Tridus |
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Prestidigitation and Mending would basically fix that kind of stuff.
It's generally assumed that part of downtime is doing things like maintaining your gear, mending cuts/holes/dents/chips, and such. Much like its assumed you're keeping your weapons sharp, gathering ingredients for class abilities that need them but don't have a cost, and such (that also included spell components back when that was a thing).
You can actually handle that stuff, but PF2 is primarily a heroic fantasy game and just doesn't concern itself with such things, so it handwaves them off. The only time its really relevant is if you come into town just after battle and try to talk to people. Being covered in blood/cuts/sewage/etc is pretty off-putting.
Finoan |
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I also see that as part of the realism that isn't directly mentioned in the game rules. Individual tables can decide for themselves how much of that to include in their role-play. Some may decide to handwave it away and handle it entirely off-screen. Others may have it be an integral part of the narrative.
Castilliano |
Clothes: two to four times.
Once when you make your character.
Once when you need to buy nice clothes to make an impression.
And perhaps magic "clothes" you can change at a whim.
And perhaps cold/hot weather clothes.
But yeah, it's mundane, much like you don't buy hygiene products (of which I think only soap is even listed), yet are as clean/dirty as you wanna be.
I have had PCs buy extra clothing to represent use, but not discard any.
Armor: Twice?
Starting armor, ending armor. Maybe upgrade if convenient/thematic, but unlike PF1, materials matter less in PF2.
I'd buy a whetstone only for its bonus because yeah, mundane. PCs start out well off and become astronomically wealthy w/ not much in the way of non-magical, impractical fashion to match. And I suppose the fantasy "fashion world" would mostly sell magical items, with self-repairing a common element as well as extreme flair. Might be interesting to develop a Taldorian scenario that spotlights this (w/ room for social commentary!).
I did run an early level day-long gauntlet where the PCs would be making impressions on people at the end (including local police). So all the blood, mud, and unexpected goo was tracked. As well as giving the players hooks on which to immerse into the world, it also highlighted how roleplaying could (and would) often matter more than combat mechanics. (Given the atypical political aspects/obstacles of that campaign.)
SuperBidi |
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I mean fighting at least 1 time a day must wore down the armor and the clothe that they wear inside the armor (unless they decide to wear armor as clothes for some reason), or that cut, and hole, and battered clothes and armors.
It depends on characters. My dwarven princess definitely bought a truckload of clothes.
Hill Giant |
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I picked up the system from 1E, that's not so explicit in 2E, that if you pay the Cost of Living, that covers any cheap costs (roughly 1/10 of your monthly amount). So, meals/rations, lodging, everyday clothes, ammunition, etc. As GM I keep track of time in my notes, and tell the players when they need to pay upkeep.
BotBrain |
I picked up the system from 1E, that's not so explicit in 2E, that if you pay the Cost of Living, that covers any cheap costs (roughly 1/10 of your monthly amount). So, meals/rations, lodging, everyday clothes, ammunition, etc. As GM I keep track of time in my notes, and tell the players when they need to pay upkeep.
Yeah I always assumed it was covered in cost of living. Though I just tell players that when they get money, I'm assuming that it's "spending money" and that there's actually a bit more they get to put aside for living costs. That way it's only relevant if I (or my players) want it to be. So for example while the reward may be 50GP on paper, in universe it's 52GP and that 2 is spent on living costs. (I hope this makes sense, lol)
Ravingdork |
I'd buy a whetstone only for its bonus because yeah, mundane.
What bonus are you referring to? The only whetstone I could find mentioned in the rules comes with the Repair Toolkit, and there's no bonus attributed to the whetstone mentioned anywhere.
Master Han Del of the Web |
I mean, if we want to get into it, all the weapons should need an in-depth durability system too. Swords alone take a beating in combat, the edge frequently chipping and rolling from impacts against anything tougher than meat.... but Pathfinder is not and never attempted to be a perfectly simulationist game and buying another sword and another tabard to wear over your chainmail that is currently getting a section cut out and replaced after you lost a bunch of rings in the last fight is not their goal.
Driftbourne |
I mean fighting at least 1 time a day must wore down the armor and the clothe that they wear inside the armor (unless they decide to wear armor as clothes for some reason), or that cut, and hole, and battered clothes and armors.
The cloth used to make clothing in the Middle Ages, especially used for armor or worn under armor is closer to thick allostery fabric than what we wear today as clothing. What games call studded leather was actually brigandine which is a fitted vest or jacket lined with hundreds of tiny plates usually riveted to cloth, not leather.
Armor needs to be repaired and maintained frequently, other than rust prevention the most common repairs I had to do on my armor from 20 years of doing medieval reenactment battles was replacing straps and rivets once in a while, sometimes pounding out a dent. Out of the 3 suits of armor I had none of them wore out or did the arming garments for them. They all got replaced as I upgraded to better armor.
If anything needs to get replaced frequently it's shoes.
On the other, hand, In Starfinder I try to buy a concert t-shirt every game session.
kaid |
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Hill Giant wrote:I picked up the system from 1E, that's not so explicit in 2E, that if you pay the Cost of Living, that covers any cheap costs (roughly 1/10 of your monthly amount). So, meals/rations, lodging, everyday clothes, ammunition, etc. As GM I keep track of time in my notes, and tell the players when they need to pay upkeep.Yeah I always assumed it was covered in cost of living. Though I just tell players that when they get money, I'm assuming that it's "spending money" and that there's actually a bit more they get to put aside for living costs. That way it's only relevant if I (or my players) want it to be. So for example while the reward may be 50GP on paper, in universe it's 52GP and that 2 is spent on living costs. (I hope this makes sense, lol)
Yup that makes total sense. If you are paying a monthly cost of living presumably you have some room/house where you keep your wardrobe. The stuff you bring adventuring is more like your work set of cloths and maybe one nicer set in case of need but day to day hygiene stuff/cloths is just part of your living costs.