I am loving the more focused classes!


Playtest General Discussion


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Pathfinder Adventure Path Subscriber

I just wanted to say that I am a huge fan of the more focused classes we have been seeing in these playtests! I love that, instead of trying to go too broad and accommodate a bunch of subclasses in each class, that we are getting single attribute classes with feats and abilities built around what that class does, rather than sub folders that don’t work with the core narrative. I think, one day (in a future edition), things like scoundrel and ruffian might be better as their own class or class archetypes than as rackets and that many of the sub class options for other classes (like the swashbuckler) might be the same. It really feels bad when half or more of the feats at a level feel like they are designed for a totally different class than your character.

I am glad to see new classes being given the space to be their own thing, and leave space for other classes in the future to do the other thing better.


You know, that's a really great way of looking at these upcoming classes. I do still like the varied options more general classes can provide, but it's cool the game can really support both types.
Like instead of the monk being such a mix of styles and ki feats, you could have two classes that could focus on each one.
A brawler and a ki mystic.
But that approach might take up a lot more book space trying to get the same thing done, or the classes could end up limited in scope.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't think this is realistically feasible, just because of page counts.

Also, I personally really like that you can play for example your Rogue pretty differently, depending on your subclass. Yay for subclasses, IMO and I think the Guardian and Commander should have them in the final product.

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