Question and Opinion on Echoing Weapon


Pathfinder Second Edition General Discussion


Pathfinder Rulebook Subscriber

Ok preface here I was looking at the Staff of the Spellstriker and looking to adjust the spells on the staff to be more in line with the Remaster. Produce Flame to Ignition no problem, True Strike to Sure Strike again that was fine. Then I look at Acid Arrow which it's direct replacement is Acid Grip which works fine although the whole forced movement seems a little odd a staff that is primarily geared towards a Magus using SpellStrike and I would argue that you could reasonably change that to Splinter Volley but hey that's just my opinion. And then I came to Echoing Weapon granted this all just my opinion but lets look a the spell. You build up a resonance in the weapon that at the end of your turn releasing that energy as sonic damage to "ONE" adjacent creature damage equal to "ONE" point for every successful strike up to a maximum of 4.

Hmm what can say ok it lasts for a minute, no to hit or AC issue PLUS
downside 1 to 4 points maximum after successfully striking "4" times in a round unless to cast from a high rank slot and only effects one extra target, and it's still a two action to cast.

Ok this is my personal opinion this should be a Cantrip not a leveled spell it would then auto level and while during its duration at the end of your round it would giving a nice little bump of damage if you have multiple foes, you could even go so far a to have it just be one round duration with one action to cast but sustainable up to a minute so its a trade off of losing one action

As an alternative I thought Conductive Weapon made more sense granted there is redundancy with +1 Strike Weapon part on the Staff and in the spell but you pick up the Effect of having Shock Rune for one minute so not a bad trade off.
Telekinetic Maneuver just works as is.

Opinions , Comments
I just curious what GM's and players take on this are.


Don't adjust any of the spells because of the Remaster. Ignition and Sure Strike if you must, but nothing else.


Pathfinder Rulebook Subscriber

Echoing Weapon is just kind of a bad spell. In order to get use out of it you need extremely long encounters, and even then a Magus wouldn't really want to use it on their own weapons, you'd want to share it with someone making a lot of attacks.

Grand Archive

Echoing weapon is probably the single worst combat buff spell in effect and scaling.


Powers128 wrote:
Echoing weapon is probably the single worst combat buff spell in effect and scaling.

Possibly.

If it is ruled that Conductive Weapon overwrites and downgrades existing runes on the weapon, then I would put that one forward as well.


Pathfinder Rulebook Subscriber
Xenocrat wrote:
Don't adjust any of the spells because of the Remaster. Ignition and Sure Strike if you must, but nothing else.

You do realize that in all probability after the final physical stock of the original Pathfinder 2e Players Core Rulebook is sold they probably will not reprint it and only print the Remaster version. That said they might still sell the PDF copy of it for a period of time but eventually they will stop selling that because it splits their player base even more than it already is with them maintaining the First edition of Pathfinder. Considering the risk that they and every other game company faces hoping the WOTC and Hasbro don't try something again with the OGL.

So for myself I'm working to update to the Remaster, to each there own. After all it's your group and your table if your fellow players are all on board with how you decide to run the game have a blast.


My thought is that there is no good reason to burn your existing rulebooks either. The content in them is still compatible for the most part. Minor tweaks is all - tweaks that can also just be ignored if desired.

There is a lot of good content in those "Legacy" books. Such as the Magus, Thaumaturge, and Psychic classes. Those probably also won't be completely reprinted in a new book that has a different 'Remastered' name.

So there isn't all that much incentive to change your Spellstriker Staff to have some other spell on it instead of Acid Arrow (for example). Acid Arrow still works just fine with all of the other content and rules in Player Core and GM Core.

You can if you want to. But it isn't necessary.


Pathfinder Rulebook Subscriber
Finoan wrote:

My thought is that there is no good reason to burn your existing rulebooks either. The content in them is still compatible for the most part. Minor tweaks is all - tweaks that can also just be ignored if desired.

There is a lot of good content in those "Legacy" books. Such as the Magus, Thaumaturge, and Psychic classes. Those probably also won't be completely reprinted in a new book that has a different 'Remastered' name.

