaling and improved access to impulse feats/improved attack bonus/save DC scaling, plus assorted other benefits suited to casting spells of their chosen element(maybe the classic archetype spell slot feats with improved/faster scaling at the cost of only being able to be used for spells of their element?) I imagine there'd also need to be features related to making their spells and impulses gel together a bit better mechanically.
| Ryangwy |
| 1 person marked this as a favorite. |
I think "Shifter class" should be a class archetype for the Summoner. You would be locked into a play style where instead of summoning some other creature you are turning into that other creature. you would receive limits on how long you could stay transformed, but gain benefits like being able to take an archetype FOR the transformation
Doesn't that like... waste just about everything about a summoner, though? The entire dual proficiency chain is borked. All tandem feats stop working. All caster feats have low value because you aren't a caster. I guess the evolution feats now apply to you, but then what? You've got a class archetype who can only use 1/3rd of the feats printed and needs a total revamp of... everything.
Zoken44
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| 1 person marked this as a favorite. |
My original thought on this was that you'd get to pick up ANOTHER archetype dedication (which you can take when you should take feats in this archetype) but that second archetype's abilities can only be used while transformed. The Idea is less "Beast Boy" and more "Jekyll and Hyde" or "Hulk" or "Shazam"
Though I do hear what you're saying about cutting off a significant portion of power budget, so it would have to add something substantial to the mix to work.
| Ryangwy |
| 1 person marked this as a favorite. |
My original thought on this was that you'd get to pick up ANOTHER archetype dedication (which you can take when you should take feats in this archetype) but that second archetype's abilities can only be used while transformed. The Idea is less "Beast Boy" and more "Jekyll and Hyde" or "Hulk" or "Shazam"
Though I do hear what you're saying about cutting off a significant portion of power budget, so it would have to add something substantial to the mix to work.
Less 'power budget' and more 'ability to use the base class's feats' - every class archetype so far, including the ones that go on multiple classes like elementalist, are fully compatible with all of the base class feats except subclass ones (which never went on every single version of the class anyway). Applying the summoner to the shifter would scrap all tandem feats, require very heavy rewriting of evolution feats, and while its possible you'd still be spellcastery enough to use the spellcasting feats I don't think 'can cast 9th rank heal' is something people want from a shifter.
Especially since the intent is to pick up a combat archetype to provide most of the feats, in which case you might as well go back to the source of half of those combat archetypes and make it a fighter class archetype instead. You can't do worse than Warrior of Legend!
| Funnythinker |
I think "Shifter class" should be a class archetype for the Summoner. You would be locked into a play style where instead of summoning some other creature you are turning into that other creature. you would receive limits on how long you could stay transformed, but gain benefits like being able to take an archetype FOR the transformation
I think if they have a shifter it should be druid with less spell casting . because that the general reason untamed has to be toned back. though I think it should scale better considering how much feat dedication it requires.
| Funnythinker |
Khefer wrote:If we could prioritize new options:
New Style for Swashbuckler, new Subconscious/Conscious Minds for Psychic, and a new Way for Gunslinger.
I feel like they’re due for something. (I know Exemplar exists, but it’s barely 6 months old).
I 110% agree with you that these classes could use some more love (yeah, gunslinger got an extra way in Impossible Lands, but it could use a little more).
All the other classes that were around preMaster have gotten new options, but Swashbuckler and Psychic have nothing!
Don't have much for Swashbuckler (maybe a Class Archetype that lets them pick a weapon group and get to use Stylish Strike only with weapons from that group?)
For Psychic Subconscious Minds:
I want to see two that use WISDOM.
I've even got ideas for the concepts: Faith and MeditationFor Psychic Conscious Minds:
I've got a doozy of a one.
I'm calling it Mindfire, and its main gimmick is that it converts spells that deal mental damage into force damage... but only when used against Mindless targets.(Feel free to ask me to elaborate).
Funnythinker wrote:Maybe a shifter class , I wish they would add a quaterstaff monk subclass like in the wrath of the righteous game . more subclasses for monk would be nice to much dependence on feats limits flexibility in some cases.Yeah, I would DEFINITELY like to see the Shifter return somehow. Either as a full class or an archetype.
...Because I am trying to build the Strawhats in Pathfinder 2e, and I have not figured out how to incorporate Chopper's shapeshifting into it.Also, would love to see Monk's get some more staff options, especially since Rival Academies gave them some sword options.
...Actually, a sort of "weapon style" monk class archetype might be nice...
Its hard to have create certain subclass flavors with monk because everything is so feat hungry including base monk features. I think brining back some subclasses and making a few things more inherent would bring more possible flavors into relevance