So there isn't all that much incentive to change your Spellstriker Staff to have some other spell on it instead of Acid Arrow (for example). Acid Arrow still works just fine with all of the other content and rules in Player Core and GM Core.

You can if you want to. But it isn't necessary.

Please remember that Secrets of Magic, Dark Archives, and even The Book of the Dead are not actually legacy in the sense that original Pathfinder Player Core book are in that they have already released errata for them (although maybe not as through as they could but that's personal opinion) and so far there is no indication that they will be left behind or ignored. If anything they may at some future date get fully updated but for now they are fully part of the system with some adjustments as needed (as an example adjusting for this change in magic schools and it impact on some of the Magus etc)


J R 528 wrote:
Xenocrat wrote:
Don't adjust any of the spells because of the Remaster. Ignition and Sure Strike if you must, but nothing else.

You do realize that in all probability after the final physical stock of the original Pathfinder 2e Players Core Rulebook is sold they probably will not reprint it and only print the Remaster version. That said they might still sell the PDF copy of it for a period of time but eventually they will stop selling that because it splits their player base even more than it already is with them maintaining the First edition of Pathfinder.

None of this is relevant to anything you asked or are proposing to do.


Pathfinder Rulebook Subscriber
Xenocrat wrote:
J R 528 wrote:
Xenocrat wrote:
Don't adjust any of the spells because of the Remaster. Ignition and Sure Strike if you must, but nothing else.

You do realize that in all probability after the final physical stock of the original Pathfinder 2e Players Core Rulebook is sold they probably will not reprint it and only print the Remaster version. That said they might still sell the PDF copy of it for a period of time but eventually they will stop selling that because it splits their player base even more than it already is with them maintaining the First edition of Pathfinder.

None of this is relevant to anything you asked or are proposing to do.

Ok I'll bite. In your "personal opinion" why shouldn't someone at their own table or group make what they view as appropriate and agreed on changes to the game. And for the record I more interested in an open discussion on my original question not someone putting out a blanket imperative but again to each their own I'm willing to listen to your viewpoint

P.S. To be clear my argument about the ending of availability to the original version of the Player's Core, GM Core and the various
Beatiary's lends itself the observation that any and all of the books released moving forward will only follow the rule set written in the ReMaster version so as to avoid any issues with OGL and any of the books that they did errata for that were released before the Remaster as posted it FAQ errata. So my personal viewpoint it makes more sense to make the conversion now where our group feels it's appropriate instead constantly going back forth on rulings (Pre-Remaster versus Post-Remaster).

Grand Archive

The only real issue with trying to remaster the spells one to one is that acid grip is a reflex save and not a spell attack like acid arrow is so you can't normally spell strike with it. Probably best to keep acid arrow as it is if you don't just want to homebrew a new staff with some of the new spell attack spells. Custom staves have precedent though so it could just be that.


Pathfinder Rulebook Subscriber
Powers128 wrote:
The only real issue with trying to remaster the spells one to one is that acid grip is a reflex save and not a spell attack like acid arrow is so you can't normally spell strike with it. Probably best to keep acid arrow as it is if you don't just want to homebrew a new staff with some of the new spell attack spells. Custom staves have precedent though so it could just be that.

Absolutely correct and another issue with Acid Grip along with the Reflex vs the old AC roll to hit version is Acid Grip also gives you a forced movement effect.

Our group is looking at the various situations with information from the Pre-Remaster books on a case by case basis, while I wish that wasn't the case and we just had a flat ruling we could apply but I really don't see Paizo doing a complete rewrite of every book they have put out so to align it with the Remaster and if they were to do that alot of people would be upset with the need to repurchase all the old books. Hopefully they will just put out more detailed errata for books that need it as time goes on.

Honestly though TTRPGs or VTT RPGs has always been a collaborative effort and I and many of my friends have been playing since D&D and the other RPGs were new and we were always tweaking the games so it's not like it's a new thing.
Just to be clear these are all just mine and my groups opinions and experience your choices are obviously your own I just hope all of you and your group have fun however you play.

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